Guest User

Untitled

a guest
Jun 13th, 2020
30
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.98 KB | None | 0 0
  1.  
  2. Graphics Feature Status
  3. Canvas: Hardware accelerated
  4. Flash: Hardware accelerated
  5. Flash Stage3D: Hardware accelerated
  6. Flash Stage3D Baseline profile: Hardware accelerated
  7. Compositing: Hardware accelerated
  8. Multiple Raster Threads: Enabled
  9. Out-of-process Rasterization: Disabled
  10. OpenGL: Enabled
  11. Hardware Protected Video Decode: Hardware accelerated
  12. Rasterization: Hardware accelerated
  13. Skia Renderer: Disabled
  14. Video Decode: Hardware accelerated
  15. Vulkan: Disabled
  16. WebGL: Hardware accelerated
  17. WebGL2: Hardware accelerated
  18. Driver Bug Workarounds
  19. clear_uniforms_before_first_program_use
  20. decode_encode_srgb_for_generatemipmap
  21. disable_discard_framebuffer
  22. disable_nv12_dynamic_textures
  23. exit_on_context_lost
  24. force_cube_complete
  25. msaa_is_slow
  26. scalarize_vec_and_mat_constructor_args
  27. disabled_extension_GL_KHR_blend_equation_advanced
  28. disabled_extension_GL_KHR_blend_equation_advanced_coherent
  29. Problems Detected
  30. Some drivers are unable to reset the D3D device in the GPU process sandbox
  31. Applied Workarounds: exit_on_context_lost
  32. Clear uniforms before first program use on all platforms: 124764, 349137
  33. Applied Workarounds: clear_uniforms_before_first_program_use
  34. Always rewrite vec/mat constructors to be consistent: 398694
  35. Applied Workarounds: scalarize_vec_and_mat_constructor_args
  36. ANGLE crash on glReadPixels from incomplete cube map texture: 518889
  37. Applied Workarounds: force_cube_complete
  38. On Intel GPUs MSAA performance is not acceptable for GPU rasterization: 527565
  39. Applied Workarounds: msaa_is_slow
  40. Framebuffer discarding can hurt performance on non-tilers: 570897
  41. Applied Workarounds: disable_discard_framebuffer
  42. Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
  43. Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
  44. Decode and Encode before generateMipmap for srgb format textures on Windows: 634519
  45. Applied Workarounds: decode_encode_srgb_for_generatemipmap
  46. Dynamic texture map crashes on Intel drivers less than version 24: 890227
  47. Applied Workarounds: disable_nv12_dynamic_textures
  48. ANGLE Features
  49. disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled
  50. On some GPUs, program binaries don't contain transform feedback varyings
  51. lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
  52. Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
  53. scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
  54. Always rewrite vec/mat constructors to be consistent
  55. sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled
  56. On some drivers TexImage sometimes seems to interact with the Framebuffer
  57. add_dummy_texture_no_render_target (D3D workarounds) anglebug:2152: Disabled: isIntel && capsVersion < IntelDriverVersion(4815)
  58. On some drivers when rendering with no render target, two bugs lead to incorrect behavior
  59. allow_clear_for_robust_resource_init (D3D workarounds) 941620: Disabled: isNvidia
  60. Some drivers corrupt texture data when clearing for robust resource initialization.
  61. call_clear_twice (D3D workarounds) 655534: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4771)
  62. Using clear() may not take effect
  63. depth_stencil_blit_extra_copy (D3D workarounds) anglebug:1452: Disabled
  64. Bug in some drivers triggers a TDR when using CopySubresourceRegion from a staging texture to a depth/stencil
  65. disable_b5g6r5_support (D3D workarounds): Disabled: (isIntel && capsVersion < IntelDriverVersion(4539)) || isAMD
  66. Textures with the format DXGI_FORMAT_B5G6R5_UNORM have incorrect data
  67. dont_translate_uniform_block_to_structured_buffer (D3D workarounds): Disabled: !isWin10
  68. Fails to allocate ShaderResourceView for StructuredBuffer on some drivers
  69. emulate_isnan_float (D3D workarounds) 650547: Disabled: isIntel && isSkylake && capsVersion < IntelDriverVersion(4542)
  70. Using isnan() on highp float will get wrong answer
  71. emulate_tiny_stencil_textures (D3D workarounds): Disabled: isAMD && !(deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
  72. 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly
  73. expand_integer_pow_expressions (D3D workarounds): Enabled: true
  74. The HLSL optimizer has a bug with optimizing 'pow' in certain integer-valued expressions
  75. flush_after_ending_transform_feedback (D3D workarounds): Disabled: isNvidia
  76. Some drivers sometimes write out-of-order results to StreamOut buffers when transform feedback is used to repeatedly write to the same buffer positions
  77. force_atomic_value_resolution (D3D workarounds) anglebug:3246: Disabled: isNvidia
  78. On some drivers the return value from RWByteAddressBuffer.InterlockedAdd does not resolve when used in the .yzw components of a RWByteAddressBuffer.Store operation
  79. get_dimensions_ignores_base_level (D3D workarounds): Disabled: isNvidia
  80. Some drivers do not take into account the base level of the texture in the results of the HLSL GetDimensions builtin
  81. mrt_perf_workaround (D3D workarounds): Enabled: true
  82. Some drivers have a bug where they ignore null render targets
  83. pre_add_texel_fetch_offsets (D3D workarounds): Enabled: isIntel
  84. HLSL's function texture.Load returns 0 when the parameter Location is negative, even if the sum of Offset and Location is in range
  85. rewrite_unary_minus_operator (D3D workarounds): Disabled: isIntel && (isBroadwell || isHaswell) && capsVersion < IntelDriverVersion(4624)
  86. Evaluating unary minus operator on integer may get wrong answer in vertex shaders
  87. select_view_in_geometry_shader (D3D workarounds): Disabled: !deviceCaps.supportsVpRtIndexWriteFromVertexShader
  88. The viewport or render target slice will be selected in the geometry shader stage for the ANGLE_multiview extension
  89. set_data_faster_than_image_upload (D3D workarounds): Enabled: !(isIvyBridge || isBroadwell || isHaswell)
  90. Set data faster than image upload
  91. skip_vs_constant_register_zero (D3D workarounds): Disabled: isNvidia
  92. In specific cases the driver doesn't handle constant register zero correctly
  93. use_instanced_point_sprite_emulation (D3D workarounds): Disabled: isFeatureLevel9_3
  94. Some D3D11 renderers do not support geometry shaders for pointsprite emulation
  95. use_system_memory_for_constant_buffers (D3D workarounds) 593024: Enabled: isIntel
  96. Copying from staging storage to constant buffer storage does not work
  97. zero_max_lod (D3D workarounds): Disabled: isFeatureLevel9_3
  98. Missing an option to disable mipmaps on a mipmapped texture
  99. Version Information
  100. Data exported 2020-06-13T21:15:43.243Z
  101. Chrome version Chrome/83.0.4103.97
  102. Operating system Windows NT 10.0.18363
  103. Software rendering list URL https://chromium.googlesource.com/chromium/src/+/326d148b9655369b86498d9ecca39f63dd2bdd2d/gpu/config/software_rendering_list.json
  104. Driver bug list URL https://chromium.googlesource.com/chromium/src/+/326d148b9655369b86498d9ecca39f63dd2bdd2d/gpu/config/gpu_driver_bug_list.json
  105. ANGLE commit id a4b21cf26074
  106. 2D graphics backend Skia/83 c3d05a789930913af94174961bc6f90894196f62
  107. Command Line "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" --flag-switches-begin --flag-switches-end --enable-audio-service-sandbox
  108. Driver Information
  109. Initialization time 345
  110. In-process GPU false
  111. Passthrough Command Decoder true
  112. Sandboxed true
  113. GPU0 VENDOR= 0x8086, DEVICE=0x5917, SUBSYS=0x158e1043, REV=7 *ACTIVE*
  114. GPU1 VENDOR= 0x10de, DEVICE=0x1d10, SUBSYS=0x1c201043, REV=161
  115. GPU2 VENDOR= 0x1414, DEVICE=0x008c
  116. Optimus false
  117. AMD switchable false
  118. Desktop compositing Aero Glass
  119. Direct composition true
  120. Supports overlays true
  121. YUY2 overlay support SCALING
  122. NV12 overlay support SCALING
  123. Diagonal Monitor Size of \\.\DISPLAY1 13.9"
  124. Diagonal Monitor Size of \\.\DISPLAY1 24.0"
  125. Diagonal Monitor Size of \\.\DISPLAY2 24.0"
  126. Diagonal Monitor Size of \\.\DISPLAY3 24.0"
  127. Driver D3D12 feature level D3D 12.1
  128. Driver Vulkan API version Vulkan API 1.2.0
  129. Driver vendor ANGLE (Intel)
  130. Driver version 23.20.16.4973
  131. GPU CUDA compute capability major version 0
  132. Pixel shader version 5.0
  133. Vertex shader version 5.0
  134. Max. MSAA samples 16
  135. Machine model name
  136. Machine model version
  137. GL_VENDOR Google Inc.
  138. GL_RENDERER ANGLE (Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0)
  139. GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.a4b21cf26074)
  140. GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_lossy_etc_decode GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_pack_reverse_row_order GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_compressed_texture GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_EGL_image_external_wrap_modes GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_multisampled_render_to_texture GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_NV_EGL_stream_consumer_external GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
  141. Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
  142. Disabled WebGL Extensions
  143. Window system binding vendor Google Inc. (adapter LUID: 000000000000e58d)
  144. Window system binding version 1.4 (ANGLE 2.1.0.a4b21cf26074)
  145. Window system binding extensions EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_ANGLE_keyed_mutex EGL_ANGLE_surface_orientation EGL_ANGLE_direct_composition EGL_ANGLE_windows_ui_composition EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_KHR_stream EGL_KHR_stream_consumer_gltexture EGL_NV_stream_consumer_gltexture_yuv EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_stream_producer_d3d_texture EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_image_d3d11_texture EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error
  146. Direct rendering version unknown
  147. Reset notification strategy 0x8252
  148. GPU process crash count 0
  149. gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
  150. Compositor Information
  151. Tile Update Mode One-copy
  152. Partial Raster Enabled
  153. GpuMemoryBuffers Status
  154. R_8 Software only
  155. R_16 Software only
  156. RG_88 Software only
  157. BGR_565 Software only
  158. RGBA_4444 Software only
  159. RGBX_8888 GPU_READ, SCANOUT
  160. RGBA_8888 GPU_READ, SCANOUT
  161. BGRX_8888 Software only
  162. BGRA_1010102 Software only
  163. RGBA_1010102 Software only
  164. BGRA_8888 Software only
  165. RGBA_F16 Software only
  166. YVU_420 Software only
  167. YUV_420_BIPLANAR Software only
  168. P010 Software only
  169. Display(s) Information
  170. Info Display[2528732444] bounds=[0,0 1920x1080], workarea=[0,0 1920x1040], scale=1, rotation=0, panel_rotation=0 external.
  171. Color space (sRGB/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  172. Buffer format (sRGB/no-alpha) BGRX_8888
  173. Color space (sRGB/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  174. Buffer format (sRGB/alpha) BGRA_8888
  175. Color space (WCG/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  176. Buffer format (WCG/no-alpha) BGRX_8888
  177. Color space (WCG/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  178. Buffer format (WCG/alpha) BGRA_8888
  179. Color space (HDR/no-alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  180. Buffer format (HDR/no-alpha) BGRX_8888
  181. Color space (HDR/alpha) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
  182. Buffer format (HDR/alpha) BGRA_8888
  183. SDR white level in nits 80
  184. Bits per color component 8
  185. Bits per pixel 24
  186. Refresh Rate in Hz 60
  187. Video Acceleration Information
  188. Decode h264 baseline 48x48 to 4096x2304 pixels
  189. Decode h264 baseline 48x48 to 2304x4096 pixels
  190. Decode h264 main 48x48 to 4096x2304 pixels
  191. Decode h264 main 48x48 to 2304x4096 pixels
  192. Decode h264 high 48x48 to 4096x2304 pixels
  193. Decode h264 high 48x48 to 2304x4096 pixels
  194. Decode vp9 profile0 16x16 to 8192x8192 pixels
  195. Decode vp9 profile0 16x16 to 8192x8192 pixels
  196. Decode vp9 profile2 16x16 to 8192x8192 pixels
  197. Decode vp9 profile2 16x16 to 8192x8192 pixels
  198. Encode h264 baseline 0x0 to 3840x2176 pixels, and/or 30.000 fps
  199. Encode h264 main 0x0 to 3840x2176 pixels, and/or 30.000 fps
  200. Encode h264 high 0x0 to 3840x2176 pixels, and/or 30.000 fps
  201. Vulkan Information
  202. Device Performance Information
  203. Total Physical Memory (Gb) 15
  204. Total Disk Space (Gb) 475
  205. Hardware Concurrency 8
  206. System Commit Limit (Gb) 18
  207. D3D11 Feature Level 12_1
  208. Has Discrete GPU yes
  209. Intel GPU Generation 9
  210. Software Rendering No
  211. Diagnostics
  212. 0
  213. b3DAccelerationEnabled true
  214. b3DAccelerationExists true
  215. bAGPEnabled true
  216. bAGPExistenceValid true
  217. bAGPExists true
  218. bCanRenderWindow true
  219. bDDAccelerationEnabled true
  220. bDriverBeta false
  221. bDriverDebug false
  222. bDriverSigned false
  223. bDriverSignedValid false
  224. bNoHardware false
  225. dwBpp 32
  226. dwDDIVersion 12
  227. dwHeight 1080
  228. dwRefreshRate 60
  229. dwWHQLLevel 0
  230. dwWidth 1920
  231. iAdapter 0
  232. lDriverSize 1930456
  233. lMiniVddSize 0
  234. szAGPStatusEnglish Enabled
  235. szAGPStatusLocalized Enabled
  236. szChipType Intel(R) UHD Graphics Family
  237. szD3DStatusEnglish Enabled
  238. szD3DStatusLocalized Enabled
  239. szDACType Internal
  240. szDDIVersionEnglish 12
  241. szDDIVersionLocalized 12
  242. szDDStatusEnglish Enabled
  243. szDDStatusLocalized Enabled
  244. szDXVAHDEnglish Supported
  245. szDXVAModes ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
  246. szDescription Intel(R) UHD Graphics 620
  247. szDeviceId 0x5917
  248. szDeviceIdentifier {D7B78E66-1A57-11CF-9E60-9E35BCC2DA35}
  249. szDeviceName \\.\DISPLAY1
  250. szDisplayMemoryEnglish 8250 MB
  251. szDisplayMemoryLocalized 8250 MB
  252. szDisplayModeEnglish 1920 x 1080 (32 bit) (60Hz)
  253. szDisplayModeLocalized 1920 x 1080 (32 bit) (60Hz)
  254. szDriverAssemblyVersion 23.20.16.4973
  255. szDriverAttributes Final Retail
  256. szDriverDateEnglish 27/02/2018 8:00:00 PM
  257. szDriverDateLocalized 2/27/2018 20:00:00
  258. szDriverLanguageEnglish English
  259. szDriverLanguageLocalized English
  260. szDriverModelEnglish WDDM 2.3
  261. szDriverModelLocalized WDDM 2.3
  262. szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_c9081e50bcffa972\igdumdim64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_c9081e50bcffa972\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_c9081e50bcffa972\igd10iumd64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_c9081e50bcffa972\igd12umd64.dll
  263. szDriverNodeStrongName oem10.inf:5f63e534f33a69cc:iKBLD_w10_DS:23.20.16.4973:pci\ven_8086&dev_5917&subsys_158e1043
  264. szDriverSignDate Unknown
  265. szDriverVersion 23.20.0016.4973
  266. szKeyDeviceID Enum\PCI\VEN_8086&DEV_5917&SUBSYS_158E1043&REV_07
  267. szKeyDeviceKey \Registry\Machine\System\CurrentControlSet\Control\Video\{2270DAF8-A0BF-11EA-89EF-9C3E810512A0}\0000
  268. szManufacturer Intel Corporation
  269. szMiniVdd unknown
  270. szMiniVddDateEnglish Unknown
  271. szMiniVddDateLocalized unknown
  272. szMonitorMaxRes Unknown
  273. szMonitorName Generic PnP Monitor
  274. szNotesEnglish No problems found.
  275. szNotesLocalized No problems found.
  276. szOverlayEnglish Supported
  277. szRankOfInstalledDriver 00D10001
  278. szRegHelpText Unknown
  279. szRevision Unknown
  280. szRevisionId 0x0007
  281. szSubSysId 0x158E1043
  282. szTestResultD3D7English Not run
  283. szTestResultD3D7Localized Not run
  284. szTestResultD3D8English Not run
  285. szTestResultD3D8Localized Not run
  286. szTestResultD3D9English Not run
  287. szTestResultD3D9Localized Not run
  288. szTestResultDDEnglish Not run
  289. szTestResultDDLocalized Not run
  290. szVdd unknown
  291. szVendorId 0x8086
  292. 1
  293. b3DAccelerationEnabled true
  294. b3DAccelerationExists true
  295. bAGPEnabled true
  296. bAGPExistenceValid false
  297. bAGPExists false
  298. bCanRenderWindow false
  299. bDDAccelerationEnabled true
  300. bDriverBeta false
  301. bDriverDebug false
  302. bDriverSigned false
  303. bDriverSignedValid false
  304. bNoHardware false
  305. dwBpp 0
  306. dwDDIVersion 12
  307. dwHeight 0
  308. dwRefreshRate 0
  309. dwWHQLLevel 0
  310. dwWidth 0
  311. iAdapter 0
  312. lDriverSize 963816
  313. lMiniVddSize 0
  314. szAGPStatusEnglish Enabled
  315. szAGPStatusLocalized Enabled
  316. szChipType GeForce MX150
  317. szD3DStatusEnglish Enabled
  318. szD3DStatusLocalized Enabled
  319. szDACType Integrated RAMDAC
  320. szDDIVersionEnglish 12
  321. szDDIVersionLocalized 12
  322. szDDStatusEnglish Enabled
  323. szDDStatusLocalized Enabled
  324. szDXVAHDEnglish Unknown
  325. szDXVAModes Unknown
  326. szDescription NVIDIA GeForce MX150
  327. szDeviceId 0x1D10
  328. szDeviceIdentifier Unknown
  329. szDeviceName Unknown
  330. szDisplayMemoryEnglish 10105 MB
  331. szDisplayMemoryLocalized 10105 MB
  332. szDisplayModeEnglish Unknown
  333. szDisplayModeLocalized unknown
  334. szDriverAssemblyVersion 26.21.14.4294
  335. szDriverAttributes Final Retail
  336. szDriverDateEnglish 07/04/2020 8:00:00 PM
  337. szDriverDateLocalized 4/7/2020 20:00:00
  338. szDriverLanguageEnglish English
  339. szDriverLanguageLocalized English
  340. szDriverModelEnglish WDDM 2.6
  341. szDriverModelLocalized WDDM 2.6
  342. szDriverName C:\WINDOWS\System32\DriverStore\FileRepository\nvam.inf_amd64_9bb0c60e9ce433c0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvam.inf_amd64_9bb0c60e9ce433c0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvam.inf_amd64_9bb0c60e9ce433c0\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvam.inf_amd64_9bb0c60e9ce433c0\nvldumdx.dll
  343. szDriverNodeStrongName oem53.inf:0f066de3bbb36c8d:Section154:26.21.14.4294:pci\ven_10de&dev_1d10&subsys_1c201043
  344. szDriverSignDate Unknown
  345. szDriverVersion 26.21.0014.4294
  346. szKeyDeviceID Enum\PCI\VEN_10DE&DEV_1D10&SUBSYS_1C201043&REV_A1
  347. szKeyDeviceKey Unknown
  348. szManufacturer NVIDIA
  349. szMiniVdd unknown
  350. szMiniVddDateEnglish Unknown
  351. szMiniVddDateLocalized unknown
  352. szMonitorMaxRes Unknown
  353. szMonitorName Unknown
  354. szNotesEnglish No problems found.
  355. szNotesLocalized No problems found.
  356. szOverlayEnglish Unknown
  357. szRankOfInstalledDriver 00D10001
  358. szRegHelpText Unknown
  359. szRevision Unknown
  360. szRevisionId 0x00A1
  361. szSubSysId 0x1C201043
  362. szTestResultD3D7English Not run
  363. szTestResultD3D7Localized Not run
  364. szTestResultD3D8English Not run
  365. szTestResultD3D8Localized Not run
  366. szTestResultD3D9English Not run
  367. szTestResultD3D9Localized Not run
  368. szTestResultDDEnglish Not run
  369. szTestResultDDLocalized Not run
  370. szVdd unknown
  371. szVendorId 0x10DE
  372. Log Messages
  373. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
  374. [5944:6944:0613/171518.923:WARNING:angle_platform_impl.cc(45)] : compileToBinary(256): C:\fakepath(107,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  375. [5944:22720:0613/171519.129:WARNING:angle_platform_impl.cc(45)] : compileToBinary(256): C:\fakepath(88,10-46): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  376. GpuProcessHost: The info collection GPU process exited normally. Everything is okay.
Add Comment
Please, Sign In to add comment