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Sep 23rd, 2017
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  1. IK:
  2. 5D6>activate>IK(-50%)-midscreen and corner
  3. SC>5D6>activate>IK(-100%)-midscreen and corner
  4. SC>activate>IK(-100%)-midscreen and corner
  5. CH jD>activate>IK(-50%)-midscreen and corner
  6. Blitz>activate>IK(-75%)-midscreen and corner
  7. CH GS>activate>IK(-100%)-midscreen and corner
  8. DC SAE>activate>IK(-100%)-corner
  9. VT>activate>IK(-100%)-midscreen and corner
  10. VT loops:
  11. Medium weight: 80% meter:GS>cS>2H(1)>GS>HVT>RC>land>activate>IK
  12. Medium weight: 75% meter:GS>cS>2H(1)>GS>HVT>2H(2)>HVT>RC>land>activate>IK
  13. Medium weight: 60% meter:GS>cS>2H(1)>GS>HVT>2H(2)>HVT>cS>2H(1)>HVT>RC>land>activate>IK (can kill Chipp on 30% health left)
  14. Light weight: 60% meter:GS>cS>2H(2)>HVT>2H(2)>HVT>cS>2H(1)>HVT>RC>land>activate>IK
  15. Medium weight: 75% meter:CH jD>2H(2)>GS>HVT>2H(2)>HVT>RC>land>activate>IK
  16. Medium weight: 75% meter:CH cS>2H(2)>GS>HVT>2H(2)>HVT>RC>land>activate>IK
  17. Medium weight: 75% meter:falling j.S>2H(2)>GS>HVT>2H(2)>HVT>RC>land>activate>IK
  18. Medium weight: 75% meter:CH 2H(1)>cS>2H(1)>HVT>2H(2)>HVT>cS>2H(1)>HVT>RC>land>activate>IK
  19. Medium weight: 75% meter:CH 2H(2)>GS>HVT>2H(2)>HVT>cS>2H(1)>HVT>RC>land>activate>IK
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