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Kusa_Haenai_wWW

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Jul 7th, 2019
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  1. on any movement:
  2. if {level::%player%} is not set:
  3. set {level::%player%} to 1
  4. if {exp::%player%} is not set:
  5. set {exp::%player%} to 0
  6. if {needexp::%player%} is not set:
  7. set {needexp::%player%} to 30
  8.  
  9. every tick:
  10. loop all players:
  11. if loop-player has 1 nether star:
  12. remove 1 nether star from loop-player
  13. add 1 to {exp::%loop-player%}
  14. play entity_experience_orb_pickup at loop-player with volume 1 and pitch 1
  15.  
  16. every 1 seconds:
  17. loop all players:
  18. set action bar of loop-player to "&d%loop-player% &cLv.%{level::%loop-player%}% &8[&a%{exp::%loop-player%}%&9/&b%{needexp::%loop-player%}%&8]"
  19.  
  20. every tick:
  21. if {exp::%loop-player%} >= {needexp::%loop-player%}:
  22. set {exp::%loop-player%} to 0
  23. add 1 to {level::%loop-player%}
  24. set {needexp::%loop-player%} to round(({level::%loop-player%} + 1) * 1.5 + ({needexp::%loop-player%}) * 1.05)
  25. message "&e========================="
  26. message "&a&lLevel Up!!"
  27. message "&a現在の&eレベル&8: &c&l%{level::%loop-player%}%"
  28. message "&e========================="
  29. play entity_firework_blast at loop-player with volume 1 and pitch 1
  30. play entity_firework_twinkle at loop-player with volume 1 and pitch 1
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