Code_X

Roblox Script Hitler Speech

Oct 9th, 2019
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  1. P4 = Instance.new("Part")
  2. P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
  3. P4.Position = Vector3.new(99.1, 11.9, -60.9) ---- Position
  4. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  5. P4.Parent = game.Workspace
  6. P4.Anchored = true
  7. P4.CanCollide = true
  8. P4.TopSurface = "SmoothNoOutlines"
  9. P4.BottomSurface = "SmoothNoOutlines"
  10. P4.FrontSurface = "SmoothNoOutlines"
  11. P4.LeftSurface = "SmoothNoOutlines"
  12. P4.RightSurface = "SmoothNoOutlines"
  13. P4.BrickColor = BrickColor.new("Really black")
  14. P4.Material = Enum.Material.SmoothPlastic
  15. P4.Transparency = 0
  16.  
  17. P4 = Instance.new("Part")
  18. P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
  19. P4.Position = Vector3.new(28.5, 11.9, -60.9) ---- Position
  20. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  21. P4.Parent = game.Workspace
  22. P4.Anchored = true
  23. P4.CanCollide = true
  24. P4.TopSurface = "SmoothNoOutlines"
  25. P4.BottomSurface = "SmoothNoOutlines"
  26. P4.FrontSurface = "SmoothNoOutlines"
  27. P4.LeftSurface = "SmoothNoOutlines"
  28. P4.RightSurface = "SmoothNoOutlines"
  29. P4.BrickColor = BrickColor.new("Really black")
  30. P4.Material = Enum.Material.SmoothPlastic
  31. P4.Transparency = 0
  32.  
  33. P4 = Instance.new("Part")
  34. P4.Size = Vector3.new(132.8, 0.2, 62.8) ---- Size
  35. P4.Position = Vector3.new(63.8, 0.1, -92.2) ---- Position
  36. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  37. P4.Parent = game.Workspace
  38. P4.Anchored = true
  39. P4.CanCollide = true
  40. P4.TopSurface = "SmoothNoOutlines"
  41. P4.BottomSurface = "SmoothNoOutlines"
  42. P4.FrontSurface = "SmoothNoOutlines"
  43. P4.LeftSurface = "SmoothNoOutlines"
  44. P4.RightSurface = "SmoothNoOutlines"
  45. P4.BrickColor = BrickColor.new("Really black")
  46. P4.Material = Enum.Material.SmoothPlastic
  47. P4.Transparency = 0
  48.  
  49. P4 = Instance.new("Part")
  50. P4.Size = Vector3.new(85, 23.8, 0.2) ---- Size
  51. P4.Position = Vector3.new(49.7, 11.9, -84.9) ---- Position
  52. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  53. P4.Parent = game.Workspace
  54. P4.Anchored = true
  55. P4.CanCollide = true
  56. P4.TopSurface = "SmoothNoOutlines"
  57. P4.BottomSurface = "SmoothNoOutlines"
  58. P4.FrontSurface = "SmoothNoOutlines"
  59. P4.LeftSurface = "SmoothNoOutlines"
  60. P4.RightSurface = "SmoothNoOutlines"
  61. P4.BrickColor = BrickColor.new("Really black")
  62. P4.Material = Enum.Material.SmoothPlastic
  63. P4.Transparency = 0
  64.  
  65. P4 = Instance.new("Part")
  66. P4.Size = Vector3.new(9.8, 23.8, 0.2) ---- Size
  67. P4.Position = Vector3.new(2.3, 11.9, -84.9) ---- Position
  68. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  69. P4.Parent = game.Workspace
  70. P4.Anchored = true
  71. P4.CanCollide = false
  72. P4.TopSurface = "SmoothNoOutlines"
  73. P4.BottomSurface = "SmoothNoOutlines"
  74. P4.FrontSurface = "SmoothNoOutlines"
  75. P4.LeftSurface = "SmoothNoOutlines"
  76. P4.RightSurface = "SmoothNoOutlines"
  77. P4.BrickColor = BrickColor.new("Really black")
  78. P4.Material = Enum.Material.SmoothPlastic
  79. P4.Transparency = 0
  80.  
  81. P4 = Instance.new("Part")
  82. P4.Size = Vector3.new(63, 0.2, 133.2) ---- Size
  83. P4.Position = Vector3.new(63.8, 23.9, -92.5) ---- Position
  84. P4.Rotation = Vector3.new(0, 90, 0) ---- Rotation
  85. P4.Parent = game.Workspace
  86. P4.Anchored = true
  87. P4.CanCollide = true
  88. P4.TopSurface = "SmoothNoOutlines"
  89. P4.BottomSurface = "SmoothNoOutlines"
  90. P4.FrontSurface = "SmoothNoOutlines"
  91. P4.LeftSurface = "SmoothNoOutlines"
  92. P4.RightSurface = "SmoothNoOutlines"
  93. P4.BrickColor = BrickColor.new("Really black")
  94. P4.Material = Enum.Material.SmoothPlastic
  95. P4.Transparency = 0
  96.  
  97. P4 = Instance.new("Part")
  98. P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
  99. P4.Position = Vector3.new(28.5, 11.9, -60.9) ---- Position
  100. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  101. P4.Parent = game.Workspace
  102. P4.Anchored = true
  103. P4.CanCollide = true
  104. P4.TopSurface = "SmoothNoOutlines"
  105. P4.BottomSurface = "SmoothNoOutlines"
  106. P4.FrontSurface = "SmoothNoOutlines"
  107. P4.LeftSurface = "SmoothNoOutlines"
  108. P4.RightSurface = "SmoothNoOutlines"
  109. P4.BrickColor = BrickColor.new("Really black")
  110. P4.Material = Enum.Material.SmoothPlastic
  111. P4.Transparency = 0
  112.  
  113. P4 = Instance.new("Part")
  114. P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
  115. P4.Position = Vector3.new(130.3, 11.9, -92.3) ---- Position
  116. P4.Rotation = Vector3.new(0, 90, 0) ---- Rotation
  117. P4.Parent = game.Workspace
  118. P4.Anchored = true
  119. P4.CanCollide = true
  120. P4.TopSurface = "SmoothNoOutlines"
  121. P4.BottomSurface = "SmoothNoOutlines"
  122. P4.FrontSurface = "SmoothNoOutlines"
  123. P4.LeftSurface = "SmoothNoOutlines"
  124. P4.RightSurface = "SmoothNoOutlines"
  125. P4.BrickColor = BrickColor.new("Really black")
  126. P4.Material = Enum.Material.SmoothPlastic
  127. P4.Transparency = 0
  128.  
  129. P4 = Instance.new("Part")
  130. P4.Size = Vector3.new(133.2, 23.8, 0.2) ---- Size
  131. P4.Position = Vector3.new(63.8, 11.9, -123.7) ---- Position
  132. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  133. P4.Parent = game.Workspace
  134. P4.Anchored = true
  135. P4.CanCollide = true
  136. P4.TopSurface = "SmoothNoOutlines"
  137. P4.BottomSurface = "SmoothNoOutlines"
  138. P4.FrontSurface = "SmoothNoOutlines"
  139. P4.LeftSurface = "SmoothNoOutlines"
  140. P4.RightSurface = "SmoothNoOutlines"
  141. P4.BrickColor = BrickColor.new("Really black")
  142. P4.Material = Enum.Material.SmoothPlastic
  143. P4.Transparency = 0
  144.  
  145. P4 = Instance.new("Part")
  146. P4.Size = Vector3.new(0.2, 23.8, 38.8) ---- Size
  147. P4.Position = Vector3.new(92.1, 11.9, -104.2) ---- Position
  148. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  149. P4.Parent = game.Workspace
  150. P4.Anchored = true
  151. P4.CanCollide = true
  152. P4.TopSurface = "SmoothNoOutlines"
  153. P4.BottomSurface = "SmoothNoOutlines"
  154. P4.FrontSurface = "SmoothNoOutlines"
  155. P4.LeftSurface = "SmoothNoOutlines"
  156. P4.RightSurface = "SmoothNoOutlines"
  157. P4.BrickColor = BrickColor.new("Really black")
  158. P4.Material = Enum.Material.SmoothPlastic
  159. P4.Transparency = 0
  160.  
  161. P4 = Instance.new("Part")
  162. P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
  163. P4.Position = Vector3.new(-2.7, 11.9, -92.3) ---- Position
  164. P4.Rotation = Vector3.new(0, 90, 0) ---- Rotation
  165. P4.Parent = game.Workspace
  166. P4.Anchored = true
  167. P4.CanCollide = true
  168. P4.TopSurface = "SmoothNoOutlines"
  169. P4.BottomSurface = "SmoothNoOutlines"
  170. P4.FrontSurface = "SmoothNoOutlines"
  171. P4.LeftSurface = "SmoothNoOutlines"
  172. P4.RightSurface = "SmoothNoOutlines"
  173. P4.BrickColor = BrickColor.new("Really black")
  174. P4.Material = Enum.Material.SmoothPlastic
  175. P4.Transparency = 0
  176.  
  177. P4 = Instance.new("Part")
  178. P4.Size = Vector3.new(132.8, 0.2, 62.8) ---- Size
  179. P4.Position = Vector3.new(63.8, 0.5, -92.2) ---- Position
  180. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  181. P4.Parent = game.Workspace
  182. P4.Anchored = true
  183. P4.CanCollide = true
  184. P4.TopSurface = "SmoothNoOutlines"
  185. P4.BottomSurface = "SmoothNoOutlines"
  186. P4.FrontSurface = "SmoothNoOutlines"
  187. P4.LeftSurface = "SmoothNoOutlines"
  188. P4.RightSurface = "SmoothNoOutlines"
  189. P4.BrickColor = BrickColor.new("Really black")
  190. P4.Material = Enum.Material.SmoothPlastic
  191. P4.Transparency = 0
  192.  
  193. P4 = Instance.new("Part")
  194. P4.Size = Vector3.new(0.2, 6.2, 2.4) ---- Size
  195. P4.Position = Vector3.new(34.9, 3.1, -62.2) ---- Position
  196. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  197. P4.Parent = game.Workspace
  198. P4.Anchored = true
  199. P4.CanCollide = true
  200. P4.TopSurface = "SmoothNoOutlines"
  201. P4.BottomSurface = "SmoothNoOutlines"
  202. P4.FrontSurface = "SmoothNoOutlines"
  203. P4.LeftSurface = "SmoothNoOutlines"
  204. P4.RightSurface = "SmoothNoOutlines"
  205. P4.BrickColor = BrickColor.new("Really black")
  206. P4.Material = Enum.Material.SmoothPlastic
  207. P4.Transparency = 0
  208.  
  209. P4 = Instance.new("Part")
  210. P4.Size = Vector3.new(0.2, 17.6, 2.4) ---- Size
  211. P4.Position = Vector3.new(34.9, 15, -62.2) ---- Position
  212. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  213. P4.Parent = game.Workspace
  214. P4.Anchored = true
  215. P4.CanCollide = false
  216. P4.TopSurface = "SmoothNoOutlines"
  217. P4.BottomSurface = "SmoothNoOutlines"
  218. P4.FrontSurface = "SmoothNoOutlines"
  219. P4.LeftSurface = "SmoothNoOutlines"
  220. P4.RightSurface = "SmoothNoOutlines"
  221. P4.BrickColor = BrickColor.new("Really black")
  222. P4.Material = Enum.Material.SmoothPlastic
  223. P4.Transparency = 0
  224.  
  225. P4 = Instance.new("Part")
  226. P4.Size = Vector3.new(0.2, 23.8, 21.4) ---- Size
  227. P4.Position = Vector3.new(34.9, 11.9, -74.1) ---- Position
  228. P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
  229. P4.Parent = game.Workspace
  230. P4.Anchored = true
  231. P4.CanCollide = true
  232. P4.TopSurface = "SmoothNoOutlines"
  233. P4.BottomSurface = "SmoothNoOutlines"
  234. P4.FrontSurface = "SmoothNoOutlines"
  235. P4.LeftSurface = "SmoothNoOutlines"
  236. P4.RightSurface = "SmoothNoOutlines"
  237. P4.BrickColor = BrickColor.new("Really black")
  238. P4.Material = Enum.Material.SmoothPlastic
  239. P4.Transparency = 0
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