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- /*
- DayZ Mission System Timer by Vampire
- Based on fnc_hTime by TAW_Tonic and SMFinder by Craig
- This function is launched by the Init and runs continuously.
- */
- private["_run","_timeDiff","_timeVar","_wait","_cntMis","_ranMis","_varName"];
- //Let's get our time Min and Max
- _timeDiff = DZMSMajorMax - DZMSMajorMin;
- _timeVar = _timeDiff + DZMSMajorMin;
- diag_log text format ["[DZMS]: Major Mission Clock Starting!"];
- //Lets get the loop going
- _run = true;
- while {_run} do
- {
- //Lets wait the random time
- _wait = round(random _timeVar);
- [_wait,5] call DZMSSleep;
- //Let's check that there are missions in the array.
- //If there are none, lets end the timer.
- _cntMis = count DZMSMajorArray;
- if (_cntMis == 0) then { _run = false; };
- //Lets pick a mission
- _ranMis = floor (random _cntMis);
- _varName = DZMSMajorArray select _ranMis;
- // clean up all the existing units before starting a new one
- {if (alive _x) then {_x call DZMSPurgeObject;};} forEach DZMSUnitsMajor;
- // rebuild the array for the next mission
- DZMSUnitsMajor = [];
- //Let's Run the Mission
- [] execVM format ["\z\addons\dayz_server\DZMS\Missions\Major\%1.sqf",_varName];
- diag_log text format ["[DZMS]: Running Major Mission %1.",_varName];
- //Let's wait for it to finish or timeout
- waitUntil {DZMSMajDone};
- DZMSMajDone = false;
- };
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