Talvieno

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Nov 21st, 2016
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  1. <Lord_Nightmare> damn. i actually got the old vqiso version to build on both windows and macos, and now i'm wondering if i'm the only person to do so in a long while, particularly the macos version
  2. <Lord_Nightmare> the mac version is buggy, right clicking and some other mouse related stuff doesn't work
  3. <Lord_Nightmare> gavan used the windows version for dev, so not unexpected
  4. <Lord_Nightmare> and yes the resources are around, they're included with the vqiso one but that's probably an old version of the resources
  5. <Lord_Nightmare> also the path handling and how some shader files are mixed with resources and need to appear in two paths at the same time is a gigantic mess
  6. <Lord_Nightmare> i solved it with symlinks on osx, and by having two copies of the resource directory on windows
  7. <Lord_Nightmare> gavan really needed to clean that up
  8. <Talvieno> yikes, that does sound pretty bad
  9. <Lord_Nightmare> its more that the shader .c files need to be in one path when building the voxelquest.exe file and in a different path when RUNNING said file, as they are only ?partially? compiled into the .exe (which doesn't make much sense, but...)
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