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- IK:
- 5D6>activate>IK(-50%)-midscreen and corner
- SC>5D6>activate>IK(-100%)-midscreen and corner
- SC>activate>IK(-100%)-midscreen and corner
- CH jD>activate>IK(-50%)-midscreen and corner
- Blitz>activate>IK(-75%)-midscreen and corner
- CH GS>activate>IK(-100%)-midscreen and corner
- DC SAE>activate>IK(-100%)-corner
- VT>activate>IK(-100%)-midscreen and corner
- VT loops:
- Medium weight: 80% meter:GS>cS>2H(1)>GS>HVT>RC>land>activate>IK
- Medium weight: 75% meter:GS>cS>2H(1)>GS>HVT>2H(2)>HVT>RC>land>activate>IK
- Medium weight: 60% meter:GS>cS>2H(1)>GS>HVT>2H(2)>HVT>cS>2H(1)>HVT>RC>land>activate>IK (can kill Chipp on 30% health left)
- Light weight: 60% meter:GS>cS>2H(2)>HVT>2H(2)>HVT>cS>2H(1)>HVT>RC>land>activate>IK
- Medium weight: 75% meter:CH jD>2H(2)>GS>HVT>2H(2)>HVT>RC>land>activate>IK
- Medium weight: 75% meter:CH cS>2H(2)>GS>HVT>2H(2)>HVT>RC>land>activate>IK
- Medium weight: 75% meter:falling j.S>2H(2)>GS>HVT>2H(2)>HVT>RC>land>activate>IK
- Medium weight: 75% meter:CH 2H(1)>cS>2H(1)>HVT>2H(2)>HVT>cS>2H(1)>HVT>RC>land>activate>IK
- Medium weight: 75% meter:CH 2H(2)>GS>HVT>2H(2)>HVT>cS>2H(1)>HVT>RC>land>activate>IK
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