Lisabet

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Sep 2nd, 2020
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  1. [22:20:28]
  2. [22:20:28] Preparing to enable console logging.
  3. [22:20:28] Now logging to C:\Users\USERNAME\wurm\console.Jezrai.log
  4. [22:20:28] Time is Tue Sep 01 22:20:28 HST 2020
  5. [22:20:28] Running client version 4.2.19
  6. [22:20:28] client build# f56def8576841fc7fbf4644bd7f4fb7797f8098b
  7. [22:20:28] client build time 2020-08-21 18:36
  8. [22:20:28]
  9. [22:20:28] === System information ===
  10. [22:20:28] Executing from C:\Users\USERNAME\Wurm Online\
  11. [22:20:28] Operating system: Windows 10 (arch: amd64, version: 10.0)
  12. [22:20:28] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
  13. [22:20:28] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
  14. [22:20:28] Available CPUs: 16
  15. [22:20:28]
  16. [22:20:28]
  17. [22:20:28] === Wurm options ===
  18. [22:20:28] animation_playback_self = 0
  19. [22:20:28] ao_level = 2
  20. [22:20:28] auto_mipmaps_enabled = 1
  21. [22:20:28] auto_run_source = 0
  22. [22:20:28] cavedetail = 2
  23. [22:20:28] censor_chat = false
  24. [22:20:28] collada_animations = 4
  25. [22:20:28] colorItemsDamage = true
  26. [22:20:28] color_black = 0.0,0.0,0.0,1.0
  27. [22:20:28] color_cyan = 0.0,1.0,1.0,1.0
  28. [22:20:28] color_enchant_desc = 0.5,0.5,1.0,1.0
  29. [22:20:28] color_enchant_name = 0.0,0.5,0.5,1.0
  30. [22:20:28] color_enchant_power = 0.0,1.0,1.0,1.0
  31. [22:20:28] color_error = 1.0,0.3,0.3,1.0
  32. [22:20:28] color_fuchsia = 1.0,0.0,1.0,1.0
  33. [22:20:28] color_green = 0.3019608,0.5019608,0.3019608,1.0
  34. [22:20:28] color_grey = 0.81557375,0.34762162,0.81557375,1.0
  35. [22:20:28] color_lime = 0.101960786,0.3019608,0.101960786,1.0
  36. [22:20:28] color_maroon = 0.5,0.0,0.0,1.0
  37. [22:20:28] color_navy_blue = 0.0,0.101960786,0.5019608,1.0
  38. [22:20:28] color_orange = 1.0,0.5,0.0,1.0
  39. [22:20:28] color_outline_ally = 0.4,0.6,0.4,1.0
  40. [22:20:28] color_outline_friend = 0.86885244,0.27774793,0.86885244,1.0
  41. [22:20:28] color_outline_hostile = 1.0,0.0,0.0,1.0
  42. [22:20:28] color_outline_neutral = 0.6,0.5019608,0.9019608,1.0
  43. [22:20:28] color_purple = 0.5,0.0,0.5,1.0
  44. [22:20:28] color_red = 0.9019608,0.3019608,0.3019608,1.0
  45. [22:20:28] color_royal_blue = 0.5019608,0.6,1.0,1.0
  46. [22:20:28] color_salve_acid = 1.0,1.0,0.0,1.0
  47. [22:20:28] color_salve_fire = 1.0,0.0,0.0,1.0
  48. [22:20:28] color_salve_frost = 0.0,0.0,1.0,1.0
  49. [22:20:28] color_silver = 0.75,0.75,0.75,1.0
  50. [22:20:28] color_system = 0.5,1.0,0.5,1.0
  51. [22:20:28] color_teal = 0.0,0.5,0.5,1.0
  52. [22:20:28] color_white = 1.0,1.0,1.0,1.0
  53. [22:20:28] color_yellow = 1.0,1.0,0.0,1.0
  54. [22:20:28] compressed_textures = false
  55. [22:20:28] compressed_textures_S3TC = true
  56. [22:20:28] contribution_culling = 200
  57. [22:20:28] custim_timer_source = 1
  58. [22:20:28] customTimer1 = -1|-1
  59. [22:20:28] customTimer2 = -1|-1
  60. [22:20:28] customTimer3 = -1|-1
  61. [22:20:28] customTimer4 = -1|-1
  62. [22:20:28] customTimer5 = -1|-1
  63. [22:20:28] debug_mode = false
  64. [22:20:28] defaultActions_source = 0
  65. [22:20:28] depth_clamp_enabled = 2
  66. [22:20:28] disable_select_all_shortcut = false
  67. [22:20:28] display_settings = false:false:0:1920:1080:32:-1:false:true
  68. [22:20:28] enable_contribution_culling = false
  69. [22:20:28] enable_debugs = false
  70. [22:20:28] enable_lod = true
  71. [22:20:28] enable_shift_drag = true
  72. [22:20:28] enable_volumetric_fog = true
  73. [22:20:28] enable_vsync = true
  74. [22:20:28] enable_world_drag = true
  75. [22:20:28] event_log_rotation = 2
  76. [22:20:28] exec_source = 0
  77. [22:20:28] fast_yield = false
  78. [22:20:28] fbo_enabled = 2
  79. [22:20:28] fog_coord_src = 0
  80. [22:20:28] font_antialias = 2
  81. [22:20:28] font_bold = 11
  82. [22:20:28] font_default = 17
  83. [22:20:28] font_header = 23
  84. [22:20:28] font_italian = 11
  85. [22:20:28] font_monospaced = 11
  86. [22:20:28] font_static = 17
  87. [22:20:28] fov_horizontal = 80
  88. [22:20:28] fps_limit = 40
  89. [22:20:28] fps_limit_background = 15
  90. [22:20:28] fps_limit_enabled = true
  91. [22:20:28] free_look_mode_disable_on_close_component = true
  92. [22:20:28] free_look_mode_disable_on_combat = true
  93. [22:20:28] free_look_mode_disable_on_open_component = true
  94. [22:20:28] free_look_mode_sensitivity = 5
  95. [22:20:28] game_client_thread_priority = 2
  96. [22:20:28] glsl_debug_loading = false
  97. [22:20:28] glsl_enabled = 2
  98. [22:20:28] gpu_skinning = true
  99. [22:20:28] gui_opacity = 3
  100. [22:20:28] gui_skin = 1
  101. [22:20:28] has_read_eula = true
  102. [22:20:28] head_bob = false
  103. [22:20:28] hide_cursor_with_ui = false
  104. [22:20:28] hide_inactive_friends = false
  105. [22:20:28] hide_menu_examine = false
  106. [22:20:28] hide_menu_no_target = false
  107. [22:20:28] hide_menu_spam_mode = true
  108. [22:20:28] hide_menu_stop = false
  109. [22:20:28] hide_onscreen_fail_messages = true
  110. [22:20:28] hide_onscreen_hostile_messages = false
  111. [22:20:28] hide_onscreen_info_messages = false
  112. [22:20:28] hide_personal_goal = false
  113. [22:20:28] high_res_binoculars = true
  114. [22:20:28] hint_texture_scaling = 1
  115. [22:20:28] impColumn = true
  116. [22:20:28] inverse_mouse = false
  117. [22:20:28] irc_log_rotation = 2
  118. [22:20:28] irc_notif = 0
  119. [22:20:28] item_creature_render_distance = 4
  120. [22:20:28] key_bindings_source = 0
  121. [22:20:28] keyboard_layout = 0
  122. [22:20:28] limit_dynamic_lights = true
  123. [22:20:28] loadInventoryStartup = true
  124. [22:20:28] local_list_in_event = true
  125. [22:20:28] lod = 1
  126. [22:20:28] log_extra_errors = false
  127. [22:20:28] log_gl_errors = false
  128. [22:20:28] mark_text_read = true
  129. [22:20:28] material_as_suffix = true
  130. [22:20:28] max_dynamic_lights = 7
  131. [22:20:28] max_shader_lights = 8
  132. [22:20:28] max_texture_size = 2
  133. [22:20:28] mega_texture_size = 5
  134. [22:20:28] model_loader_thread_priority = 2
  135. [22:20:28] model_loading_threads = 3
  136. [22:20:28] mount_control_mode = 0
  137. [22:20:28] mount_rotation = false
  138. [22:20:28] mouse_camera_sensitivity = 10.0
  139. [22:20:28] mouse_smoothing = 0.0
  140. [22:20:28] multicolor_usage = 3
  141. [22:20:28] multidraw_enabled = 1
  142. [22:20:28] no_brightness = false
  143. [22:20:28] no_terrain_render = false
  144. [22:20:28] no_world_render = false
  145. [22:20:28] non_power_of_two = 1
  146. [22:20:28] normal_maps = true
  147. [22:20:28] occlusion_queries_enabled = 2
  148. [22:20:28] offscreen_texture_size = 3
  149. [22:20:28] other_log_rotation = 2
  150. [22:20:28] outline_picking = true
  151. [22:20:28] player_texture_size = 2
  152. [22:20:28] quick_keybinds = true
  153. [22:20:28] reflection_texture_size = 2
  154. [22:20:28] reflections = 4
  155. [22:20:28] remember_password = true
  156. [22:20:28] render_bloom = false
  157. [22:20:28] render_distant_terrain = true
  158. [22:20:28] render_fxaa = true
  159. [22:20:28] render_sun_glare = true
  160. [22:20:28] render_vignette = false
  161. [22:20:28] renderer_type = 1
  162. [22:20:28] resident_models = false
  163. [22:20:28] save_skills_on_quit = true
  164. [22:20:28] screen_brightness = 0.0
  165. [22:20:28] screenshot_file_format = 1
  166. [22:20:28] season_override = 0
  167. [22:20:28] send_extra_tile_data = false
  168. [22:20:28] setting_timestamps = true
  169. [22:20:28] settings_version = 14
  170. [22:20:28] shadow_level = 3
  171. [22:20:28] shadow_mapsize = 0
  172. [22:20:28] shift_drag_default = 10
  173. [22:20:28] showKChat = true
  174. [22:20:28] show_body_in_inventory = false
  175. [22:20:28] show_creature_overlay = true
  176. [22:20:28] show_examine_world_text = false
  177. [22:20:28] show_local_world_text = false
  178. [22:20:28] show_old_menu = false
  179. [22:20:28] show_old_quickbar = false
  180. [22:20:28] silent_friends_update = false
  181. [22:20:28] skillgain_minimum = 5
  182. [22:20:28] skillgain_no_alignment = false
  183. [22:20:28] skillgain_no_favor = true
  184. [22:20:28] skydetail = 2
  185. [22:20:28] sound_al_gain = 18
  186. [22:20:28] sound_buzzlevel = 2
  187. [22:20:28] sound_cache_enabled = true
  188. [22:20:28] sound_doppler_enabled = true
  189. [22:20:28] sound_engine = 2
  190. [22:20:28] sound_footstepslevel = 12
  191. [22:20:28] sound_music_level = 5
  192. [22:20:28] sound_play_PMAlert = true
  193. [22:20:28] sound_play_UIsounds = true
  194. [22:20:28] sound_play_ambients = true
  195. [22:20:28] sound_play_buzz = false
  196. [22:20:28] sound_play_combat = true
  197. [22:20:28] sound_play_door = true
  198. [22:20:28] sound_play_emotes = true
  199. [22:20:28] sound_play_footsteps = true
  200. [22:20:28] sound_play_music = false
  201. [22:20:28] sound_play_weather = true
  202. [22:20:28] sound_play_work = true
  203. [22:20:28] structure_render_distance = 4
  204. [22:20:28] submit_client_data = 1
  205. [22:20:28] supersampling = 0
  206. [22:20:28] swap_mouse_buttons = false
  207. [22:20:28] terrain_res = 2
  208. [22:20:28] test_attach_equipment = false
  209. [22:20:28] test_mode = 0
  210. [22:20:28] thirdPerson = false
  211. [22:20:28] tile_transitions = true
  212. [22:20:28] tiledecorations = 2
  213. [22:20:28] togglePushToTalk = true
  214. [22:20:28] treelist_outline = true
  215. [22:20:28] trees = 4
  216. [22:20:28] ui_scale = 115
  217. [22:20:28] update_optional = true
  218. [22:20:28] use_alpha_particles = true
  219. [22:20:28] use_anisotropic_filtering = 4
  220. [22:20:28] use_antialiasing = 1
  221. [22:20:28] use_default_action = false
  222. [22:20:28] use_fast_clock_work_around = true
  223. [22:20:28] use_nano_timer = false
  224. [22:20:28] use_non_alpha_particles = true
  225. [22:20:28] use_phobia_models = false
  226. [22:20:28] use_tree_models = true
  227. [22:20:28] use_weather_particles = true
  228. [22:20:28] vbo_enabled = 1
  229. [22:20:28] vg_ui_theme = 1
  230. [22:20:28] viewport_bob = true
  231. [22:20:28] water_detail = 2
  232. [22:20:28]
  233. [22:20:28] Setting up WurmModel Model Loader
  234. [22:20:28] Executing C:\Users\USERNAME\wurm\configs\Jezibelle\keybindings.txt
  235. [22:20:28] Translating legacy key NUMPAD7 to KP_7
  236. [22:20:28] Translating legacy key NUMPAD9 to KP_9
  237. [22:20:28] Translating legacy key ADD to KP_ADD
  238. [22:20:28] Translating legacy key EQUALS to EQUAL
  239. [22:20:28] Translating legacy key SUBTRACT to KP_SUBTRACT
  240. [22:20:28] Translating legacy key NUMPAD8 to KP_8
  241. [22:20:28] Translating legacy key NUMPAD5 to KP_5
  242. [22:20:28] Translating legacy key MULTIPLY to KP_MULTIPLY
  243. [22:20:28] Translating legacy key NUMPAD1 to KP_1
  244. [22:20:28] Translating legacy key NUMPAD0 to KP_0
  245. [22:20:28] Translating legacy key NUMPAD3 to KP_3
  246. [22:20:28] Translating legacy key NUMPAD2 to KP_2
  247. [22:20:28] Translating legacy key DECIMAL to KP_DECIMAL
  248. [22:20:28] Translating legacy key LBRACKET to LEFT_BRACKET
  249. [22:20:28] Translating legacy key RBRACKET to RIGHT_BRACKET
  250. [22:20:28] Translating legacy key DIVIDE to KP_DIVIDE
  251. [22:20:28] Translating legacy key NUMPAD6 to KP_6
  252. [22:20:28] Translating legacy key NUMPAD4 to KP_4
  253. [22:20:30] Word filter loaded: 23
  254. [22:20:30] Starting global frame job manager with 16 worker threads
  255. [22:20:30] Starting global lazy job manager with 8 worker threads
  256. [22:20:30] Setting up OpenAL Sound Engine
  257. [22:20:30] OpenAL version: 1.1 ALSOFT 1.19.1
  258. [22:20:30] OpenAL renderer: OpenAL Soft
  259. [22:20:30] OpenAL vendor: OpenAL Community
  260. [22:20:30] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
  261. [22:20:30] Generating: 128 source channels.
  262. [22:20:30]
  263. [22:20:30] === OpenGL information ===
  264. [22:20:30] LWJGL version: 3.2.3 1.2.0
  265. [22:20:30] OpenGL vendor: NVIDIA Corporation
  266. [22:20:30] OpenGL renderer: GeForce GTX 1660/PCIe/SSE2
  267. [22:20:30] OpenGL version: 4.6.0 NVIDIA 451.48
  268. [22:20:30] OpenGL extensions:
  269. [22:20:30] GL_AMD_multi_draw_indirect
  270. [22:20:30] GL_AMD_seamless_cubemap_per_texture
  271. [22:20:30] GL_AMD_vertex_shader_viewport_index
  272. [22:20:30] GL_AMD_vertex_shader_layer
  273. [22:20:30] GL_ARB_arrays_of_arrays
  274. [22:20:30] GL_ARB_base_instance
  275. [22:20:30] GL_ARB_bindless_texture
  276. [22:20:30] GL_ARB_blend_func_extended
  277. [22:20:30] GL_ARB_buffer_storage
  278. [22:20:30] GL_ARB_clear_buffer_object
  279. [22:20:30] GL_ARB_clear_texture
  280. [22:20:30] GL_ARB_clip_control
  281. [22:20:30] GL_ARB_color_buffer_float
  282. [22:20:30] GL_ARB_compatibility
  283. [22:20:30] GL_ARB_compressed_texture_pixel_storage
  284. [22:20:30] GL_ARB_conservative_depth
  285. [22:20:30] GL_ARB_compute_shader
  286. [22:20:30] GL_ARB_compute_variable_group_size
  287. [22:20:30] GL_ARB_conditional_render_inverted
  288. [22:20:30] GL_ARB_copy_buffer
  289. [22:20:30] GL_ARB_copy_image
  290. [22:20:30] GL_ARB_cull_distance
  291. [22:20:30] GL_ARB_debug_output
  292. [22:20:30] GL_ARB_depth_buffer_float
  293. [22:20:30] GL_ARB_depth_clamp
  294. [22:20:30] GL_ARB_depth_texture
  295. [22:20:30] GL_ARB_derivative_control
  296. [22:20:30] GL_ARB_direct_state_access
  297. [22:20:30] GL_ARB_draw_buffers
  298. [22:20:30] GL_ARB_draw_buffers_blend
  299. [22:20:30] GL_ARB_draw_indirect
  300. [22:20:30] GL_ARB_draw_elements_base_vertex
  301. [22:20:30] GL_ARB_draw_instanced
  302. [22:20:30] GL_ARB_enhanced_layouts
  303. [22:20:30] GL_ARB_ES2_compatibility
  304. [22:20:30] GL_ARB_ES3_compatibility
  305. [22:20:30] GL_ARB_ES3_1_compatibility
  306. [22:20:30] GL_ARB_ES3_2_compatibility
  307. [22:20:30] GL_ARB_explicit_attrib_location
  308. [22:20:30] GL_ARB_explicit_uniform_location
  309. [22:20:30] GL_ARB_fragment_coord_conventions
  310. [22:20:30] GL_ARB_fragment_layer_viewport
  311. [22:20:30] GL_ARB_fragment_program
  312. [22:20:30] GL_ARB_fragment_program_shadow
  313. [22:20:30] GL_ARB_fragment_shader
  314. [22:20:30] GL_ARB_fragment_shader_interlock
  315. [22:20:30] GL_ARB_framebuffer_no_attachments
  316. [22:20:30] GL_ARB_framebuffer_object
  317. [22:20:30] GL_ARB_framebuffer_sRGB
  318. [22:20:30] GL_ARB_geometry_shader4
  319. [22:20:30] GL_ARB_get_program_binary
  320. [22:20:30] GL_ARB_get_texture_sub_image
  321. [22:20:30] GL_ARB_gl_spirv
  322. [22:20:30] GL_ARB_gpu_shader5
  323. [22:20:30] GL_ARB_gpu_shader_fp64
  324. [22:20:30] GL_ARB_gpu_shader_int64
  325. [22:20:30] GL_ARB_half_float_pixel
  326. [22:20:30] GL_ARB_half_float_vertex
  327. [22:20:30] GL_ARB_imaging
  328. [22:20:30] GL_ARB_indirect_parameters
  329. [22:20:30] GL_ARB_instanced_arrays
  330. [22:20:30] GL_ARB_internalformat_query
  331. [22:20:30] GL_ARB_internalformat_query2
  332. [22:20:30] GL_ARB_invalidate_subdata
  333. [22:20:30] GL_ARB_map_buffer_alignment
  334. [22:20:30] GL_ARB_map_buffer_range
  335. [22:20:30] GL_ARB_multi_bind
  336. [22:20:30] GL_ARB_multi_draw_indirect
  337. [22:20:30] GL_ARB_multisample
  338. [22:20:30] GL_ARB_multitexture
  339. [22:20:30] GL_ARB_occlusion_query
  340. [22:20:30] GL_ARB_occlusion_query2
  341. [22:20:30] GL_ARB_parallel_shader_compile
  342. [22:20:30] GL_ARB_pipeline_statistics_query
  343. [22:20:30] GL_ARB_pixel_buffer_object
  344. [22:20:30] GL_ARB_point_parameters
  345. [22:20:30] GL_ARB_point_sprite
  346. [22:20:30] GL_ARB_polygon_offset_clamp
  347. [22:20:30] GL_ARB_post_depth_coverage
  348. [22:20:30] GL_ARB_program_interface_query
  349. [22:20:30] GL_ARB_provoking_vertex
  350. [22:20:30] GL_ARB_query_buffer_object
  351. [22:20:30] GL_ARB_robust_buffer_access_behavior
  352. [22:20:30] GL_ARB_robustness
  353. [22:20:30] GL_ARB_sample_locations
  354. [22:20:30] GL_ARB_sample_shading
  355. [22:20:30] GL_ARB_sampler_objects
  356. [22:20:30] GL_ARB_seamless_cube_map
  357. [22:20:30] GL_ARB_seamless_cubemap_per_texture
  358. [22:20:30] GL_ARB_separate_shader_objects
  359. [22:20:30] GL_ARB_shader_atomic_counter_ops
  360. [22:20:30] GL_ARB_shader_atomic_counters
  361. [22:20:30] GL_ARB_shader_ballot
  362. [22:20:30] GL_ARB_shader_bit_encoding
  363. [22:20:30] GL_ARB_shader_clock
  364. [22:20:30] GL_ARB_shader_draw_parameters
  365. [22:20:30] GL_ARB_shader_group_vote
  366. [22:20:30] GL_ARB_shader_image_load_store
  367. [22:20:30] GL_ARB_shader_image_size
  368. [22:20:30] GL_ARB_shader_objects
  369. [22:20:30] GL_ARB_shader_precision
  370. [22:20:30] GL_ARB_shader_storage_buffer_object
  371. [22:20:30] GL_ARB_shader_subroutine
  372. [22:20:30] GL_ARB_shader_texture_image_samples
  373. [22:20:30] GL_ARB_shader_texture_lod
  374. [22:20:30] GL_ARB_shading_language_100
  375. [22:20:30] GL_ARB_shader_viewport_layer_array
  376. [22:20:30] GL_ARB_shading_language_420pack
  377. [22:20:30] GL_ARB_shading_language_include
  378. [22:20:30] GL_ARB_shading_language_packing
  379. [22:20:30] GL_ARB_shadow
  380. [22:20:30] GL_ARB_sparse_buffer
  381. [22:20:30] GL_ARB_sparse_texture
  382. [22:20:30] GL_ARB_sparse_texture2
  383. [22:20:30] GL_ARB_sparse_texture_clamp
  384. [22:20:30] GL_ARB_spirv_extensions
  385. [22:20:30] GL_ARB_stencil_texturing
  386. [22:20:30] GL_ARB_sync
  387. [22:20:30] GL_ARB_tessellation_shader
  388. [22:20:30] GL_ARB_texture_barrier
  389. [22:20:30] GL_ARB_texture_border_clamp
  390. [22:20:30] GL_ARB_texture_buffer_object
  391. [22:20:30] GL_ARB_texture_buffer_object_rgb32
  392. [22:20:30] GL_ARB_texture_buffer_range
  393. [22:20:30] GL_ARB_texture_compression
  394. [22:20:30] GL_ARB_texture_compression_bptc
  395. [22:20:30] GL_ARB_texture_compression_rgtc
  396. [22:20:30] GL_ARB_texture_cube_map
  397. [22:20:30] GL_ARB_texture_cube_map_array
  398. [22:20:30] GL_ARB_texture_env_add
  399. [22:20:30] GL_ARB_texture_env_combine
  400. [22:20:30] GL_ARB_texture_env_crossbar
  401. [22:20:30] GL_ARB_texture_env_dot3
  402. [22:20:30] GL_ARB_texture_filter_anisotropic
  403. [22:20:30] GL_ARB_texture_filter_minmax
  404. [22:20:30] GL_ARB_texture_float
  405. [22:20:30] GL_ARB_texture_gather
  406. [22:20:30] GL_ARB_texture_mirror_clamp_to_edge
  407. [22:20:30] GL_ARB_texture_mirrored_repeat
  408. [22:20:30] GL_ARB_texture_multisample
  409. [22:20:30] GL_ARB_texture_non_power_of_two
  410. [22:20:30] GL_ARB_texture_query_levels
  411. [22:20:30] GL_ARB_texture_query_lod
  412. [22:20:30] GL_ARB_texture_rectangle
  413. [22:20:30] GL_ARB_texture_rg
  414. [22:20:30] GL_ARB_texture_rgb10_a2ui
  415. [22:20:30] GL_ARB_texture_stencil8
  416. [22:20:30] GL_ARB_texture_storage
  417. [22:20:30] GL_ARB_texture_storage_multisample
  418. [22:20:30] GL_ARB_texture_swizzle
  419. [22:20:30] GL_ARB_texture_view
  420. [22:20:30] GL_ARB_timer_query
  421. [22:20:30] GL_ARB_transform_feedback2
  422. [22:20:30] GL_ARB_transform_feedback3
  423. [22:20:30] GL_ARB_transform_feedback_instanced
  424. [22:20:30] GL_ARB_transform_feedback_overflow_query
  425. [22:20:30] GL_ARB_transpose_matrix
  426. [22:20:30] GL_ARB_uniform_buffer_object
  427. [22:20:30] GL_ARB_vertex_array_bgra
  428. [22:20:30] GL_ARB_vertex_array_object
  429. [22:20:30] GL_ARB_vertex_attrib_64bit
  430. [22:20:30] GL_ARB_vertex_attrib_binding
  431. [22:20:30] GL_ARB_vertex_buffer_object
  432. [22:20:30] GL_ARB_vertex_program
  433. [22:20:30] GL_ARB_vertex_shader
  434. [22:20:30] GL_ARB_vertex_type_10f_11f_11f_rev
  435. [22:20:30] GL_ARB_vertex_type_2_10_10_10_rev
  436. [22:20:30] GL_ARB_viewport_array
  437. [22:20:30] GL_ARB_window_pos
  438. [22:20:30] GL_ATI_draw_buffers
  439. [22:20:30] GL_ATI_texture_float
  440. [22:20:30] GL_ATI_texture_mirror_once
  441. [22:20:30] GL_S3_s3tc
  442. [22:20:30] GL_EXT_texture_env_add
  443. [22:20:30] GL_EXT_abgr
  444. [22:20:30] GL_EXT_bgra
  445. [22:20:30] GL_EXT_bindable_uniform
  446. [22:20:30] GL_EXT_blend_color
  447. [22:20:30] GL_EXT_blend_equation_separate
  448. [22:20:30] GL_EXT_blend_func_separate
  449. [22:20:30] GL_EXT_blend_minmax
  450. [22:20:30] GL_EXT_blend_subtract
  451. [22:20:30] GL_EXT_compiled_vertex_array
  452. [22:20:30] GL_EXT_Cg_shader
  453. [22:20:30] GL_EXT_depth_bounds_test
  454. [22:20:30] GL_EXT_direct_state_access
  455. [22:20:30] GL_EXT_draw_buffers2
  456. [22:20:30] GL_EXT_draw_instanced
  457. [22:20:30] GL_EXT_draw_range_elements
  458. [22:20:30] GL_EXT_fog_coord
  459. [22:20:30] GL_EXT_framebuffer_blit
  460. [22:20:30] GL_EXT_framebuffer_multisample
  461. [22:20:30] GL_EXTX_framebuffer_mixed_formats
  462. [22:20:30] GL_EXT_framebuffer_multisample_blit_scaled
  463. [22:20:30] GL_EXT_framebuffer_object
  464. [22:20:30] GL_EXT_framebuffer_sRGB
  465. [22:20:30] GL_EXT_geometry_shader4
  466. [22:20:30] GL_EXT_gpu_program_parameters
  467. [22:20:30] GL_EXT_gpu_shader4
  468. [22:20:30] GL_EXT_multi_draw_arrays
  469. [22:20:30] GL_EXT_multiview_texture_multisample
  470. [22:20:30] GL_EXT_multiview_timer_query
  471. [22:20:30] GL_EXT_packed_depth_stencil
  472. [22:20:30] GL_EXT_packed_float
  473. [22:20:30] GL_EXT_packed_pixels
  474. [22:20:30] GL_EXT_pixel_buffer_object
  475. [22:20:30] GL_EXT_point_parameters
  476. [22:20:30] GL_EXT_polygon_offset_clamp
  477. [22:20:30] GL_EXT_post_depth_coverage
  478. [22:20:30] GL_EXT_provoking_vertex
  479. [22:20:30] GL_EXT_raster_multisample
  480. [22:20:30] GL_EXT_rescale_normal
  481. [22:20:30] GL_EXT_secondary_color
  482. [22:20:30] GL_EXT_separate_shader_objects
  483. [22:20:30] GL_EXT_separate_specular_color
  484. [22:20:30] GL_EXT_shader_image_load_formatted
  485. [22:20:30] GL_EXT_shader_image_load_store
  486. [22:20:30] GL_EXT_shader_integer_mix
  487. [22:20:30] GL_EXT_shadow_funcs
  488. [22:20:30] GL_EXT_sparse_texture2
  489. [22:20:30] GL_EXT_stencil_two_side
  490. [22:20:30] GL_EXT_stencil_wrap
  491. [22:20:30] GL_EXT_texture3D
  492. [22:20:30] GL_EXT_texture_array
  493. [22:20:30] GL_EXT_texture_buffer_object
  494. [22:20:30] GL_EXT_texture_compression_dxt1
  495. [22:20:30] GL_EXT_texture_compression_latc
  496. [22:20:30] GL_EXT_texture_compression_rgtc
  497. [22:20:30] GL_EXT_texture_compression_s3tc
  498. [22:20:30] GL_EXT_texture_cube_map
  499. [22:20:30] GL_EXT_texture_edge_clamp
  500. [22:20:30] GL_EXT_texture_env_combine
  501. [22:20:30] GL_EXT_texture_env_dot3
  502. [22:20:30] GL_EXT_texture_filter_anisotropic
  503. [22:20:30] GL_EXT_texture_filter_minmax
  504. [22:20:30] GL_EXT_texture_integer
  505. [22:20:30] GL_EXT_texture_lod
  506. [22:20:30] GL_EXT_texture_lod_bias
  507. [22:20:30] GL_EXT_texture_mirror_clamp
  508. [22:20:30] GL_EXT_texture_object
  509. [22:20:30] GL_EXT_texture_shadow_lod
  510. [22:20:30] GL_EXT_texture_shared_exponent
  511. [22:20:30] GL_EXT_texture_sRGB
  512. [22:20:30] GL_EXT_texture_sRGB_R8
  513. [22:20:30] GL_EXT_texture_sRGB_decode
  514. [22:20:30] GL_EXT_texture_storage
  515. [22:20:30] GL_EXT_texture_swizzle
  516. [22:20:30] GL_EXT_timer_query
  517. [22:20:30] GL_EXT_transform_feedback2
  518. [22:20:30] GL_EXT_vertex_array
  519. [22:20:30] GL_EXT_vertex_array_bgra
  520. [22:20:30] GL_EXT_vertex_attrib_64bit
  521. [22:20:30] GL_EXT_window_rectangles
  522. [22:20:30] GL_EXT_import_sync_object
  523. [22:20:30] GL_IBM_rasterpos_clip
  524. [22:20:30] GL_IBM_texture_mirrored_repeat
  525. [22:20:30] GL_KHR_context_flush_control
  526. [22:20:30] GL_KHR_debug
  527. [22:20:30] GL_EXT_memory_object
  528. [22:20:30] GL_EXT_memory_object_win32
  529. [22:20:30] GL_EXT_win32_keyed_mutex
  530. [22:20:30] GL_KHR_parallel_shader_compile
  531. [22:20:30] GL_KHR_no_error
  532. [22:20:30] GL_KHR_robust_buffer_access_behavior
  533. [22:20:30] GL_KHR_robustness
  534. [22:20:30] GL_EXT_semaphore
  535. [22:20:30] GL_EXT_semaphore_win32
  536. [22:20:30] GL_KHR_shader_subgroup
  537. [22:20:30] GL_KTX_buffer_region
  538. [22:20:30] GL_NV_alpha_to_coverage_dither_control
  539. [22:20:30] GL_NV_bindless_multi_draw_indirect
  540. [22:20:30] GL_NV_bindless_multi_draw_indirect_count
  541. [22:20:30] GL_NV_bindless_texture
  542. [22:20:30] GL_NV_blend_equation_advanced
  543. [22:20:30] GL_NV_blend_equation_advanced_coherent
  544. [22:20:30] GL_NVX_blend_equation_advanced_multi_draw_buffers
  545. [22:20:30] GL_NV_blend_minmax_factor
  546. [22:20:30] GL_NV_blend_square
  547. [22:20:30] GL_NV_clip_space_w_scaling
  548. [22:20:30] GL_NV_command_list
  549. [22:20:30] GL_NV_compute_program5
  550. [22:20:30] GL_NV_compute_shader_derivatives
  551. [22:20:30] GL_NV_conditional_render
  552. [22:20:30] GL_NV_conservative_raster
  553. [22:20:30] GL_NV_conservative_raster_dilate
  554. [22:20:30] GL_NV_conservative_raster_pre_snap
  555. [22:20:30] GL_NV_conservative_raster_pre_snap_triangles
  556. [22:20:30] GL_NV_conservative_raster_underestimation
  557. [22:20:30] GL_NV_copy_depth_to_color
  558. [22:20:30] GL_NV_copy_image
  559. [22:20:30] GL_NV_depth_buffer_float
  560. [22:20:30] GL_NV_depth_clamp
  561. [22:20:30] GL_NV_draw_texture
  562. [22:20:30] GL_NV_draw_vulkan_image
  563. [22:20:30] GL_NV_ES1_1_compatibility
  564. [22:20:30] GL_NV_ES3_1_compatibility
  565. [22:20:30] GL_NV_explicit_multisample
  566. [22:20:30] GL_NV_feature_query
  567. [22:20:30] GL_NV_fence
  568. [22:20:30] GL_NV_fill_rectangle
  569. [22:20:30] GL_NV_float_buffer
  570. [22:20:30] GL_NV_fog_distance
  571. [22:20:30] GL_NV_fragment_coverage_to_color
  572. [22:20:30] GL_NV_fragment_program
  573. [22:20:30] GL_NV_fragment_program_option
  574. [22:20:30] GL_NV_fragment_program2
  575. [22:20:30] GL_NV_fragment_shader_barycentric
  576. [22:20:30] GL_NV_fragment_shader_interlock
  577. [22:20:30] GL_NV_framebuffer_mixed_samples
  578. [22:20:30] GL_NV_framebuffer_multisample_coverage
  579. [22:20:30] GL_NV_geometry_shader4
  580. [22:20:30] GL_NV_geometry_shader_passthrough
  581. [22:20:30] GL_NV_gpu_program4
  582. [22:20:30] GL_NV_internalformat_sample_query
  583. [22:20:30] GL_NV_gpu_program4_1
  584. [22:20:30] GL_NV_gpu_program5
  585. [22:20:30] GL_NV_gpu_program5_mem_extended
  586. [22:20:30] GL_NV_gpu_program_fp64
  587. [22:20:30] GL_NV_gpu_shader5
  588. [22:20:30] GL_NV_half_float
  589. [22:20:30] GL_NV_light_max_exponent
  590. [22:20:30] GL_NV_memory_attachment
  591. [22:20:30] GL_NV_mesh_shader
  592. [22:20:30] GL_NV_multisample_coverage
  593. [22:20:30] GL_NV_multisample_filter_hint
  594. [22:20:30] GL_NV_occlusion_query
  595. [22:20:30] GL_NV_packed_depth_stencil
  596. [22:20:30] GL_NV_parameter_buffer_object
  597. [22:20:30] GL_NV_parameter_buffer_object2
  598. [22:20:30] GL_NV_path_rendering
  599. [22:20:30] GL_NV_path_rendering_shared_edge
  600. [22:20:30] GL_NV_pixel_data_range
  601. [22:20:30] GL_NV_point_sprite
  602. [22:20:30] GL_NV_primitive_restart
  603. [22:20:30] GL_NV_query_resource
  604. [22:20:30] GL_NV_query_resource_tag
  605. [22:20:30] GL_NV_register_combiners
  606. [22:20:30] GL_NV_register_combiners2
  607. [22:20:30] GL_NV_representative_fragment_test
  608. [22:20:30] GL_NV_sample_locations
  609. [22:20:30] GL_NV_sample_mask_override_coverage
  610. [22:20:30] GL_NV_scissor_exclusive
  611. [22:20:30] GL_NV_shader_atomic_counters
  612. [22:20:30] GL_NV_shader_atomic_float
  613. [22:20:30] GL_NV_shader_atomic_float64
  614. [22:20:30] GL_NV_shader_atomic_fp16_vector
  615. [22:20:30] GL_NV_shader_atomic_int64
  616. [22:20:30] GL_NV_shader_buffer_load
  617. [22:20:30] GL_NV_shader_storage_buffer_object
  618. [22:20:30] GL_NV_shader_subgroup_partitioned
  619. [22:20:30] GL_NV_shader_texture_footprint
  620. [22:20:30] GL_NV_shading_rate_image
  621. [22:20:30] GL_NV_stereo_view_rendering
  622. [22:20:30] GL_NV_texgen_reflection
  623. [22:20:30] GL_NV_texture_barrier
  624. [22:20:30] GL_NV_texture_compression_vtc
  625. [22:20:30] GL_NV_texture_env_combine4
  626. [22:20:30] GL_NV_texture_multisample
  627. [22:20:30] GL_NV_texture_rectangle
  628. [22:20:30] GL_NV_texture_rectangle_compressed
  629. [22:20:30] GL_NV_texture_shader
  630. [22:20:30] GL_NV_texture_shader2
  631. [22:20:30] GL_NV_texture_shader3
  632. [22:20:30] GL_NV_transform_feedback
  633. [22:20:30] GL_NV_transform_feedback2
  634. [22:20:30] GL_NV_uniform_buffer_unified_memory
  635. [22:20:30] GL_NV_vertex_array_range
  636. [22:20:30] GL_NV_vertex_array_range2
  637. [22:20:30] GL_NV_vertex_attrib_integer_64bit
  638. [22:20:30] GL_NV_vertex_buffer_unified_memory
  639. [22:20:30] GL_NV_vertex_program
  640. [22:20:30] GL_NV_vertex_program1_1
  641. [22:20:30] GL_NV_vertex_program2
  642. [22:20:30] GL_NV_vertex_program2_option
  643. [22:20:30] GL_NV_vertex_program3
  644. [22:20:30] GL_NV_viewport_array2
  645. [22:20:30] GL_NV_viewport_swizzle
  646. [22:20:30] GL_NVX_conditional_render
  647. [22:20:30] GL_NVX_linked_gpu_multicast
  648. [22:20:30] GL_NV_gpu_multicast
  649. [22:20:30] GL_NVX_gpu_multicast2
  650. [22:20:30] GL_NVX_progress_fence
  651. [22:20:30] GL_NVX_gpu_memory_info
  652. [22:20:30] GL_NVX_multigpu_info
  653. [22:20:30] GL_NVX_nvenc_interop
  654. [22:20:30] GL_NV_shader_thread_group
  655. [22:20:30] GL_NV_shader_thread_shuffle
  656. [22:20:30] GL_KHR_blend_equation_advanced
  657. [22:20:30] GL_KHR_blend_equation_advanced_coherent
  658. [22:20:30] GL_OVR_multiview
  659. [22:20:30] GL_OVR_multiview2
  660. [22:20:30] GL_SGIS_generate_mipmap
  661. [22:20:30] GL_SGIS_texture_lod
  662. [22:20:30] GL_SGIX_depth_texture
  663. [22:20:30] GL_SGIX_shadow
  664. [22:20:30] GL_SUN_slice_accum
  665. [22:20:30] GL_WIN_swap_hint
  666. [22:20:30] WGL_EXT_swap_control
  667. [22:20:30] OpenGL pixel format: 8:8:8:8
  668. [22:20:30] OpenGL depth format: 24:8
  669. [22:20:30]
  670. [22:20:30] GLSL version: 4.60 NVIDIA
  671. [22:20:30] GLSL max vertex uniforms: 4096 (4096)
  672. [22:20:30] GLSL max fragment uniforms: 4096 (4096)
  673. [22:20:30] GLSL max varyings: 124 (124)
  674. [22:20:30] GLSL max lights: 8 (8)
  675. [22:20:30] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
  676. [22:20:30]
  677. [22:20:30] Vertex/index buffer memory limit: 3072MiB
  678. [22:20:30] Starting workaround for fast running clocks
  679. [22:20:30] Using LWJGL timer.
  680. [22:20:31] Startup Phase - Initializing..
  681. [22:20:31] Preloading builtin materials
  682. [22:20:31] Preloading builtin materials done
  683. [22:20:31] Setting up Collada Model Loader
  684. [22:20:31] Launching Collada Model Loader threads
  685. [22:20:31] Launching WOM Loader threads
  686. [22:20:31] Startup Phase - Setting up..
  687. [22:20:32] Loading window positions from C:\Users\USERNAME\wurm\players\Jezrai\windows_1920x1017.txt
  688. [22:20:32] Loading props file C:\Users\USERNAME\wurm\players\Jezrai\windows_1920x1017.txt
  689. [22:20:32] Gui initialized
  690. [22:20:32] Startup Phase - Preparing terrain...
  691. [22:20:33] Startup Phase - Connecting ..
  692. [22:20:34] Disabling Nagles
  693. [22:20:34] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\_Event.2020-09.txt
  694. [22:20:35] Disabling Nagles
  695. [22:20:36] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\_Friends.2020-09.txt
  696. [22:20:36] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Alliance.2020-09.txt
  697. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\MGMT.2020-09.txt
  698. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\_Local.2020-09.txt
  699. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Village.2020-09.txt
  700. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\GM.2020-09.txt
  701. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\CA_HELP.2020-09.txt
  702. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\GL-Freedom.2020-09.txt
  703. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Freedom.2020-09.txt
  704. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Trade.2020-09.txt
  705. [22:20:37] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\Tutorial_Help.2020-09.txt
  706. [22:20:37] Login successful
  707. [22:20:37] Executing C:\Users\USERNAME\wurm\configs\Jezibelle\autorun.txt
  708. [22:20:37] Starting update of login splash image...
  709. [22:20:37] Water reflection offscreen size 960x508
  710. [22:20:39] Finished loading new login splash image!
  711. [22:20:39] Initializing font texture for Cry Uncial (64). Texture Size: 1024
  712. [22:20:41] No mapping found for hair6
  713. [22:34:17] Writing to C:\Users\USERNAME\wurm\players\Jezrai\logs\_Skills.2020-09.txt
  714.  
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