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zaq_hack

HOWTO

Mar 25th, 2019
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  1. Near the Reactor (same loaded chunk), set up the "In" and "Out" Nodes. The channel name can be anything you like, but the node names need to be "In" and "Out" exactly and capitalized.
  2.  
  3. On the "In" node, set Flux Gates on the East and West side. Set the East Flux Gate to 80,000 high, 136,000 low. Set the West Flux Gate to 1,500,000 high, 0 low.
  4.  
  5. On the "Out" node, set Flux Gates on N, E, S, and W sides. Set North Flux Gate to 6,144,000 / 0. East to 384,000 / 0. South to 24,000 / 0. West to 1,500 / 0.
  6.  
  7. You will need two Processors: One near the Nodes and one wherever you want to display the information on a Screen. The first Processor is the "Control" and the second is the "Display." In the Control Processor, place one good CPU core, 4 pieces of RAM, and an Advanced Network card. Hook it up to a power source.
  8.  
  9. In the Control Processor, run the command "net setup <channel>" to connect the two nodes.
  10.  
  11. In the internal inventory slots of the Processor, place 8 Tokens and 1 Network Identifier like so:
  12. [ T ][ T ][ T ]
  13. [ T ][ T ][ N ]
  14. [ T ][ T ][ T ]
  15. [ ][ ][ ]
  16.  
  17. In the first Program slot, place the Master v9 program. Allocate 8 variables (0 - 7) and inventory slots like so:
  18. [ x ][ x ][ x ]
  19. [ x ][ ][ ]
  20. [ x ][ x ][ x ]
  21. [ ][ ][ ]
  22.  
  23. In the second Program slot, place the Update Count v5 program. Allocate 8 variables (8 - 15) and inventory slots like so:
  24. [ x ][ x ][ x ]
  25. [ x ][ x ][ ]
  26. [ ][ ][ ]
  27. [ ][ ][ ]
  28.  
  29. In the third Program slot, place the Update Flow v2 program. Allocate 8 variables (16 - 23) and inventory slots like so:
  30. [ x ][ ][ ]
  31. [ ][ ][ ]
  32. [ ][ ][ ]
  33. [ ][ ][ ]
  34. In the fourth Program slot, place the Shield Pulse v2 program. Allocate 2 variables (24-25) and inventory slots like so:
  35. [ ][ ][ ]
  36. [ ][ ][ ]
  37. [ x ][ x ][ x ]
  38. [ ][ ][ ]
  39.  
  40. In the fifth Program slot, place the Reset & Report v1 program. Allocate 2 variables (26-27) and inventory slots like so:
  41. [ x ][ x ][ x ]
  42. [ x ][ x ][ x ]
  43. [ x ][ x ][ x ]
  44. [ ][ ][ ]
  45.  
  46. To set up the Display Processor, you will need one good CPU, two pieces of RAM, one advanced network card, and one graphics card. Hook it up to a power supply.
  47.  
  48. Take a Network Identifier and shift-right-click it onto the Display Processor. This goes into the 6th internal inventory slot in the Control Processor as noted above.
  49.  
  50. Place 7 tokens into the Display Processor like so:
  51. [ T ][ T ][ T ]
  52. [ T ][ T ][ T ]
  53. [ T ][ ][ ]
  54. [ ][ ][ ]
  55.  
  56. Note: The 7th token is the display name of the Reactor. If you put a different string in there, it will say something different on the screen …
  57.  
  58. In the first Program slot, place the Report v4 program. Allocate 8 variables (0 - 7) and select all the token slots.
  59.  
  60. In the second Program slot, place the Plot v2 program. Allocate 8 variables (8 - 15) and select all the token slots.
  61.  
  62. Set up a Screen where you want the details displayed and power it using a Screen Controller. Shift-right-click a Vector Art screen module on the Display Processor and then toss it into the Display screen.
  63.  
  64. Set the reactor Redstone outputs to Temp, Shield, Saturation, and Conversion on each of a different component. Set up Redstone Comparators to output the signal levels from the reactor. Set 4 Redstone Transmitters, one for each comparator. Right click 1 Redstone Receiver per each Transmitter so you have 4 separate channels. (I typically use lowest-to-highest channels in the same order: Temp, Shield, Saturation, and Conversion.)
  65.  
  66. Each processor will be surrounded by 4 Redstone Receivers in ANALOG MODE. On the North side, place Temp. On the East, place Shield. On the South, place Saturation. On the West, place Conversion.
  67.  
  68. Near the Control Processor, I place 3 screens. However, all that is really necessary is a button for "Reset Tokens." (Signal Reset Tokens - you can label it however you wish.)
  69.  
  70. You should now be ready to Activate the Reactor.
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