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- #ifdef CONFIG_TOP
- #include "proffieboard_v2_config.h"
- #define NUM_BLADES 1
- #define NUM_BUTTONS 1
- #define VOLUME 1200
- const unsigned int maxLedsPerStrip = 144;
- #define CLASH_THRESHOLD_G 3.5
- #define ENABLE_AUDIO
- #define ENABLE_MOTION
- #define ENABLE_WS2811
- #define ENABLE_SD
- #define SAVE_STATE
- #define KEEP_SAVEFILES_WHEN_PROGRAMMING
- #define DISABLE_BASIC_PARSER_STYLES
- #define SPEAK_BLADE_ID
- #define COLOR_CHANGE_DIRECT
- #define DISABLE_DIAGNOSTIC_COMMANDS
- #define FETT263_STAB_ON
- #define FETT263_TWIST_ON
- #define FETT263_TWIST_OFF
- #define FETT263_FORCE_PUSH
- #define FETT263_MULTI_PHASE
- #define IDLE_OFF_TIME 60*15*1000
- #define ENABLE_SERIAL
- #define GESTURE_AUTO_BATTLE_MODE
- #define FETT263_DUAL_MODE_SOUND
- #define ENABLE_ALL_EDIT_OPTIONS
- #define FETT263_EDIT_MODE_MENU
- #define FETT263_SAY_BATTERY_VOLTS
- #define FETT263_HOLD_BUTTON_OFF
- #define FETT263_SAY_COLOR_LIST
- #define FETT263_SAY_COLOR_LIST_CC
- #define FETT263_MOTION_TIMEOUT 60 * 15 * 1000
- #endif
- #ifdef CONFIG_PROP
- #include "../props/saber_fett263_buttons.h"
- #endif
- #ifdef CONFIG_PRESETS
- Preset presets[] = {
- { "StapleSword;common", "StapleSword/tracks/StapleSword.wav",
- /* copyright Fett263 Simple (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.5 v2.0
- Single Style
- Base Style: AudioFlicker (Two Color)
- --Effects Included--
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- Lockup Effect: Original Localized Lockup
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Responsive Blast Fade (Random)
- Clash Effect: Responsive Clash
- */
- StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<
- ALT_COLOR_ARG,Rgb<50,185,255>>>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<9000>,Int<13000>>>,RgbArg<
- BLAST_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<
- BLAST_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<300>>,
- EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
- EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Sin<Int<12>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-8000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<8000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,AudioFlickerL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,68,0>>>,BrownNoiseFlickerL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,68,0>>,Int<200>>>,TrConcat<TrInstant,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,68,0>>,TrFade<400>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),"StapleSword"},
- { "Ezra;common", "Ezra/tracks/Rebels Main Theme.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Cyan>,RotateColorsX<Variation,Cyan>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Cyan,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Aquamarine,70>,DeepSkyBlue>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,
- EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,
- EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Magenta,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,
- ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),"Ezra"},
- { "LothHero;common", "LothHero/tracks/LothHero.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,
- EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,
- EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>(),"LothHero"},
- { "BlindCowboy;common", "BlindCowboy/tracks/BlindCowboy.wav",
- StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,TransitionEffectL<TrConcat<TrFade<400>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<Blue,Black,20>,Rgb<0,0,10>,BrownNoiseFlicker<Black,Rgb<25,25,255>,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,
- EFFECT_FORCE>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),"BlindCowboy"},
- { "BlindMaster;common", "BlindMasterJ/tracks/BlindMaster.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,
- EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<250>,TrWipeIn<350>,Black>>>(),"BlindMaster"},
- { "CodeFulcrum;common", "CodeFulcrum/tracks/CodeFulcrum.wav",
- StylePtr<Layers<RandomFlicker<Stripes<24000,-1400,RgbArg<
- BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<
- BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<11565>,Black,RgbArg<
- BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<
- BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<16448>,Black,RgbArg<
- BASE_COLOR_ARG,Rgb<0,135,255>>>>,RgbArg<
- BASE_COLOR_ARG,Rgb<0,135,255>>>,MultiTransitionEffectL<TrWaveX<RgbArg<
- BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<28000>,Int<8000>>>,
- EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
- EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
- EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),"CodeFulcrum"},
- { "POJ;common", "POJ/tracks/POJ.wav",
- /* copyright Fett263 Hyperspace (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Hyperspace
- OS6.5 v2.0
- This Style Contains 2 Unique Combinations
- Base Style: Hyperspace
- --Effects Included--
- Preon Effect Options: Default (0): Jump to Hyperspace (PreOn Color), 1: Jump to Hyperspace (Base Color)
- Ignition Effect: Standard Ignition
- Retraction Effect: Standard Retraction
- PostOff Effect: Exit Hyperspace
- Lockup Effect: Intensity Lockup V1
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Fade (Random)
- Clash Effect: Real Clash V1
- Rain Effect: Rain Spark
- */
- StylePtr<Layers<Remap<CenterDistF<>,Stripes<2000,-3000,AudioFlicker<White,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<3855>,Black,RgbArg<
- BASE_COLOR_ARG,Rgb<0,135,255>>>,AudioFlicker<RgbArg<
- BASE_COLOR_ARG,Rgb<0,135,255>>,White>,Rgb<50,50,75>>>,SparkleL<White>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<
- EFFECT_BLAST>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<9000>,Int<12000>>>,RgbArg<
- BLAST_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<
- BLAST_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<300>>,
- EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
- EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
- EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>,TransitionEffectL<TrSelect<IntArg<
- PREON_OPTION_ARG,0>,TrConcat<TrExtendX<Mult<WavLen<>,Int<8192>>,TrCenterWipeX<Mult<WavLen<>,Int<4096>>>>,Remap<CenterDistF<>,Stripes<1000,-250,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<WavLen<>,Int<8192>>>,
- Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<WavLen<>,Int<8192>>>,
- Remap<CenterDistF<>,Stripes<2000,-3000,AudioFlicker<White,RgbArg<
- PREON_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<3855>,Black,RgbArg<
- PREON_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<RgbArg<
- PREON_COLOR_ARG,Rgb<0,0,255>>,White>,Rgb<50,50,75>>>,TrDelayX<Mult<WavLen<>,Int<4096>>>>,TrConcat<TrExtendX<Mult<WavLen<>,Int<8192>>,TrCenterWipeX<Mult<WavLen<>,Int<4096>>>>,Remap<CenterDistF<>,Stripes<1000,-250,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<WavLen<>,Int<8192>>>,Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<WavLen<>,Int<8192>>>,Remap<CenterDistF<>,Stripes<2000,-3000,AudioFlicker<White,RgbArg<
- BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<3855>,Black,RgbArg<
- BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<RgbArg<
- BASE_COLOR_ARG,Rgb<0,0,255>>,White>,Rgb<50,50,75>>>,TrDelayX<Mult<WavLen<>,Int<4096>>>>>,
- EFFECT_PREON>,TransitionEffectL<TrConcat<TrExtendX<Mult<Scale<IsLessThan<WavLen<
- EFFECT_POSTOFF>,Int<200>>,WavLen<
- EFFECT_POSTOFF>,Int<4000>>,Int<8192>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<
- EFFECT_POSTOFF>,Int<200>>,WavLen<
- EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>,Remap<CenterDistF<>,Stripes<2000,-1500,Black,Rgb<100,100,150>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
- EFFECT_POSTOFF>,Int<200>>,WavLen<
- EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>,Remap<CenterDistF<>,Stripes<1000,-500,Black,Rgb<100,100,150>,Black>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
- EFFECT_POSTOFF>,Int<200>>,WavLen<
- EFFECT_POSTOFF>,Int<4000>>,Int<8192>>>>,
- EFFECT_RETRACTION>>>(),"POJ"},
- { "Seis;common", "Seis/tracks/Seis.wav",
- /* copyright Fett263 SeismicCharge (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#SeismicCharge
- OS6.5 v2.0
- Single Style
- Base Style: Fett Seismic Charge
- --Effects Included--
- Preon Effect: Seismic Charge (PreOn Color)
- Ignition Effect: Center Out
- Retraction Effect: Split Retraction
- Lockup Effect: Intensity Lockup V1
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- */
- StylePtr<Layers<Layers<Remap<CenterDistF<>,Stripes<10000,-600,Mix<Int<13707>,Black,RgbArg<
- BASE_COLOR_ARG,Rgb<2,72,255>>>,Pulsing<RgbArg<
- BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<24000>,Black,RgbArg<
- BASE_COLOR_ARG,Rgb<2,72,255>>>,1000>>,TransitionEffectL<TrConcat<TrExtendX<IgnitionTime<>,TrInstant>,White,TrFade<600>>,
- EFFECT_IGNITION>>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<
- STAB_COLOR_ARG,Rgb<255,255,0>>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,
- EFFECT_STAB>,MultiTransitionEffectL<TrWaveX<RgbArg<
- BLAST_COLOR_ARG,Rgb<255,14,0>>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<28000>,Int<8000>>>,
- EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
- EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
- EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,14,0>>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,14,0>>,Int<300>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrCenterWipeX<RetractionTime<0>,Int<16384>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<PulsingL<RgbArg<
- PREON_COLOR_ARG,Rgb<255,255,255>>,Int<400>>,Bump<Scale<Trigger<
- EFFECT_PREON,Int<800>,Int<2000>,Int<500>>,Int<0>,Int<16384>>,Int<8000>>>,TrDelayX<Mult<WavLen<
- EFFECT_PREON>,Int<18432>>>,Mix<Bump<Int<16384>,Int<8000>>,Black,RgbArg<
- PREON_COLOR_ARG,Rgb<255,255,255>>>,TrCenterWipeX<Mult<WavLen<
- EFFECT_PREON>,Int<4096>>,Int<16384>>,Mix<Bump<Int<16384>,Int<8000>>,Black,PulsingL<RgbArg<
- PREON_COLOR_ARG,Rgb<255,255,255>>,Int<300>>>,TrDelayX<Mult<WavLen<
- EFFECT_PREON>,Int<10240>>>>,
- EFFECT_PREON>>>()"Seis"},
- { "Speeder;common", "Speeder/tracks/Endor.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrFade<400>,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrDelay<30000>,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrFade<800>>,
- EFFECT_FORCE>,AlphaL<Stripes<2500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,30,0>>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<18000>>,TrFade<400>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<Blue,AudioFlicker<Blue,White>,50,1>,TrConcat<TrInstant,AlphaL<Blue,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<Blue,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<White,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Red>,ResponsiveBlastL<OriginalBlastL<ResponsiveBlastWaveL<Red>>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,
- EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<1500>>,
- EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeInSparkTip<White,1000>>,TransitionEffectL<TrConcat<TrFade<2000>,AlphaL<HumpFlickerL<Red,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<Orange,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,AlphaL<HumpFlickerL<White,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,
- EFFECT_PREON>>>()"Speeder"},
- { "R2;common", "R2/tracks/R2.wav",
- https://fett263.com/fett263-proffieOS6-style-library.html#Simple
- OS6.5 v2.0
- This Style Contains 6 Unique Combinations
- Base Style: AudioFlicker (Two Color)
- --Effects Included--
- Preon Effect: Overload (PreOn Color)
- Ignition Effect: Standard Ignition
- Retraction Effect Options: Default (0): Standard Retraction, 1: Fade Out, 2: Cycle Down
- CoolDown Effect: Power Burst Reverse
- PostOff Effect Options: Default (0): Emitter Spark (Emitter Size), 1: Emitter Cool Off (Emitter Size)
- Lockup Effect: Intensity Lockup V1
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Intensity Melt
- Blast Effect: Blast Wave (Random)
- Clash Effect: Real Clash V1
- Emitter Effect: Flickering Flare
- */
- StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<
- ALT_COLOR_ARG,Rgb<50,50,255>>>,AlphaL<AudioFlickerL<RgbArg<
- EMITTER_COLOR_ARG,Rgb<0,135,255>>>,SmoothStep<IntArg<E
- MITTER_SIZE_ARG,2000>,Int<-6000>>>,TransitionEffectL<TrConcat<TrExtendX<RetractionTime<0>,TrInstant>,Stripes<5000,2500,RgbArg<
- RETRACTION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<
- RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<
- RETRACTION_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<800>>,
- EFFECT_RETRACTION>,MultiTransitionEffectL<TrWaveX<RgbArg<
- BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectRandomF<
- EFFECT_BLAST>,Int<28000>,Int<8000>>>,
- EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
- EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
- EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrSelect<IntArg<
- RETRACTION_OPTION_ARG,0>,TrWipeInX<RetractionTime<0>>,TrFadeX<RetractionTime<0>>,TrColorCycleX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<
- EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
- PREON_COLOR_ARG,Rgb<2,72,255>>,10>,SmoothStep<IntArg<
- PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<
- EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
- PREON_COLOR_ARG,Rgb<2,72,255>>,15>,SmoothStep<Sum<Int<2000>,IntArg<
- PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<
- EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
- PREON_COLOR_ARG,Rgb<2,72,255>>,20>,SmoothStep<Sum<Int<4000>,IntArg<
- PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<
- EFFECT_PREON>>,3>>,
- EFFECT_PREON>,TransitionEffectL<TrSelect<IntArg<
- OFF_OPTION_ARG,0>,TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<
- POSTOFF_COLOR_ARG,Rgb<30,60,200>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<
- EMITTER_SIZE_ARG,2000>,Sum<IntArg<
- EMITTER_SIZE_ARG,2000>,Int<3000>>>,Int<-4000>>>,TrDelayX<Scale<IsLessThan<WavLen<
- EFFECT_POSTOFF>,Int<200>>,WavLen<
- EFFECT_POSTOFF>,Int<4000>>>>,TrConcat<TrInstant,AlphaL<White,SmoothStep<IntArg<
- EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
- EFFECT_POSTOFF>,Int<200>>,WavLen<
- EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Orange,SmoothStep<IntArg<
- EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
- EFFECT_POSTOFF>,Int<200>>,WavLen<
- EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>,AlphaL<Red,SmoothStep<IntArg<
- EMITTER_SIZE_ARG,2000>,Int<-2000>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<
- EFFECT_POSTOFF>,Int<200>>,WavLen<
- EFFECT_POSTOFF>,Int<4000>>,Int<10923>>>>>,
- EFFECT_RETRACTION>>>()"R2"},
- { "Duel;common", "Duel/tracks/Duel.wav",
- /* copyright Fett263 Visions (Primary Blade) OS6 Style
- https://fett263.com/fett263-proffieOS6-style-library.html#Visions
- OS6.5 v2.0
- Single Style
- Base Style: The Duel: Ronin
- --Effects Included--
- Preon Effect: Overload (Base Color)
- Ignition Effect: Standard Ignition
- Retraction Effect: Blink Off
- Lockup Effect: Intensity Lockup V1
- LightningBlock Effect: Responsive Lightning Block
- Drag Effect: Intensity Sparking Drag
- Melt Effect: Responsive Melt
- Stab Effect: AudioFlicker Stab
- Blast Effect: Blast Fade (Sound Based)
- Clash Effect: Real Clash V1
- */
- StylePtr<Layers<HumpFlicker<Stripes<20000,-800,RgbArg<
- BASE_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<
- BASE_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<
- BASE_COLOR_ARG,Rgb<255,0,0>>,50>,TransitionEffectL<TrConcat<TrExtendX<WavLen<>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<
- STAB_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<2000>>>,TrWipe<200>>,
- EFFECT_STAB>,MultiTransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<
- EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<
- BLAST_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<16384>,Black,RgbArg<
- BLAST_COLOR_ARG,Rgb<180,130,0>>>>,TrFade<300>>,
- EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,
- EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<
- CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,
- EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,TrConcat<TrInstant,AlphaL<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrSelect<Scale<IsLessThan<ClashImpactF<>,Int<20000>>,Int<1>,Int<0>>,TrWaveX<RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<50>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<500>,Int<300>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,TrSparkX<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1200,-3600,Mix<Int<6425>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<
- LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,Int<30>,Scale<Sum<ClashImpactF<>,SwingSpeed<600>>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<
- LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<
- LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,68,0>>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<
- DRAG_COLOR_ARG,Rgb<255,68,0>>,Int<300>>,SmoothStep<IntArg<
- DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<
- STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<
- MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<2000>>,TrJoin<TrBoingX<RetractionTime<0>,3>,TrWipeInX<RetractionTime<0>>>,Black>,TransitionEffectL<TrConcat<TrFadeX<Mult<Int<8192>,WavLen<
- EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
- BASE_COLOR_ARG,Rgb<255,0,0>>,10>,SmoothStep<IntArg<
- PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<
- EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<
- BASE_COLOR_ARG,Rgb<255,0,0>>,15>,SmoothStep<Sum<Int<2000>,IntArg<
- PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<
- EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Rgb<255,0,0>>,20>,SmoothStep<Sum<Int<4000>,IntArg<
- PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<
- EFFECT_PREON>>,3>>,
- EFFECT_PREON>>>()"Duel"},
- { "Kenobi;common", "Kenobi/tracks/Kenobi.wav",
- StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Blue>,RotateColorsX<Variation,Rgb<0,0,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeInSparkTip<White,500>,Black>>>()"Kenobi"},
- { "Heavy;common", "Heavy/tracks/mando.wav",
- StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<SlowNoise<Int<2000>>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<21,0,52>>,RotateColorsX<Variation,Rgb<4,0,8>>>,RotateColorsX<Variation,Rgb<115,15,220>>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,2056>,TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<95,0,210>>>,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,
- EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<95,0,210>>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,
- EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb<95,0,210>>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Rgb<95,0,210>>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,
- EFFECT_PREON>>>()"Heavy"},
- { "Spectral;common", "Spectral/tracks/musicalitybeats.wav",
- StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,20>,RotateColorsX<Variation,Rgb<10,0,0>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<255,25,25>>,70>,RotateColorsX<Variation,Rgb<128,0,0>>>,RotateColorsX<Variation,Rgb<80,0,0>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,
- SaberBase::LOCKUP_NORMAL>,LockupTrL<AlphaL<White,LayerFunctions<Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>,
- SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,BlastFadeoutL<Yellow>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,4093>,TrWipeInSparkTip<White,4093>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,
- EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,30>,Bump<Int<0>,Int<3000>>>,TrFade<2000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,30>,Bump<Int<0>,Int<4000>>>,TrFade<2500>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Red>,30>,Bump<Int<0>,Int<5000>>>,TrBoing<1950,7>>,
- EFFECT_PREON>,TransitionEffectL<TrConcat<TrInstant,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Red>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Red>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Red>,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<3000>,AlphaL<RotateColorsX<Variation,Red>,Bump<Int<0>,Int<6000>>>,TrBoing<1450,5>>,
- EFFECT_PREON>>>()"Spectral"},
- { "ENDURE;common", " ENDURE/tracks/ENDURE.wav",
- StylePtr<Layers<Mix<Scale<BladeAngle<19000>,Int<32768>,Int<0>>,Blinking<HumpFlicker<RotateColorsX<Variation,Red>,AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb16<11585,0,0>>>,35>,RotateColorsX<Variation,Red>,918,900>,HumpFlicker<RotateColorsX<Variation,Red>,AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb16<11585,0,0>>>,35>>,HumpFlicker<RotateColorsX<Variation,Red>,AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,Rgb16<11585,0,0>>,35>,TransitionEffectL<TrConcat<TrDelay<1200>,HumpFlicker<RotateColorsX<Variation,Red>,AudioFlicker<RotateColorsX<Variation,Rgb<128,0,0>>,RotateColorsX<Variation,Rgb16<11585,0,0>>>,35>,TrFade<450>,RotateColorsX<Variation,Rgb16<26858,591,0>>,TrFade<300>,RotateColorsX<Variation,Rgb16<65535,11439,0>>,TrFade<50>>,
- EFFECT_FORCE>,AlphaL<AudioFlickerL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Black,RotateColorsX<Variation,Red>,Black>>,SwingSpeed<265>>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<350>>,AlphaL<AlphaL<Stripes<2000,-3750,RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Rgb<60,0,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,0,0>>,Black,800>>,Scale<IsLessThan<SwingSpeed<850>,Int<13600>>,Scale<SwingSpeed<850>,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep<Int<14500>,Int<16000>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<650>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<65535,11439,0>>,Black,300>,TrFade<1000>,AudioFlickerL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>>,TrFade<2675>>,
- SaberBase::LOCKUP_NORMAL>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<4000>>,
- SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<Mix<Scale<BladeAngle<19000>,Int<32768>,Int<0>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,2,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<1750>,Int<4125>>,Int<-4000>>>,AlphaL<StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<2000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Orange>EffectSequence<
- EFFECT_BLAST,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,LocalizedClashL<White,80,30,
- EFFECT_BLAST>,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,BlastL<White,200,200>,ResponsiveBlastFadeL<White,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<White,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>> ResponsiveClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,
- EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<1900,-2350,RotateColorsX<Variation,Rgb16<65535,5115,0>>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<65535,8357,0>>,RotateColorsX<Variation,Orange>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<75,0,0>>>>,TrFade<2350>>,
- EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb16<65535,1899,0>>,40>,TrFade<1750>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<65535,1899,0>>,Black,300>,TrInstant>,
- EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,EffectSequence<
- EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>AlphaL<Black,Int<0>>>,InOutTrL<TrJoin<TrWipe<2000>,TrWaveX<White,Int<2150>,Int<400>,Int<2000>,Int<0>>>,TrJoin<TrWipeIn<1750>,TrWaveX<White,Int<1750>,Int<400>,Int<1750>,Int<32768>>>>,InOutTrL<TrWipe<2000>,TrWipeIn<1750>>,TransitionEffectL<TrConcat<TrDelay<1750>,AlphaL<Mix<Trigger<
- EFFECT_RETRACTION,Int<4250>,Int<6000>,Int<2500>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Red>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb16<14386,0,0>>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,SmoothStep<Scale<NoisySoundLevel,Int<-1125>,Int<20000>>,Int<-4000>>>,TrDelay<5000>>,
- EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,
- EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,
- EFFECT_NEWFONT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,
- EFFECT_BATTERY_LEVEL>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<
- EFFECT_PREON,Int<1750>,Int<250>,Int<3000>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Red>>,RotateColorsX<Variation,Rgb<60,0,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb16<14386,0,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Red>,100>>,SmoothStep<Scale<NoisySoundLevel,Int<-1000>,Int<25000>>,Int<-4000>>>,TrDelay<2000>>,
- EFFECT_PREON>,TransitionEffectL<TrConcat<TrDelay<1150>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Red>,Int<125>,Int<350>,Int<315>,Int<0>>>,TrDelay<850>>,
- EFFECT_PREON>>>()"ENDURE"},
- { "Rainbow;common", "Rainbow/tracks/mars.wav",
- StylePtr<Layers<StyleFire<StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX<Int<3000>,Scale<TwistAngle<>,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<SmoothStep<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,
- Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,
- EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,White>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<60,60,60>>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,White>,RotateColorsX<Variation,Rgb<60,60,60>>,200>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<128,128,128>>,RotateColorsX<Variation,Rgb<60,60,60>>>>,TrFade<1200>>,
- EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,
- SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,
- SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip<White,500>,Black>,TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,
- EFFECT_BOOT>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,
- EFFECT_NEWFONT>,AlphaL<Black,Scale<IsLessThan<BatteryLevel,Int<11000>>,Int<0>,Int<7500>>>>>()},
- { "Batt00;commom", "common/tracks/TFA_Duel.wav",
- &style_charging, "Battery\nLevel"}
- };
- BladeConfig blades[] = {
- };
- #endif
- #ifdef CONFIG_BUTTONS
- Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
- #endif
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