bikerjedi

NewSpectre6_config.h

Feb 18th, 2022 (edited)
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  1. #ifdef CONFIG_TOP
  2. #include "proffieboard_v2_config.h"
  3. #define NUM_BLADES 1
  4. #define NUM_BUTTONS 1
  5. #define VOLUME 1200
  6. const unsigned int maxLedsPerStrip = 144;
  7. #define CLASH_THRESHOLD_G 3.5
  8. #define ENABLE_AUDIO
  9. #define ENABLE_MOTION
  10. #define ENABLE_WS2811
  11. #define ENABLE_SD
  12. #define SAVE_STATE
  13. #define KEEP_SAVEFILES_WHEN_PROGRAMMING
  14. #define DISABLE_BASIC_PARSER_STYLES
  15. #define SPEAK_BLADE_ID
  16. #define COLOR_CHANGE_DIRECT
  17. #define DISABLE_DIAGNOSTIC_COMMANDS
  18. #define FETT263_STAB_ON
  19. #define FETT263_TWIST_ON
  20. #define FETT263_TWIST_OFF
  21. #define FETT263_FORCE_PUSH
  22. #define FETT263_MULTI_PHASE
  23. #define IDLE_OFF_TIME 60*15*1000
  24. #define ENABLE_SERIAL
  25. #define GESTURE_AUTO_BATTLE_MODE
  26. #define FETT263_DUAL_MODE_SOUND
  27. #define ENABLE_ALL_EDIT_OPTIONS
  28. #define FETT263_EDIT_MODE_MENU
  29. #define FETT263_SAY_BATTERY_VOLTS
  30. #define FETT263_HOLD_BUTTON_OFF
  31. #define FETT263_SAY_COLOR_LIST
  32. #define FETT263_SAY_COLOR_LIST_CC
  33. #define FETT263_MOTION_TIMEOUT 60 * 15 * 1000
  34. #endif
  35.  
  36. #ifdef CONFIG_PROP
  37. #include "../props/saber_fett263_buttons.h"
  38. #endif
  39.  
  40.  
  41. #ifdef CONFIG_PRESETS
  42.  
  43. Preset presets[] = {
  44.  
  45. { "StapleSword;common", "StapleSword/tracks/StapleSword.wav",
  46. /* copyright Fett263 Simple (Primary Blade) OS6 Style
  47. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  48. OS6.5 v2.0
  49. Single Style
  50. Base Style: AudioFlicker (Two Color)
  51.  
  52. --Effects Included--
  53. Ignition Effect: Standard Ignition
  54. Retraction Effect: Standard Retraction
  55. Lockup Effect: Original Localized Lockup
  56. LightningBlock Effect: Responsive Lightning Block
  57. Drag Effect: Intensity Sparking Drag
  58. Melt Effect: Intensity Melt
  59. Blast Effect: Responsive Blast Fade (Random)
  60. Clash Effect: Responsive Clash
  61. */
  62. StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<
  63. ALT_COLOR_ARG,Rgb<50,185,255>>>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<
  64. EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<
  65. BLAST_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<
  66. BLAST_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<300>>,
  67. EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
  68. CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  69. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  70. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  71. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
  72. EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Sin<Int<12>,Sum<IntArg<
  73. LOCKUP_POSITION_ARG,16000>,Int<-8000>>,Sum<IntArg<
  74. LOCKUP_POSITION_ARG,16000>,Int<8000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,AudioFlickerL<RgbArg<
  75. LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,BrownNoiseFlickerL<RgbArg<
  76. LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Int<200>>>,TrConcat<TrInstant,RgbArg<
  77. LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<
  78. LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,
  79. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<
  80. LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
  81. LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
  82. LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
  83. LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
  84. DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<
  85. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
  86. DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<
  87. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
  88. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
  89. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  90. STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
  91. STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
  92. STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<
  93. MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
  94. STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
  95. MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
  96. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  97. STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
  98. MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
  99. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),"StapleSword"},
  100.  
  101. { "Ezra;common", "Ezra/tracks/Rebels Main Theme.wav",
  102. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Cyan>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Cyan,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Aquamarine,70>,DeepSkyBlue>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,
  103. EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,
  104. EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Magenta,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
  105. ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  106. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  107. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),"Ezra"},
  108.  
  109.  
  110. { "LothHero;common", "LothHero/tracks/LothHero.wav",
  111. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,
  112. EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,
  113. EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  114. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  115. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),"LothHero"},
  116.  
  117. { "BlindCowboy;common", "BlindCowboy/tracks/BlindCowboy.wav",
  118. StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,
  119. EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  120. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),"BlindCowboy"},
  121.  
  122. { "BlindMaster;common", "BlindMasterJ/tracks/BlindMaster.wav",
  123. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
  124. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,
  125. EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  126. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  127. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<350>,Black>>>(),"BlindMaster"},
  128.  
  129. { "CodeFulcrum;common", "CodeFulcrum/tracks/CodeFulcrum.wav",
  130. StylePtr<Layers<RandomFlicker<Stripes<24000,-1400,RgbArg<
  131. BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<
  132. BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<11565>,Black,RgbArg<
  133. BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<
  134. BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<16448>,Black,RgbArg<
  135. BASE_COLOR_ARG,Rgb<0,135,255>>>>,RgbArg<
  136. BASE_COLOR_ARG,Rgb<0,135,255>>>,MultiTransitionEffectL<TrWaveX<RgbArg<
  137. BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<
  138. EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<
  139. EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<
  140. EFFECT_BLAST>,Int<28000>,Int<8000>>>,
  141. EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
  142. CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  143. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  144. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  145. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
  146. EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
  147. CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  148. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  149. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  150. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
  151. EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  152. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  153. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  154. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
  155. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
  156. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  157. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  158. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
  159. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
  160. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  161. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  162. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  163. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
  164. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
  165. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  166. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  167. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  168. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
  169. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
  170. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  171. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  172. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  173. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  174. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  175. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  176. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
  177. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  178. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  179. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  180. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  181. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  182. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
  183. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<
  184. LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
  185. LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
  186. LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
  187. LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
  188. DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<
  189. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
  190. DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<
  191. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
  192. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
  193. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  194. STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
  195. STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
  196. STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
  197. STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
  198. MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
  199. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  200. STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
  201. MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
  202. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),"CodeFulcrum"},
  203.  
  204.  
  205. { "POJ;common", "POJ/tracks/POJ.wav",
  206. /* copyright Fett263 Hyperspace (Primary Blade) OS6 Style
  207. https://fett263.com/fett263-proffieOS6-style-library.html#Hyperspace
  208. OS6.5 v2.0
  209. This Style Contains 2 Unique Combinations
  210. Base Style: Hyperspace
  211.  
  212. --Effects Included--
  213. Preon Effect Options: Default (0): Jump to Hyperspace (PreOn Color), 1: Jump to Hyperspace (Base Color)
  214. Ignition Effect: Standard Ignition
  215. Retraction Effect: Standard Retraction
  216. PostOff Effect: Exit Hyperspace
  217. Lockup Effect: Intensity Lockup V1
  218. LightningBlock Effect: Responsive Lightning Block
  219. Drag Effect: Intensity Sparking Drag
  220. Melt Effect: Intensity Melt
  221. Blast Effect: Blast Fade (Random)
  222. Clash Effect: Real Clash V1
  223. Rain Effect: Rain Spark
  224. */
  225. StylePtr<Layers<Remap<CenterDistF<>,Stripes<2000,-3000,AudioFlicker<White,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<3855>,Black,RgbArg<
  226. BASE_COLOR_ARG,Rgb<0,135,255>>>,AudioFlicker<RgbArg<
  227. BASE_COLOR_ARG,Rgb<0,135,255>>,White>,Rgb<50,50,75>>>,SparkleL<White>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<
  228. EFFECT_BLAST>,Scale<EffectRandomF<
  229. EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<
  230. BLAST_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<
  231. BLAST_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<300>>,
  232. EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
  233. CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  234. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  235. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  236. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
  237. EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
  238. CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  239. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  240. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  241. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
  242. EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  243. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  244. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  245. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
  246. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
  247. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  248. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  249. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
  250. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
  251. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  252. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  253. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  254. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
  255. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
  256. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  257. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  258. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  259. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
  260. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
  261. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  262. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  263. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  264. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  265. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  266. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  267. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
  268. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  269. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  270. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  271. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  272. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  273. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
  274. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<
  275. LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
  276. LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
  277. LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
  278. LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
  279. DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<
  280. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
  281. DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<
  282. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
  283. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
  284. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  285. STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
  286. STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
  287. STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<
  288. MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
  289. STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
  290. MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
  291. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  292. STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
  293. MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
  294. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrSelect<IntArg<
  295. PREON_OPTION_ARG,0>,TrConcat<TrExtendX<Mult<WavLen<>,Int<8192>>,TrCenterWipeX<Mult<WavLen<>,Int<4096>>>>,Remap<CenterDistF<>,Stripes<1000,-250,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<WavLen<>,Int<8192>>>,
  296. Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<WavLen<>,Int<8192>>>,
  297. Remap<CenterDistF<>,Stripes<2000,-3000,AudioFlicker<White,RgbArg<
  298. PREON_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<3855>,Black,RgbArg<
  299. PREON_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<RgbArg<
  300. PREON_COLOR_ARG,Rgb<0,0,255>>,White>,Rgb<50,50,75>>>,TrDelayX<Mult<WavLen<>,Int<4096>>>>,TrConcat<TrExtendX<Mult<WavLen<>,Int<8192>>,TrCenterWipeX<Mult<WavLen<>,Int<4096>>>>,Remap<CenterDistF<>,Stripes<1000,-250,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<WavLen<>,Int<8192>>>,Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<WavLen<>,Int<8192>>>,Remap<CenterDistF<>,Stripes<2000,-3000,AudioFlicker<White,RgbArg<
  301. BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<3855>,Black,RgbArg<
  302. BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<RgbArg<
  303. BASE_COLOR_ARG,Rgb<0,0,255>>,White>,Rgb<50,50,75>>>,TrDelayX<Mult<WavLen<>,Int<4096>>>>>,
  304. EFFECT_PREON>,TransitionEffectL<TrConcat<TrExtendX<Mult<Scale<IsLessThan<WavLen<
  305. EFFECT_POSTOFF>,Int<200>>,WavLen<
  306. EFFECT_POSTOFF>,Int<4000>>,Int<8192>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<
  307. EFFECT_POSTOFF>,Int<200>>,WavLen<
  308. EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>,Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
  309. EFFECT_POSTOFF>,Int<200>>,WavLen<
  310. EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>,Remap<CenterDistF<>,Stripes<1000,-500,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
  311. EFFECT_POSTOFF>,Int<200>>,WavLen<
  312. EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>,
  313. EFFECT_RETRACTION>>>(),"POJ"},
  314.  
  315.  
  316. { "Seis;common", "Seis/tracks/Seis.wav",
  317. /* copyright Fett263 SeismicCharge (Primary Blade) OS6 Style
  318. https://fett263.com/fett263-proffieOS6-style-library.html#SeismicCharge
  319. OS6.5 v2.0
  320. Single Style
  321. Base Style: Fett Seismic Charge
  322.  
  323. --Effects Included--
  324. Preon Effect: Seismic Charge (PreOn Color)
  325. Ignition Effect: Center Out
  326. Retraction Effect: Split Retraction
  327. Lockup Effect: Intensity Lockup V1
  328. LightningBlock Effect: Responsive Lightning Block
  329. Drag Effect: Intensity Sparking Drag
  330. Melt Effect: Intensity Melt
  331. Stab Effect: AudioFlicker Stab
  332. Blast Effect: Blast Wave (Random)
  333. Clash Effect: Real Clash V1
  334. */
  335. StylePtr<Layers<Layers<Remap<CenterDistF<>,Stripes<10000,-600,Mix<Int<13707>,Black,RgbArg<
  336. BASE_COLOR_ARG,Rgb<2,72,255>>>,Pulsing<RgbArg<
  337. BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<24000>,Black,RgbArg<
  338. BASE_COLOR_ARG,Rgb<2,72,255>>>,1000>>,TransitionEffectL<TrConcat<TrExtendX<IgnitionTime<>,TrInstant>,White,TrFade<600>>,
  339. EFFECT_IGNITION>>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<
  340. STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<
  341. MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,
  342. EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<
  343. BLAST_COLOR_ARG,Rgb<255,14,0>>,Scale<EffectRandomF<
  344. EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<
  345. EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<
  346. EFFECT_BLAST>,Int<28000>,Int<8000>>>,
  347. EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
  348. CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  349. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  350. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  351. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
  352. EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
  353. CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  354. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  355. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  356. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
  357. EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  358. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  359. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  360. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
  361. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
  362. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  363. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  364. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
  365. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
  366. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  367. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  368. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  369. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
  370. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
  371. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  372. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  373. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  374. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
  375. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
  376. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  377. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  378. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  379. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  380. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  381. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  382. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
  383. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  384. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  385. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  386. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  387. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  388. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
  389. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<
  390. LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
  391. LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
  392. LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
  393. LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
  394. DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<
  395. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
  396. DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<
  397. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
  398. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
  399. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  400. STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
  401. STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
  402. STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<
  403. MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
  404. STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
  405. MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
  406. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  407. STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
  408. MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
  409. SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrCenterWipeX<RetractionTime<0>,Int<16384>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<PulsingL<RgbArg<
  410. PREON_COLOR_ARG,Rgb<255,255,255>>,Int<400>>,Bump<Scale<Trigger<
  411. EFFECT_PREON,Int<800>,Int<2000>,Int<500>>,Int<0>,Int<16384>>,Int<8000>>>,TrDelayX<Mult<WavLen<
  412. EFFECT_PREON>,Int<18432>>>,Mix<Bump<Int<16384>,Int<8000>>,Black,RgbArg<
  413. PREON_COLOR_ARG,Rgb<255,255,255>>>,TrCenterWipeX<Mult<WavLen<
  414. EFFECT_PREON>,Int<4096>>,Int<16384>>,Mix<Bump<Int<16384>,Int<8000>>,Black,PulsingL<RgbArg<
  415. PREON_COLOR_ARG,Rgb<255,255,255>>,Int<300>>>,TrDelayX<Mult<WavLen<
  416. EFFECT_PREON>,Int<10240>>>>,
  417. EFFECT_PREON>>>()"Seis"},
  418.  
  419.  
  420. { "Speeder;common", "Speeder/tracks/Endor.wav",
  421. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrFade<400>,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrDelay<30000>,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrFade<800>>,
  422. EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,30,0>>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<18000>>,TrFade<400>>,
  423. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<Blue,AudioFlicker<Blue,White>,50,1>,TrConcat<TrInstant,AlphaL<Blue,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Blue,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<White,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Red>,ResponsiveBlastL<OriginalBlastL<ResponsiveBlastWaveL<Red>>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,
  424. EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<1500>>,
  425. EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  426. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  427. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeInSparkTip<White,1000>>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<White,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,
  428. EFFECT_PREON>>>()"Speeder"},
  429.  
  430.  
  431. { "R2;common", "R2/tracks/R2.wav",
  432. https://fett263.com/fett263-proffieOS6-style-library.html#Simple
  433. OS6.5 v2.0
  434. This Style Contains 6 Unique Combinations
  435. Base Style: AudioFlicker (Two Color)
  436.  
  437. --Effects Included--
  438. Preon Effect: Overload (PreOn Color)
  439. Ignition Effect: Standard Ignition
  440. Retraction Effect Options: Default (0): Standard Retraction, 1: Fade Out, 2: Cycle Down
  441. CoolDown Effect: Power Burst Reverse
  442. PostOff Effect Options: Default (0): Emitter Spark (Emitter Size), 1: Emitter Cool Off (Emitter Size)
  443. Lockup Effect: Intensity Lockup V1
  444. LightningBlock Effect: Responsive Lightning Block
  445. Drag Effect: Intensity Sparking Drag
  446. Melt Effect: Intensity Melt
  447. Blast Effect: Blast Wave (Random)
  448. Clash Effect: Real Clash V1
  449. Emitter Effect: Flickering Flare
  450. */
  451. StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<
  452. ALT_COLOR_ARG,Rgb<50,50,255>>>,AlphaL<AudioFlickerL<RgbArg<
  453. EMITTER_COLOR_ARG,Rgb<0,135,255>>>,SmoothStep<IntArg<E
  454. MITTER_SIZE_ARG,2000>,Int<-6000>>>,TransitionEffectL<TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<5000,2500,RgbArg<
  455. RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<
  456. RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<
  457. RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,
  458. EFFECT_RETRACTION>,MultiTransitionEffectL<TrWaveX<RgbArg<
  459. BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<
  460. EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<
  461. EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<
  462. EFFECT_BLAST>,Int<28000>,Int<8000>>>,
  463. EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
  464. CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  465. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  466. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  467. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
  468. EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
  469. CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  470. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  471. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  472. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
  473. EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  474. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  475. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  476. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
  477. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
  478. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  479. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  480. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
  481. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
  482. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  483. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  484. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  485. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
  486. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
  487. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  488. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  489. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  490. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
  491. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
  492. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  493. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  494. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  495. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  496. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  497. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  498. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
  499. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  500. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  501. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  502. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  503. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
  504. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
  505. LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
  506. LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
  507. LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
  508. DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<
  509. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
  510. DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<
  511. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
  512. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
  513. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  514. STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
  515. STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
  516. STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<
  517. MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
  518. STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
  519. MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
  520. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  521. STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
  522. MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
  523. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrSelect<IntArg<
  524. RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrFadeX<RetractionTime<0>>,TrColorCycleX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<
  525. EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
  526. PREON_COLOR_ARG,Rgb<2,72,255>>,10>,SmoothStep<IntArg<
  527. PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<
  528. EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
  529. PREON_COLOR_ARG,Rgb<2,72,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<
  530. PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<
  531. EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
  532. PREON_COLOR_ARG,Rgb<2,72,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<
  533. PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<
  534. EFFECT_PREON>>,3>>,
  535. EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<
  536. OFF_OPTION_ARG,0>,TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<
  537. POSTOFF_COLOR_ARG,Rgb<30,60,200>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<
  538. EMITTER_SIZE_ARG,2000>,Sum<IntArg<
  539. EMITTER_SIZE_ARG,2000>,Int<3000>>>,Int<-4000>>>,TrDelayX<Scale<IsLessThan<WavLen<
  540. EFFECT_POSTOFF>,Int<200>>,WavLen<
  541. EFFECT_POSTOFF>,Int<4000>>>>,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<
  542. EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
  543. EFFECT_POSTOFF>,Int<200>>,WavLen<
  544. EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<
  545. EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
  546. EFFECT_POSTOFF>,Int<200>>,WavLen<
  547. EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<
  548. EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
  549. EFFECT_POSTOFF>,Int<200>>,WavLen<
  550. EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>>,
  551. EFFECT_RETRACTION>>>()"R2"},
  552.  
  553.  
  554. { "Duel;common", "Duel/tracks/Duel.wav",
  555. /* copyright Fett263 Visions (Primary Blade) OS6 Style
  556. https://fett263.com/fett263-proffieOS6-style-library.html#Visions
  557. OS6.5 v2.0
  558. Single Style
  559. Base Style: The Duel: Ronin
  560. --Effects Included--
  561. Preon Effect: Overload (Base Color)
  562. Ignition Effect: Standard Ignition
  563. Retraction Effect: Blink Off
  564. Lockup Effect: Intensity Lockup V1
  565. LightningBlock Effect: Responsive Lightning Block
  566. Drag Effect: Intensity Sparking Drag
  567. Melt Effect: Responsive Melt
  568. Stab Effect: AudioFlicker Stab
  569. Blast Effect: Blast Fade (Sound Based)
  570. Clash Effect: Real Clash V1
  571. */
  572. StylePtr<Layers<HumpFlicker<Stripes<20000,-800,RgbArg<
  573. BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<
  574. BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<
  575. BASE_COLOR_ARG,Rgb<255,0,0>>,50>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<
  576. STAB_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<
  577. MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,
  578. EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<
  579. EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<
  580. BLAST_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16384>,Black,RgbArg<
  581. BLAST_COLOR_ARG,Rgb<180,130,0>>>>,TrFade<300>>,
  582. EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
  583. CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  584. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  585. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  586. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
  587. EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
  588. CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  589. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  590. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  591. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
  592. EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  593. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  594. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  595. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
  596. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
  597. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  598. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  599. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
  600. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
  601. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  602. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  603. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  604. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
  605. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
  606. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  607. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  608. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  609. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
  610. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
  611. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  612. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  613. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  614. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  615. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  616. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  617. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
  618. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
  619. LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
  620. LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
  621. LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
  622. LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
  623. LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
  624. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
  625. LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
  626. LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
  627. DRAG_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<
  628. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
  629. DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,SmoothStep<IntArg<
  630. DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<
  631. STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
  632. STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
  633. MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
  634. STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
  635. MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,
  636. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<2000>>,TrJoin<TrBoingX<RetractionTime<0>,3>,TrWipeInX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<
  637. EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
  638. BASE_COLOR_ARG,Rgb<255,0,0>>,10>,SmoothStep<IntArg<
  639. PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<
  640. EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
  641. BASE_COLOR_ARG,Rgb<255,0,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<
  642. PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<
  643. EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<
  644. PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<
  645. EFFECT_PREON>>,3>>,
  646. EFFECT_PREON>>>()"Duel"},
  647.  
  648.  
  649. { "Kenobi;common", "Kenobi/tracks/Kenobi.wav",
  650. StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
  651. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  652. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  653. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>>>()"Kenobi"},
  654.  
  655. { "Heavy;common", "Heavy/tracks/mando.wav",
  656. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,RotateColorsX<Variation,Rgb<4,0,8>>>,RotateColorsX<Variation,Rgb<115,15,220>>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
  657. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  658. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  659. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,2056>,TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,
  660. EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,
  661. EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,
  662. EFFECT_PREON>>>()"Heavy"},
  663.  
  664.  
  665. { "Spectral;common", "Spectral/tracks/musicalitybeats.wav",
  666. StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
  667. SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,
  668. SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,BlastFadeoutL<Yellow>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  669. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,4093>,TrWipeInSparkTip<White,4093>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,
  670. EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,
  671. EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Red>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Red>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Red>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Red>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,
  672. EFFECT_PREON>>>()"Spectral"},
  673.  
  674.  
  675. { "ENDURE;common", " ENDURE/tracks/ENDURE.wav",
  676. StylePtr<Layers<Mix<Scale<BladeAngle<19000>,Int<32768>,Int<0>>,Blinking<HumpFlicker<RotateColorsX<Variation,Red>,AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb16<11585,0,0>>>,35>,RotateColorsX<Variation,Red>,918,900>,HumpFlicker<RotateColorsX<Variation,Red>,AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb16<11585,0,0>>>,35>>,HumpFlicker<RotateColorsX<Variation,Red>,AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,Rgb16<11585,0,0>>,35>,TransitionEffectL<TrConcat<TrDelay<1200>,HumpFlicker<RotateColorsX<Variation,Red>,AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb16<11585,0,0>>>,35>,TrFade<450>,RotateColorsX<Variation,Rgb16<26858,591,0>>,TrFade<300>,RotateColorsX<Variation,Rgb16<65535,11439,0>>,TrFade<50>>,
  677. EFFECT_FORCE>,AlphaL<AudioFlickerL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Black,RotateColorsX<Variation,Red>,Black>>,SwingSpeed<265>>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<350>>,AlphaL<AlphaL<Stripes<2000,-3750,RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,0,0>>,Black,800>>,Scale<IsLessThan<SwingSpeed<850>,Int<13600>>,Scale<SwingSpeed<850>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<14500>,Int<16000>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<650>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<65535,11439,0>>,Black,300>,TrFade<1000>,AudioFlickerL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>>,TrFade<2675>>,
  678. SaberBase::LOCKUP_NORMAL>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<4000>>,
  679. SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<Mix<Scale<BladeAngle<19000>,Int<32768>,Int<0>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,2,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<1750>,Int<4125>>,Int<-4000>>>,AlphaL<StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<2000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Orange>EffectSequence<
  680. EFFECT_BLAST,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,LocalizedClashL<White,80,30,
  681. EFFECT_BLAST>,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,BlastL<White,200,200>,ResponsiveBlastFadeL<White,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<White,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>> ResponsiveClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,
  682. EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<1900,-2350,RotateColorsX<Variation,Rgb16<65535,5115,0>>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<65535,8357,0>>,RotateColorsX<Variation,Orange>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<75,0,0>>>>,TrFade<2350>>,
  683. EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb16<65535,1899,0>>,40>,TrFade<1750>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<65535,1899,0>>,Black,300>,TrInstant>,
  684. EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  685. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  686. SaberBase::LOCKUP_MELT>,EffectSequence<
  687. EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>AlphaL<Black,Int<0>>>,InOutTrL<TrJoin<TrWipe<2000>,TrWaveX<White,Int<2150>,Int<400>,Int<2000>,Int<0>>>,TrJoin<TrWipeIn<1750>,TrWaveX<White,Int<1750>,Int<400>,Int<1750>,Int<32768>>>>,InOutTrL<TrWipe<2000>,TrWipeIn<1750>>,TransitionEffectL<TrConcat<TrDelay<1750>,AlphaL<Mix<Trigger<
  688. EFFECT_RETRACTION,Int<4250>,Int<6000>,Int<2500>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Red>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb16<14386,0,0>>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,SmoothStep<Scale<NoisySoundLevel,Int<-1125>,Int<20000>>,Int<-4000>>>,TrDelay<5000>>,
  689. EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,
  690. EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,
  691. EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,
  692. EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<
  693. EFFECT_PREON,Int<1750>,Int<250>,Int<3000>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb16<14386,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Red>,100>>,SmoothStep<Scale<NoisySoundLevel,Int<-1000>,Int<25000>>,Int<-4000>>>,TrDelay<2000>>,
  694. EFFECT_PREON>,TransitionEffectL<TrConcat<TrDelay<1150>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Red>,Int<125>,Int<350>,Int<315>,Int<0>>>,TrDelay<850>>,
  695. EFFECT_PREON>>>()"ENDURE"},
  696.  
  697. { "Rainbow;common", "Rainbow/tracks/mars.wav",
  698. StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,
  699. Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,
  700. EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,White>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,60,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,White>,RotateColorsX<Variation,Rgb<60,60,60>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,128,128>>,RotateColorsX<Variation,Rgb<60,60,60>>>>,TrFade<1200>>,
  701. EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
  702. SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
  703. SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,
  704. EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,
  705. EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
  706.  
  707. { "Batt00;commom", "common/tracks/TFA_Duel.wav",
  708. &style_charging, "Battery\nLevel"}
  709. };
  710. BladeConfig blades[] = {
  711. };
  712. #endif
  713.  
  714. #ifdef CONFIG_BUTTONS
  715. Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
  716. #endif
  717.  
  718.  
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