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bathicqm

(Redux) Dice & Mechanics

Jul 25th, 2019
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  1. [DICE]
  2. Drowned Quest Redux runs on a 3d100 Degrees of Success system, where 3 d100s are rolled and the number of times they hit or surpass the DC determines the result. Modifiers may be applied to the roll or DC depending on the situation.
  3.  
  4. 0 Passes = Failure (you fail)
  5. 1 Pass = Mitigated Success (you succeed, but...)
  6. 2 Passes = Success (you succeed)
  7. 3 Passes = Enhanced Success (you succeed, and...)
  8.  
  9. 1 = Catastrophe
  10. 100 = Miracle
  11.  
  12. DCs are applied as follows:
  13.  
  14. DC 20 - .7% failure (8.8% mitigated) = SIMPLE
  15. DC 30 - 2.4% failure (18% mitigated) = EASY
  16. DC 40 - 6% failure (27.8% mitigated) = MEDIUM
  17. DC 50 - 11.8% failure (36% mitigated) = TRICKY
  18. DC 60 - 20.5% failure (42.8% mitigated) = TOUGH
  19. DC 70 - 32.9% failure (44.3% mitigated) = DIFFICULT
  20. DC 80 - 49.3% failure (39.3% mitigated) = HELLISH
  21.  
  22. A typical roll might look like this: "Roll me 3 d100s + 15 (+5 Good Mood, +10 Nice Day) vs. DC 70 (+10 Stormy Disposition)" -- for an adjusted DC of 65, or ~75% chance of success.
  23.  
  24. -----
  25.  
  26. [MECHANICS]
  27. Certain things besides dice rolls and choices may affect the story.
  28.  
  29.  
  30. --Identity (10)--
  31. Your mental strength, will, force of personality. Also your general morale. Attacks (to your person, to your ego) may damage it. You may sacrifice it for something greater. A high Identity protects you against outside influences. It's not advised to let it drop to zero (though it's much better to have some Severalty left if it does).
  32.  
  33. Identity may be regained through actions that reaffirm your idiosyncrasies, recalling things important to you, and rest and relaxation - typically 25% per sleep. Maximum Identity may be increased through broadening your horizons.
  34.  
  35. [Lex Talionis] - At any point, convert up to your current Identity to an equal amount of Severalty. Severalty may not be converted back to Identity.
  36.  
  37.  
  38. --Severalty (10)--
  39. Richard's current sway on you and the world. It may be spent to power abilities outside your natural grasp.
  40.  
  41. Severalty may be regained through converting Identity, and occasionally from powerful sources of energy. Maximum Severalty may be increased by lending Richard a helping hand.
  42.  
  43. If Severalty reaches or overflows its current maximum, it may be spent to induce an alteration or to upgrade an existing one. It will then reset to zero.
  44.  
  45. [Intercession] - Prior to a roll, spend 10% of your maximum Severalty to add a +10 bonus to the result.
  46.  
  47. --Law--
  48. Not discovered.
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