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- DefineMission( 1002, "Money Quest 2", 1002)
- MisBeginTalk( "<t> Welcome To Money Quest 2! If you want Get 15k Note and 2x Manu,pot pack,bring me 2 Stack Woods(198) Woods and Kill x10 frantic lizard man / x10 Elite lizardman warrior/ x10 Evil Tribal Shaman (SUMMER ISLAND) ")
- MisBeginCondition(NoRecord, 1002)
- MisBeginCondition(NoMission, 1002)
- MisBeginCondition(HasRecord, 1001)
- MisBeginAction( AddMission, 1002)
- MisBeginAction(AddTrigger, 10021, TE_GETITEM, 4543, 198 )
- MisBeginAction(AddTrigger, 10022, TE_KILL, 551, 10 )
- MisBeginAction(AddTrigger, 10023, TE_KILL, 552, 10 )
- MisBeginAction(AddTrigger, 10024, TE_KILL, 528, 10 )
- MisCancelAction( ClearMission, 1002)
- MisNeed( MIS_NEED_DESP, "Collect me 2 Stack of wood and kill Mobs in Summer Island")
- MisNeed( MIS_NEED_ITEM, 4543, 198, 10, 198)
- MisNeed(MIS_NEED_KILL, 551, 10, 20, 10)
- MisNeed(MIS_NEED_KILL, 552, 10, 30, 10)
- MisNeed(MIS_NEED_KILL, 528, 10, 40, 10)
- MisHelpTalk( "<t>Wood can be found outside Argent")
- MisResultTalk( "<t> Thank you so much You can start Money Quest 3! ")
- MisResultCondition( HasMission, 1002)
- MisResultCondition(HasFlag, 1002, 11)
- MisResultCondition(HasFlag, 1002, 21)
- MisResultCondition(HasFlag, 1002, 31)
- MisResultCondition(HasFlag, 1002, 41)
- MisResultCondition( HasItem, 4543, 198)
- MisResultAction( TakeItem, 4543, 198)
- MisResultAction( ClearMission, 1002)
- MisResultAction( GiveItem, 10089, 1, 4)
- MisResultAction( GiveItem, 10090, 1, 4)
- MisResultAction( GiveItem, 3626, 2, 4)
- MisResultAction( GiveItem, 3627, 2, 4)
- MisResultAction(SetRecord,1002) -- FOR NO REPEAT
- MisResultAction(ClearRecord, 1003)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4543)
- TriggerAction( 1, AddNextFlag, 1002, 10, 198 )
- RegCurTrigger( 10021 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 551 )
- TriggerAction( 1, AddNextFlag, 1002, 20, 10 )
- RegCurTrigger( 10022 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 552 )
- TriggerAction( 1, AddNextFlag, 1002, 30, 10 )
- RegCurTrigger( 10023 )
- InitTrigger()
- TriggerCondition( 1, IsMonster, 528 )
- TriggerAction( 1, AddNextFlag, 1002, 40, 10 )
- RegCurTrigger( 10024 )
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