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- materialPath: G:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\materials
- Loading G:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\instance\orange.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity weapon_rifle_ak47_spawn (-217.47 301.77 -504.54) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2282 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6 texinfos to 6
- Reduced 1 texdatas to 1 (23 bytes to 23)
- Writing G:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\instance\orange.bsp
- 0 seconds elapsed
- 8 threads
- reading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.prt
- LoadPortals: couldn't read g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.prt
- materialPath: G:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\materials
- Loading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.vmf
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
- Entity info_player_start (-197.54 76.59 -511.00) leaked!
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (2282 bytes)
- Cannot build Physics2 data
- -----------
- DataLinker total stream size 0.0 KiB
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6 texinfos to 6
- Reduced 1 texdatas to 1 (23 bytes to 23)
- Writing g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.bsp
- 0 seconds elapsed
- 8 threads
- reading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.bsp
- max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
- reading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.prt
- LoadPortals: couldn't read g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.prt
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