Oxalist

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Jan 1st, 2018
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  1.  
  2.  
  3. #Contributors: ammar
  4. #requires:
  5. # SkRayFall+HolographicDisplays+Skript
  6. #permission: RevilsMC.dangle
  7. variables:
  8. {dangle.%player%} = true
  9. options:
  10. prefix: &7[&6RevilsMC&7]
  11.  
  12. command /dangle:
  13. trigger:
  14. if player's tool is not air:
  15. if player has permission "RevilsMC.dangle":
  16. if {dangle.%player%.lastused} is not set:
  17. set {dangle.%player%.lastused} to now
  18. if {dangle.%player%.lastused} is set:
  19. set {_dangle} to difference between {dangle.%player%.lastused} and now
  20. if {_dangle} is less than a minute:
  21. message "{@prefix} You have to wait %difference between a minute and {_dangle}% before you can use this command again!"
  22. stop
  23. if {_dangle} is larger than a minute:
  24. set {dangle.%player%.lastused} to now
  25. if player's tool's name is set:
  26. if level of sharpness of player's tool is set:
  27. set {sharpness} to ";Sharpness %level of sharpness of player's tool%"
  28. if level of sharpness of player's tool is 0:
  29. set {sharpness} to ""
  30. if level of Protection of player's tool is set:
  31. set {Protection} to ";Protection %level of Protection of player's tool%"
  32. if level of Protection of player's tool is 0:
  33. set {Protection} to ""
  34. if level of Power of player's tool is set:
  35. set {Power} to ";Power %level of Power of player's tool%"
  36. if level of Power of player's tool is 0:
  37. set {Power} to ""
  38. if level of efficiency of player's tool is set:
  39. set {efficiency} to ";efficiency %level of efficiency of player's tool%"
  40. if level of efficiency of player's tool is 0:
  41. set {efficiency} to ""
  42. if level of Fire Aspect of player's tool is set:
  43. set {fire} to ";Fire Aspect %level of Fire Aspect of player's tool%"
  44. if level of Fire Aspect of player's tool is 0:
  45. set {fire} to ""
  46. if level of Looting of player's tool is set:
  47. set {Looting} to ";Looting %level of Looting of player's tool%"
  48. if level of Looting of player's tool is 0:
  49. set {Looting} to ""
  50. if level of Flame of player's tool is set:
  51. set {Flame} to "Flame %level of Flame of player's tool%"
  52. if level of Flame of player's tool is 0:
  53. set {Flame} to ""
  54. if level of Infinity of player's tool is set:
  55. set {Infinity} to ";Infinity %level of Infinity of player's tool%"
  56. if level of Infinity of player's tool is 0:
  57. set {Infinity} to ""
  58. if level of Unbreaking of player's tool is set:
  59. set {Unbreaking} to ";Unbreaking %level of Unbreaking of player's tool%"
  60. if level of Unbreaking of player's tool is 0:
  61. set {Unbreaking} to ""
  62. if line 1 of lore of player's tool is set:
  63. set {lore1} to ";%line 1 of lore of player's tool%"
  64. if line 1 of lore of player's tool is not set:
  65. set {lore1} to ""
  66. if line 2 of lore of player's tool is set:
  67. set {lore2} to ";%line 2 of lore of player's tool%"
  68. if line 2 of lore of player's tool is not set:
  69. set {lore2} to ""
  70. if line 3 of lore of player's tool is set:
  71. set {lore3} to ";%line 3 of lore of player's tool%"
  72. if line 3 of lore of player's tool is not set:
  73. set {lore3} to ""
  74. if line 4 of lore of player's tool is set:
  75. set {lore4} to ";%line 4 of lore of player's tool%"
  76. if line 4 of lore of player's tool is not set:
  77. set {lore4} to ""
  78. if line 5 of lore of player's tool is set:
  79. set {lore5} to ";%line 5 of lore of player's tool%"
  80. if line 5 of lore of player's tool is not set:
  81. set {lore5} to ""
  82. if line 6 of lore of player's tool is set:
  83. set {lore6} to ";%line 6 of lore of player's tool%"
  84. if line 6 of lore of player's tool is not set:
  85. set {lore6} to ""
  86. if line 7 of lore of player's tool is set:
  87. set {lore7} to ";%line 7 of lore of player's tool%"
  88. if line 7 of lore of player's tool is not set:
  89. set {lore7} to ""
  90. if line 8 of lore of player's tool is set:
  91. set {lore8} to ";%line 8 of lore of player's tool%"
  92. if line 8 of lore of player's tool is not set:
  93. set {lore8} to ""
  94. if line 9 of lore of player's tool is set:
  95. set {lore9} to ";%line 9 of lore of player's tool%"
  96. if line 9 of lore of player's tool is not set:
  97. set {lore9} to ""
  98. if line 10 of lore of player's tool is set:
  99. set {lore10} to ";%line 10 of lore of player's tool%"
  100. if line 10 of lore of player's tool is not set:
  101. set {lore10} to ""
  102. bind hologram "%player's tool's name%;ItemStack:%player's tool's type%;%{sharpness}%%{Protection}%%{Power}%%{efficiency}%%{fire}%%{Looting}%%{Flame}%%{Infinity}%%{Unbreaking}%%{lore1}%%{lore2}%%{lore3}%%{lore4}%%{lore5}%%{lore6}%%{lore7}%%{lore8}%%{lore9}%%{lore10}%" to player for 10 seconds offset by 2.10, 3.10, 0.0
  103. stop
  104.  
  105.  
  106.  
  107.  
  108. if player's tool's name isn't set:
  109. if level of sharpness of player's tool is set:
  110. set {sharpness} to ";Sharpness %level of sharpness of player's tool%"
  111. if level of sharpness of player's tool is 0:
  112. set {sharpness} to ""
  113. if level of Protection of player's tool is set:
  114. set {Protection} to ";Protection %level of Protection of player's tool%"
  115. if level of Protection of player's tool is 0:
  116. set {Protection} to ""
  117. if level of Power of player's tool is set:
  118. set {Power} to ";Power %level of Power of player's tool%"
  119. if level of power of player's tool is 0:
  120. set {Power} to ""
  121. if level of efficiency of player's tool is set:
  122. set {efficiency} to ";efficiency %level of efficiency of player's tool%"
  123. if level of efficiency of player's tool is 0:
  124. set {efficiency} to ""
  125. if level of Fire Aspect of player's tool is set:
  126. set {fire} to ";Fire Aspect %level of Fire Aspect of player's tool%"
  127. if level of Fire Aspect of player's tool is 0:
  128. set {fire} to ""
  129. if level of Looting of player's tool is set:
  130. set {Looting} to ";Looting %level of Looting of player's tool%"
  131. if level of Looting of player's tool is 0:
  132. set {Looting} to ""
  133. if level of Flame of player's tool is set:
  134. set {Flame} to "Flame %level of Flame of player's tool%"
  135. if level of Flame of player's tool is 0:
  136. set {Flame} to ""
  137. if level of Infinity of player's tool is set:
  138. set {Infinity} to ";Infinity %level of Infinity of player's tool%"
  139. if level of Infinity of player's tool is 0:
  140. set {Infinity} to ""
  141. if level of Unbreaking of player's tool is set:
  142. set {Unbreaking} to ";Unbreaking %level of Unbreaking of player's tool%"
  143. if level of Unbreaking of player's tool is 0:
  144. set {Unbreaking} to ""
  145. if line 1 of lore of player's tool is set:
  146. set {lore1} to ";%line 1 of lore of player's tool%"
  147. if line 1 of lore of player's tool is not set:
  148. set {lore1} to ""
  149. if line 2 of lore of player's tool is set:
  150. set {lore2} to ";%line 2 of lore of player's tool%"
  151. if line 2 of lore of player's tool is not set:
  152. set {lore2} to ""
  153. if line 3 of lore of player's tool is set:
  154. set {lore3} to ";%line 3 of lore of player's tool%"
  155. if line 3 of lore of player's tool is not set:
  156. set {lore3} to ""
  157. if line 4 of lore of player's tool is set:
  158. set {lore4} to ";%line 4 of lore of player's tool%"
  159. if line 4 of lore of player's tool is not set:
  160. set {lore4} to ""
  161. if line 5 of lore of player's tool is set:
  162. set {lore5} to ";%line 5 of lore of player's tool%"
  163. if line 5 of lore of player's tool is not set:
  164. set {lore5} to ""
  165. if line 6 of lore of player's tool is set:
  166. set {lore6} to ";%line 6 of lore of player's tool%"
  167. if line 6 of lore of player's tool is not set:
  168. set {lore6} to ""
  169. if line 7 of lore of player's tool is set:
  170. set {lore7} to ";%line 7 of lore of player's tool%"
  171. if line 7 of lore of player's tool is not set:
  172. set {lore7} to ""
  173. if line 8 of lore of player's tool is set:
  174. set {lore8} to ";%line 8 of lore of player's tool%"
  175. if line 8 of lore of player's tool is not set:
  176. set {lore8} to ""
  177. if line 9 of lore of player's tool is set:
  178. set {lore9} to ";%line 9 of lore of player's tool%"
  179. if line 9 of lore of player's tool is not set:
  180. set {lore9} to ""
  181. if line 10 of lore of player's tool is set:
  182. set {lore10} to ";%line 10 of lore of player's tool%"
  183. if line 10 of lore of player's tool is not set:
  184. set {lore10} to ""
  185. bind hologram "%player's tool's type%;ItemStack:%player's tool's type%;%{sharpness}%%{Protection}%%{Power}%%{efficiency}%%{fire}%%{Looting}%%{Flame}%%{Infinity}%%{Unbreaking}%%{lore1}%%{lore2}%%{lore3}%%{lore4}%%{lore5}%%{lore6}%%{lore7}%%{lore8}%%{lore9}%%{lore10}%" to player for 10 seconds offset by 2.10, 3.10, 0.0
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