hacaplus

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Mar 30th, 2017
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  1. VARIANT RULES v0.1
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  4. - Short rests: 8 hours, or generally "making camp". Long rests: 48 hours.
  5. - Short and long rests do not restore hit points. You must use hit dice as normal to restore health.
  6. - Medical attention (through medical kits, and the like) is required to expend hit dice on a short rest.
  7. - Long rests heal "war weariness", effectively resetting your hidden morale score.
  8. - Morale saves (which are hidden) will be made, inflicting statuses such as confused or frightened.
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  10. - You are equipped with combat stimulants and sedatives. You have one sedative and one stimulant. Stimulants allow you to force a success on any one physical ability check, while sedatives allow you to force a success on a morale check. While you are able to use a stimulant or a sedative even after the initial outcome of success or failure is determined, be warned that usage of these pharmaceuticals carries narrative weight.
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  12. Things that lower morale:
  13. - taking hits
  14. - people dying
  15. - successive combats without long rests
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  17. Things that raise morale:
  18. - completing a combat without taking any damage
  19. - completing certain mission objectives
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