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- [22:20:28]
- [22:20:28] Preparing to enable console logging.
- [22:20:28] Now logging to C:\Users\USERNAME\wurm\console.Jezrai.log
- [22:20:28] Time is Tue Sep 01 22:20:28 HST 2020
- [22:20:28] Running client version 4.2.19
- [22:20:28] client build# f56def8576841fc7fbf4644bd7f4fb7797f8098b
- [22:20:28] client build time 2020-08-21 18:36
- [22:20:28]
- [22:20:28] === System information ===
- [22:20:28] Executing from C:\Users\USERNAME\Wurm Online\
- [22:20:28] Operating system: Windows 10 (arch: amd64, version: 10.0)
- [22:20:28] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
- [22:20:28] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
- [22:20:28] Available CPUs: 16
- [22:20:28]
- [22:20:28]
- [22:20:28] === Wurm options ===
- [22:20:28] animation_playback_self = 0
- [22:20:28] ao_level = 2
- [22:20:28] auto_mipmaps_enabled = 1
- [22:20:28] auto_run_source = 0
- [22:20:28] cavedetail = 2
- [22:20:28] censor_chat = false
- [22:20:28] collada_animations = 4
- [22:20:28] colorItemsDamage = true
- [22:20:28] color_black = 0.0,0.0,0.0,1.0
- [22:20:28] color_cyan = 0.0,1.0,1.0,1.0
- [22:20:28] color_enchant_desc = 0.5,0.5,1.0,1.0
- [22:20:28] color_enchant_name = 0.0,0.5,0.5,1.0
- [22:20:28] color_enchant_power = 0.0,1.0,1.0,1.0
- [22:20:28] color_error = 1.0,0.3,0.3,1.0
- [22:20:28] color_fuchsia = 1.0,0.0,1.0,1.0
- [22:20:28] color_green = 0.3019608,0.5019608,0.3019608,1.0
- [22:20:28] color_grey = 0.81557375,0.34762162,0.81557375,1.0
- [22:20:28] color_lime = 0.101960786,0.3019608,0.101960786,1.0
- [22:20:28] color_maroon = 0.5,0.0,0.0,1.0
- [22:20:28] color_navy_blue = 0.0,0.101960786,0.5019608,1.0
- [22:20:28] color_orange = 1.0,0.5,0.0,1.0
- [22:20:28] color_outline_ally = 0.4,0.6,0.4,1.0
- [22:20:28] color_outline_friend = 0.86885244,0.27774793,0.86885244,1.0
- [22:20:28] color_outline_hostile = 1.0,0.0,0.0,1.0
- [22:20:28] color_outline_neutral = 0.6,0.5019608,0.9019608,1.0
- [22:20:28] color_purple = 0.5,0.0,0.5,1.0
- [22:20:28] color_red = 0.9019608,0.3019608,0.3019608,1.0
- [22:20:28] color_royal_blue = 0.5019608,0.6,1.0,1.0
- [22:20:28] color_salve_acid = 1.0,1.0,0.0,1.0
- [22:20:28] color_salve_fire = 1.0,0.0,0.0,1.0
- [22:20:28] color_salve_frost = 0.0,0.0,1.0,1.0
- [22:20:28] color_silver = 0.75,0.75,0.75,1.0
- [22:20:28] color_system = 0.5,1.0,0.5,1.0
- [22:20:28] color_teal = 0.0,0.5,0.5,1.0
- [22:20:28] color_white = 1.0,1.0,1.0,1.0
- [22:20:28] color_yellow = 1.0,1.0,0.0,1.0
- [22:20:28] compressed_textures = false
- [22:20:28] compressed_textures_S3TC = true
- [22:20:28] contribution_culling = 200
- [22:20:28] custim_timer_source = 1
- [22:20:28] customTimer1 = -1|-1
- [22:20:28] customTimer2 = -1|-1
- [22:20:28] customTimer3 = -1|-1
- [22:20:28] customTimer4 = -1|-1
- [22:20:28] customTimer5 = -1|-1
- [22:20:28] debug_mode = false
- [22:20:28] defaultActions_source = 0
- [22:20:28] depth_clamp_enabled = 2
- [22:20:28] disable_select_all_shortcut = false
- [22:20:28] display_settings = false:false:0:1920:1080:32:-1:false:true
- [22:20:28] enable_contribution_culling = false
- [22:20:28] enable_debugs = false
- [22:20:28] enable_lod = true
- [22:20:28] enable_shift_drag = true
- [22:20:28] enable_volumetric_fog = true
- [22:20:28] enable_vsync = true
- [22:20:28] enable_world_drag = true
- [22:20:28] event_log_rotation = 2
- [22:20:28] exec_source = 0
- [22:20:28] fast_yield = false
- [22:20:28] fbo_enabled = 2
- [22:20:28] fog_coord_src = 0
- [22:20:28] font_antialias = 2
- [22:20:28] font_bold = 11
- [22:20:28] font_default = 17
- [22:20:28] font_header = 23
- [22:20:28] font_italian = 11
- [22:20:28] font_monospaced = 11
- [22:20:28] font_static = 17
- [22:20:28] fov_horizontal = 80
- [22:20:28] fps_limit = 40
- [22:20:28] fps_limit_background = 15
- [22:20:28] fps_limit_enabled = true
- [22:20:28] free_look_mode_disable_on_close_component = true
- [22:20:28] free_look_mode_disable_on_combat = true
- [22:20:28] free_look_mode_disable_on_open_component = true
- [22:20:28] free_look_mode_sensitivity = 5
- [22:20:28] game_client_thread_priority = 2
- [22:20:28] glsl_debug_loading = false
- [22:20:28] glsl_enabled = 2
- [22:20:28] gpu_skinning = true
- [22:20:28] gui_opacity = 3
- [22:20:28] gui_skin = 1
- [22:20:28] has_read_eula = true
- [22:20:28] head_bob = false
- [22:20:28] hide_cursor_with_ui = false
- [22:20:28] hide_inactive_friends = false
- [22:20:28] hide_menu_examine = false
- [22:20:28] hide_menu_no_target = false
- [22:20:28] hide_menu_spam_mode = true
- [22:20:28] hide_menu_stop = false
- [22:20:28] hide_onscreen_fail_messages = true
- [22:20:28] hide_onscreen_hostile_messages = false
- [22:20:28] hide_onscreen_info_messages = false
- [22:20:28] hide_personal_goal = false
- [22:20:28] high_res_binoculars = true
- [22:20:28] hint_texture_scaling = 1
- [22:20:28] impColumn = true
- [22:20:28] inverse_mouse = false
- [22:20:28] irc_log_rotation = 2
- [22:20:28] irc_notif = 0
- [22:20:28] item_creature_render_distance = 4
- [22:20:28] key_bindings_source = 0
- [22:20:28] keyboard_layout = 0
- [22:20:28] limit_dynamic_lights = true
- [22:20:28] loadInventoryStartup = true
- [22:20:28] local_list_in_event = true
- [22:20:28] lod = 1
- [22:20:28] log_extra_errors = false
- [22:20:28] log_gl_errors = false
- [22:20:28] mark_text_read = true
- [22:20:28] material_as_suffix = true
- [22:20:28] max_dynamic_lights = 7
- [22:20:28] max_shader_lights = 8
- [22:20:28] max_texture_size = 2
- [22:20:28] mega_texture_size = 5
- [22:20:28] model_loader_thread_priority = 2
- [22:20:28] model_loading_threads = 3
- [22:20:28] mount_control_mode = 0
- [22:20:28] mount_rotation = false
- [22:20:28] mouse_camera_sensitivity = 10.0
- [22:20:28] mouse_smoothing = 0.0
- [22:20:28] multicolor_usage = 3
- [22:20:28] multidraw_enabled = 1
- [22:20:28] no_brightness = false
- [22:20:28] no_terrain_render = false
- [22:20:28] no_world_render = false
- [22:20:28] non_power_of_two = 1
- [22:20:28] normal_maps = true
- [22:20:28] occlusion_queries_enabled = 2
- [22:20:28] offscreen_texture_size = 3
- [22:20:28] other_log_rotation = 2
- [22:20:28] outline_picking = true
- [22:20:28] player_texture_size = 2
- [22:20:28] quick_keybinds = true
- [22:20:28] reflection_texture_size = 2
- [22:20:28] reflections = 4
- [22:20:28] remember_password = true
- [22:20:28] render_bloom = false
- [22:20:28] render_distant_terrain = true
- [22:20:28] render_fxaa = true
- [22:20:28] render_sun_glare = true
- [22:20:28] render_vignette = false
- [22:20:28] renderer_type = 1
- [22:20:28] resident_models = false
- [22:20:28] save_skills_on_quit = true
- [22:20:28] screen_brightness = 0.0
- [22:20:28] screenshot_file_format = 1
- [22:20:28] season_override = 0
- [22:20:28] send_extra_tile_data = false
- [22:20:28] setting_timestamps = true
- [22:20:28] settings_version = 14
- [22:20:28] shadow_level = 3
- [22:20:28] shadow_mapsize = 0
- [22:20:28] shift_drag_default = 10
- [22:20:28] showKChat = true
- [22:20:28] show_body_in_inventory = false
- [22:20:28] show_creature_overlay = true
- [22:20:28] show_examine_world_text = false
- [22:20:28] show_local_world_text = false
- [22:20:28] show_old_menu = false
- [22:20:28] show_old_quickbar = false
- [22:20:28] silent_friends_update = false
- [22:20:28] skillgain_minimum = 5
- [22:20:28] skillgain_no_alignment = false
- [22:20:28] skillgain_no_favor = true
- [22:20:28] skydetail = 2
- [22:20:28] sound_al_gain = 18
- [22:20:28] sound_buzzlevel = 2
- [22:20:28] sound_cache_enabled = true
- [22:20:28] sound_doppler_enabled = true
- [22:20:28] sound_engine = 2
- [22:20:28] sound_footstepslevel = 12
- [22:20:28] sound_music_level = 5
- [22:20:28] sound_play_PMAlert = true
- [22:20:28] sound_play_UIsounds = true
- [22:20:28] sound_play_ambients = true
- [22:20:28] sound_play_buzz = false
- [22:20:28] sound_play_combat = true
- [22:20:28] sound_play_door = true
- [22:20:28] sound_play_emotes = true
- [22:20:28] sound_play_footsteps = true
- [22:20:28] sound_play_music = false
- [22:20:28] sound_play_weather = true
- [22:20:28] sound_play_work = true
- [22:20:28] structure_render_distance = 4
- [22:20:28] submit_client_data = 1
- [22:20:28] supersampling = 0
- [22:20:28] swap_mouse_buttons = false
- [22:20:28] terrain_res = 2
- [22:20:28] test_attach_equipment = false
- [22:20:28] test_mode = 0
- [22:20:28] thirdPerson = false
- [22:20:28] tile_transitions = true
- [22:20:28] tiledecorations = 2
- [22:20:28] togglePushToTalk = true
- [22:20:28] treelist_outline = true
- [22:20:28] trees = 4
- [22:20:28] ui_scale = 115
- [22:20:28] update_optional = true
- [22:20:28] use_alpha_particles = true
- [22:20:28] use_anisotropic_filtering = 4
- [22:20:28] use_antialiasing = 1
- [22:20:28] use_default_action = false
- [22:20:28] use_fast_clock_work_around = true
- [22:20:28] use_nano_timer = false
- [22:20:28] use_non_alpha_particles = true
- [22:20:28] use_phobia_models = false
- [22:20:28] use_tree_models = true
- [22:20:28] use_weather_particles = true
- [22:20:28] vbo_enabled = 1
- [22:20:28] vg_ui_theme = 1
- [22:20:28] viewport_bob = true
- [22:20:28] water_detail = 2
- [22:20:28]
- [22:20:28] Setting up WurmModel Model Loader
- [22:20:28] Executing C:\Users\USERNAME\wurm\configs\Jezibelle\keybindings.txt
- [22:20:28] Translating legacy key NUMPAD7 to KP_7
- [22:20:28] Translating legacy key NUMPAD9 to KP_9
- [22:20:28] Translating legacy key ADD to KP_ADD
- [22:20:28] Translating legacy key EQUALS to EQUAL
- [22:20:28] Translating legacy key SUBTRACT to KP_SUBTRACT
- [22:20:28] Translating legacy key NUMPAD8 to KP_8
- [22:20:28] Translating legacy key NUMPAD5 to KP_5
- [22:20:28] Translating legacy key MULTIPLY to KP_MULTIPLY
- [22:20:28] Translating legacy key NUMPAD1 to KP_1
- [22:20:28] Translating legacy key NUMPAD0 to KP_0
- [22:20:28] Translating legacy key NUMPAD3 to KP_3
- [22:20:28] Translating legacy key NUMPAD2 to KP_2
- [22:20:28] Translating legacy key DECIMAL to KP_DECIMAL
- [22:20:28] Translating legacy key LBRACKET to LEFT_BRACKET
- [22:20:28] Translating legacy key RBRACKET to RIGHT_BRACKET
- [22:20:28] Translating legacy key DIVIDE to KP_DIVIDE
- [22:20:28] Translating legacy key NUMPAD6 to KP_6
- [22:20:28] Translating legacy key NUMPAD4 to KP_4
- [22:20:30] Word filter loaded: 23
- [22:20:30] Starting global frame job manager with 16 worker threads
- [22:20:30] Starting global lazy job manager with 8 worker threads
- [22:20:30] Setting up OpenAL Sound Engine
- [22:20:30] OpenAL version: 1.1 ALSOFT 1.19.1
- [22:20:30] OpenAL renderer: OpenAL Soft
- [22:20:30] OpenAL vendor: OpenAL Community
- [22:20:30] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
- [22:20:30] Generating: 128 source channels.
- [22:20:30]
- [22:20:30] === OpenGL information ===
- [22:20:30] LWJGL version: 3.2.3 1.2.0
- [22:20:30] OpenGL vendor: NVIDIA Corporation
- [22:20:30] OpenGL renderer: GeForce GTX 1660/PCIe/SSE2
- [22:20:30] OpenGL version: 4.6.0 NVIDIA 451.48
- [22:20:30] OpenGL extensions:
- [22:20:30] GL_AMD_multi_draw_indirect
- [22:20:30] GL_AMD_seamless_cubemap_per_texture
- [22:20:30] GL_AMD_vertex_shader_viewport_index
- [22:20:30] GL_AMD_vertex_shader_layer
- [22:20:30] GL_ARB_arrays_of_arrays
- [22:20:30] GL_ARB_base_instance
- [22:20:30] GL_ARB_bindless_texture
- [22:20:30] GL_ARB_blend_func_extended
- [22:20:30] GL_ARB_buffer_storage
- [22:20:30] GL_ARB_clear_buffer_object
- [22:20:30] GL_ARB_clear_texture
- [22:20:30] GL_ARB_clip_control
- [22:20:30] GL_ARB_color_buffer_float
- [22:20:30] GL_ARB_compatibility
- [22:20:30] GL_ARB_compressed_texture_pixel_storage
- [22:20:30] GL_ARB_conservative_depth
- [22:20:30] GL_ARB_compute_shader
- [22:20:30] GL_ARB_compute_variable_group_size
- [22:20:30] GL_ARB_conditional_render_inverted
- [22:20:30] GL_ARB_copy_buffer
- [22:20:30] GL_ARB_copy_image
- [22:20:30] GL_ARB_cull_distance
- [22:20:30] GL_ARB_debug_output
- [22:20:30] GL_ARB_depth_buffer_float
- [22:20:30] GL_ARB_depth_clamp
- [22:20:30] GL_ARB_depth_texture
- [22:20:30] GL_ARB_derivative_control
- [22:20:30] GL_ARB_direct_state_access
- [22:20:30] GL_ARB_draw_buffers
- [22:20:30] GL_ARB_draw_buffers_blend
- [22:20:30] GL_ARB_draw_indirect
- [22:20:30] GL_ARB_draw_elements_base_vertex
- [22:20:30] GL_ARB_draw_instanced
- [22:20:30] GL_ARB_enhanced_layouts
- [22:20:30] GL_ARB_ES2_compatibility
- [22:20:30] GL_ARB_ES3_compatibility
- [22:20:30] GL_ARB_ES3_1_compatibility
- [22:20:30] GL_ARB_ES3_2_compatibility
- [22:20:30] GL_ARB_explicit_attrib_location
- [22:20:30] GL_ARB_explicit_uniform_location
- [22:20:30] GL_ARB_fragment_coord_conventions
- [22:20:30] GL_ARB_fragment_layer_viewport
- [22:20:30] GL_ARB_fragment_program
- [22:20:30] GL_ARB_fragment_program_shadow
- [22:20:30] GL_ARB_fragment_shader
- [22:20:30] GL_ARB_fragment_shader_interlock
- [22:20:30] GL_ARB_framebuffer_no_attachments
- [22:20:30] GL_ARB_framebuffer_object
- [22:20:30] GL_ARB_framebuffer_sRGB
- [22:20:30] GL_ARB_geometry_shader4
- [22:20:30] GL_ARB_get_program_binary
- [22:20:30] GL_ARB_get_texture_sub_image
- [22:20:30] GL_ARB_gl_spirv
- [22:20:30] GL_ARB_gpu_shader5
- [22:20:30] GL_ARB_gpu_shader_fp64
- [22:20:30] GL_ARB_gpu_shader_int64
- [22:20:30] GL_ARB_half_float_pixel
- [22:20:30] GL_ARB_half_float_vertex
- [22:20:30] GL_ARB_imaging
- [22:20:30] GL_ARB_indirect_parameters
- [22:20:30] GL_ARB_instanced_arrays
- [22:20:30] GL_ARB_internalformat_query
- [22:20:30] GL_ARB_internalformat_query2
- [22:20:30] GL_ARB_invalidate_subdata
- [22:20:30] GL_ARB_map_buffer_alignment
- [22:20:30] GL_ARB_map_buffer_range
- [22:20:30] GL_ARB_multi_bind
- [22:20:30] GL_ARB_multi_draw_indirect
- [22:20:30] GL_ARB_multisample
- [22:20:30] GL_ARB_multitexture
- [22:20:30] GL_ARB_occlusion_query
- [22:20:30] GL_ARB_occlusion_query2
- [22:20:30] GL_ARB_parallel_shader_compile
- [22:20:30] GL_ARB_pipeline_statistics_query
- [22:20:30] GL_ARB_pixel_buffer_object
- [22:20:30] GL_ARB_point_parameters
- [22:20:30] GL_ARB_point_sprite
- [22:20:30] GL_ARB_polygon_offset_clamp
- [22:20:30] GL_ARB_post_depth_coverage
- [22:20:30] GL_ARB_program_interface_query
- [22:20:30] GL_ARB_provoking_vertex
- [22:20:30] GL_ARB_query_buffer_object
- [22:20:30] GL_ARB_robust_buffer_access_behavior
- [22:20:30] GL_ARB_robustness
- [22:20:30] GL_ARB_sample_locations
- [22:20:30] GL_ARB_sample_shading
- [22:20:30] GL_ARB_sampler_objects
- [22:20:30] GL_ARB_seamless_cube_map
- [22:20:30] GL_ARB_seamless_cubemap_per_texture
- [22:20:30] GL_ARB_separate_shader_objects
- [22:20:30] GL_ARB_shader_atomic_counter_ops
- [22:20:30] GL_ARB_shader_atomic_counters
- [22:20:30] GL_ARB_shader_ballot
- [22:20:30] GL_ARB_shader_bit_encoding
- [22:20:30] GL_ARB_shader_clock
- [22:20:30] GL_ARB_shader_draw_parameters
- [22:20:30] GL_ARB_shader_group_vote
- [22:20:30] GL_ARB_shader_image_load_store
- [22:20:30] GL_ARB_shader_image_size
- [22:20:30] GL_ARB_shader_objects
- [22:20:30] GL_ARB_shader_precision
- [22:20:30] GL_ARB_shader_storage_buffer_object
- [22:20:30] GL_ARB_shader_subroutine
- [22:20:30] GL_ARB_shader_texture_image_samples
- [22:20:30] GL_ARB_shader_texture_lod
- [22:20:30] GL_ARB_shading_language_100
- [22:20:30] GL_ARB_shader_viewport_layer_array
- [22:20:30] GL_ARB_shading_language_420pack
- [22:20:30] GL_ARB_shading_language_include
- [22:20:30] GL_ARB_shading_language_packing
- [22:20:30] GL_ARB_shadow
- [22:20:30] GL_ARB_sparse_buffer
- [22:20:30] GL_ARB_sparse_texture
- [22:20:30] GL_ARB_sparse_texture2
- [22:20:30] GL_ARB_sparse_texture_clamp
- [22:20:30] GL_ARB_spirv_extensions
- [22:20:30] GL_ARB_stencil_texturing
- [22:20:30] GL_ARB_sync
- [22:20:30] GL_ARB_tessellation_shader
- [22:20:30] GL_ARB_texture_barrier
- [22:20:30] GL_ARB_texture_border_clamp
- [22:20:30] GL_ARB_texture_buffer_object
- [22:20:30] GL_ARB_texture_buffer_object_rgb32
- [22:20:30] GL_ARB_texture_buffer_range
- [22:20:30] GL_ARB_texture_compression
- [22:20:30] GL_ARB_texture_compression_bptc
- [22:20:30] GL_ARB_texture_compression_rgtc
- [22:20:30] GL_ARB_texture_cube_map
- [22:20:30] GL_ARB_texture_cube_map_array
- [22:20:30] GL_ARB_texture_env_add
- [22:20:30] GL_ARB_texture_env_combine
- [22:20:30] GL_ARB_texture_env_crossbar
- [22:20:30] GL_ARB_texture_env_dot3
- [22:20:30] GL_ARB_texture_filter_anisotropic
- [22:20:30] GL_ARB_texture_filter_minmax
- [22:20:30] GL_ARB_texture_float
- [22:20:30] GL_ARB_texture_gather
- [22:20:30] GL_ARB_texture_mirror_clamp_to_edge
- [22:20:30] GL_ARB_texture_mirrored_repeat
- [22:20:30] GL_ARB_texture_multisample
- [22:20:30] GL_ARB_texture_non_power_of_two
- [22:20:30] GL_ARB_texture_query_levels
- [22:20:30] GL_ARB_texture_query_lod
- [22:20:30] GL_ARB_texture_rectangle
- [22:20:30] GL_ARB_texture_rg
- [22:20:30] GL_ARB_texture_rgb10_a2ui
- [22:20:30] GL_ARB_texture_stencil8
- [22:20:30] GL_ARB_texture_storage
- [22:20:30] GL_ARB_texture_storage_multisample
- [22:20:30] GL_ARB_texture_swizzle
- [22:20:30] GL_ARB_texture_view
- [22:20:30] GL_ARB_timer_query
- [22:20:30] GL_ARB_transform_feedback2
- [22:20:30] GL_ARB_transform_feedback3
- [22:20:30] GL_ARB_transform_feedback_instanced
- [22:20:30] GL_ARB_transform_feedback_overflow_query
- [22:20:30] GL_ARB_transpose_matrix
- [22:20:30] GL_ARB_uniform_buffer_object
- [22:20:30] GL_ARB_vertex_array_bgra
- [22:20:30] GL_ARB_vertex_array_object
- [22:20:30] GL_ARB_vertex_attrib_64bit
- [22:20:30] GL_ARB_vertex_attrib_binding
- [22:20:30] GL_ARB_vertex_buffer_object
- [22:20:30] GL_ARB_vertex_program
- [22:20:30] GL_ARB_vertex_shader
- [22:20:30] GL_ARB_vertex_type_10f_11f_11f_rev
- [22:20:30] GL_ARB_vertex_type_2_10_10_10_rev
- [22:20:30] GL_ARB_viewport_array
- [22:20:30] GL_ARB_window_pos
- [22:20:30] GL_ATI_draw_buffers
- [22:20:30] GL_ATI_texture_float
- [22:20:30] GL_ATI_texture_mirror_once
- [22:20:30] GL_S3_s3tc
- [22:20:30] GL_EXT_texture_env_add
- [22:20:30] GL_EXT_abgr
- [22:20:30] GL_EXT_bgra
- [22:20:30] GL_EXT_bindable_uniform
- [22:20:30] GL_EXT_blend_color
- [22:20:30] GL_EXT_blend_equation_separate
- [22:20:30] GL_EXT_blend_func_separate
- [22:20:30] GL_EXT_blend_minmax
- [22:20:30] GL_EXT_blend_subtract
- [22:20:30] GL_EXT_compiled_vertex_array
- [22:20:30] GL_EXT_Cg_shader
- [22:20:30] GL_EXT_depth_bounds_test
- [22:20:30] GL_EXT_direct_state_access
- [22:20:30] GL_EXT_draw_buffers2
- [22:20:30] GL_EXT_draw_instanced
- [22:20:30] GL_EXT_draw_range_elements
- [22:20:30] GL_EXT_fog_coord
- [22:20:30] GL_EXT_framebuffer_blit
- [22:20:30] GL_EXT_framebuffer_multisample
- [22:20:30] GL_EXTX_framebuffer_mixed_formats
- [22:20:30] GL_EXT_framebuffer_multisample_blit_scaled
- [22:20:30] GL_EXT_framebuffer_object
- [22:20:30] GL_EXT_framebuffer_sRGB
- [22:20:30] GL_EXT_geometry_shader4
- [22:20:30] GL_EXT_gpu_program_parameters
- [22:20:30] GL_EXT_gpu_shader4
- [22:20:30] GL_EXT_multi_draw_arrays
- [22:20:30] GL_EXT_multiview_texture_multisample
- [22:20:30] GL_EXT_multiview_timer_query
- [22:20:30] GL_EXT_packed_depth_stencil
- [22:20:30] GL_EXT_packed_float
- [22:20:30] GL_EXT_packed_pixels
- [22:20:30] GL_EXT_pixel_buffer_object
- [22:20:30] GL_EXT_point_parameters
- [22:20:30] GL_EXT_polygon_offset_clamp
- [22:20:30] GL_EXT_post_depth_coverage
- [22:20:30] GL_EXT_provoking_vertex
- [22:20:30] GL_EXT_raster_multisample
- [22:20:30] GL_EXT_rescale_normal
- [22:20:30] GL_EXT_secondary_color
- [22:20:30] GL_EXT_separate_shader_objects
- [22:20:30] GL_EXT_separate_specular_color
- [22:20:30] GL_EXT_shader_image_load_formatted
- [22:20:30] GL_EXT_shader_image_load_store
- [22:20:30] GL_EXT_shader_integer_mix
- [22:20:30] GL_EXT_shadow_funcs
- [22:20:30] GL_EXT_sparse_texture2
- [22:20:30] GL_EXT_stencil_two_side
- [22:20:30] GL_EXT_stencil_wrap
- [22:20:30] GL_EXT_texture3D
- [22:20:30] GL_EXT_texture_array
- [22:20:30] GL_EXT_texture_buffer_object
- [22:20:30] GL_EXT_texture_compression_dxt1
- [22:20:30] GL_EXT_texture_compression_latc
- [22:20:30] GL_EXT_texture_compression_rgtc
- [22:20:30] GL_EXT_texture_compression_s3tc
- [22:20:30] GL_EXT_texture_cube_map
- [22:20:30] GL_EXT_texture_edge_clamp
- [22:20:30] GL_EXT_texture_env_combine
- [22:20:30] GL_EXT_texture_env_dot3
- [22:20:30] GL_EXT_texture_filter_anisotropic
- [22:20:30] GL_EXT_texture_filter_minmax
- [22:20:30] GL_EXT_texture_integer
- [22:20:30] GL_EXT_texture_lod
- [22:20:30] GL_EXT_texture_lod_bias
- [22:20:30] GL_EXT_texture_mirror_clamp
- [22:20:30] GL_EXT_texture_object
- [22:20:30] GL_EXT_texture_shadow_lod
- [22:20:30] GL_EXT_texture_shared_exponent
- [22:20:30] GL_EXT_texture_sRGB
- [22:20:30] GL_EXT_texture_sRGB_R8
- [22:20:30] GL_EXT_texture_sRGB_decode
- [22:20:30] GL_EXT_texture_storage
- [22:20:30] GL_EXT_texture_swizzle
- [22:20:30] GL_EXT_timer_query
- [22:20:30] GL_EXT_transform_feedback2
- [22:20:30] GL_EXT_vertex_array
- [22:20:30] GL_EXT_vertex_array_bgra
- [22:20:30] GL_EXT_vertex_attrib_64bit
- [22:20:30] GL_EXT_window_rectangles
- [22:20:30] GL_EXT_import_sync_object
- [22:20:30] GL_IBM_rasterpos_clip
- [22:20:30] GL_IBM_texture_mirrored_repeat
- [22:20:30] GL_KHR_context_flush_control
- [22:20:30] GL_KHR_debug
- [22:20:30] GL_EXT_memory_object
- [22:20:30] GL_EXT_memory_object_win32
- [22:20:30] GL_EXT_win32_keyed_mutex
- [22:20:30] GL_KHR_parallel_shader_compile
- [22:20:30] GL_KHR_no_error
- [22:20:30] GL_KHR_robust_buffer_access_behavior
- [22:20:30] GL_KHR_robustness
- [22:20:30] GL_EXT_semaphore
- [22:20:30] GL_EXT_semaphore_win32
- [22:20:30] GL_KHR_shader_subgroup
- [22:20:30] GL_KTX_buffer_region
- [22:20:30] GL_NV_alpha_to_coverage_dither_control
- [22:20:30] GL_NV_bindless_multi_draw_indirect
- [22:20:30] GL_NV_bindless_multi_draw_indirect_count
- [22:20:30] GL_NV_bindless_texture
- [22:20:30] GL_NV_blend_equation_advanced
- [22:20:30] GL_NV_blend_equation_advanced_coherent
- [22:20:30] GL_NVX_blend_equation_advanced_multi_draw_buffers
- [22:20:30] GL_NV_blend_minmax_factor
- [22:20:30] GL_NV_blend_square
- [22:20:30] GL_NV_clip_space_w_scaling
- [22:20:30] GL_NV_command_list
- [22:20:30] GL_NV_compute_program5
- [22:20:30] GL_NV_compute_shader_derivatives
- [22:20:30] GL_NV_conditional_render
- [22:20:30] GL_NV_conservative_raster
- [22:20:30] GL_NV_conservative_raster_dilate
- [22:20:30] GL_NV_conservative_raster_pre_snap
- [22:20:30] GL_NV_conservative_raster_pre_snap_triangles
- [22:20:30] GL_NV_conservative_raster_underestimation
- [22:20:30] GL_NV_copy_depth_to_color
- [22:20:30] GL_NV_copy_image
- [22:20:30] GL_NV_depth_buffer_float
- [22:20:30] GL_NV_depth_clamp
- [22:20:30] GL_NV_draw_texture
- [22:20:30] GL_NV_draw_vulkan_image
- [22:20:30] GL_NV_ES1_1_compatibility
- [22:20:30] GL_NV_ES3_1_compatibility
- [22:20:30] GL_NV_explicit_multisample
- [22:20:30] GL_NV_feature_query
- [22:20:30] GL_NV_fence
- [22:20:30] GL_NV_fill_rectangle
- [22:20:30] GL_NV_float_buffer
- [22:20:30] GL_NV_fog_distance
- [22:20:30] GL_NV_fragment_coverage_to_color
- [22:20:30] GL_NV_fragment_program
- [22:20:30] GL_NV_fragment_program_option
- [22:20:30] GL_NV_fragment_program2
- [22:20:30] GL_NV_fragment_shader_barycentric
- [22:20:30] GL_NV_fragment_shader_interlock
- [22:20:30] GL_NV_framebuffer_mixed_samples
- [22:20:30] GL_NV_framebuffer_multisample_coverage
- [22:20:30] GL_NV_geometry_shader4
- [22:20:30] GL_NV_geometry_shader_passthrough
- [22:20:30] GL_NV_gpu_program4
- [22:20:30] GL_NV_internalformat_sample_query
- [22:20:30] GL_NV_gpu_program4_1
- [22:20:30] GL_NV_gpu_program5
- [22:20:30] GL_NV_gpu_program5_mem_extended
- [22:20:30] GL_NV_gpu_program_fp64
- [22:20:30] GL_NV_gpu_shader5
- [22:20:30] GL_NV_half_float
- [22:20:30] GL_NV_light_max_exponent
- [22:20:30] GL_NV_memory_attachment
- [22:20:30] GL_NV_mesh_shader
- [22:20:30] GL_NV_multisample_coverage
- [22:20:30] GL_NV_multisample_filter_hint
- [22:20:30] GL_NV_occlusion_query
- [22:20:30] GL_NV_packed_depth_stencil
- [22:20:30] GL_NV_parameter_buffer_object
- [22:20:30] GL_NV_parameter_buffer_object2
- [22:20:30] GL_NV_path_rendering
- [22:20:30] GL_NV_path_rendering_shared_edge
- [22:20:30] GL_NV_pixel_data_range
- [22:20:30] GL_NV_point_sprite
- [22:20:30] GL_NV_primitive_restart
- [22:20:30] GL_NV_query_resource
- [22:20:30] GL_NV_query_resource_tag
- [22:20:30] GL_NV_register_combiners
- [22:20:30] GL_NV_register_combiners2
- [22:20:30] GL_NV_representative_fragment_test
- [22:20:30] GL_NV_sample_locations
- [22:20:30] GL_NV_sample_mask_override_coverage
- [22:20:30] GL_NV_scissor_exclusive
- [22:20:30] GL_NV_shader_atomic_counters
- [22:20:30] GL_NV_shader_atomic_float
- [22:20:30] GL_NV_shader_atomic_float64
- [22:20:30] GL_NV_shader_atomic_fp16_vector
- [22:20:30] GL_NV_shader_atomic_int64
- [22:20:30] GL_NV_shader_buffer_load
- [22:20:30] GL_NV_shader_storage_buffer_object
- [22:20:30] GL_NV_shader_subgroup_partitioned
- [22:20:30] GL_NV_shader_texture_footprint
- [22:20:30] GL_NV_shading_rate_image
- [22:20:30] GL_NV_stereo_view_rendering
- [22:20:30] GL_NV_texgen_reflection
- [22:20:30] GL_NV_texture_barrier
- [22:20:30] GL_NV_texture_compression_vtc
- [22:20:30] GL_NV_texture_env_combine4
- [22:20:30] GL_NV_texture_multisample
- [22:20:30] GL_NV_texture_rectangle
- [22:20:30] GL_NV_texture_rectangle_compressed
- [22:20:30] GL_NV_texture_shader
- [22:20:30] GL_NV_texture_shader2
- [22:20:30] GL_NV_texture_shader3
- [22:20:30] GL_NV_transform_feedback
- [22:20:30] GL_NV_transform_feedback2
- [22:20:30] GL_NV_uniform_buffer_unified_memory
- [22:20:30] GL_NV_vertex_array_range
- [22:20:30] GL_NV_vertex_array_range2
- [22:20:30] GL_NV_vertex_attrib_integer_64bit
- [22:20:30] GL_NV_vertex_buffer_unified_memory
- [22:20:30] GL_NV_vertex_program
- [22:20:30] GL_NV_vertex_program1_1
- [22:20:30] GL_NV_vertex_program2
- [22:20:30] GL_NV_vertex_program2_option
- [22:20:30] GL_NV_vertex_program3
- [22:20:30] GL_NV_viewport_array2
- [22:20:30] GL_NV_viewport_swizzle
- [22:20:30] GL_NVX_conditional_render
- [22:20:30] GL_NVX_linked_gpu_multicast
- [22:20:30] GL_NV_gpu_multicast
- [22:20:30] GL_NVX_gpu_multicast2
- [22:20:30] GL_NVX_progress_fence
- [22:20:30] GL_NVX_gpu_memory_info
- [22:20:30] GL_NVX_multigpu_info
- [22:20:30] GL_NVX_nvenc_interop
- [22:20:30] GL_NV_shader_thread_group
- [22:20:30] GL_NV_shader_thread_shuffle
- [22:20:30] GL_KHR_blend_equation_advanced
- [22:20:30] GL_KHR_blend_equation_advanced_coherent
- [22:20:30] GL_OVR_multiview
- [22:20:30] GL_OVR_multiview2
- [22:20:30] GL_SGIS_generate_mipmap
- [22:20:30] GL_SGIS_texture_lod
- [22:20:30] GL_SGIX_depth_texture
- [22:20:30] GL_SGIX_shadow
- [22:20:30] GL_SUN_slice_accum
- [22:20:30] GL_WIN_swap_hint
- [22:20:30] WGL_EXT_swap_control
- [22:20:30] OpenGL pixel format: 8:8:8:8
- [22:20:30] OpenGL depth format: 24:8
- [22:20:30]
- [22:20:30] GLSL version: 4.60 NVIDIA
- [22:20:30] GLSL max vertex uniforms: 4096 (4096)
- [22:20:30] GLSL max fragment uniforms: 4096 (4096)
- [22:20:30] GLSL max varyings: 124 (124)
- [22:20:30] GLSL max lights: 8 (8)
- [22:20:30] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
- [22:20:30]
- [22:20:30] Vertex/index buffer memory limit: 3072MiB
- [22:20:30] Starting workaround for fast running clocks
- [22:20:30] Using LWJGL timer.
- [22:20:31] Startup Phase - Initializing..
- [22:20:31] Preloading builtin materials
- [22:20:31] Preloading builtin materials done
- [22:20:31] Setting up Collada Model Loader
- [22:20:31] Launching Collada Model Loader threads
- [22:20:31] Launching WOM Loader threads
- [22:20:31] Startup Phase - Setting up..
- [22:20:32] Loading window positions from C:\Users\USERNAME\wurm\players\Jezrai\windows_1920x1017.txt
- [22:20:32] Loading props file C:\Users\USERNAME\wurm\players\Jezrai\windows_1920x1017.txt
- [22:20:32] Gui initialized
- [22:20:32] Startup Phase - Preparing terrain...
- [22:20:33] Startup Phase - Connecting ..
- [22:20:34] Disabling Nagles
- [22:20:34] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\_Event.2020-09.txt
- [22:20:35] Disabling Nagles
- [22:20:36] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\_Friends.2020-09.txt
- [22:20:36] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Alliance.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\MGMT.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\_Local.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Village.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\GM.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\CA_HELP.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\GL-Freedom.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Freedom.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Trade.2020-09.txt
- [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Tutorial_Help.2020-09.txt
- [22:20:37] Login successful
- [22:20:37] Executing C:\Users\USERNAME\wurm\configs\Jezibelle\autorun.txt
- [22:20:37] Starting update of login splash image...
- [22:20:37] Water reflection offscreen size 960x508
- [22:20:39] Finished loading new login splash image!
- [22:20:39] Initializing font texture for Cry Uncial (64). Texture Size: 1024
- [22:20:41] No mapping found for hair6
- [22:34:17] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\_Skills.2020-09.txt
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