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- ResX=1280
- ResY=1024
- UseVsync=false
- Fullscreen=true
- StaticDecals=false
- DynamicDecals=false
- UnbatchedDecals=false
- DecalCullDistanceScale=0.0
- DynamicLights=false
- DynamicShadows=false
- LightEnvironmentShadows=False
- CompositeDynamicLights=False
- DirectionalLightmaps=False
- MotionBlur=False
- MotionBlurPause=False
- DepthOfField=false
- AmbientOcclusion=False
- Bloom=false
- UseHighQualityBloom=False
- Distortion=false
- FilteredDistortion=false
- DropParticleDistortion=false
- SpeedTreeLeaves=False
- SpeedTreeFronds=False
- OnlyStreamInTextures=False
- LensFlares=false
- FogVolumes=false
- FloatingPointRenderTargets=false
- OneFrameThreadLag=false
- UpscaleScreenPercentage=True
- AllowD3D10=False
- AllowRadialBlur=false
- SkeletalMeshLODBias=0
- ParticleLODBias=0
- DetailMode=0
- ShadowFilterQualityBias=0
- MaxAnisotropy=0
- MaxMultisamples=0
- MinShadowResolution=0
- MaxShadowResolution=0
- ShadowFadeResolution=0
- ShadowFadeExponent=0.0
- ScreenPercentage=100.000000
- SceneCaptureStreamingMultiplier=1.000000
- FoliageDrawRadiusMultiplier=1.000000
- ShadowTexelsPerPixel=0.0
- PreShadowResolutionFactor=0
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bAllowBetterModulatedShadows=false
- bEnableForegroundShadowsOnWorld=false
- bEnableForegroundSelfShadowing=False
- ShadowFilterRadius=0
- ShadowDepthBias=0
- ShadowVolumeLightRadiusThreshold=0
- ShadowVolumePrimitiveScreenSpacePercentageThreshold=0
- bAllowFracturedDamage=False
- NumFracturedPartsScale=0.01
- FractureDirectSpawnChanceScale=0.01
- FractureRadialSpawnChanceScale=0.01
- FractureCullDistanceScale=0.01
- bForceCPUAccessToGPUSkinVerts=false
- bDisableSkeletalInstanceWeights=false
- TEXTUREGROUP_World=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Character=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=0,LODBias=2,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Vehicle=(MinLODSize=2,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=2,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=2,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=linear,MipFilter=point)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_UI=(MinLODSize=8,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_LightAndShadowMap=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_RenderTarget=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WorldEmmisive=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_CharacterEmmisive=(MinLODSize=8,MaxLODSize=16,LODBias=0,MinMagFilter=aniso,MipFilter=point)
- TEXTUREGROUP_WeaponEmmisive=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=point)
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