drackiseries

XML COnfiguration Base File (Default values)

May 1st, 2013
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  1. <?xml version="1.0" encoding="utf-8" ?>
  2. <configuration>
  3. <appSettings>
  4. <!--Asset name of the Image used to create the array of heights.-->
  5. <!--Use heightmap-->
  6. <add key="HeightGrayScaleImage" value="smooth_mountain"/>
  7. <!--Name of the Image used as texture in the world.-->
  8. <add key="WorldTexture" value="white"/>
  9. <!--Relevance threshold from which a node can be splitted into childs.-->
  10. <add key="ChildRelevanceThreshold" value="0.1"/> <!--0.1-->
  11. <!--Threshold from which a child node can be visible near the camera. -->
  12. <add key="ChildFrontTestThreshold" value="1"/>
  13. <!--Threshold from which a child node can be visible far from the camera. -->
  14. <add key="ChildFarTestThreshold" value="34000000000000000000"/>
  15. <!--Threshold from which a vertex can be visible.-->
  16. <add key="VertexTestThreshold" value="100000000000000"/> <!--100000000000000-->
  17. <!-- This is the scale factor for stretch ofterrain in Y direction-->
  18. <add key ="ScaleFactor" value = "32" />
  19. <!-- This is the scale factor for stretch of terrain in X direction-->
  20. <add key ="LandScaleFactor" value = "1"/>
  21. <!-- A number of 0 or 1 to say if the 2nd Sky Sphere should be rendered-->
  22. <add key ="SecondSkySphere" value = "0"/>
  23. <!-- The initial terrain size factor before any scaling functions applied, 32768 is best, 16384 is for one terrain chunk-->
  24. <add key ="BaseLandSizeValue" value = "16384"/>
  25. <!-- A value of 0 or 1 that determines if trees are spawned-->
  26. <add key ="TreesOn" value = "0"/>
  27. <!-- A value of 0 or 1 that determines if rocks are spawned-->
  28. <add key ="RocksOn" value = "0"/>
  29. <!-- A value for camera's speed-->
  30. <add key ="CameraSpeedShift" value = "34"/>
  31. </appSettings>
  32. </configuration>
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