Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- SentryCannonSmall:
- Type: skeleton
- Display: '&CSentry Cannon - Small'
- Faction: NeutralOrFriendly
- Disguise.Type: skeleton
- Disguise:
- Invisible: true
- Health: 30
- Damage: 0
- Skills:
- - effect:sound{s=servo_motor;volume=0.5;pitch=1.0} @Self ~onTimer:300
- - skill{s=FireSentryCannonSmall} @Target ~onTimer:100
- - skill{s=Invisibility} @Self ~onTimer:200
- - skill{s=SentryEffect} @Self ~onTimer:10
- - heal{amount=2} @self ~onTimer:200
- - skill{s=SentrySetOwner} @trigger ~onInteract
- - potion{t=INVISIBILITY;duration=2147483647;l=1} @Self ~onSpawn
- - effect:particles{particle=cloud;amount=13;hS=0.2;vS=0.2;speed=0.1;y=1} @self ~onSpawn
- - skill{s=RedeploySentrySmallCannon} @trigger ~onInteract
- Equipment:
- - SentryCannonSmall:4
- - air:1
- - air:2
- - air:3
- Drops:
- - SentryGunDrop
- Options:
- Despawn: false
- Persistent: true
- MovementSpeed: 0.005
- Silent: true
- KnockbackResistance: 1
- PreventRandomEquipment: true
- FollowRange: 40
- Invisible: true
- PreventLeashing: false
- # Modules:
- # ThreatTable: true
- AIGoalSelectors:
- - 0 skeletonbowattack
- AITargetSelectors:
- - 0 clear
- - 1 ownerattacker
- - 2 ownertarget
- - 3 otherfactionmonsters
- KillMessages:
- - '<target.name>&e was killed by a small Sentry Cannon'
- FireSentryCannonSmall:
- Cooldown: 1
- Skills:
- - effect:sound{s=beep_beep;volume=2.0;pitch=1.0} @Self
- - delay 15
- - projectile{ontick=SentryCannon_small_Tick;onhit=SentryCannon_small_Hit;onend=SentryCannon_small_Hit;hitnonplayers=true;velocity=60;i=1;horizontalradius=1.0;verticalradius=1.0;startfoffset=1.4;startyoffset=1.5;duration=300;horizontalradius=1.0;verticalradius=1.5;maxrange=100;gravity=0.2}
- - effect:sound{s=recoiless;volume=1.2;pitch=0.9}
- TargetConditions:
- - entitytype player false
- - lineofsight true
Add Comment
Please, Sign In to add comment