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  1. # Changelog
  2. ## [2.2.5] = 2017-10-06
  3. - Fixed broken variables for WBFS / Wii Homebrew DOL Injection
  4.  
  5. ## [2.2.4] = 2017-10-06
  6. - Adjusted placement of temporary files so that if Windows accidentally locks them for editing, they don't get packed into the encrypted package and blow up the file size
  7. - Updated c2w_patcher build
  8.  
  9. ## [2.2.3] = 2017-10-04
  10. - Moved variable specification for Wii Title IDs later in the script to prevent discrepancies
  11.  
  12. ## [2.2.2] = 2017-10-03
  13. - Replaced nfs2iso2nfs with FIX94's fork version 0.5.5
  14. - Made Wii Remote passthrough optional for Homebrew
  15.  
  16. ## [2.2.1] = 2017-09-30
  17. - Adjusted PING command to call full path instead of environmental variable
  18. - If minimum required files aren't found in SOURCE_FILES, the "Hide extensions for known file types" File Explorer option is automatically turned off to ease with investigation
  19.  
  20. ## [2.2.0] = 2017-09-30
  21. - Added c2w patching support (REQUIRES patched titles to be installed to NAND launched with sign_c2w_patcher)
  22. - Replaced nintendont forwarders with v1.2
  23. - Replaced NUSPacker with FIX94's fork
  24. - Called all JAR files using java -jar instead of assuming that Windows file associations are actually correct
  25. - Added Internet Check before trying to use JNUSTool to prevent failures and more substantial checks for if all source files downloaded by JNUSTool actually exists
  26. - Merged Standard logging with Error logging
  27. - Cleaned up unnecessary WIT files
  28.  
  29. ## [2.1.3] = 2017-09-22
  30. - For GameCube game injection, a custom main.dol can now optionally be placed in the SOURCE_FILES folder to replace the Nintendont forwarder. Useful if you've compiled a forwarder with different options, or are testing a forwarder for FIX94
  31.  
  32. ## [2.1.2] = 2017-09-21
  33. - Multi-Disk GameCube games now supported, put your disc2 image in the SOURCE_FILES folder as disc2.gcm
  34. - Replaced PNG Verification method, made error messages more clear
  35. - Optional bootLogoTex now supported as either PNG or TGA
  36. - Cleaned up scripting for Title Key and Common Key verification
  37.  
  38. ## [2.1.1] = 2017-09-21
  39. - Script can now be used offline, provided you've run through the script once online successfully (Checks if JNUSTool has already downloaded the needed files)
  40. - PNG Check has been added, so that it will warn you if your PNG isn't valid
  41.  
  42. ## [2.1.0] = 2017-09-20
  43. - Replaced homebrew ISO base with one that doesn't cause issues (HUGE THANKS FIX94 & PLOGGY)
  44. - Replaced Nintendont forwarders with 1.1 versions from FIX94 and added Autoboot and 4:3 options
  45.  
  46. ## [2.0.0] = 2017-09-19
  47. - Added GCM Injection Support (Requires Nintendont on SD Card)
  48. - Added Homebrew DOL Injection Support
  49. - Added support for more GamePad emulation modes
  50. - Re-worked how WBFS files are handles for more stability
  51.  
  52.  
  53. ## [1.0.6] = 2017-09-16
  54. - Updated NFS2ISO2NFS to 0.5.1
  55. - Added logging support, now if the script fails it will be easier to pinpoint why
  56. - Special characters no longer break folder creation
  57. - Meta.xml Japanese publisher now uses correct variable
  58. - Robocopy now called by its full path (since random machines are failing to call its environmental variable)
  59. - Added failcheck for if WIT fails to rebuild the game file
  60.  
  61.  
  62. ## [1.0.5b] = 2017-09-11
  63. - Changed base to Rhythm Heaven Fever, uses a newer revision of fw.img
  64. - Integrated Title ID for RHF, as it's worthless without the Title Key
  65. - Support for WBFS conversion if preferred over ISO
  66. - Support for pre-built bootSound BNSTD if preferred over WAV
  67. - If the wrong Title Key or Common key is specified, it will prompt you to re-enter them.
  68. - If a space is accidentally included when you paste the Wii U Common Key, it will no longer break the script
  69. -Lots of failchecks. Script will warn you if:
  70. 1. Java isn't detected
  71. 2. Script reliant folders aren't accessible by the script (permission issues)
  72. 3. ROBOCOPY isn't supported on your OS
  73. 4. The necessary code/meta files weren't downloaded or generated properly (This occurs before converting the game wbfs/iso files, so should show up very early in the process)
  74. 5. Special characters that break folder creation are present
  75. 6. NUSPacker fails to generate the installable package
  76.  
  77. ## [1.0.4] = 2017-09-10
  78. - Changed the output folder naming convention so that the resulting folder name includes the full Title ID for your package
  79. - Fixed some flags breaking the script
  80.  
  81. ## [1.0.3] = 2017-09-09
  82. - Set maximum length for custom sound files to 6 seconds
  83. - Added an option for sound looping
  84.  
  85. ## [1.0.2] = 2017-09-09
  86. - bootSound.wav will be converted from the SOURCE_FILES folder and used if it exists, otherwise the default bootSound will be used
  87. - You can now choose to manually specify a Title/Group ID if desired instead of using a random one
  88. - Allow usage of TGAs over PNGs if provided
  89. - Changed Title ID layout from 0005000010XXXX00 to 0005000010XXXXFF to prevent 1/10000 chance a Title ID is generated that overwrites CBHC
  90. - Updated the readme to be less redundant
  91.  
  92. ## [1.0.1] - 2017-09-09
  93. - Added a check for if the right Title ID was provided
  94.  
  95. ## [1.0.0] - 2017-09-08
  96. - Initial Release
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