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FeatherBoard_CONFIG

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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34.  
  35. # Tweaks to increase performance (Use at own risk)
  36. tweaks:
  37. # This option does not send scoreboard remove packets
  38. # to the client on quit. This can increase performance on servers
  39. # where players quit a lot (hubs, ...)
  40. #
  41. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  42. # /data folder
  43. #
  44. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  45. keepScoreboardOnQuit: false
  46. # Some placeholders have a slow process behind them. Meaning they might contact a database
  47. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  48. # separate from the sending. But can slow down the animation because it has to wait
  49. # for the placeholder to be loaded. When having multiple lines like a text that shows
  50. # the information about the placeholders you put below it, this can cause problems.
  51. # Enabling this will output a message in the console and ingame to operators
  52. # saying when a placeholder is causing delays.
  53. detect-placeholderdelay: false
  54. # Putting this to true will SPAM your console with timings report per placeholder/animation
  55. # refresh. Used for debugging purposes.
  56. # This requires detect-placeholderdelay to true
  57. verbose-placeholder-timings: false
  58.  
  59. # Toggling allows you to disable the scoreboard
  60. database:
  61. # If you want the toggle to stay even when your users
  62. # log off you can enable this. Keep in mind that this requires a
  63. # MySQL or SQLite database.
  64. # If you are configuring the plugin for the first time it is advised
  65. # to stay away from these settings until you managed the scoreboard
  66. # set up.
  67. persistent: false
  68. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  69. # with isolation, url, driver, ...
  70. # Database name
  71. database: "featherboard"
  72. # Database username
  73. username: bukkit
  74. # Database isolation type
  75. isolation: SERIALIZABLE
  76. # Database driver
  77. driver: org.sqlite.JDBC
  78. # Database password
  79. password: walrus
  80. # Database driver URL
  81. # {DIR} will be replaced with the plugin directory
  82. # {NAME} will be replaced wit the plugin name
  83. url: jdbc:sqlite:{DIR}{NAME}.db
  84. # Save interval in ticks
  85. save-interval: 6000
  86.  
  87. # Disabled worlds. Add your world name in this list to
  88. # disable it.
  89. disabled-worlds:
  90. - 'example_world'
  91.  
  92. # Show delay on join. Usefull if you wish to let the user
  93. # enjoy a Title MOTD without having the scoreboard obstructing
  94. # the view.
  95. show-delay: 0
  96.  
  97. # Anti Flicker will use a new engine that will allow you to use fast animations
  98. # without any flicker.
  99. # You can disable this feature if you do not have fast refresh rates.
  100. antiflicker: true
  101.  
  102. # A list of different scoreboards
  103. boards:
  104. # Default FeatherBoard comes with a board called "default". All players have the permission
  105. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  106. # the permission is negated.
  107. #
  108. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  109. # names such as "vip-board", "mcmmo-levelup", ...
  110. default:
  111. # Every section here are different lines. The first section will be used as the title
  112. # the following sections will be used as the lines on the scoreboard (max 15)
  113. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  114. # things simple I will use logical names such as "title", "spacer", "header", ...
  115. title:
  116. # Every line has its own frames. The animation will loop through these frames on intervals
  117. # that you configure below.
  118. # Put all your frames under 'text:'. You can make as many lines as you want and use
  119. # placeholders and preset effects.
  120. # Keep in mind that there is a limit in line width!
  121. text:
  122. # To create cool looking animations you create yourself
  123. # you can use the graphical tool AnimationCreator
  124. # https://www.spigotmc.org/resources/animationcreator.6001/
  125. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  126. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  127. - '<single>&c&lERROR</single>'
  128. - '<glow repeatfirstframe="10" startglowcolor="&c&o" glowcolor="&4&o" endglowcolor="&c&o" normalcolor="&7">Prison Escape</glow>'
  129. # Interval is the animation interval in TICKS (20 ticks is one second).
  130. # Every X ticks the animation goes to the next frame (see above)
  131. # Once all frames are finished it will start over from the first one
  132. interval: 2
  133. # If you don't want a static order of the frames and want to show each frame at random
  134. # you can enable this option.
  135. random: false
  136. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  137. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  138. # These lines (usually a header or footer) are also good for decoration.
  139. header:
  140. text:
  141. - '&8&m---------------------'
  142. interval: 50
  143. random: true
  144. player-label:
  145. text:
  146. - '&c&l>&4&l> &e&oBalance&f:'
  147. interval: 100
  148. random: false
  149. player-line1:
  150. text:
  151. - '&4 ${money_formatted}'
  152. interval: 2
  153. random: false
  154. # For empty lines just add another 'section' but just don't put any text
  155. # in it so it acts like an empty line.
  156. # This is the same as the header. It is not needed since you already use the header as the longest line
  157. # but it looks cleaner having a footer.
  158. footer:
  159. text:
  160. - '&8&m---------------------'
  161. interval: 50
  162. random: true
  163. # This is a combat scoreboard example showing
  164. # combat related information.
  165. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  166. # (Unless you want it to show all the time)
  167. # You still need to 'trigger' this scoreboard in the vanilla_combat
  168. combat-scoreboard-example:
  169. # Lets just use the title,header and footer from the example above
  170. # for in depth configuration look above.
  171. #
  172. # When designing a board that is used when triggered on an event. You have
  173. # to think (before looking at the placeholders) what is relevant.
  174. # For example: When I think of combat my first thoughts are:
  175. # - Health: To see how much you have left
  176. # - Possible cooldown timers
  177. # - With who am I in combat?
  178. # - Target health
  179. # - mcMMO attacking level?
  180. #
  181. # Next you have to think what is important during that event:
  182. # - Combat: not too much distraction (no animations, smaller scoreboard)
  183. #
  184. # Once you know those things start looking for placeholders. A lot of events such
  185. # as mcmmo have placeholders that can only be used in such events.
  186. title:
  187. text:
  188. # To create cool looking animations you create yourself
  189. # you can use the graphical tool AnimationCreator
  190. # https://www.spigotmc.org/resources/animationcreator.6001/
  191. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  192. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  193. - '<single><delay times="10">&l><</delay></single>'
  194. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  195. - '<single>&f&lherB</single>'
  196. - '<single>&f&lherBo</single>'
  197. - '<single>&f&latherBoa</single>'
  198. - '<single>&f&leatherBoar</single>'
  199. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  200. interval: 2
  201. random: false
  202. header:
  203. text:
  204. - '&a&m+-----------------+'
  205. interval: 10
  206. random: true
  207. combat-label:
  208. text:
  209. - '&8&l> &7&lCombat target:'
  210. interval: 100
  211. random: false
  212. combat-data:
  213. text:
  214. - '{vanilla-combat_opponent_name}'
  215. interval: 2
  216. random: false
  217. spacer1:
  218. text: []
  219. interval: 100
  220. health-label:
  221. text:
  222. - '&8&l> &7&lHealth stats:'
  223. interval: 100
  224. random: false
  225. health-data-1:
  226. text:
  227. - '&aYou: {healthbar}'
  228. interval: 1
  229. random: false
  230. health-data-2:
  231. text:
  232. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  233. interval: 1
  234. random: false
  235. footer:
  236. text:
  237. - '&a&m+-----------------+'
  238. interval: 10
  239. random: true
  240. # This is an example for mcMMO when you level up
  241. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  242. # (Unless you want it to show all the time)
  243. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  244. mcmmo-levelup:
  245. title:
  246. text:
  247. # To create cool looking animations you create yourself
  248. # you can use the graphical tool AnimationCreator
  249. # https://www.spigotmc.org/resources/animationcreator.6001/
  250. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  251. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  252. - '<single><delay times="10">&l><</delay></single>'
  253. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  254. - '<single>&f&lherB</single>'
  255. - '<single>&f&lherBo</single>'
  256. - '<single>&f&latherBoa</single>'
  257. - '<single>&f&leatherBoar</single>'
  258. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  259. interval: 2
  260. random: false
  261. header:
  262. text:
  263. - '&a&m+-----------------+'
  264. interval: 10
  265. random: true
  266. info-label:
  267. text:
  268. # mcMMO-levelup comes with several event specific placeholders
  269. - '&cCongrats! Level up: {mcmmo-levelup_levelsgained}'
  270. interval: 10
  271. spacer1: # This is a spacer an empty line
  272. text:
  273. - ''
  274. interval: 10
  275. # Do you want to randomize the animation frames?
  276. random: false
  277. skill-label: # You can add elements to the group and name them like you want
  278. # Lets make a static label
  279. text:
  280. - '&4&l> &e&lSkill:'
  281. interval: 10 # The interval is not important since its just 1 static text.
  282. # Do you want to randomize the animation frames?
  283. random: false
  284. skill:
  285. # Lets make a static label
  286. text:
  287. - '{mcmmo-levelup_skill_name}'
  288. interval: 10 # The interval is not important since its just 1 static text.
  289. # Do you want to randomize the animation frames?
  290. random: false
  291. spacer2: # This is a spacer an empty line
  292. text:
  293. - ''
  294. interval: 100
  295. # Do you want to randomize the animation frames?
  296. random: false
  297. skilllevel-label: # You can add elements to the group and name them like you want
  298. # Lets make a static label
  299. text:
  300. - '&c&l> &e&lCurrent level:'
  301. interval: 10 # The interval is not important since its just 1 static text.
  302. # Do you want to randomize the animation frames?
  303. random: false
  304. skilllevel:
  305. # Lets make a static label
  306. text:
  307. - '{mcmmo-levelup_skilllevel}'
  308. interval: 10 # The interval is not important since its just 1 static text.
  309. # Do you want to randomize the animation frames?
  310. random: false
  311. footer:
  312. text:
  313. - '&a&m+-----------------+'
  314. interval: 10
  315. random: true
  316. # This is an example for Towny when you enter a town
  317. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  318. # (Unless you want it to show all the time)
  319. # You still need to 'trigger' this scoreboard in the 'towny-town'
  320. towny-town-example:
  321. # Lets just use the title,header and footer from the example above
  322. # for in depth configuration look above.
  323. title:
  324. text:
  325. # To create cool looking animations you create yourself
  326. # you can use the graphical tool AnimationCreator
  327. # https://www.spigotmc.org/resources/animationcreator.6001/
  328. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  329. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  330. - '<single><delay times="10">&l><</delay></single>'
  331. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  332. - '<single>&f&lherB</single>'
  333. - '<single>&f&lherBo</single>'
  334. - '<single>&f&latherBoa</single>'
  335. - '<single>&f&leatherBoar</single>'
  336. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  337. interval: 2
  338. random: false
  339. header:
  340. text:
  341. - '&a&m+-------------------+'
  342. interval: 10
  343. random: true
  344. town-label:
  345. text:
  346. - '&cYou are in town:'
  347. interval: 100
  348. town-data:
  349. text:
  350. - '{towny_currenttown_name}'
  351. interval: 100
  352. spacer1:
  353. text: []
  354. interval: 100
  355. townboard-label:
  356. text:
  357. - '&cTown board:'
  358. interval: 100
  359. townboard:
  360. text:
  361. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  362. interval: 3
  363. spacer2:
  364. text: []
  365. interval: 100
  366. population-label:
  367. text:
  368. - '&cPopulation:'
  369. interval: 100
  370. poplulation-data:
  371. text:
  372. - '{towny_currenttown_residents}'
  373. interval: 100
  374. footer:
  375. text:
  376. - '&a&m+-------------------+'
  377. interval: 10
  378. random: true
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