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- <?xml version="1.0" encoding="utf-8" ?>
- <configuration>
- <appSettings>
- <!--Asset name of the Image used to create the array of heights.-->
- <!--Use heightmap-->
- <add key="HeightGrayScaleImage" value="smooth_mountain"/>
- <!--Name of the Image used as texture in the world.-->
- <add key="WorldTexture" value="white"/>
- <!--Relevance threshold from which a node can be splitted into childs.-->
- <add key="ChildRelevanceThreshold" value="0.1"/> <!--0.1-->
- <!--Threshold from which a child node can be visible near the camera. -->
- <add key="ChildFrontTestThreshold" value="1"/>
- <!--Threshold from which a child node can be visible far from the camera. -->
- <add key="ChildFarTestThreshold" value="34000000000000000000"/>
- <!--Threshold from which a vertex can be visible.-->
- <add key="VertexTestThreshold" value="100000000000000"/> <!--100000000000000-->
- <!-- This is the scale factor for stretch ofterrain in Y direction-->
- <add key ="ScaleFactor" value = "32" />
- <!-- This is the scale factor for stretch of terrain in X direction-->
- <add key ="LandScaleFactor" value = "1"/>
- <!-- A number of 0 or 1 to say if the 2nd Sky Sphere should be rendered-->
- <add key ="SecondSkySphere" value = "0"/>
- <!-- The initial terrain size factor before any scaling functions applied, 32768 is best, 16384 is for one terrain chunk-->
- <add key ="BaseLandSizeValue" value = "16384"/>
- <!-- A value of 0 or 1 that determines if trees are spawned-->
- <add key ="TreesOn" value = "0"/>
- <!-- A value of 0 or 1 that determines if rocks are spawned-->
- <add key ="RocksOn" value = "0"/>
- <!-- A value for camera's speed-->
- <add key ="CameraSpeedShift" value = "34"/>
- </appSettings>
- </configuration>
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