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Aonani Kalama

Jan 26th, 2021 (edited)
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  1. Name: Aonani Kalama
  2. Age: 25
  3. Place of Origin: Whakaari - New Zealand
  4. Species: Salamander
  5. Features: Dark red shoulder length hair (worn loose on base, in a ponytail on missions), red scaled forearms and legs, Polynesian style tattoos (across her back, upper arms and chin), tan skin, dark red eyes, 6'4, muscular.
  6. Personality: Boisterous, protective, tomboyish.
  7.  
  8. Bio: Born to a tribe of Salamanders who keep watch over the White Island volcano, the tribe was large and close knit, and she never hurt for company, especially when her brother Manaaki was around but Aonani often found herself struck by wanderlust all the same. Aonani often found herself wandering and exploring, trying to find ways to fill her time. All this hiking and climbing left her with a well toned body but no closer to fulfilment and so she took to seeing the sights of New Zealand before joining the armed forces when she came of age.
  9.  
  10. It was here, in the Ngati Tumatauenga, that she finally felt like she found her calling, being shifted from peacekeeping mission to peacekeeping mission and letting her see places all over the world and fight to protect the unfortunate. Her habit of making sure she was the first into every engagement and the last out won her many close friends amongst her teams, each of them helping one another no matter what.
  11.  
  12. This drive to protect others stayed with her by the time of the alien invasion and when the call went out for Liminal specialists to join the XCOM project, she signed up as soon as she was able to.
  13.  
  14. Name: Aonani Kalama
  15. Base HP: 5
  16. Armor: Kestrel Armour
  17. (+3 HP, +3 Defence, Grappling Hook)
  18. Primary: Gauss Rifle
  19. (Dmg: 4+1d5, Crit: +8, Ammo: 5, ignore 1 DR and roll 1d2 to destroy 1 DR on target)
  20. Secondary: Gauss Auto Pistol
  21. (Dmg: 3+1d3, Acc: -8, Ammo: 4, Aim penalty without Ranger Perk, ignore 1 DR and roll 1d2 to shred 1 DR)
  22. Item 1: Reinforced Armour
  23. (+1 HP, +1 DR)
  24. Item 2: Chem Grenade
  25. Item 3: Flashbang
  26. Rank: Rookie
  27. Perks: Light 'em Up (Shooting no longer ends your turn if taken as your first action)
  28. Covering Fire (Allows reaction shots to trigger on enemy actions other than moving)
  29. Opportunist (Eliminates accuracy penalty on reaction shots and allows reaction shots to crit)
  30. Run and Gun (Allows unit to fire or enter overwatch after dashing - 2 turn cooldown)
  31. Steadfast (Never panic as a result of damage, allies panicking, getting wounded or dying, or through the intimidation ability)
  32. Will to Survive (Gain +1.5 DR in cover and not flanked)
  33.  
  34. Total HP: (Base HP + Armor HP + Any items) 12
  35. Total Aim Bonus: (Rank aim bonus + Weapon bonuses + Any items) 17
  36. Total Crit Chance Bonus: (Weapon bonuses + any items) +8
  37. Total Defense/DR: (Armor + Any Items) 1
  38. Total Will: (Base Will of 15 + Rank will bonuses + any items) 43
  39. Total Will Bonus: (½ of Total Will. This is used for will rolls.) 21.5
  40.  
  41. Racial Potential: Pele's Own
  42. Unit is immune to fire damage and can overheat her body to break free from grapples. Note this will damage what she's wearing, removing 1 point of bonus HP from the armour with each use as well as letting her feel a bit more of a breeze.
  43.  
  44. Personal Potential: Kaitaki
  45. Aonani overheats her body's flames and performs a haka, challenging an enemy and forcing them to roll a will check or be forced to target her. If the enemy attacked an ally on the previous turn, this will check is more difficult.
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