jlsonicduelist001

YGO - Aice Archetype

Feb 14th, 2019 (edited)
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  1. Aicetab Lotus
  2. [DARK/Level 1/Cyberse/Tuner/Effect]
  3. ATK - 1000 DEF - 1000
  4. (Quick Effect) You can send this card from your hand or field to the GY; add up to 2 Spell/Trap cards from your Deck to your hand, but you cannot activate cards or effects with the same name as those added cards during and after the turn you activate this effect unless those cards specifically lists "Aice" in their name or text. If this card leaves the field: You can inflict damage to your opponent equal the number of cards in the GYs x 200. You can only use each effect of "Aicetab Lotus" once per turn.
  5.  
  6. Aiceho Gynas
  7. [DARK/Level 2/Cyberse/Tuner/Effect]
  8. ATK - 1000 DEF - 1000
  9. (Quick Effect) You can send this card from your hand to the GY; add 1 "Aice" monster from your Deck to your hand, except Aiceho Gynas". If this card leaves the field: You can target up to 2 "Aice" monsters in your GY; add them to your hand. If you do that effect: You can target up to 2 face-up cards in the column this card was in; add from your Deck to your hand cards with the same name as those targets. You can only use each effect of "Aiceho Gynas" once per turn.
  10.  
  11. Aicemry Kelpeli
  12. [DARK/Level 3/Cyberse/Effect]
  13. ATK - 1000 DEF - 1000
  14. (Quick Effect) You can send this card you control to the GY; destroy all monsters your opponent controls in this card's column and adjacent to this card. If you control a Cyberse Synchro Monster, your opponent cannot activate cards or effects in response to this effect's activation. If this card leaves the field: Special Summon it. If you do this effect: You can target 1 Synchro Monster in your GY; Special Summon it, but for the rest of this turn, after this effect resolves, you cannot Special Summon monsters, except Synchro Monsters. Banish this card and that monster when they leave the field. You can only use each effect of "Aicemry Kelpeli" once per turn.
  15.  
  16. Aicemel Frunas
  17. [DARK/Level 4/Cyberse/Effect]
  18. ATK - 1000 DEF - 1000
  19. (Quick Effect) You can send this card from your hand or field to the GY; target up to 2 face-up cards your opponent controls; negate their effects until the end of your next turn. If this card leaves the field; You can pay half of your LP; Special Summon up to 3 "Aice" monsters from your Deck or GY, and if you do, make their original ATK/DEF become their own original Level x 300. If you do this effect: You can make your opponent monsters in the same column as those monsters lose ATK/DEF equal to a monster you control with the highest ATK until the end of their turn. You can only use each effect of "Aicemel Frunas" once per turn.
  20.  
  21. Aiceoller
  22. [DARK/Level 5/Cyberse/Tuner/Effect]
  23. ATK - 1000 DEF - 1000
  24. (Quick Effect) You can send this card you control to the GY; draw 2 cards. If this card leaves the field: You can discard 2 cards; destroy all cards on the field, then gain LP equal to the number destroyed by this effect x 500. If you do that effect, after this effect resolves (Quick Effect) you can: Synchro Summon 1 "Aice" Synchro Monster by banishing monsters from your GY and/or using monsters you control as the materials. You can only use each effect of "Aiceoller" once per turn.
  25.  
  26. Aicemer Yulker
  27. [DARK/Level 6/Cyberse/Effect]
  28. ATK - 1000 DEF - 1000
  29. (Quick Effect) You can send this card you control to the GY; Special Summon 1 "Aice" monster from your hand in Defense Position. If this card leaves the field: You can target 1 "Aice" monster in your GY; shuffle it into the Deck, draw 1 card, then you can banish all cards in the column this card was in. You can only use each effect of "Aicemer Yulker" once per turn.
  30.  
  31. DEVAice Oegustem
  32. [DARK/Level 7/Cyberse/Effect]
  33. ATK - 1000 DEF - 1000
  34. (Quick Effect) You can send this card from your hand or field to the GY, then target any number of Spell/Trap cards your opponent controls up to the number of "Aice" monsters you control; banish those targets. If you control a Cyberse Synchro Monster, your opponent cannot activate cards or effects in response to this effect's activation. If this card leaves the field: You can Set up to 3 Spell/Traps cards that specifically lists "Aice" in its name or text directly from your Deck or GY in the same column as an "Aice" monster(s) you control. You can only use each effect of "DEVAice Oegustem" once per turn.
  35.  
  36. VAice Repledoca
  37. [DARK/Level 8/Cyberse/Tuner/Effect]
  38. ATK - 1000 DEF - 1000
  39. (Quick Effect) You can send this card from your hand or field to the GY; shuffle all of your banished cards into the Deck, then draw 3 cards. If this card leaves the field: You can Special Summon up to 2 "Aice" monsters in your Extra Deck ignoring their summoning conditions, but they cannot attack this turn, also return them to the Extra Deck during your opponent's End Phase. You can only use each effect of "VAice Repledoca" once per turn.
  40.  
  41. Surf-Aice Transfer
  42. Normal Spell
  43. You can target up to 3 Level 4 or lower Cyberse monsters in your GY, then target 1 "Aice" monster you control; equip those cards to that monster. This effect of "Surf-AIce Transfer" can only be applied to 1 monster at a time. The equipped monster gains ATK/DEF equal to the total original ATK/DEF of those equip monsters, also if it would be destroyed, you can destroy 1 of those equip monsters instead. While this card is in your GY: You can target 1 monster that was equipped by another monster(s); Special Summon those monsters that was equipped to that target, and if you do, all monsters you control cannot be destroyed by an opponent's card until the end of the next turn, then add this card from your GY to your hand. You can only use this effect of "Surf-Aice Transfer" once per turn.
  44.  
  45. Glomper Heirkabir
  46. Quick-Play Spell
  47. If an "Aice" monster is sent to the GY by it's own effect: Special Summon that monster from the GY, but return it to your hand when it leaves the field. If this face-down card is destroyed: You can target up to 3 "Aice" monsters you control; increase or reduce the Levels of those targets by choosing the number from 1 - 3 for each one (min. Level is 1).
  48.  
  49. Circuit Reconstruction
  50. Quick-Play Spell
  51. Return 5 Cyberse monsters (2 from field and 3 from GY) to your hand; skip your opponent's next Battle Phase. If this face-down card leaves the field: You can target up to 2 "Aice" monsters you control; they can attack directly during your next Battle Phase, but battle damage your opponent takes from those targets are halved.
  52.  
  53. Alikugn Aicernas Onton
  54. Normal Trap
  55. Return 2 Cyberse monsters you control to your hand and target 1 "Aice" Synchro Monster you control; equip those 2 monsters to this card. This effect of "Alikugn Aicernas Onton" can only be applied to 1 monster at a time. If the difference between you and your opponent's LP are 2000 or more while this card is in your GY: You can place this card from your GY into the bottom of your Deck; gain LP by the number of cards in your GY x 300, then inflict damage to your opponent with the same amount you gained by this effect. You can only use this effect of "Alikuggn Aicemas Onton" once per turn.
  56.  
  57. Ink Enchantment Printell
  58. Continous Trap
  59. Once per turn: You can discard 1 card; draw 1 card. If this card is destroyed: You can set 1 Spell/Trap card directly from your Deck that specifically lists the name "Aice" in its name or text. You can place this card from your GY to the bottom of your Deck; return all cards on the field to the hand. You can only use this effect of "Ink Enchantment Printell" once per turn.
  60.  
  61. Alsonic FAiced Data Corruption
  62. Counter Trap
  63. If you control no cards, you can activate this card from your hand. If your opponent activates a card or effect: You can send 2 monsters in the Spell/Trap Zones that was equipped to a monster you control and destroy a Spell/Trap card adjacent to this card (these costs do not apply at the very first turn of the Duel); negate the card or effect, and if you do, destroy it, also for the rest of this Duel after this effect resolves, your opponent cannot Summon monsters or activate cards or effects with the same name as that card. If this face-down card is destroyed: You can banish all cards on the field, hands, and GYs. While this card is in your GY: You can add 1 Spell/Trap card from your GY to your hand that specifically lists "Aice" in its name or text, then place this card to the bottom of your Deck. You can only use this effect of "Alsonic FAiced Data Corruption" once per turn.
  64.  
  65. Cell-Aice Chroninwut
  66. [DARK/Level 5/Cyberse/Synchro/Tuner/Effect]
  67. ATK - 1500 DEF - 2000
  68. 1+ Tuners + 1+ non-Tuner monsters
  69. If this card is Special Summoned; You can add 1 card that specifically lists "Aice" in its name or text from your Deck to your hand. If you control 3 or more Cyberse monsters and your opponent controls a monster whose ATK is higher than the ATK of each of those monsters, those monsters can attack directly, also your opponent cannot activate cards or effects during the Battle Phase. Once per turn, after this effect resolves (Quick Effect) you can: Synchro Summon 1 "Aice" Synchro Monster by using monsters you control or in your hand as the materials.
  70.  
  71. AsiAice Flashver Utlius
  72. [DARK/Level 7/Cyberse/Synchro/Effect]
  73. ATK - 2500 DEF - 2000
  74. 1 "Aice" Tuner + 1+ non-Tuner Cyberse monsters
  75. When this card is Synchro Summoned: You can Special Summon either 2 or 3 "Aice" monsters with the same name from your Deck, hand, and/or GY, but they cannot activate their effects unless you control no other cards in their columns. When this card destroys an opponent's monster battle: You can destroy all cards your opponent controls in this card's column. If this card leaves the field: You can target 1 Synchro Monster you control; equip this card to that target. A Synchro Monster equipped with this card gains this effect.
  76. · Your opponent's monsters cannot declare an attack, except with this card.
  77.  
  78. GrinAice Prontoneon
  79. [DARK/Level 8/Cyberse/Synchro/Effect]
  80. ATK - 3000 DEF - 3500
  81. 1 Cyberse Tuner + 1+ non-Tuner Cyberse monsters
  82. All Cyberse monsters you control cannot be destroyed by card effects. Each time an "Aice" monster you control is destroyed by battle and sent to the GY; You can Special Summon 1 "Aice" monster from your Deck or GY in Defense Position. If this card leaves the field: You can negate 1 face-up card your opponent controls.
  83.  
  84. HumAice Motherboardrum
  85. [DARK/Level 11/Cyberse/Synchro/Effect]
  86. ATK - 4000 DEF - 3000
  87. 1 Level 5 or higher Cyberse Tuner + 1+ non-Tuner Cyberse monsters
  88. All Cyberse monsters, except Fusions, Synchros, Xyz, or Links you control cannot be destroyed by battle, also they are unaffected by card effects. During your opponent's Draw Phase, when your opponent draws a card(s), they must reveal the card(s). If there any monsters revealed by this effect, banish those cards. If this card leaves the field, all cards that this card was adjacent to that leaves the field are banished instead of sending them to the GY or returning them to the hand.
  89.  
  90. Over-Aice Controlestic Bomber
  91. [DARK/Level 12/Cyberse/Synchro/Effect]
  92. ATK - 5000 DEF - 5000
  93. 2+ Special Summoned Tuners + 2+ non-Tuner "Aice" monsters
  94. When this card is Synchro Summoned: You can target any number of "Aice" monsters in your GY; equip them to this card. It gains these effects based on the type of monsters equipped to this card.
  95. ● Effect Monster from your Main Deck: Any "Aice" monster(s)' effect activates that would send itself to the GY, you can send a monster, equipped to this card, to the GY instead.
  96. ● Synchro: Monsters you control cannot be Tributed.
  97. ● Link: Your opponent cannot activate any cards or effects.
  98. If this card would leave the field by an opponent's card, you can destroy a monster equipped to this card instead. Once per turn: You can Special Summon a monster from either player's GY (even ignoring its summoning conditions).
  99.  
  100. TamAice Ridovirus
  101. [DARK/Cyberse/Link/Effect]
  102. ATK - 1000 LINK - 1
  103. Link Arrows: Bottom-Center
  104. 1 Cyberse Effect Monster
  105. When this card is Link Summoned: You cannot Special Summon monsters, except Cyberse monsters for the rest of this turn, also you can target up to 3 of your banished Cyberse monsters; Special Summon them. Once per turn: You can Special Summon 1 "Aice" monster from your hand to a zone this card points to, but return it to your hand when it leaves the field.
  106.  
  107. Wall-Aice Blair Ejector
  108. [DARK/Cyberse/Link/Effect]
  109. ATK - 3000 LINK - 3
  110. Link Arrows: Left, Left-Bottom, Bottom-Center
  111. 3 Cyberse monsters
  112. All "Aice" monsters in your possession are unaffected by your opponent's card effects, also they gain 2000 ATK/DEF. If a monster(s) is Special Summoned to a zone that is not in this card's column or adjacent to this card: Send 1 card this card points to, and Tribute 1 Synchro Monster you control (Quick Effect); negate that monster(s)' effects, and banish it. If you have a banished Synchro Monster, your opponent cannot activate cards or effects in response to this effect. (Quick Effect) You can send this card to the GY; for the rest of this turn, all monsters you control cannot be Tributed. If this card leaves the field: You can shuffle all of each player's banished cards and GYs into the Deck, then any player that have less than 5 cards in their hand after that effect resolves can draw until that player(s) have 5 cards in their hand.
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