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Jan 26th, 2020
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  1. DefineMission( 1002, "Money Quest 2", 1002)
  2. MisBeginTalk( "<t> Welcome To Money Quest 2! If you want Get 15k Note and 2x Manu,pot pack,bring me 2 Stack Woods(198) Woods and Kill x10 frantic lizard man / x10 Elite lizardman warrior/ x10 Evil Tribal Shaman (SUMMER ISLAND) ")
  3. MisBeginCondition(NoRecord, 1002)
  4. MisBeginCondition(NoMission, 1002)
  5. MisBeginCondition(HasRecord, 1001)
  6. MisBeginAction( AddMission, 1002)
  7. MisBeginAction(AddTrigger, 10021, TE_GETITEM, 4543, 198 )
  8. MisBeginAction(AddTrigger, 10022, TE_KILL, 551, 10 )
  9. MisBeginAction(AddTrigger, 10023, TE_KILL, 552, 10 )
  10. MisBeginAction(AddTrigger, 10024, TE_KILL, 528, 10 )
  11.  
  12. MisCancelAction( ClearMission, 1002)
  13.  
  14. MisNeed( MIS_NEED_DESP, "Collect me 2 Stack of wood and kill Mobs in Summer Island")
  15. MisNeed( MIS_NEED_ITEM, 4543, 198, 10, 198)
  16. MisNeed(MIS_NEED_KILL, 551, 10, 20, 10)
  17. MisNeed(MIS_NEED_KILL, 552, 10, 30, 10)
  18. MisNeed(MIS_NEED_KILL, 528, 10, 40, 10)
  19.  
  20. MisHelpTalk( "<t>Wood can be found outside Argent")
  21. MisResultTalk( "<t> Thank you so much You can start Money Quest 3! ")
  22. MisResultCondition( HasMission, 1002)
  23. MisResultCondition(HasFlag, 1002, 11)
  24. MisResultCondition(HasFlag, 1002, 21)
  25. MisResultCondition(HasFlag, 1002, 31)
  26. MisResultCondition(HasFlag, 1002, 41)
  27. MisResultCondition( HasItem, 4543, 198)
  28. MisResultAction( TakeItem, 4543, 198)
  29. MisResultAction( ClearMission, 1002)
  30. MisResultAction( GiveItem, 10089, 1, 4)
  31. MisResultAction( GiveItem, 10090, 1, 4)
  32. MisResultAction( GiveItem, 3626, 2, 4)
  33. MisResultAction( GiveItem, 3627, 2, 4)
  34. MisResultAction(SetRecord,1002) -- FOR NO REPEAT
  35. MisResultAction(ClearRecord, 1003)
  36.  
  37. InitTrigger()
  38. TriggerCondition( 1, IsItem, 4543)
  39. TriggerAction( 1, AddNextFlag, 1002, 10, 198 )
  40. RegCurTrigger( 10021 )
  41.  
  42. InitTrigger()
  43. TriggerCondition( 1, IsMonster, 551 )
  44. TriggerAction( 1, AddNextFlag, 1002, 20, 10 )
  45. RegCurTrigger( 10022 )
  46.  
  47. InitTrigger()
  48. TriggerCondition( 1, IsMonster, 552 )
  49. TriggerAction( 1, AddNextFlag, 1002, 30, 10 )
  50. RegCurTrigger( 10023 )
  51.  
  52. InitTrigger()
  53. TriggerCondition( 1, IsMonster, 528 )
  54. TriggerAction( 1, AddNextFlag, 1002, 40, 10 )
  55. RegCurTrigger( 10024 )
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