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- #Contributors: ammar
- #requires:
- # SkRayFall+HolographicDisplays+Skript
- #permission: RevilsMC.dangle
- variables:
- {dangle.%player%} = true
- options:
- prefix: &7[&6RevilsMC&7]
- command /dangle:
- trigger:
- if player's tool is not air:
- if player has permission "RevilsMC.dangle":
- if {dangle.%player%.lastused} is not set:
- set {dangle.%player%.lastused} to now
- if {dangle.%player%.lastused} is set:
- set {_dangle} to difference between {dangle.%player%.lastused} and now
- if {_dangle} is less than a minute:
- message "{@prefix} You have to wait %difference between a minute and {_dangle}% before you can use this command again!"
- stop
- if {_dangle} is larger than a minute:
- set {dangle.%player%.lastused} to now
- if player's tool's name is set:
- if level of sharpness of player's tool is set:
- set {sharpness} to ";Sharpness %level of sharpness of player's tool%"
- if level of sharpness of player's tool is 0:
- set {sharpness} to ""
- if level of Protection of player's tool is set:
- set {Protection} to ";Protection %level of Protection of player's tool%"
- if level of Protection of player's tool is 0:
- set {Protection} to ""
- if level of Power of player's tool is set:
- set {Power} to ";Power %level of Power of player's tool%"
- if level of Power of player's tool is 0:
- set {Power} to ""
- if level of efficiency of player's tool is set:
- set {efficiency} to ";efficiency %level of efficiency of player's tool%"
- if level of efficiency of player's tool is 0:
- set {efficiency} to ""
- if level of Fire Aspect of player's tool is set:
- set {fire} to ";Fire Aspect %level of Fire Aspect of player's tool%"
- if level of Fire Aspect of player's tool is 0:
- set {fire} to ""
- if level of Looting of player's tool is set:
- set {Looting} to ";Looting %level of Looting of player's tool%"
- if level of Looting of player's tool is 0:
- set {Looting} to ""
- if level of Flame of player's tool is set:
- set {Flame} to "Flame %level of Flame of player's tool%"
- if level of Flame of player's tool is 0:
- set {Flame} to ""
- if level of Infinity of player's tool is set:
- set {Infinity} to ";Infinity %level of Infinity of player's tool%"
- if level of Infinity of player's tool is 0:
- set {Infinity} to ""
- if level of Unbreaking of player's tool is set:
- set {Unbreaking} to ";Unbreaking %level of Unbreaking of player's tool%"
- if level of Unbreaking of player's tool is 0:
- set {Unbreaking} to ""
- if line 1 of lore of player's tool is set:
- set {lore1} to ";%line 1 of lore of player's tool%"
- if line 1 of lore of player's tool is not set:
- set {lore1} to ""
- if line 2 of lore of player's tool is set:
- set {lore2} to ";%line 2 of lore of player's tool%"
- if line 2 of lore of player's tool is not set:
- set {lore2} to ""
- if line 3 of lore of player's tool is set:
- set {lore3} to ";%line 3 of lore of player's tool%"
- if line 3 of lore of player's tool is not set:
- set {lore3} to ""
- if line 4 of lore of player's tool is set:
- set {lore4} to ";%line 4 of lore of player's tool%"
- if line 4 of lore of player's tool is not set:
- set {lore4} to ""
- if line 5 of lore of player's tool is set:
- set {lore5} to ";%line 5 of lore of player's tool%"
- if line 5 of lore of player's tool is not set:
- set {lore5} to ""
- if line 6 of lore of player's tool is set:
- set {lore6} to ";%line 6 of lore of player's tool%"
- if line 6 of lore of player's tool is not set:
- set {lore6} to ""
- if line 7 of lore of player's tool is set:
- set {lore7} to ";%line 7 of lore of player's tool%"
- if line 7 of lore of player's tool is not set:
- set {lore7} to ""
- if line 8 of lore of player's tool is set:
- set {lore8} to ";%line 8 of lore of player's tool%"
- if line 8 of lore of player's tool is not set:
- set {lore8} to ""
- if line 9 of lore of player's tool is set:
- set {lore9} to ";%line 9 of lore of player's tool%"
- if line 9 of lore of player's tool is not set:
- set {lore9} to ""
- if line 10 of lore of player's tool is set:
- set {lore10} to ";%line 10 of lore of player's tool%"
- if line 10 of lore of player's tool is not set:
- set {lore10} to ""
- bind hologram "%player's tool's name%;ItemStack:%player's tool's type%;%{sharpness}%%{Protection}%%{Power}%%{efficiency}%%{fire}%%{Looting}%%{Flame}%%{Infinity}%%{Unbreaking}%%{lore1}%%{lore2}%%{lore3}%%{lore4}%%{lore5}%%{lore6}%%{lore7}%%{lore8}%%{lore9}%%{lore10}%" to player for 10 seconds offset by 2.10, 3.10, 0.0
- stop
- if player's tool's name isn't set:
- if level of sharpness of player's tool is set:
- set {sharpness} to ";Sharpness %level of sharpness of player's tool%"
- if level of sharpness of player's tool is 0:
- set {sharpness} to ""
- if level of Protection of player's tool is set:
- set {Protection} to ";Protection %level of Protection of player's tool%"
- if level of Protection of player's tool is 0:
- set {Protection} to ""
- if level of Power of player's tool is set:
- set {Power} to ";Power %level of Power of player's tool%"
- if level of power of player's tool is 0:
- set {Power} to ""
- if level of efficiency of player's tool is set:
- set {efficiency} to ";efficiency %level of efficiency of player's tool%"
- if level of efficiency of player's tool is 0:
- set {efficiency} to ""
- if level of Fire Aspect of player's tool is set:
- set {fire} to ";Fire Aspect %level of Fire Aspect of player's tool%"
- if level of Fire Aspect of player's tool is 0:
- set {fire} to ""
- if level of Looting of player's tool is set:
- set {Looting} to ";Looting %level of Looting of player's tool%"
- if level of Looting of player's tool is 0:
- set {Looting} to ""
- if level of Flame of player's tool is set:
- set {Flame} to "Flame %level of Flame of player's tool%"
- if level of Flame of player's tool is 0:
- set {Flame} to ""
- if level of Infinity of player's tool is set:
- set {Infinity} to ";Infinity %level of Infinity of player's tool%"
- if level of Infinity of player's tool is 0:
- set {Infinity} to ""
- if level of Unbreaking of player's tool is set:
- set {Unbreaking} to ";Unbreaking %level of Unbreaking of player's tool%"
- if level of Unbreaking of player's tool is 0:
- set {Unbreaking} to ""
- if line 1 of lore of player's tool is set:
- set {lore1} to ";%line 1 of lore of player's tool%"
- if line 1 of lore of player's tool is not set:
- set {lore1} to ""
- if line 2 of lore of player's tool is set:
- set {lore2} to ";%line 2 of lore of player's tool%"
- if line 2 of lore of player's tool is not set:
- set {lore2} to ""
- if line 3 of lore of player's tool is set:
- set {lore3} to ";%line 3 of lore of player's tool%"
- if line 3 of lore of player's tool is not set:
- set {lore3} to ""
- if line 4 of lore of player's tool is set:
- set {lore4} to ";%line 4 of lore of player's tool%"
- if line 4 of lore of player's tool is not set:
- set {lore4} to ""
- if line 5 of lore of player's tool is set:
- set {lore5} to ";%line 5 of lore of player's tool%"
- if line 5 of lore of player's tool is not set:
- set {lore5} to ""
- if line 6 of lore of player's tool is set:
- set {lore6} to ";%line 6 of lore of player's tool%"
- if line 6 of lore of player's tool is not set:
- set {lore6} to ""
- if line 7 of lore of player's tool is set:
- set {lore7} to ";%line 7 of lore of player's tool%"
- if line 7 of lore of player's tool is not set:
- set {lore7} to ""
- if line 8 of lore of player's tool is set:
- set {lore8} to ";%line 8 of lore of player's tool%"
- if line 8 of lore of player's tool is not set:
- set {lore8} to ""
- if line 9 of lore of player's tool is set:
- set {lore9} to ";%line 9 of lore of player's tool%"
- if line 9 of lore of player's tool is not set:
- set {lore9} to ""
- if line 10 of lore of player's tool is set:
- set {lore10} to ";%line 10 of lore of player's tool%"
- if line 10 of lore of player's tool is not set:
- set {lore10} to ""
- bind hologram "%player's tool's type%;ItemStack:%player's tool's type%;%{sharpness}%%{Protection}%%{Power}%%{efficiency}%%{fire}%%{Looting}%%{Flame}%%{Infinity}%%{Unbreaking}%%{lore1}%%{lore2}%%{lore3}%%{lore4}%%{lore5}%%{lore6}%%{lore7}%%{lore8}%%{lore9}%%{lore10}%" to player for 10 seconds offset by 2.10, 3.10, 0.0
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