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stabberxX

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Oct 2nd, 2016
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  4. materialPath: G:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\materials
  5. Loading G:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\instance\orange.vmf
  6. fixing up env_cubemap materials on brush sides...
  7. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  8. Entity weapon_rifle_ak47_spawn (-217.47 301.77 -504.54) leaked!
  9. Processing areas...done (0)
  10. Building Faces...done (0)
  11. Chop Details...done (0)
  12. Find Visible Detail Sides...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. Finding displacement neighbors...
  19. Finding lightmap sample positions...
  20. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  21. Building Physics collision data...
  22. done (0) (2282 bytes)
  23. Cannot build Physics2 data
  24. -----------
  25. DataLinker total stream size 0.0 KiB
  26. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  27. Compacting texture/material tables...
  28. Reduced 6 texinfos to 6
  29. Reduced 1 texdatas to 1 (23 bytes to 23)
  30. Writing G:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\sdk_content\mapsrc\instance\orange.bsp
  31. 0 seconds elapsed
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  35. 8 threads
  36. reading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.bsp
  37. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  38. reading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.prt
  39. LoadPortals: couldn't read g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.prt
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  43. materialPath: G:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead 2\left4dead2\materials
  44. Loading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.vmf
  45. fixing up env_cubemap materials on brush sides...
  46. 0...1...2...3...4...5...6...7...8...9...10**** leaked ****
  47. Entity info_player_start (-197.54 76.59 -511.00) leaked!
  48. Processing areas...done (0)
  49. Building Faces...done (0)
  50. Chop Details...done (0)
  51. Find Visible Detail Sides...done (0)
  52. Merging details...done (0)
  53. FixTjuncs...
  54. PruneNodes...
  55. WriteBSP...
  56. done (0)
  57. Finding displacement neighbors...
  58. Finding lightmap sample positions...
  59. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  60. Building Physics collision data...
  61. done (0) (2282 bytes)
  62. Cannot build Physics2 data
  63. -----------
  64. DataLinker total stream size 0.0 KiB
  65. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  66. Compacting texture/material tables...
  67. Reduced 6 texinfos to 6
  68. Reduced 1 texdatas to 1 (23 bytes to 23)
  69. Writing g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.bsp
  70. 0 seconds elapsed
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  74. 8 threads
  75. reading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.bsp
  76. max farz in all env_fog_controller entities: -1.000000 (used for radial vis)
  77. reading g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.prt
  78. LoadPortals: couldn't read g:\program files (x86)\steam\steamapps\common\left 4 dead 2\sdk_content\mapsrc\instance\orange.prt
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