bustedparts

description.exp

Aug 16th, 2016
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  1. ///////////////////////////////////////////////////////////////////////////////
  2. // Server Settings - Modify at will
  3. ///////////////////////////////////////////////////////////////////////////////
  4. author = "Exile Mod Team";
  5. onLoadName = "Exile Mod";
  6. onLoadMission= "www.exilemod.com";
  7. loadScreen = "exile_assets\texture\mod\logo.paa";
  8. disableChannels[] = {0, 2};
  9. OnLoadIntro = "";
  10. OnLoadIntroTime = false;
  11. OnLoadMissionTime = false;
  12.  
  13. class Header
  14. {
  15. gameType = Survive; // Do NOT change this
  16. minPlayers = 1;
  17. maxPlayers = 50;
  18. };
  19.  
  20. ///////////////////////////////////////////////////////////////////////////////
  21. // Exile Settings - Do not change these!
  22. ///////////////////////////////////////////////////////////////////////////////
  23. forceRotorLibSimulation = 2;
  24. skipLobby = 1;
  25. joinUnassigned = 1;
  26. respawn = "BASE";
  27. respawnDelay = 120;
  28. respawnDialog = 0;
  29. respawnOnStart = 0;
  30. respawnButton = 1;
  31. respawnTemplates[] = {"Exile"};
  32. corpseManagerMode = 0;
  33. corpseLimit = 20;
  34. corpseRemovalMinTime = 1800;
  35. corpseRemovalMaxTime = 3600;
  36. wreckManagerMode = 0;
  37. wreckLimit = 2;
  38. wreckRemovalMinTime = 60;
  39. wreckRemovalMaxTime = 360;
  40. scriptedPlayer = 1;
  41. disabledAI = 1;
  42. enableItemsDropping = 0;
  43. briefing = 0;
  44. debriefing = 0;
  45. allowFunctionsLog = 1;
  46. enableDebugConsole = 0;
  47. allowFunctionsRecompile = 0;
  48. showSquadRadar = 0;
  49. showUAVFeed = 0;
  50. reviveDelay = 6;
  51. reviveForceRespawnDelay = 3;
  52. reviveBleedOutDelay = 120;
  53.  
  54. showHUD[] =
  55. {
  56. true, // Scripted HUD (same as showHUD command)
  57. true, // Vehicle + soldier info
  58. true, // Vehicle radar
  59. true, // Vehicle compass
  60. true, // Tank direction indicator
  61. false, // Commanding menu
  62. false, // Group Bar
  63. true, // HUD Weapon Cursors
  64. false // Squad Radar
  65. };
  66.  
  67. #include "config.cpp"
  68. class RscTitles
  69. {
  70.  
  71. #include "addons\statusBar\statusBar.hpp" //statut bar
  72. };
  73. class CfgNotifications
  74. {
  75. class Success
  76. {
  77. description = "%1";
  78. title = "Success";
  79. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  80. iconText = "";
  81. color[] = {0.7, 0.93, 0, 1};
  82. duration = 5;
  83. priority = 0;
  84. difficulty[] = {};
  85. };
  86. class Whoops
  87. {
  88. description = "%1";
  89. title = "Error";
  90. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  91. iconText = "";
  92. color[] = {0.7, 0.93, 0, 1};
  93. duration = 5;
  94. priority = 0;
  95. difficulty[] = {};
  96. };
  97. class ZCP_Init
  98. {
  99. description = "%1";
  100. title = "ZCP Spawned";
  101. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  102. iconText = "";
  103. color[] = {0.7, 0.93, 0, 1};
  104. duration = 5;
  105. priority = 0;
  106. difficulty[] = {};
  107. };
  108. class ZCP_Capped
  109. {
  110. description = "%1";
  111. title = "ZCP Capped";
  112. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  113. iconText = "";
  114. color[] = {0.7, 0.93, 0, 1};
  115. duration = 5;
  116. priority = 0;
  117. difficulty[] = {};
  118. };
  119. class ZCP_Capping
  120. {
  121. description = "%1";
  122. title = "ZCP alert";
  123. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  124. iconText = "";
  125. color[] = {0.7, 0.93, 0, 1};
  126. duration = 5;
  127. priority = 0;
  128. difficulty[] = {};
  129. };
  130. };
  131.  
  132.  
  133. #include "infiSTAR_Exile_AdminMenu.hpp"
  134. #include "R3F_LOG\desc_include.h"
  135. #include "CfgRemoteExec.hpp"
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