Advertisement
Guest User

Untitled

a guest
Oct 16th, 2019
108
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.79 KB | None | 0 0
  1. command /settimer:
  2. permission: op
  3. trigger:
  4. open virtual chest with 1 row named "&6Set timer"
  5. format gui slot 1 of player with light green wool named "&a10 seconds" to run:
  6. set {timer} to 10
  7. send "&7The countdown timer has been set to the &a10 seconds &7option."
  8. play sound "ui.button.click" at player
  9. format gui slot 3 of player with green wool named "&25 seconds" to run:
  10. set {timer} to 5
  11. send "&7The countdown timer has been set to the &25 seconds &7option."
  12. play sound "ui.button.click" at player
  13. format gui slot 5 of player with orange wool named "&63 seconds" to run:
  14. set {timer} to 3
  15. send "&7The countdown timer has been set to the &63 seconds &7option."
  16. play sound "ui.button.click" at player
  17. format gui slot 7 of player with green wool named "&41 second" to run:
  18. set {timer} to 1
  19. send "&7The countdown timer has been set to the &41 second &7option."
  20. play sound "ui.button.click" at player
  21.  
  22.  
  23. command /timer:
  24. trigger:
  25. if {timer} is 10:
  26. show an action bar from "&8Game begins in 10" to player
  27. play sound "block.glass.break" at player
  28. wait 1 second
  29. show an action bar from "&8Game begins in 9" to player
  30. play sound "block.glass.break" at player
  31. wait 1 second
  32. show an action bar from "&8Game begins in 8" to player
  33. play sound "block.glass.break" at player
  34. wait 1 second
  35. show an action bar from "&8Game begins in 7" to player
  36. play sound "block.glass.break" at player
  37. wait 1 second
  38. show an action bar from "&8Game begins in 6" to player
  39. play sound "block.glass.break" at player
  40. wait 1 second
  41. show an action bar from "&8Game begins in 5" to player
  42. play sound "block.glass.break" at player
  43. wait 1 second
  44. show an action bar from "&8Game begins in 4" to player
  45. play sound "block.glass.break" at player
  46. wait 1 second
  47. show an action bar from "&8Game begins in 3" to player
  48. play sound "block.glass.break" at player
  49. wait 1 second
  50. show an action bar from "&8Game begins in 2" to player
  51. play sound "block.glass.break" at player
  52. wait 1 second
  53. show an action bar from "&8Game begins in 1" to player
  54. play sound "block.glass.break" at player
  55. wait 1 second
  56. show an action bar from "&6The game has begun!" to player
  57. play sound "block.glass.break" at player
  58. stop
  59. else if {timer} is 5:
  60. show an action bar from "&8Game begins in 5" to player
  61. play sound "block.glass.break" at player
  62. wait 1 second
  63. show an action bar from "&8Game begins in 4" to player
  64. play sound "block.glass.break" at player
  65. wait 1 second
  66. show an action bar from "&8Game begins in 3" to player
  67. play sound "block.glass.break" at player
  68. wait 1 second
  69. show an action bar from "&8Game begins in 2" to player
  70. play sound "block.glass.break" at player
  71. wait 1 second
  72. show an action bar from "&8Game begins in 1" to player
  73. play sound "block.glass.break" at player
  74. wait 1 second
  75. show an action bar from "&6The game has begun!" to player
  76. play sound "block.glass.break" at player
  77. stop
  78. else if {timer} is 3:
  79. show an action bar from "&8Game begins in 3" to player
  80. play sound "block.glass.break" at player
  81. wait 1 second
  82. show an action bar from "&8Game begins in 2" to player
  83. play sound "block.glass.break" at player
  84. wait 1 second
  85. show an action bar from "&8Game begins in 1" to player
  86. play sound "block.glass.break" at player
  87. show an action bar from "&6The game has begun!" to player
  88. wait 1 second
  89. play sound "block.glass.break" at player
  90. stop
  91. else if {timer} is 1:
  92. show an action bar from "&8Game begins in 1" to player
  93. play sound "block.glass.break" at player
  94. wait 1 seconds
  95. show an action bar from "&6The game has begun!" to player
  96. play sound "block.glass.break" at player
  97. stop
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement