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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("No-Scope Arcade v2", "BloodTheme")
- local Tab = Window:NewTab("Main")
- local Section = Tab:NewSection("Main")
- Section:NewButton("Hitbox", "Shoot Through Walls", function()
- _G.HeadSize = 120
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- end)
- end)
- Section:NewButton("Esp", "WallHacks", function()
- --This script is for those games that won't let you use a GUI
- --Once executing, the ESP is instant.
- -- Function to update player ESP distance
- local function updatePlayerESP()
- local localCharacter = game.Players.LocalPlayer.Character
- if not localCharacter then
- return
- end
- for _, player in ipairs(game.Players:GetPlayers()) do
- if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then
- local distance = (localCharacter.Head.Position - player.Character.Head.Position).Magnitude
- local billboardGui = player.Character.Head:FindFirstChild("TadachiisESPTags") -- Check if the BillboardGui exists
- if not billboardGui then -- Only create a new one if it doesn't exist
- billboardGui = Instance.new("BillboardGui")
- billboardGui.Name = "TadachiisESPTags" -- Use the correct name for the BillboardGui
- billboardGui.Adornee = player.Character.Head
- billboardGui.Size = UDim2.new(0, 100, 0, 50) -- fixed size for the BillboardGui
- billboardGui.StudsOffset = Vector3.new(0, 2, 0) -- adjust the vertical offset as needed
- billboardGui.AlwaysOnTop = true
- billboardGui.LightInfluence = 1
- billboardGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- billboardGui.Parent = player.Character.Head
- local textLabel = Instance.new("TextLabel")
- textLabel.Name = "NameLabel" -- Use the correct name for the label
- textLabel.Text = player.Name .. "\nDistance: " .. math.floor(distance)
- textLabel.Size = UDim2.new(1, 0, 1, 0)
- textLabel.BackgroundTransparency = 1 -- transparent background
- textLabel.TextColor3 = Color3.new(1, 0, 0) -- red text for the player's name
- textLabel.TextScaled = true
- textLabel.TextStrokeColor3 = Color3.new(0, 0, 0) -- black text stroke
- textLabel.TextStrokeTransparency = 0 -- fully opaque text stroke (visible through walls)
- textLabel.Visible = true -- ESP is always visible without a GUI
- textLabel.Parent = billboardGui
- else
- billboardGui.NameLabel.Text = player.Name .. "\nDistance: " .. math.floor(distance) -- Update the distance text
- end
- end
- end
- end
- -- Call updatePlayerESP() initially and then schedule it to be called every 0.01 seconds
- updatePlayerESP()
- game:GetService("RunService").Heartbeat:Connect(function()
- updatePlayerESP()
- end)
- end)
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