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- [Wilt and Blush]
- Required Attunement (Cursed)
- == DESCRIPTION ==
- A longsword with black hilt and dark crimson colored blade. The blade will glow brightly, each time it was used to block incoming attacks.
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- == LORE ==
- A sword with similar name was mentioned briefly in "Tales of Sanus - the Fallen Land of the Sane". In that book, the sword was said wielded by a pacifist general of one of the kingdoms. The passages about the general depicted them as someone who mostly fought defensively while using words and persuasions to convince their enemies to cease the fight. The tales stated the said general would attack if and only if the adversaries were too stubborn to listen at their words. It was said the general always defeated their enemies in one swing. Moreover, they never killed their enemies; only disabling them so they could no longer fight back...
- This sword has several capabilities, which enables the wielder to replicate the feats of pacifist general which depicted in the book. However, far from the pacifist general, the wielder will be easier to got influenced by negative emotions, which crumbling their sanity little by little. The temptation for performing vices will feel greater for the wielder of this blood-colored blade, as if it was the price for obtaining the sword's protection...
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- == GAME MECHANIC ==
- This sword grants the wielder resistance to bludgeoning, piercing, and slashing damage. Once per round, the wielder can use their Reaction when a creature they can see hit them with an attack, to negate all damage received from the triggering attack. These features will cease to function if the tallied damage from resisted damage and the damage negated by the Reaction have reached 80 damages.
- In addition, whenever the wielder hit a creature with a melee attack using this sword, they can expend the tallied damage to deal additional damage and possible effect, as per list below:
- Expended Tallied Damage | Additional Damage and Effect
- 20 damages | Additional 1d6 damage
- 40 damages | Additional 2d6 damage
- 60 damages | Additional 3d6 damage and frightened condition for 1 minute (Wisdom Save DC 15)
- 80 damages | Additional 4d6 damage, frightened condition for 1 minute (Wisdom Save DC 15), and [Sword of Sharpness].
- [Sword of Sharpness]
- When you damage an object with this magic sword, maximize your weapon damage dice against the target.
- When you attack a creature with this weapon and roll a 20 on the attack roll, roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.
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- == DRAWBACKS ==
- 1. Grant disadvantage to Sanity checks and Faith checks.
- 2. Counseling attempt to the wielder will be imposed with disadvantage and increased difficulty to Charisma (Persuasion) DC 25
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