Lollddsf

memeu

Aug 27th, 2021 (edited)
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  1.  
  2. repeat wait() until game:IsLoaded() and game.CoreGui
  3. spawn(function()
  4. while true do
  5. settings().Physics.AllowSleep = false
  6. game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  7. setsimulationradius(math.pow(math.huge,math.huge)*math.huge)
  8. game:GetService("RunService").Stepped:wait()
  9. end
  10. end)
  11.  
  12. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  13. if v:IsA("BasePart") and v.Name ~="Head" then
  14. game:GetService("RunService").Heartbeat:connect(function()
  15. v.Velocity = Vector3.new(45,0,0)
  16. end)
  17. end
  18. end
  19. wait(0.1)
  20.  
  21.  
  22. local function nocloloop()
  23. if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  24. for _, child in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
  25. if child:IsA("BasePart") and child.CanCollide == true then
  26. child.CanCollide = false
  27. end
  28. end
  29. end
  30. end
  31. Noclipping = game:GetService('RunService').Stepped:connect(nocloloop)
  32.  
  33.  
  34.  
  35.  
  36. local Player = game.Players.LocalPlayer
  37. local Character = Player.Character
  38. if Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  39.  
  40. Character.RightUpperArm["RightShoulder"]:Destroy()
  41. Character.LeftUpperArm["LeftShoulder"]:Destroy()
  42. Character.LeftUpperLeg["LeftHip"]:Destroy()
  43. Character.RightUpperLeg["RightHip"]:Destroy()
  44. else
  45. Character.Torso["Right Shoulder"]:Destroy()
  46. Character.Torso["Left Shoulder"]:Destroy()
  47. Character.Torso["Right Hip"]:Destroy()
  48. Character.Torso["Left Hip"]:Destroy()
  49. end
  50. local Leftarm = Character:FindFirstChild("Left Arm") or Character:FindFirstChild("LeftUpperArm")
  51. local Rightarm = Character:FindFirstChild("Right Arm") or Character:FindFirstChild("RightUpperArm")
  52. local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso")
  53. local Leftleg = Character:FindFirstChild("Left Leg") or Character:FindFirstChild("LeftUpperLeg")
  54. local Rightleg = Character:FindFirstChild("Right Leg") or Character:FindFirstChild("RightUpperLeg")
  55. local rig = game:GetObjects("rbxassetid://5508993607")[1]
  56.  
  57. rig.Parent = Character
  58. rig:MoveTo(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
  59. rig.Humanoid:Move(game.Players.LocalPlayer.Character.Humanoid.MoveDirection, false)
  60. rig.Torso.Anchored = false
  61.  
  62. if Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  63.  
  64.  
  65. alignPosition = Instance.new("AlignPosition",Leftarm)
  66. alignPosition.RigidityEnabled = false
  67. alignPosition.ApplyAtCenterOfMass = false
  68. alignPosition.MaxForce = 9e9
  69. alignPosition.MaxVelocity = 9e99
  70. alignPosition.ReactionForceEnabled = false
  71. alignPosition.Responsiveness = 9e99
  72. --alignPosition.Parent = Leftarm
  73. alignOr = Instance.new("AlignOrientation",Leftarm)
  74. alignOr.MaxTorque = 9e99
  75. alignOr.MaxAngularVelocity = 9e99
  76. alignOr.PrimaryAxisOnly = false
  77. alignOr.ReactionTorqueEnabled = false
  78. alignOr.Responsiveness = 200
  79. alignOr.RigidityEnabled = false
  80. --alignOr.Parent = Leftarm
  81. --Rightarm
  82. alignPosition = Instance.new("AlignPosition",Rightarm)
  83. alignPosition.RigidityEnabled = false
  84. alignPosition.ApplyAtCenterOfMass = false
  85. alignPosition.MaxForce = 9e9
  86. alignPosition.MaxVelocity = 9e99
  87. alignPosition.ReactionForceEnabled = false
  88. alignPosition.Responsiveness = 9e99
  89. --alignPosition.Parent = Rightarm
  90. alignOr = Instance.new("AlignOrientation",Rightarm)
  91. alignOr.MaxTorque = 9e99
  92. alignOr.MaxAngularVelocity = 9e99
  93. alignOr.PrimaryAxisOnly = false
  94. alignOr.ReactionTorqueEnabled = false
  95. alignOr.Responsiveness = 200
  96. alignOr.RigidityEnabled = false
  97. --alignOr.Parent = Rightarm
  98. --Torso
  99. alignPosition = Instance.new("AlignPosition",Torso)
  100. alignPosition.RigidityEnabled = false
  101. alignPosition.ApplyAtCenterOfMass = false
  102. alignPosition.MaxForce = 9e9
  103. alignPosition.MaxVelocity = 9e99
  104. alignPosition.ReactionForceEnabled = false
  105. alignPosition.Responsiveness = 9e99
  106. --alignPosition.Parent = Torso
  107. alignOr = Instance.new("AlignOrientation",Torso)
  108. alignOr.MaxTorque = 9e99
  109. alignOr.MaxAngularVelocity = 9e99
  110. alignOr.PrimaryAxisOnly = false
  111. alignOr.ReactionTorqueEnabled = false
  112. alignOr.Responsiveness = 200
  113. alignOr.RigidityEnabled = false
  114. --alignOr.Parent = Torso
  115. --LeftLeg
  116. alignPosition = Instance.new("AlignPosition",Leftleg)
  117. alignPosition.RigidityEnabled = false
  118. alignPosition.ApplyAtCenterOfMass = false
  119. alignPosition.MaxForce = 9e9
  120. alignPosition.MaxVelocity = 9e99
  121. alignPosition.ReactionForceEnabled = false
  122. alignPosition.Responsiveness = 9e99
  123. alignPosition.Parent = Leftleg
  124. alignOr = Instance.new("AlignOrientation",Leftleg)
  125. alignOr.MaxTorque = 9e99
  126. alignOr.MaxAngularVelocity = 9e99
  127. alignOr.PrimaryAxisOnly = false
  128. alignOr.ReactionTorqueEnabled = false
  129. alignOr.Responsiveness = 200
  130. alignOr.RigidityEnabled = false
  131. --alignOr.Parent = Leftleg
  132. --Rightleg
  133. alignPosition = Instance.new("AlignPosition",Rightleg)
  134. alignPosition.RigidityEnabled = false
  135. alignPosition.ApplyAtCenterOfMass = false
  136. alignPosition.MaxForce = 9e9
  137. alignPosition.MaxVelocity = 9e99
  138. alignPosition.ReactionForceEnabled = false
  139. alignPosition.Responsiveness = 9e99
  140. alignPosition.Parent = Rightleg
  141. alignOr = Instance.new("AlignOrientation",Rightleg)
  142. alignOr.MaxTorque = 9e99
  143. alignOr.MaxAngularVelocity = 9e99
  144. alignOr.PrimaryAxisOnly = false
  145. alignOr.ReactionTorqueEnabled = false
  146. alignOr.Responsiveness = 200
  147. alignOr.RigidityEnabled = false
  148. --alignOr.Parent = Rightleg
  149. a0 = Instance.new("Attachment",Rightarm)
  150. a0.Position = Vector3.new(0, -0.4, 0)
  151. a1 = Instance.new("Attachment",rig["Right Arm"])
  152. a2 = Instance.new("Attachment",Rightarm)
  153. Rightarm.AlignPosition.Attachment0 = a0
  154. Rightarm.AlignPosition.Attachment1 = a1
  155. Rightarm.AlignOrientation.Attachment0 = a2
  156. Rightarm.AlignOrientation.Attachment1 = a1
  157. a0 = Instance.new("Attachment",Leftarm)
  158. a0.Position = Vector3.new(0, -0.4, 0)
  159. a1 = Instance.new("Attachment",rig["Left Arm"])
  160. a2 = Instance.new("Attachment",Leftarm)
  161. Leftarm.AlignPosition.Attachment0 = a0
  162. Leftarm.AlignPosition.Attachment1 = a1
  163. Leftarm.AlignOrientation.Attachment0 = a2
  164. Leftarm.AlignOrientation.Attachment1 = a1
  165. a0 = Instance.new("Attachment",Torso)
  166. a0.Position = Vector3.new(0, -0.2, 0)
  167. a1 = Instance.new("Attachment",rig["Torso"])
  168. a2 = Instance.new("Attachment",Torso)
  169. Torso.AlignPosition.Attachment0 = a0
  170. Torso.AlignPosition.Attachment1 = a1
  171. Torso.AlignOrientation.Attachment0 = a2
  172. Torso.AlignOrientation.Attachment1 = a1
  173. a0 = Instance.new("Attachment",Leftleg)
  174. a0.Position = Vector3.new(0, -0.5, 0)
  175.  
  176. a1 = Instance.new("Attachment",rig["Left Leg"])
  177. a2 = Instance.new("Attachment",Leftleg)
  178. Leftleg.AlignPosition.Attachment0 = a0
  179. Leftleg.AlignPosition.Attachment1 = a1
  180. Leftleg.AlignOrientation.Attachment0 = a2
  181. Leftleg.AlignOrientation.Attachment1 = a1
  182. a0 = Instance.new("Attachment",Rightleg)
  183. a0.Position = Vector3.new(0, -0.5, 0)
  184.  
  185. a1 = Instance.new("Attachment",rig["Right Leg"])
  186. a2 = Instance.new("Attachment",Rightleg)
  187. Rightleg.AlignPosition.Attachment0 = a0
  188. Rightleg.AlignPosition.Attachment1 = a1
  189. Rightleg.AlignOrientation.Attachment0 = a2
  190. Rightleg.AlignOrientation.Attachment1 = a1
  191.  
  192. else
  193.  
  194. alignPosition = Instance.new("AlignPosition",Leftarm)
  195. alignPosition.RigidityEnabled = false
  196. alignPosition.ApplyAtCenterOfMass = false
  197. alignPosition.MaxForce = 9e9
  198. alignPosition.MaxVelocity = 9e99
  199. alignPosition.ReactionForceEnabled = false
  200. alignPosition.Responsiveness = 9e99
  201. --alignPosition.Parent = Leftarm
  202. alignOr = Instance.new("AlignOrientation",Leftarm)
  203. alignOr.MaxTorque = 9e99
  204. alignOr.MaxAngularVelocity = 9e99
  205. alignOr.PrimaryAxisOnly = false
  206. alignOr.ReactionTorqueEnabled = false
  207. alignOr.Responsiveness = 200
  208. alignOr.RigidityEnabled = false
  209. --alignOr.Parent = Leftarm
  210. --Rightarm
  211. alignPosition = Instance.new("AlignPosition",Rightarm)
  212. alignPosition.RigidityEnabled = false
  213. alignPosition.ApplyAtCenterOfMass = false
  214. alignPosition.MaxForce = 9e9
  215. alignPosition.MaxVelocity = 9e99
  216. alignPosition.ReactionForceEnabled = false
  217. alignPosition.Responsiveness = 9e99
  218. --alignPosition.Parent = Rightarm
  219. alignOr = Instance.new("AlignOrientation",Rightarm)
  220. alignOr.MaxTorque = 9e99
  221. alignOr.MaxAngularVelocity = 9e99
  222. alignOr.PrimaryAxisOnly = false
  223. alignOr.ReactionTorqueEnabled = false
  224. alignOr.Responsiveness = 200
  225. alignOr.RigidityEnabled = false
  226. --alignOr.Parent = Rightarm
  227. --Torso
  228. alignPosition = Instance.new("AlignPosition",Torso)
  229. alignPosition.RigidityEnabled = false
  230. alignPosition.ApplyAtCenterOfMass = false
  231. alignPosition.MaxForce = 9e9
  232. alignPosition.MaxVelocity = 9e99
  233. alignPosition.ReactionForceEnabled = false
  234. alignPosition.Responsiveness = 9e99
  235. --alignPosition.Parent = Torso
  236. alignOr = Instance.new("AlignOrientation",Torso)
  237. alignOr.MaxTorque = 9e99
  238. alignOr.MaxAngularVelocity = 9e99
  239. alignOr.PrimaryAxisOnly = false
  240. alignOr.ReactionTorqueEnabled = false
  241. alignOr.Responsiveness = 200
  242. alignOr.RigidityEnabled = false
  243. --alignOr.Parent = Torso
  244. --LeftLeg
  245. alignPosition = Instance.new("AlignPosition",Leftleg)
  246. alignPosition.RigidityEnabled = false
  247. alignPosition.ApplyAtCenterOfMass = false
  248. alignPosition.MaxForce = 9e9
  249. alignPosition.MaxVelocity = 9e99
  250. alignPosition.ReactionForceEnabled = false
  251. alignPosition.Responsiveness = 9e99
  252. alignPosition.Parent = Leftleg
  253. alignOr = Instance.new("AlignOrientation",Leftleg)
  254. alignOr.MaxTorque = 9e99
  255. alignOr.MaxAngularVelocity = 9e99
  256. alignOr.PrimaryAxisOnly = false
  257. alignOr.ReactionTorqueEnabled = false
  258. alignOr.Responsiveness = 200
  259. alignOr.RigidityEnabled = false
  260. --alignOr.Parent = Leftleg
  261. --Rightleg
  262. alignPosition = Instance.new("AlignPosition",Rightleg)
  263. alignPosition.RigidityEnabled = false
  264. alignPosition.ApplyAtCenterOfMass = false
  265. alignPosition.MaxForce = 9e9
  266. alignPosition.MaxVelocity = 9e99
  267. alignPosition.ReactionForceEnabled = false
  268. alignPosition.Responsiveness = 9e99
  269. alignPosition.Parent = Rightleg
  270. alignOr = Instance.new("AlignOrientation",Rightleg)
  271. alignOr.MaxTorque = 9e99
  272. alignOr.MaxAngularVelocity = 9e99
  273. alignOr.PrimaryAxisOnly = false
  274. alignOr.ReactionTorqueEnabled = false
  275. alignOr.Responsiveness = 200
  276. alignOr.RigidityEnabled = false
  277. --alignOr.Parent = Rightleg
  278. a0 = Instance.new("Attachment",Rightarm)
  279. a1 = Instance.new("Attachment",rig["Right Arm"])
  280. a2 = Instance.new("Attachment",Rightarm)
  281. Rightarm.AlignPosition.Attachment0 = a0
  282. Rightarm.AlignPosition.Attachment1 = a1
  283. Rightarm.AlignOrientation.Attachment0 = a2
  284. Rightarm.AlignOrientation.Attachment1 = a1
  285. a0 = Instance.new("Attachment",Leftarm)
  286. a1 = Instance.new("Attachment",rig["Left Arm"])
  287. a2 = Instance.new("Attachment",Leftarm)
  288. Leftarm.AlignPosition.Attachment0 = a0
  289. Leftarm.AlignPosition.Attachment1 = a1
  290. Leftarm.AlignOrientation.Attachment0 = a2
  291. Leftarm.AlignOrientation.Attachment1 = a1
  292. a0 = Instance.new("Attachment",Torso)
  293. a1 = Instance.new("Attachment",rig["Torso"])
  294. a2 = Instance.new("Attachment",Torso)
  295. Torso.AlignPosition.Attachment0 = a0
  296. Torso.AlignPosition.Attachment1 = a1
  297. Torso.AlignOrientation.Attachment0 = a2
  298. Torso.AlignOrientation.Attachment1 = a1
  299. a0 = Instance.new("Attachment",Leftleg)
  300.  
  301. a1 = Instance.new("Attachment",rig["Left Leg"])
  302. a2 = Instance.new("Attachment",Leftleg)
  303. Leftleg.AlignPosition.Attachment0 = a0
  304. Leftleg.AlignPosition.Attachment1 = a1
  305. Leftleg.AlignOrientation.Attachment0 = a2
  306. Leftleg.AlignOrientation.Attachment1 = a1
  307. a0 = Instance.new("Attachment",Rightleg)
  308.  
  309. a1 = Instance.new("Attachment",rig["Right Leg"])
  310. a2 = Instance.new("Attachment",Rightleg)
  311. Rightleg.AlignPosition.Attachment0 = a0
  312. Rightleg.AlignPosition.Attachment1 = a1
  313. Rightleg.AlignOrientation.Attachment0 = a2
  314. Rightleg.AlignOrientation.Attachment1 = a1
  315. end
  316.  
  317. rig.HumanoidRootPart.Anchored = false
  318. spawn(function()
  319. while true do
  320. wait()
  321. if Character:FindFirstChild("Humanoid").Health == 0 then
  322. Character:BreakJoints()
  323. rig:BreakJoints()
  324. end
  325. end
  326. end)
  327.  
  328. function nocol(same)
  329. for i,v in pairs(Character:GetDescendants()) do
  330. if v:IsA("BasePart") then
  331. HILOL=Instance.new("NoCollisionConstraint",v)
  332. HILOL.Part0 = v
  333. HILOL.Part1 = same
  334. end
  335. end
  336. end
  337. for i,v in pairs(rig:GetDescendants()) do
  338. if v:IsA("BasePart") then
  339. nocol(v)
  340. end
  341. end
  342.  
  343.  
  344.  
  345.  
  346.  
  347.  
  348.  
  349.  
  350. Rightarm.Anchored = true
  351. Torso.Anchored = true
  352. Leftarm.Anchored = true
  353. Rightleg.Anchored = true
  354. Leftleg.Anchored = true
  355. Character.Head.Anchored = true
  356. for i=0,30 do
  357. wait()
  358. rig.HumanoidRootPart.RotVelocity = Vector3.new(0,10,0)
  359. rig.HumanoidRootPart.Velocity = Vector3.new(0,10,0)
  360. end
  361.  
  362. game.Players.LocalPlayer.Character.Animate.Disabled = true
  363. game:GetService("UserInputService").JumpRequest:connect(function(same)
  364. if rig.Humanoid.FloorMaterial~=Enum.Material.Air then
  365. rig.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
  366. game.Players.LocalPlayer.Character.Dummy:FindFirstChildOfClass('Humanoid').Sit = false
  367. end
  368. end)
  369. if Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  370. Character.HumanoidRootPart.RootJoint:Destroy()
  371. elseif Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  372. Character.LowerTorso.Root:Destroy()
  373. end
  374.  
  375.  
  376.  
  377. game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
  378. Humanoid = game.Players.LocalPlayer.Character.Humanoid
  379. game["Run Service"].RenderStepped:Connect(function()
  380. rig.Humanoid:Move(Character.Humanoid.MoveDirection, false)
  381.  
  382. local ActiveTracks = Humanoid:GetPlayingAnimationTracks()
  383. for _,v in pairs(ActiveTracks) do
  384. v:Stop()
  385. end
  386. end)
  387. Rightarm.Anchored = false
  388. Torso.Anchored = false
  389. Leftarm.Anchored = false
  390. Rightleg.Anchored = false
  391. Leftleg.Anchored = false
  392. Character.Head.Anchored = false
  393. game.Workspace.CurrentCamera.CameraSubject = rig.Humanoid
  394.  
  395. --[[
  396. local Humanoid1 = Character.Humanoid
  397. local Humanoid2 = Character.Dummy.Humanoid
  398. Humanoid2.Parent = Character
  399. Humanoid1.Parent = Character.Dummy
  400. ]]--
  401.  
  402. wait()
  403.  
  404. spawn(function()
  405.  
  406. local FavIDs = {
  407. 340106355, --Nefl Crystals
  408. 927529620, --Dimension
  409. 876981900, --Fantasy
  410. 398987889, --Ordinary Days
  411. 1117396305, --Oh wait, it's you.
  412. 885996042, --Action Winter Journey
  413. 919231299, --Sprawling Idiot Effigy
  414. 743466274, --Good Day Sunshine
  415. 727411183, --Knife Fight
  416. 1402748531, --The Earth Is Counting On You!
  417. 595230126 --Robot Language
  418. }
  419.  
  420. FELOADLIBRARY = {}
  421. loadstring(game:GetObjects("rbxassetid://5209815302")[1].Source)()
  422.  
  423. wait()
  424. local Player = game.Players.localPlayer
  425. local Character = Player.Character.Dummy
  426. local plr = game:service'Players'.LocalPlayer
  427. local Humanoid = Character.Humanoid
  428. local char = Character
  429. local hum = char.Humanoid
  430. local ra = char["Right Arm"]
  431. local la= char["Left Arm"]
  432. local rl= char["Right Leg"]
  433. local ll = char["Left Leg"]
  434. local hed = char.Head
  435. local root = char.HumanoidRootPart
  436. local rootj = root.RootJoint
  437. local tors = char.Torso
  438. local mouse = plr:GetMouse()
  439. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  440. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  441. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  442. local cam = game.Workspace.CurrentCamera
  443. trazx = Instance.new("ParticleEmitter")
  444. c = game.Players.LocalPlayer.Character
  445.  
  446. Character.Head.face.Texture = "rbxassetid://620619801"
  447.  
  448. -------------------------------------------------------
  449. --Start Good Stuff--
  450. -------------------------------------------------------
  451. CF = CFrame.new
  452. angles = CFrame.Angles
  453. attack = false
  454. timetofly = true
  455. Euler = CFrame.fromEulerAnglesXYZ
  456. Rad = math.rad
  457. IT = Instance.new
  458. BrickC = BrickColor.new
  459. Cos = math.cos
  460. Acos = math.acos
  461. Sin = math.sin
  462. Asin = math.asin
  463. Abs = math.abs
  464. Mrandom = math.random
  465. Floor = math.floor
  466. random = math.random
  467. radian = math.rad
  468. Vec3 = Vector3.new
  469. cFrame = CFrame.new
  470. Euler = CFrame.fromEulerAnglesXYZ
  471. -------------------------------------------------------
  472. --End Good Stuff--
  473. -------------------------------------------------------
  474. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  475. RSH, LSH = nil, nil
  476. RW = Instance.new("Weld")
  477. LW = Instance.new("Weld")
  478. RH = tors["Right Hip"]
  479. LH = tors["Left Hip"]
  480. RSH = tors["Right Shoulder"]
  481. LSH = tors["Left Shoulder"]
  482. RSH.Parent = nil
  483. LSH.Parent = nil
  484. RW.Name = "RW"
  485. RW.Part0 = tors
  486. RW.C0 = CF(1.5, 0.5, 0)
  487. RW.C1 = CF(0, 0.5, 0)
  488. RW.Part1 = ra
  489. RW.Parent = tors
  490. LW.Name = "LW"
  491. LW.Part0 = tors
  492. LW.C0 = CF(-1.5, 0.5, 0)
  493. LW.C1 = CF(0, 0.5, 0)
  494. LW.Part1 = la
  495. LW.Parent = tors
  496. Effects = {}
  497.  
  498. -------------------------------------------------------
  499. --Start HeartBeat--
  500. -------------------------------------------------------
  501. ArtificialHB = Instance.new("BindableEvent", script)
  502. ArtificialHB.Name = "Heartbeat"
  503. script:WaitForChild("Heartbeat")
  504.  
  505. frame = 1 / 60
  506. tf = 0
  507. allowframeloss = false
  508. tossremainder = false
  509.  
  510.  
  511. lastframe = tick()
  512. script.Heartbeat:Fire()
  513.  
  514.  
  515. game:GetService("RunService").Heartbeat:connect(function(s, p)
  516. tf = tf + s
  517. if tf >= frame then
  518. if allowframeloss then
  519. script.Heartbeat:Fire()
  520. lastframe = tick()
  521. else
  522. for i = 1, math.floor(tf / frame) do
  523. script.Heartbeat:Fire()
  524. end
  525. lastframe = tick()
  526. end
  527. if tossremainder then
  528. tf = 0
  529. else
  530. tf = tf - frame * math.floor(tf / frame)
  531. end
  532. end
  533. end)
  534. -------------------------------------------------------
  535. --End HeartBeat--
  536. -------------------------------------------------------
  537.  
  538. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  539. coroutine.resume(coroutine.create(function()
  540. local intensity = 1 * Intensity
  541. local rotM = 0.01 * Intensity
  542. for i = 0, Length, 0.1 do
  543. swait()
  544. intensity = intensity - 0.05 * Intensity / Length
  545. rotM = rotM - 5.0E-4 * Intensity / Length
  546. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  547. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  548. end
  549. Humanoid.CameraOffset = Vec3(0, 0, 0)
  550. end))
  551. end
  552.  
  553. local joyemoji = Instance.new('ParticleEmitter', tors)
  554. joyemoji.VelocitySpread = 2000
  555. joyemoji.Lifetime = NumberRange.new(1)
  556. joyemoji.Speed = NumberRange.new(40)
  557. joy= {}
  558. for i=0, 19 do
  559. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  560. end
  561. joyemoji.Size = NumberSequence.new(joy)
  562. joyemoji.Rate = 0
  563. joyemoji.LockedToPart = false
  564. joyemoji.LightEmission = 0
  565. joyemoji.Texture = "rbxassetid://1176402123"
  566. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  567.  
  568.  
  569. local LIT = Instance.new('ParticleEmitter', tors)
  570. LIT.VelocitySpread = 2000
  571. LIT.Lifetime = NumberRange.new(1)
  572. LIT.Speed = NumberRange.new(45)
  573. nani= {}
  574. for i=0, 19 do
  575. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  576. end
  577. LIT.Size = NumberSequence.new(nani)
  578. LIT.Rate = 0
  579. LIT.LockedToPart = false
  580. LIT.LightEmission = 0
  581. LIT.Texture = "rbxassetid://1492670151"
  582. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  583.  
  584. local toast = Instance.new('ParticleEmitter', tors)
  585. toast.VelocitySpread = 2000
  586. toast.Lifetime = NumberRange.new(1)
  587. toast.Speed = NumberRange.new(60)
  588. toasterstoasttoast= {}
  589. for i=0, 19 do
  590. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  591. end
  592. toast.Size = NumberSequence.new(toasterstoasttoast)
  593. toast.Rate = 0
  594. toast.LockedToPart = false
  595. toast.LightEmission = 0
  596. toast.Texture = "rbxassetid://436096230"
  597. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  598.  
  599. local ok = Instance.new('ParticleEmitter', tors)
  600. ok.VelocitySpread = 2000
  601. ok.Lifetime = NumberRange.new(1)
  602. ok.Speed = NumberRange.new(50)
  603. cool= {}
  604. for i=0, 19 do
  605. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  606. end
  607. ok.Size = NumberSequence.new(cool)
  608. ok.Rate = 0
  609. ok.LockedToPart = false
  610. ok.LightEmission = 0
  611. ok.Texture = "rbxassetid://636768448"
  612. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  613.  
  614. -------------------------------------------------------
  615. --Start Kyu's shitty stuff--
  616. -------------------------------------------------------
  617.  
  618. function ragdoll(model)
  619. local char = model
  620. torso = char.HumanoidRootPart
  621. torso2 = char.Torso
  622. LW.Parent = nil
  623. RW.Parent = nil
  624. LH.Parent = nil
  625. RH.Parent = nil
  626. if hum ~= nil then
  627. hum.PlatformStand = true
  628. end
  629.  
  630. local Head = char:FindFirstChild("Head")
  631. if Head then
  632. local Neck = Instance.new("Weld")
  633. Neck.Name = "Neck"
  634. Neck.Part0 = torso
  635. Neck.Part1 = Head
  636. Neck.C0 = CFrame.new(0, 1.5, 0)
  637. Neck.C1 = CFrame.new()
  638. Neck.Parent = torso
  639. end
  640. local Limb = char:FindFirstChild("Right Arm")
  641. if Limb then
  642.  
  643. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  644. local Joint = Instance.new("Glue")
  645. Joint.Name = "RightShoulder"
  646. Joint.Part0 = torso
  647. Joint.Part1 = Limb
  648. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  649. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  650. Joint.Parent = torso
  651.  
  652. local B = Instance.new("Part")
  653. B.TopSurface = 0
  654. B.BottomSurface = 0
  655. B.formFactor = "Symmetric"
  656. B.Size = Vector3.new(1, 1, 1)
  657. B.Transparency = 1
  658. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  659. B.Parent = char
  660. local W = Instance.new("Weld")
  661. W.Part0 = Limb
  662. W.Part1 = B
  663. W.C0 = CFrame.new(0, -0.5, 0)
  664. W.Parent = Limb
  665.  
  666. end
  667. local Limb = char:FindFirstChild("Left Arm")
  668. if Limb then
  669.  
  670. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  671. local Joint = Instance.new("Glue")
  672. Joint.Name = "LeftShoulder"
  673. Joint.Part0 = torso
  674. Joint.Part1 = Limb
  675. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  676. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  677. Joint.Parent = torso
  678.  
  679. local B = Instance.new("Part")
  680. B.TopSurface = 0
  681. B.BottomSurface = 0
  682. B.formFactor = "Symmetric"
  683. B.Size = Vector3.new(1, 1, 1)
  684. B.Transparency = 1
  685. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  686. B.Parent = char
  687. local W = Instance.new("Weld")
  688. W.Part0 = Limb
  689. W.Part1 = B
  690. W.C0 = CFrame.new(0, -0.5, 0)
  691. W.Parent = Limb
  692.  
  693. end
  694. local Limb = char:FindFirstChild("Right Leg")
  695. if Limb then
  696.  
  697. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  698. local Joint = Instance.new("Glue")
  699. Joint.Name = "RightHip"
  700. Joint.Part0 = torso
  701. Joint.Part1 = Limb
  702. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  703. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  704. Joint.Parent = torso
  705.  
  706. local B = Instance.new("Part")
  707. B.TopSurface = 0
  708. B.BottomSurface = 0
  709. B.formFactor = "Symmetric"
  710. B.Size = Vector3.new(1, 1, 1)
  711. B.Transparency = 1
  712. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  713. B.Parent = char
  714. local W = Instance.new("Weld")
  715. W.Part0 = Limb
  716. W.Part1 = B
  717. W.C0 = CFrame.new(0, -0.5, 0)
  718. W.Parent = Limb
  719.  
  720. end
  721. local Limb = char:FindFirstChild("Left Leg")
  722. if Limb then
  723.  
  724. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  725. local Joint = Instance.new("Glue")
  726. Joint.Name = "LeftHip"
  727. Joint.Part0 = torso
  728. Joint.Part1 = Limb
  729. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  730. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  731. Joint.Parent = torso
  732.  
  733. local B = Instance.new("Part")
  734. B.TopSurface = 0
  735. B.BottomSurface = 0
  736. B.formFactor = "Symmetric"
  737. B.Size = Vector3.new(1, 1, 1)
  738. B.Transparency = 1
  739. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  740. B.Parent = char
  741. local W = Instance.new("Weld")
  742. W.Part0 = Limb
  743. W.Part1 = B
  744. W.C0 = CFrame.new(0, -0.5, 0)
  745. W.Parent = Limb
  746.  
  747. end
  748. --[
  749. local Bar = Instance.new("Part")
  750. Bar.TopSurface = 0
  751. Bar.BottomSurface = 0
  752. Bar.formFactor = "Symmetric"
  753. Bar.Size = Vector3.new(1, 1, 1)
  754. Bar.Transparency = 1
  755. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  756. Bar.Parent = char
  757. local Weld = Instance.new("Weld")
  758. Weld.Part0 = torso
  759. Weld.Part1 = Bar
  760. Weld.C0 = CFrame.new(0, 0.5, 0)
  761. Weld.Parent = torso
  762. --]]
  763.  
  764. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  765.  
  766. end
  767.  
  768. -------------------------------------------------------
  769. --End Kyu's shitty stuff--
  770. -------------------------------------------------------
  771.  
  772. -------------------------------------------------------
  773. --Start Important Functions--
  774. -------------------------------------------------------
  775. function swait(num)
  776. if num == 0 or num == nil then
  777. game:service("RunService").Stepped:wait(0)
  778. else
  779. for i = 0, num do
  780. game:service("RunService").Stepped:wait(0)
  781. end
  782. end
  783. end
  784. function thread(f)
  785. coroutine.resume(coroutine.create(f))
  786. end
  787. function clerp(a, b, t)
  788. local qa = {
  789. QuaternionFromCFrame(a)
  790. }
  791. local qb = {
  792. QuaternionFromCFrame(b)
  793. }
  794. local ax, ay, az = a.x, a.y, a.z
  795. local bx, by, bz = b.x, b.y, b.z
  796. local _t = 1 - t
  797. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  798. end
  799. function QuaternionFromCFrame(cf)
  800. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  801. local trace = m00 + m11 + m22
  802. if trace > 0 then
  803. local s = math.sqrt(1 + trace)
  804. local recip = 0.5 / s
  805. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  806. else
  807. local i = 0
  808. if m00 < m11 then
  809. i = 1
  810. end
  811. if m22 > (i == 0 and m00 or m11) then
  812. i = 2
  813. end
  814. if i == 0 then
  815. local s = math.sqrt(m00 - m11 - m22 + 1)
  816. local recip = 0.5 / s
  817. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  818. elseif i == 1 then
  819. local s = math.sqrt(m11 - m22 - m00 + 1)
  820. local recip = 0.5 / s
  821. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  822. elseif i == 2 then
  823. local s = math.sqrt(m22 - m00 - m11 + 1)
  824. local recip = 0.5 / s
  825. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  826. end
  827. end
  828. end
  829. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  830. local xs, ys, zs = x + x, y + y, z + z
  831. local wx, wy, wz = w * xs, w * ys, w * zs
  832. local xx = x * xs
  833. local xy = x * ys
  834. local xz = x * zs
  835. local yy = y * ys
  836. local yz = y * zs
  837. local zz = z * zs
  838. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  839. end
  840. function QuaternionSlerp(a, b, t)
  841. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  842. local startInterp, finishInterp
  843. if cosTheta >= 1.0E-4 then
  844. if 1 - cosTheta > 1.0E-4 then
  845. local theta = math.acos(cosTheta)
  846. local invSinTheta = 1 / Sin(theta)
  847. startInterp = Sin((1 - t) * theta) * invSinTheta
  848. finishInterp = Sin(t * theta) * invSinTheta
  849. else
  850. startInterp = 1 - t
  851. finishInterp = t
  852. end
  853. elseif 1 + cosTheta > 1.0E-4 then
  854. local theta = math.acos(-cosTheta)
  855. local invSinTheta = 1 / Sin(theta)
  856. startInterp = Sin((t - 1) * theta) * invSinTheta
  857. finishInterp = Sin(t * theta) * invSinTheta
  858. else
  859. startInterp = t - 1
  860. finishInterp = t
  861. end
  862. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  863. end
  864. function rayCast(Position, Direction, Range, Ignore)
  865. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  866. end
  867.  
  868. local Create = FELOADLIBRARY.Create
  869.  
  870. -------------------------------------------------------
  871. --Start Damage Function--
  872. -------------------------------------------------------
  873. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  874. if hit.Parent == nil then
  875. return
  876. end
  877. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  878. for _, v in pairs(hit.Parent:children()) do
  879. if v:IsA("Humanoid") then
  880. h = v
  881. end
  882. end
  883.  
  884. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  885. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  886. if hit.Parent.DebounceHit.Value == true then
  887. return
  888. end
  889. end
  890. local c = Create("ObjectValue"){
  891. Name = "creator",
  892. Value = game:service("Players").LocalPlayer,
  893. Parent = h,
  894. }
  895. game:GetService("Debris"):AddItem(c, .5)
  896. if HitSound ~= nil and HitPitch ~= nil then
  897. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  898. end
  899. local Damage = math.random(minim, maxim)
  900. local blocked = false
  901. local block = hit.Parent:findFirstChild("Block")
  902. if block ~= nil then
  903. if block.className == "IntValue" then
  904. if block.Value > 0 then
  905. blocked = true
  906. block.Value = block.Value - 1
  907. end
  908. end
  909. end
  910. if blocked == false then
  911. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  912. else
  913. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  914. end
  915. if Type == "Knockdown" then
  916. local hum = hit.Parent.Humanoid
  917. hum.PlatformStand = true
  918. coroutine.resume(coroutine.create(function(HHumanoid)
  919. swait(1)
  920. HHumanoid.PlatformStand = false
  921. end), hum)
  922. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  923. local bodvol = Create("BodyVelocity"){
  924. velocity = angle * knockback,
  925. P = 5000,
  926. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  927. Parent = hit,
  928. }
  929. local rl = Create("BodyAngularVelocity"){
  930. P = 3000,
  931. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  932. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  933. Parent = hit,
  934. }
  935. game:GetService("Debris"):AddItem(bodvol, .5)
  936. game:GetService("Debris"):AddItem(rl, .5)
  937. elseif Type == "Normal" then
  938. local vp = Create("BodyVelocity"){
  939. P = 500,
  940. maxForce = Vector3.new(math.huge, 0, math.huge),
  941. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  942. }
  943. if knockback > 0 then
  944. vp.Parent = hit.Parent.Torso
  945. end
  946. game:GetService("Debris"):AddItem(vp, .5)
  947. elseif Type == "Up" then
  948. local bodyVelocity = Create("BodyVelocity"){
  949. velocity = Vector3.new(0, 20, 0),
  950. P = 5000,
  951. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  952. Parent = hit,
  953. }
  954. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  955. elseif Type == "DarkUp" then
  956. coroutine.resume(coroutine.create(function()
  957. for i = 0, 1, 0.1 do
  958. swait()
  959. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  960. end
  961. end))
  962. local bodyVelocity = Create("BodyVelocity"){
  963. velocity = Vector3.new(0, 20, 0),
  964. P = 5000,
  965. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  966. Parent = hit,
  967. }
  968. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  969. elseif Type == "Snare" then
  970. local bp = Create("BodyPosition"){
  971. P = 2000,
  972. D = 100,
  973. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  974. position = hit.Parent.Torso.Position,
  975. Parent = hit.Parent.Torso,
  976. }
  977. game:GetService("Debris"):AddItem(bp, 1)
  978. elseif Type == "Freeze" then
  979. local BodPos = Create("BodyPosition"){
  980. P = 50000,
  981. D = 1000,
  982. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  983. position = hit.Parent.Torso.Position,
  984. Parent = hit.Parent.Torso,
  985. }
  986. local BodGy = Create("BodyGyro") {
  987. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  988. P = 20e+003,
  989. Parent = hit.Parent.Torso,
  990. cframe = hit.Parent.Torso.CFrame,
  991. }
  992. hit.Parent.Torso.Anchored = true
  993. coroutine.resume(coroutine.create(function(Part)
  994. swait(1.5)
  995. Part.Anchored = false
  996. end), hit.Parent.Torso)
  997. game:GetService("Debris"):AddItem(BodPos, 3)
  998. game:GetService("Debris"):AddItem(BodGy, 3)
  999. end
  1000. local debounce = Create("BoolValue"){
  1001. Name = "DebounceHit",
  1002. Parent = hit.Parent,
  1003. Value = true,
  1004. }
  1005. game:GetService("Debris"):AddItem(debounce, Delay)
  1006. c = Create("ObjectValue"){
  1007. Name = "creator",
  1008. Value = Player,
  1009. Parent = h,
  1010. }
  1011. game:GetService("Debris"):AddItem(c, .5)
  1012. end
  1013. end
  1014. -------------------------------------------------------
  1015. --End Damage Function--
  1016. -------------------------------------------------------
  1017.  
  1018. -------------------------------------------------------
  1019. --Start Damage Function Customization--
  1020. -------------------------------------------------------
  1021. function ShowDamage(Pos, Text, Time, Color)
  1022. local Rate = (1 / 30)
  1023. local Pos = (Pos or Vector3.new(0, 0, 0))
  1024. local Text = (Text or "")
  1025. local Time = (Time or 2)
  1026. local Color = (Color or Color3.new(1, 0, 1))
  1027. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1028. EffectPart.Anchored = true
  1029. local BillboardGui = Create("BillboardGui"){
  1030. Size = UDim2.new(3, 0, 3, 0),
  1031. Adornee = EffectPart,
  1032. Parent = EffectPart,
  1033. }
  1034. local TextLabel = Create("TextLabel"){
  1035. BackgroundTransparency = 1,
  1036. Size = UDim2.new(1, 0, 1, 0),
  1037. Text = Text,
  1038. Font = "Highway",
  1039. TextColor3 = Color,
  1040. TextScaled = true,
  1041. Parent = BillboardGui,
  1042. }
  1043. game.Debris:AddItem(EffectPart, (Time))
  1044. EffectPart.Parent = game:GetService("Workspace")
  1045. delay(0, function()
  1046. local Frames = (Time / Rate)
  1047. for Frame = 1, Frames do
  1048. wait(Rate)
  1049. local Percent = (Frame / Frames)
  1050. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1051. TextLabel.TextTransparency = Percent
  1052. end
  1053. if EffectPart and EffectPart.Parent then
  1054. EffectPart:Destroy()
  1055. end
  1056. end)
  1057. end
  1058. -------------------------------------------------------
  1059. --End Damage Function Customization--
  1060. -------------------------------------------------------
  1061.  
  1062. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1063. for _, c in pairs(workspace:children()) do
  1064. local hum = c:findFirstChild("Humanoid")
  1065. if hum ~= nil then
  1066. local head = c:findFirstChild("Head")
  1067. if head ~= nil then
  1068. local targ = head.Position - Part.Position
  1069. local mag = targ.magnitude
  1070. if magni >= mag and c.Name ~= plr.Name then
  1071. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  1072. end
  1073. end
  1074. end
  1075. end
  1076. end
  1077.  
  1078.  
  1079. CFuncs = {
  1080. Part = {
  1081. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1082. local Part = Create("Part")({
  1083. Parent = Parent,
  1084. Reflectance = Reflectance,
  1085. Transparency = Transparency,
  1086. CanCollide = false,
  1087. Locked = true,
  1088. BrickColor = BrickColor.new(tostring(BColor)),
  1089. Name = Name,
  1090. Size = Size,
  1091. Material = Material
  1092. })
  1093. RemoveOutlines(Part)
  1094. return Part
  1095. end
  1096. },
  1097. Mesh = {
  1098. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1099. local Msh = Create(Mesh)({
  1100. Parent = Part,
  1101. Offset = OffSet,
  1102. Scale = Scale
  1103. })
  1104. if Mesh == "SpecialMesh" then
  1105. Msh.MeshType = MeshType
  1106. Msh.MeshId = MeshId
  1107. end
  1108. return Msh
  1109. end
  1110. },
  1111. Mesh = {
  1112. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1113. local Msh = Create(Mesh)({
  1114. Parent = Part,
  1115. Offset = OffSet,
  1116. Scale = Scale
  1117. })
  1118. if Mesh == "SpecialMesh" then
  1119. Msh.MeshType = MeshType
  1120. Msh.MeshId = MeshId
  1121. end
  1122. return Msh
  1123. end
  1124. },
  1125. Weld = {
  1126. Create = function(Parent, Part0, Part1, C0, C1)
  1127. local Weld = Create("Weld")({
  1128. Parent = Parent,
  1129. Part0 = Part0,
  1130. Part1 = Part1,
  1131. C0 = C0,
  1132. C1 = C1
  1133. })
  1134. return Weld
  1135. end
  1136. },
  1137. Sound = {
  1138. Create = function(id, par, vol, pit)
  1139. coroutine.resume(coroutine.create(function()
  1140. local S = Create("Sound")({
  1141. Volume = vol,
  1142. Pitch = pit or 1,
  1143. SoundId = id,
  1144. Parent = par or workspace
  1145. })
  1146. wait()
  1147. S:play()
  1148. game:GetService("Debris"):AddItem(S, 6)
  1149. end))
  1150. end
  1151. },
  1152. ParticleEmitter = {
  1153. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1154. local fp = Create("ParticleEmitter")({
  1155. Parent = Parent,
  1156. Color = ColorSequence.new(Color1, Color2),
  1157. LightEmission = LightEmission,
  1158. Size = Size,
  1159. Texture = Texture,
  1160. Transparency = Transparency,
  1161. ZOffset = ZOffset,
  1162. Acceleration = Accel,
  1163. Drag = Drag,
  1164. LockedToPart = LockedToPart,
  1165. VelocityInheritance = VelocityInheritance,
  1166. EmissionDirection = EmissionDirection,
  1167. Enabled = Enabled,
  1168. Lifetime = LifeTime,
  1169. Rate = Rate,
  1170. Rotation = Rotation,
  1171. RotSpeed = RotSpeed,
  1172. Speed = Speed,
  1173. VelocitySpread = VelocitySpread
  1174. })
  1175. return fp
  1176. end
  1177. }
  1178. }
  1179. function RemoveOutlines(part)
  1180. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1181. end
  1182. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1183. local Part = Create("Part")({
  1184. formFactor = FormFactor,
  1185. Parent = Parent,
  1186. Reflectance = Reflectance,
  1187. Transparency = Transparency,
  1188. CanCollide = false,
  1189. Locked = true,
  1190. BrickColor = BrickColor.new(tostring(BColor)),
  1191. Name = Name,
  1192. Size = Size,
  1193. Material = Material
  1194. })
  1195. RemoveOutlines(Part)
  1196. return Part
  1197. end
  1198. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1199. local Msh = Create(Mesh)({
  1200. Parent = Part,
  1201. Offset = OffSet,
  1202. Scale = Scale
  1203. })
  1204. if Mesh == "SpecialMesh" then
  1205. Msh.MeshType = MeshType
  1206. Msh.MeshId = MeshId
  1207. end
  1208. return Msh
  1209. end
  1210. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1211. local Weld = Create("Weld")({
  1212. Parent = Parent,
  1213. Part0 = Part0,
  1214. Part1 = Part1,
  1215. C0 = C0,
  1216. C1 = C1
  1217. })
  1218. return Weld
  1219. end
  1220.  
  1221.  
  1222. -------------------------------------------------------
  1223. --Start Effect Function--
  1224. -------------------------------------------------------
  1225. EffectModel = Instance.new("Model", char)
  1226. Effects = {
  1227. Block = {
  1228. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1229. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1230. prt.Anchored = true
  1231. prt.CFrame = cframe
  1232. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1233. game:GetService("Debris"):AddItem(prt, 10)
  1234. if Type == 1 or Type == nil then
  1235. table.insert(Effects, {
  1236. prt,
  1237. "Block1",
  1238. delay,
  1239. x3,
  1240. y3,
  1241. z3,
  1242. msh
  1243. })
  1244. elseif Type == 2 then
  1245. table.insert(Effects, {
  1246. prt,
  1247. "Block2",
  1248. delay,
  1249. x3,
  1250. y3,
  1251. z3,
  1252. msh
  1253. })
  1254. else
  1255. table.insert(Effects, {
  1256. prt,
  1257. "Block3",
  1258. delay,
  1259. x3,
  1260. y3,
  1261. z3,
  1262. msh
  1263. })
  1264. end
  1265. end
  1266. },
  1267. Sphere = {
  1268. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1269. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1270. prt.Anchored = true
  1271. prt.CFrame = cframe
  1272. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1273. game:GetService("Debris"):AddItem(prt, 10)
  1274. table.insert(Effects, {
  1275. prt,
  1276. "Cylinder",
  1277. delay,
  1278. x3,
  1279. y3,
  1280. z3,
  1281. msh
  1282. })
  1283. end
  1284. },
  1285. Cylinder = {
  1286. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1287. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1288. prt.Anchored = true
  1289. prt.CFrame = cframe
  1290. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1291. game:GetService("Debris"):AddItem(prt, 10)
  1292. table.insert(Effects, {
  1293. prt,
  1294. "Cylinder",
  1295. delay,
  1296. x3,
  1297. y3,
  1298. z3,
  1299. msh
  1300. })
  1301. end
  1302. },
  1303. Wave = {
  1304. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1305. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1306. prt.Anchored = true
  1307. prt.CFrame = cframe
  1308. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1309. game:GetService("Debris"):AddItem(prt, 10)
  1310. table.insert(Effects, {
  1311. prt,
  1312. "Cylinder",
  1313. delay,
  1314. x3 / 60,
  1315. y3 / 60,
  1316. z3 / 60,
  1317. msh
  1318. })
  1319. end
  1320. },
  1321. Ring = {
  1322. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1323. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1324. prt.Anchored = true
  1325. prt.CFrame = cframe
  1326. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1327. game:GetService("Debris"):AddItem(prt, 10)
  1328. table.insert(Effects, {
  1329. prt,
  1330. "Cylinder",
  1331. delay,
  1332. x3,
  1333. y3,
  1334. z3,
  1335. msh
  1336. })
  1337. end
  1338. },
  1339. Break = {
  1340. Create = function(brickcolor, cframe, x1, y1, z1)
  1341. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1342. prt.Anchored = true
  1343. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1344. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1345. local num = math.random(10, 50) / 1000
  1346. game:GetService("Debris"):AddItem(prt, 10)
  1347. table.insert(Effects, {
  1348. prt,
  1349. "Shatter",
  1350. num,
  1351. prt.CFrame,
  1352. math.random() - math.random(),
  1353. 0,
  1354. math.random(50, 100) / 100
  1355. })
  1356. end
  1357. },
  1358. Spiral = {
  1359. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1360. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1361. prt.Anchored = true
  1362. prt.CFrame = cframe
  1363. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1364. game:GetService("Debris"):AddItem(prt, 10)
  1365. table.insert(Effects, {
  1366. prt,
  1367. "Cylinder",
  1368. delay,
  1369. x3,
  1370. y3,
  1371. z3,
  1372. msh
  1373. })
  1374. end
  1375. },
  1376. Push = {
  1377. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1378. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1379. prt.Anchored = true
  1380. prt.CFrame = cframe
  1381. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1382. game:GetService("Debris"):AddItem(prt, 10)
  1383. table.insert(Effects, {
  1384. prt,
  1385. "Cylinder",
  1386. delay,
  1387. x3,
  1388. y3,
  1389. z3,
  1390. msh
  1391. })
  1392. end
  1393. }
  1394. }
  1395. -------------------------------------------------------
  1396. --End Effect Function--
  1397. -------------------------------------------------------
  1398.  
  1399. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1400. local NSound = nil
  1401. coroutine.resume(coroutine.create(function()
  1402. NSound = Instance.new("Sound", PARENT)
  1403. NSound.Volume = VOLUME
  1404. NSound.Pitch = PITCH
  1405. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1406. swait()
  1407. NSound:play()
  1408. game:GetService("Debris"):AddItem(NSound, 10)
  1409. end))
  1410. return NSound
  1411. end
  1412.  
  1413.  
  1414.  
  1415.  
  1416.  
  1417. -------------------------------------------------------
  1418. --End Important Functions--
  1419. -------------------------------------------------------
  1420.  
  1421. chargeup = Instance.new("Sound", hed)
  1422. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1423. chargeup.Volume = 10
  1424. chargeup.Pitch = 1
  1425. chargeup.Looped = true
  1426. chargeup.TimePosition = 1
  1427.  
  1428. meme = Instance.new("Sound", hed)
  1429. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1430. meme.Volume = 10
  1431. meme.Pitch = 1
  1432. meme.Looped = true
  1433. meme.TimePosition = 1
  1434.  
  1435. local ohno = Instance.new("Sound")
  1436. ohno.Parent = hed
  1437. ohno.Volume = 10
  1438. ohno.Pitch = 1
  1439. ohno.Looped = true
  1440.  
  1441. local bass = Instance.new("Sound") --why
  1442. bass.Parent = hed
  1443. bass.Volume = 7
  1444. bass.Pitch = 1
  1445. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1446. bass.Looped = true
  1447.  
  1448. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1449. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1450. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1451. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1452. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1453. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1454.  
  1455. STHAP = Instance.new("Sound", hed)
  1456. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1457. STHAP.Volume = 10
  1458. STHAP.Pitch = 1
  1459. STHAP.Looped = false
  1460.  
  1461. forevergone = Instance.new("Sound", tors)
  1462. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1463. forevergone.Volume = 10
  1464. forevergone.Pitch = 1
  1465. forevergone.Looped = true
  1466. forevergone.TimePosition = 24
  1467.  
  1468. -------------------------------------------------------
  1469. --Start Music Option--
  1470. -------------------------------------------------------
  1471. local Music = Instance.new("Sound",tors)
  1472. Music.Volume = 2.5
  1473. Music.SoundId = "rbxassetid://"
  1474. Music.Looped = true
  1475. Music.Pitch = 1 --Pitcher
  1476. Music:Play()
  1477. -------------------------------------------------------
  1478. --End Music Option--
  1479. -------------------------------------------------------
  1480. --hi fat >:)
  1481. -------------------------------------------------------
  1482. --Start Attacks N Stuff--
  1483. -------------------------------------------------------
  1484. local sine=0
  1485. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1486. local Hitboxpart = Instance.new("Part", EffectModel)
  1487. RemoveOutlines(Hitboxpart)
  1488. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1489. Hitboxpart.CanCollide = false
  1490. Hitboxpart.Transparency = 1
  1491. Hitboxpart.Anchored = true
  1492. Hitboxpart.CFrame = Pose
  1493. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1494. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1495. end
  1496. function GEtOuT()
  1497. attack = true
  1498. hum.WalkSpeed = 10
  1499. Character.Head.face.Texture = "rbxassetid://494811799"
  1500. CreateSound("814652778", hed, 10, 1)
  1501. CreateSound("537371462", hed, 10, 1)
  1502. local vel3 = Instance.new("BodyVelocity",tors)
  1503. vel3.Velocity = Vector3.new(0,25,0)
  1504. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1505. for i = 0,12,0.1 do
  1506. swait()
  1507. CameraEnshaking(1, 2)
  1508. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1509. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1510. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1513. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1514. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1515. end
  1516. vel3:Destroy()
  1517. Character.Head.face.Texture = "rbxassetid://620619801"
  1518. attack = false
  1519. Humanoid.JumpPower = 50
  1520. hum.WalkSpeed = 16
  1521. end
  1522.  
  1523. function GEtOuT2()
  1524. attack = true
  1525. hum.WalkSpeed = 10
  1526. Humanoid.JumpPower = 0
  1527. Character.Head.face.Texture = "rbxassetid://494811799"
  1528. CreateSound("814652778", hed, 10, 1)
  1529. CreateSound("537371462", hed, 10, 1)
  1530. root.Velocity = root.CFrame.lookVector * 20
  1531. for i = 0,12,0.1 do
  1532. swait()
  1533. CameraEnshaking(1, 2)
  1534. root.Velocity = root.CFrame.lookVector * 50
  1535. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1541. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1542. end
  1543. Character.Head.face.Texture = "rbxassetid://620619801"
  1544. attack = false
  1545. Humanoid.JumpPower = 50
  1546. hum.WalkSpeed = 16
  1547. end
  1548. function Flight() --wowthatsdiffrent
  1549. attack = true
  1550. Character.Head.face.Texture = "rbxassetid://269748407"
  1551. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1552. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1553. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1554. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1555. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1556. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1557. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1558. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1559. local vel4 = Instance.new("BodyVelocity",ll)
  1560. vel4.Velocity = Vector3.new(0,4,0)
  1561. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1562. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1563. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1564. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1565. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1566. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1567. Trail2.Enabled = true
  1568. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1569. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1570. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1571. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1572. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1573. Trail3.Enabled = true
  1574. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1575. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1576. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1577. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1578. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1579. Trail4.Enabled = true
  1580. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1581. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1582. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1583. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1584. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1585. Trail5.Enabled = true
  1586. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1587. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1588. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1589. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1590. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1591. Trail.Enabled = false
  1592. ragdoll(char)
  1593. wait(1)
  1594. Character.Head.face.Texture = "rbxassetid://249062487"
  1595. CreateSound("948494432", hed, 10, 1)
  1596. wait(2)
  1597. Character.Head.face.Texture = "rbxassetid://269748407"
  1598. CreateSound("633394595", hed, 10, 1)
  1599. wait(2)
  1600. Character.Head.face.Texture = "rbxassetid://494811799"
  1601. STHAP:play()
  1602. wait(11)
  1603. forevergone:play()
  1604. end
  1605.  
  1606. function OBJECTION()
  1607. attack = true
  1608. hum.WalkSpeed = 10
  1609. Character.Head.face.Texture = "rbxassetid://55831869"
  1610. CreateSound("330859085", hed, 10, 1)
  1611. for i = 0,8,0.1 do
  1612. swait()
  1613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1619. end
  1620. attack = false
  1621. Character.Head.face.Texture = "rbxassetid://620619801"
  1622. hum.WalkSpeed = 16
  1623. end
  1624.  
  1625. function Hello()
  1626. attack = true
  1627. hum.WalkSpeed = 10
  1628. Character.Head.face.Texture = "rbxassetid://334668738"
  1629. CreateSound("855338765", hed, 10, 0.9)
  1630. for i = 0,3,0.1 do
  1631. swait()
  1632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1636. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1638. end
  1639. attack = false
  1640. Character.Head.face.Texture = "rbxassetid://620619801"
  1641. hum.WalkSpeed = 16
  1642. end
  1643.  
  1644. function Victory()
  1645. attack = true
  1646. hum.WalkSpeed = 1.01
  1647. Character.Head.face.Texture = "rbxassetid://616284160"
  1648. Humanoid.Jump = true
  1649. CreateSound("130834939", hed, 10, 1)
  1650. for i = 0,3.7,0.1 do
  1651. swait()
  1652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1653. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1654. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1655. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1657. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1658. end
  1659. Humanoid.Jump = true
  1660. for i = 0,3.7,0.1 do
  1661. swait()
  1662. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1663. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1664. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1665. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1666. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1667. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1668. end
  1669. Humanoid.Jump = true
  1670. for i = 0,3.7,0.1 do
  1671. swait()
  1672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1676. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1677. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1678. end
  1679. Humanoid.Jump = true
  1680. for i = 0,3.7,0.1 do
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1685. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1686. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1687. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1688. end
  1689. Humanoid.Jump = true
  1690. for i = 0,3.7,0.1 do
  1691. swait()
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1696. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1697. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1698. end
  1699. attack = false
  1700. Character.Head.face.Texture = "rbxassetid://620619801"
  1701. hum.WalkSpeed = 16
  1702. end
  1703.  
  1704. function ShutTheHellUp()
  1705. attack = true
  1706. hum.WalkSpeed = 2.01
  1707. Character.Head.face.Texture = "rbxassetid://963148419"
  1708. CreateSound("336377340", hed, 10, 1)
  1709. for i = 0,3,0.1 do
  1710. swait()
  1711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1717. end
  1718. for i = 0,1.2,0.1 do
  1719. swait()
  1720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1726. end
  1727. for i = 0,1.2,0.1 do
  1728. swait()
  1729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1735. end
  1736. for i = 0,1.2,0.1 do
  1737. swait()
  1738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1742. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1744. end
  1745. for i = 0,1.2,0.1 do
  1746. swait()
  1747. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1748. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1749. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1750. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1751. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1752. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1753. end
  1754. for i = 0,2,0.1 do
  1755. swait()
  1756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1759. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1762. end
  1763. for i = 0,2,0.1 do
  1764. swait()
  1765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1766. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1767. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1768. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1769. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1770. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1771. end
  1772. hum.WalkSpeed = 16
  1773. Character.Head.face.Texture = "rbxassetid://620619801"
  1774. attack = false
  1775. end
  1776.  
  1777. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1778. attack = true
  1779. hum.WalkSpeed = 5
  1780. Humanoid.JumpPower = 175
  1781. Character.Head.face.Texture = "rbxassetid://1223903433"
  1782. CreateSound("145799973", hed, 10, 1)
  1783. local vel2 = Instance.new("BodyVelocity",tors)
  1784. vel2.Velocity = Vector3.new(0,1.2,0)
  1785. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1786. for i = 0,60,0.1 do
  1787. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1788. swait()
  1789. CameraEnshaking(1, 1)
  1790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1792. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1793. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1794. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1796. end
  1797. hum.WalkSpeed = 16
  1798. vel2:Destroy()
  1799. Character.Head.face.Texture = "rbxassetid://620619801"
  1800. Humanoid.JumpPower = 50
  1801. attack = false
  1802. end
  1803.  
  1804. function EndMySufferingV2() --why
  1805. attack = true
  1806. hum.WalkSpeed = 1.01
  1807. Character.Head.face.Texture = "rbxassetid://202210455"
  1808. local A = math.random(1,5)
  1809. if A == 1 then
  1810. meme.SoundId = "rbxassetid://295810519"
  1811. end
  1812. if A == 2 then
  1813. meme.SoundId = "rbxassetid://1124778077"
  1814. end
  1815. if A == 3 then
  1816. meme.SoundId = "rbxassetid://464157070"
  1817. end
  1818. if A == 4 then
  1819. meme.SoundId = "rbxassetid://146334595"
  1820. end
  1821. if A == 5 then
  1822. meme.SoundId = "rbxassetid://145536915"
  1823. end
  1824. meme:Play()
  1825. bass:Play()
  1826. joyemoji.Rate = 70
  1827. LIT.Rate = 70
  1828. ok.Rate = 70
  1829. toast.Rate = 70
  1830.  
  1831. for i = 0,50,0.1 do
  1832. swait()
  1833. CameraEnshaking(1, 10)
  1834. bass.Parent = hed
  1835. meme.Parent = hed
  1836. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1837. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1838. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1839. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1840. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1841. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1842. end
  1843. bass:Stop()
  1844. meme:Stop()
  1845. joyemoji.Rate = 0
  1846. LIT.Rate = 0
  1847. ok.Rate = 0
  1848. toast.Rate = 0
  1849. Character.Head.face.Texture = "rbxassetid://620619801"
  1850. attack = false
  1851. hum.WalkSpeed = 16
  1852. end
  1853.  
  1854. function HELP()
  1855. attack = true
  1856. hum.WalkSpeed = 1.01
  1857. Character.Head.face.Texture = "rbxassetid://307972876"
  1858. CreateSound("1123321019", hed, 10, 1)
  1859. for i = 0,15,0.1 do
  1860. swait()
  1861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1863. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1864. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1865. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1866. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1867. end
  1868. CreateSound("198462271", hed, 10, 1)
  1869. for i = 0,8,0.1 do
  1870. Character.Head.face.Texture = "rbxassetid://341497730"
  1871. swait()
  1872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1874. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1875. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1876. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1877. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1878. end
  1879. for i = 0,8,0.1 do
  1880. Character.Head.face.Texture = "rbxassetid://341497730"
  1881. swait()
  1882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1884. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1885. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1886. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1887. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1888. end
  1889. CreateSound("948494432", hed, 10, 1)
  1890. for i = 0,7.5,0.1 do
  1891. Character.Head.face.Texture = "rbxassetid://249062487"
  1892. swait()
  1893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1895. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1896. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1897. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1898. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1899. end
  1900. CreateSound("1542642349", hed, 10, 1)
  1901. for i = 0,10,0.1 do
  1902. Character.Head.face.Texture = "rbxassetid://270636807"
  1903. swait()
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1906. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1907. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1908. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1909. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1910. end
  1911. CreateSound("269597232", hed, 10, 1)
  1912. for i = 0,6,0.1 do
  1913. Character.Head.face.Texture = "rbxassetid://265057155"
  1914. swait()
  1915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1916. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1917. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1918. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1919. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1920. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1921. end
  1922. attack = false
  1923. Character.Head.face.Texture = "rbxassetid://620619801"
  1924. hum.WalkSpeed = 16
  1925. end
  1926.  
  1927. function Choose()
  1928. attack = true
  1929. hum.WalkSpeed = 1.01
  1930. Character.Head.face.Texture = "rbxassetid://374187112"
  1931. CreateSound("130784263", hed, 10, 1)
  1932. for i = 0,4,0.1 do
  1933. swait()
  1934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1936. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1937. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1938. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1940. end
  1941. for i = 0,5,0.1 do
  1942. swait()
  1943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1944. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1945. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1947. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1948. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1949. end
  1950. attack = false
  1951. Character.Head.face.Texture = "rbxassetid://620619801"
  1952. hum.WalkSpeed = 16
  1953. end
  1954.  
  1955. function slap()
  1956. attack = true
  1957. hum.WalkSpeed = 10
  1958. CreateSound("146163534", hed, 10, 1)
  1959. Character.Head.face.Texture = "rbxassetid://293603561"
  1960. CameraEnshaking(1, 2)
  1961. for i = 0,4,0.1 do
  1962. swait()
  1963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1964. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1965. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1966. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1967. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1968. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1969. end
  1970. Character.Head.face.Texture = "rbxassetid://620619801"
  1971. attack = false
  1972. hum.WalkSpeed = 16
  1973. end
  1974.  
  1975. function MYSPAGHETTTTTTT() --ow
  1976. attack = true
  1977. hum.WalkSpeed = 1.01
  1978. CreateSound("1282149571", hed, 10, 1)
  1979. Character.Head.face.Texture = "rbxassetid://1329282756"
  1980. CameraEnshaking(1, 2.2)
  1981. for i = 0,4,0.1 do
  1982. swait()
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1985. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1986. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1987. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1988. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1989. end
  1990. for i = 0,5,0.1 do
  1991. swait()
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1993. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1994. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1995. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1996. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1997. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1998. end
  1999. for i = 0,6,0.1 do
  2000. swait()
  2001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2003. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2004. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2005. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  2006. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  2007. end
  2008. attack = false
  2009. Character.Head.face.Texture = "rbxassetid://620619801"
  2010. hum.WalkSpeed = 16
  2011. end
  2012.  
  2013.  
  2014. function dead()
  2015. attack = true
  2016. hum.WalkSpeed = 0.20
  2017. CreateSound("137225991", hed, 10, 1)
  2018. Character.Head.face.Texture = "rbxassetid://297512410"
  2019. for i = 0,1.1,0.1 do
  2020. swait()
  2021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2023. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2024. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2025. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2026. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2027. end
  2028. for i = 0,1.1,0.1 do
  2029. swait()
  2030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2032. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2034. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2035. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2036. end
  2037. for i = 0,1.1,0.1 do
  2038. swait()
  2039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2041. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2042. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2043. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2044. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2045. end
  2046. for i = 0,1.1,0.1 do
  2047. swait()
  2048. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2049. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2050. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2051. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2052. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2053. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2054. end
  2055. for i = 0,1.1,0.1 do
  2056. swait()
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2062. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2063. end
  2064. for i = 0,1.1,0.1 do
  2065. swait()
  2066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2067. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2068. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2069. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2070. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2071. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2072. end
  2073. for i = 0,1.1,0.1 do
  2074. swait()
  2075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2079. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2080. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2081. end
  2082. for i = 0,1.1,0.1 do
  2083. swait()
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2086. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2087. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2090. end
  2091. for i = 0,1.1,0.1 do
  2092. swait()
  2093. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2094. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2095. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2096. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2097. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2098. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2099. end
  2100. Character.Head.face.Texture = "rbxassetid://273309187"
  2101. for i = 0,9,0.1 do
  2102. swait()
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2109. end
  2110. attack = false
  2111. Character.Head.face.Texture = "rbxassetid://620619801"
  2112. hum.WalkSpeed = 16
  2113. end
  2114.  
  2115. function hap() --much hap
  2116. attack = true
  2117. hum.WalkSpeed = 0.10
  2118. CreateSound("363808674", hed, 10, 1)
  2119. Character.Head.face.Texture = "rbxassetid://315792941"
  2120. for i = 0,12,0.1 do
  2121. swait()
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2124. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2125. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2128. end
  2129. CreateSound("233168827", hed, 10, 1)
  2130. Character.Head.face.Texture = "rbxassetid://335761015"
  2131. for i = 0,10,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2139. end
  2140. CreateSound("363808674", hed, 10, 1)
  2141. attack = false
  2142. Character.Head.face.Texture = "rbxassetid://620619801"
  2143. hum.WalkSpeed = 16
  2144. end
  2145.  
  2146. function HAAAAA() --KONO POWA
  2147. attack = true
  2148. hum.WalkSpeed = 1.01
  2149. Character.Head.face.Texture = "rbxassetid://305068389"
  2150. chargeup.Pitch = 1
  2151. for i = 0,7,0.1 do
  2152. swait()
  2153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2157. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2158. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2159. end
  2160. Character.Head.face.Texture = "rbxassetid://313921371"
  2161. chargeup:play()
  2162. for i = 0,30,0.1 do
  2163. swait()
  2164. CameraEnshaking(1, 2)
  2165. chargeup.Parent = hed
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2172. end
  2173. chargeup:stop()
  2174. chargeup.Pitch = 1.1
  2175. chargeup.TimePosition = 1
  2176. chargeup:play()
  2177. Character.Head.face.Texture = "rbxassetid://304942859"
  2178. for i, v in pairs(c:children()) do
  2179. if v.ClassName == "Part" then
  2180. local tra = trazx:clone()
  2181. tra.Parent = v
  2182. tra.LightEmission = 1
  2183. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2184. tra.Rate = 15
  2185. tra.Rotation = NumberRange.new(-5, 5)
  2186. tra.Lifetime = NumberRange.new(1.5, 2)
  2187. tra.Size = NumberSequence.new({
  2188. NumberSequenceKeypoint.new(0, 0.1, 0),
  2189. NumberSequenceKeypoint.new(1, 0, 0)
  2190. })
  2191. tra.Transparency = NumberSequence.new({
  2192. NumberSequenceKeypoint.new(0, 1, 0),
  2193. NumberSequenceKeypoint.new(0.135, 0, 0),
  2194. NumberSequenceKeypoint.new(0.875, 0, 0),
  2195. NumberSequenceKeypoint.new(1, 1, 0)
  2196. })
  2197. tra.Speed = NumberRange.new(0.5)
  2198. tra.VelocitySpread = 360
  2199. tra.VelocityInheritance = 0.5
  2200. tra.ZOffset = 2
  2201. tra.Acceleration = Vector3.new(0, 2.5, 0)
  2202. end
  2203. end
  2204. local tra = trazx:clone()
  2205. tra.Parent = c.HumanoidRootPart
  2206. tra.Texture = "rbxassetid://347730682"
  2207. tra.LightEmission = 0.8
  2208. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2209. tra.Rate = 250
  2210. tra.Rotation = NumberRange.new(-5, 5)
  2211. tra.Lifetime = NumberRange.new(0.75)
  2212. tra.Size = NumberSequence.new({
  2213. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  2214. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  2215. })
  2216. tra.Transparency = NumberSequence.new({
  2217. NumberSequenceKeypoint.new(0, 1, 0),
  2218. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  2219. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2220. NumberSequenceKeypoint.new(0.699, 1, 0),
  2221. NumberSequenceKeypoint.new(1, 1, 0)
  2222. })
  2223. tra.Speed = NumberRange.new(15)
  2224. tra.VelocitySpread = 360
  2225. tra.VelocityInheritance = 0.5
  2226. tra.ZOffset = 3.5
  2227. tra.Acceleration = Vector3.new(0, 25, 0)
  2228. for i = 0,35,0.1 do
  2229. swait()
  2230. ohno.Parent = hed
  2231. CameraEnshaking(1, 3)
  2232. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2233. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2234. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2235. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2236. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2237. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2238. end
  2239. chargeup:stop()
  2240. chargeup.Pitch = 1.3
  2241. chargeup.TimePosition = 1
  2242. chargeup:play()
  2243. tra:Destroy()
  2244. tra:Destroy()
  2245. Character.Head.face.Texture = "rbxassetid://280233855"
  2246. local tra = trazx:clone()
  2247. tra.Parent = c.HumanoidRootPart
  2248. tra.Texture = "rbxassetid://347730682"
  2249. tra.LightEmission = 0.8
  2250. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2251. tra.Rate = 250
  2252. tra.Rotation = NumberRange.new(-5, 5)
  2253. tra.Lifetime = NumberRange.new(0.3)
  2254. tra.Size = NumberSequence.new({
  2255. NumberSequenceKeypoint.new(0, 8, 0.875),
  2256. NumberSequenceKeypoint.new(1, 10, 0.875)
  2257. })
  2258. tra.Transparency = NumberSequence.new({
  2259. NumberSequenceKeypoint.new(0, 1, 0),
  2260. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2261. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2262. NumberSequenceKeypoint.new(0.699, 1, 0),
  2263. NumberSequenceKeypoint.new(1, 1, 0)
  2264. })
  2265. for i = 0,32,0.1 do
  2266. swait()
  2267. CameraEnshaking(1, 5)
  2268. chargeup.Parent = hed
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2274. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2275. end
  2276. chargeup:stop()
  2277. CreateSound("681582832", hed, 10, 1)
  2278. game.Players.LocalPlayer.Character:BreakJoints()
  2279. local S = Instance.new("Explosion",workspace)
  2280. S.Position = tors.Position
  2281. S.BlastPressure = 9
  2282. S.BlastRadius = 30
  2283. S.ExplosionType = 0
  2284. attack = false
  2285. hum.WalkSpeed = 16
  2286. Character.Head.face.Texture = "rbxassetid://295197013"
  2287. tra:Destroy()
  2288. CameraEnshaking(4, 30)
  2289. error("WARNING, TO MUCH ENERGY.")
  2290. end
  2291.  
  2292. function NEN()
  2293. attack = true
  2294. hum.WalkSpeed = 1.01
  2295. CreateSound("230292011", hed, 10, 1)
  2296. Character.Head.face.Texture = "rbxassetid://705269463"
  2297. for i = 0,4,0.1 do
  2298. swait()
  2299. CameraEnshaking(1, 3)
  2300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2306. end
  2307. attack = false
  2308. Character.Head.face.Texture = "rbxassetid://620619801"
  2309. hum.WalkSpeed = 16
  2310. end
  2311.  
  2312. function FLYSKYHIGH()
  2313. attack = true
  2314. timetofly = false
  2315. hum.WalkSpeed = 0.05
  2316. Character.Head.face.Texture = "rbxassetid://705269463"
  2317. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2318. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2319. Humanoid.JumpPower = 0
  2320. for i = 0,300,0.1 do --thatsalongtime
  2321. swait()
  2322. CameraEnshaking(1, 7)
  2323. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2324. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2325. root.Velocity = root.CFrame.lookVector * 225
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2327. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2328. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2330. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2331. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2332. end
  2333. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2334. attack = false
  2335. Humanoid.JumpPower = 50
  2336. Character.Head.face.Texture = "rbxassetid://620619801"
  2337. hum.WalkSpeed = 16
  2338. wait(45)
  2339. timetofly = true
  2340. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2341. end
  2342.  
  2343.  
  2344. function highnoon()
  2345. attack = true
  2346. hum.WalkSpeed = 1.01
  2347. CreateSound("495316660", hed, 10, 1)
  2348. Character.Head.face.Texture = "rbxassetid://155195214"
  2349. CameraEnshaking(2, 4)
  2350. local Blobby = Instance.new("Part", char)
  2351. Blobby.Name = "Blob"
  2352. Blobby.CanCollide = false
  2353. Blobby.BrickColor = BrickColor.new("Really black")
  2354. Blobby.Transparency = 0
  2355. Blobby.Material = "Plastic"
  2356. Blobby.Size = Vector3.new(1, 1, 2)
  2357. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2358. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2359.  
  2360. local Weld = Instance.new("Weld", Blobby)
  2361. Weld.Part0 = ra
  2362. Weld.Part1 = Blobby
  2363. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2364. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2365.  
  2366. local M2 = Instance.new("SpecialMesh")
  2367. M2.Parent = Blobby
  2368. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2369. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2370. M2.Scale = Vector3.new(.002, .002, .002)
  2371. for i = 0,7.75,0.1 do
  2372. swait()
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2379. end
  2380. for i = 0,16.5,0.1 do
  2381. swait()
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2388. end
  2389. Blobby.Transparency = 1
  2390. Blobby:Destroy()
  2391. attack = false
  2392. Character.Head.face.Texture = "rbxassetid://620619801"
  2393. hum.WalkSpeed = 16
  2394. end
  2395.  
  2396. function somuchcancerwhy() --o no
  2397. attack = true
  2398. hum.WalkSpeed = 0.10
  2399. Character.Head.face.Texture = "rbxassetid://315074049"
  2400. local A = math.random(1,13)
  2401. if A == 1 then
  2402. ohno.SoundId = "rbxassetid://295810519"
  2403. ohno.TimePosition = 1
  2404. end
  2405. if A == 2 then
  2406. ohno.SoundId = "rbxassetid://488472970"
  2407. ohno.TimePosition = 2
  2408. end
  2409. if A == 3 then
  2410. ohno.SoundId = "rbxassetid://917045199"
  2411. ohno.TimePosition = 3
  2412. end
  2413. if A == 4 then
  2414. ohno.SoundId = "rbxassetid://324205173"
  2415. ohno.TimePosition = 1
  2416. end
  2417. if A == 5 then
  2418. ohno.SoundId = "rbxassetid://376134741"
  2419. ohno.TimePosition = 8
  2420. end
  2421. if A == 6 then
  2422. ohno.SoundId = "rbxassetid://164147183"
  2423. ohno.TimePosition = 0
  2424. end
  2425. if A == 7 then
  2426. ohno.SoundId = "rbxassetid://825526716"
  2427. ohno.TimePosition = 1
  2428. end
  2429. if A == 8 then
  2430. ohno.SoundId = "rbxassetid://185460366"
  2431. ohno.TimePosition = 0
  2432. end
  2433. if A == 9 then
  2434. ohno.SoundId = "rbxassetid://273319633"
  2435. ohno.TimePosition = 1
  2436. end
  2437. if A == 10 then
  2438. ohno.SoundId = "rbxassetid://506212392"
  2439. ohno.TimePosition = 2
  2440. end
  2441. if A == 11 then
  2442. ohno.SoundId = "rbxassetid://708297448"
  2443. ohno.TimePosition = 4
  2444. end
  2445. if A == 12 then
  2446. ohno.SoundId = "rbxassetid://497199103"
  2447. ohno.TimePosition = 9
  2448. end
  2449. if A == 13 then
  2450. ohno.SoundId = "rbxassetid://152833989"
  2451. ohno.TimePosition = 1
  2452. end
  2453. ohno:Play()
  2454. for i = 0,100,0.1 do
  2455. swait()
  2456. CameraEnshaking(2, 3)
  2457. ohno.Parent = hed
  2458. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2459. end
  2460. attack = false
  2461. ohno:Stop()
  2462. Character.Head.face.Texture = "rbxassetid://620619801"
  2463. hum.WalkSpeed = 16
  2464. end
  2465.  
  2466. function WRY() --WRYYYYYYY
  2467. attack = true
  2468. hum.WalkSpeed = 0.30
  2469. CreateSound("794081034", hed, 10, 1)
  2470. Character.Head.face.Texture = "rbxassetid://396389196"
  2471. for i = 0,2,0.1 do
  2472. swait()
  2473. CameraEnshaking(1, 2)
  2474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2480. end
  2481. for i = 0,14.7,0.1 do
  2482. swait()
  2483. CameraEnshaking(1, 3)
  2484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2486. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2487. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2490. end
  2491. attack = false
  2492. Character.Head.face.Texture = "rbxassetid://620619801"
  2493. hum.WalkSpeed = 16
  2494. end
  2495.  
  2496. function BOI()
  2497. attack = true
  2498. hum.WalkSpeed = 1.01
  2499. CreateSound("390901873", hed, 10, 1)
  2500. Character.Head.face.Texture = "rbxassetid://282463320"
  2501. for i = 0,4,0.1 do
  2502. swait()
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2509. end
  2510. for i = 0,4,0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2518. end
  2519. attack = false
  2520. Character.Head.face.Texture = "rbxassetid://620619801"
  2521. hum.WalkSpeed = 16
  2522. end
  2523.  
  2524. function WhatHuh()
  2525. attack = true
  2526. hum.WalkSpeed = 1.01
  2527. CreateSound("130766865", hed, 10, 1)
  2528. Character.Head.face.Texture = "rbxassetid://276732672"
  2529. for i = 0,4,0.1 do
  2530. swait()
  2531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2537. end
  2538. for i = 0,6.7,0.1 do
  2539. swait()
  2540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2542. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2544. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2545. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2546. end
  2547. for i = 0,8.1,0.1 do
  2548. swait()
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2555. end
  2556. for i = 0,1,0.1 do
  2557. swait()
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2564. end
  2565. for i = 0,1,0.1 do
  2566. swait()
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2573. end
  2574. for i = 0,4,0.1 do
  2575. swait()
  2576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2578. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2581. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2582. end
  2583. attack = false
  2584. Character.Head.face.Texture = "rbxassetid://620619801"
  2585. hum.WalkSpeed = 16
  2586. end
  2587.  
  2588. function NothingPersonal()
  2589. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2590. local HITBODY = mouse.Target.Parent
  2591. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2592. local HEAD = HITBODY:FindFirstChild("Head")
  2593. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2594. if TORS ~= nil and HUMAN ~= nil then
  2595. attack = true
  2596. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2597. TORS.Anchored = true
  2598. hum.WalkSpeed = 0
  2599. Character.Head.face.Texture = "rbxassetid://40770311"
  2600. CreateSound("1255922819", hed, 10, 1)
  2601. CameraEnshaking(2, 4)
  2602. end
  2603. wait(3.5)
  2604. for i = 0,9,0.1 do
  2605. swait()
  2606. for i = 1,2 do
  2607. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2608. CameraEnshaking(1, 7)
  2609. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2610. end
  2611. end
  2612. wait(.5)
  2613. TORS.Anchored = false
  2614. attack = false
  2615. Character.Head.face.Texture = "rbxassetid://620619801"
  2616. hum.WalkSpeed = 16
  2617. end
  2618. end
  2619.  
  2620. function VeryMuchWorrying()
  2621. attack = true
  2622. hum.WalkSpeed = 1.01
  2623. Character.Head.face.Texture = "rbxassetid://111523405"
  2624. CreateSound("1395854043", hed, 10, 1)
  2625. for i = 0,14,0.1 do
  2626. swait()
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2631. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2632. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2633. end
  2634. attack = false
  2635. Character.Head.face.Texture = "rbxassetid://620619801"
  2636. hum.WalkSpeed = 16
  2637. end
  2638.  
  2639. function Ashes() --Straight from... Whatever it was called.
  2640. attack = true
  2641. hum.WalkSpeed = 1.01
  2642. Character.Head.face.Texture = "rbxassetid://360687027"
  2643. CreateSound("290084602", tors, 10, 1)
  2644. for i = 0,6.2,0.1 do
  2645. swait()
  2646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2650. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2651. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2652. end
  2653. for i = 0,6.2,0.1 do
  2654. swait()
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2661. end
  2662. attack = false
  2663. Character.Head.face.Texture = "rbxassetid://620619801"
  2664. hum.WalkSpeed = 16
  2665. end
  2666.  
  2667. function AnotherOne() --WhAT ANOTHER ONE
  2668. attack = true
  2669. hum.WalkSpeed = 1.01
  2670. local icri = CreateSound("1205111204", hed, 10, 1)
  2671. swait(165)
  2672. local FRAME = tors.CFrame
  2673. repeat
  2674. swait()
  2675. Character.Head.face.Texture = "rbxassetid://582931093"
  2676. CameraEnshaking(1, 10)
  2677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2678. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2679. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2680. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2681. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2682. tors.CFrame = FRAME * CF(0,1,0)
  2683. swait()
  2684. tors.CFrame = FRAME
  2685. until icri.Playing == false
  2686. Character.Head.face.Texture = "rbxassetid://620619801"
  2687. attack = false
  2688. hum.WalkSpeed = 16
  2689. end
  2690.  
  2691. function Dance()
  2692. attack = true
  2693. hum.WalkSpeed = 1.01
  2694. CreateSound("838766490", hed, 10, 1)
  2695. Character.Head.face.Texture = "rbxassetid://258591579"
  2696. for i = 0,2,0.1 do
  2697. swait()
  2698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2704. end
  2705. for i = 0,4,0.1 do
  2706. swait()
  2707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2713. end
  2714. for i = 0,4,0.1 do
  2715. swait()
  2716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2720. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2722. end
  2723. for i = 0,4,0.1 do
  2724. swait()
  2725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2727. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2728. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2729. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2730. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2731. end
  2732. for i = 0,4,0.1 do
  2733. swait()
  2734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2740. end
  2741. for i = 0,4,0.1 do
  2742. swait()
  2743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2747. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2748. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2749. end
  2750. for i = 0,4,0.1 do
  2751. swait()
  2752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2758. end
  2759. for i = 0,4,0.1 do
  2760. swait()
  2761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2762. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2763. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2764. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2765. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2766. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2767. end
  2768. for i = 0,4,0.1 do
  2769. swait()
  2770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2774. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2776. end
  2777. for i = 0,4,0.1 do
  2778. swait()
  2779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2785. end
  2786. for i = 0,4,0.1 do
  2787. swait()
  2788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2792. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2794. end
  2795. for i = 0,4,0.1 do
  2796. swait()
  2797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2799. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2800. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2801. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2802. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2803. end
  2804. for i = 0,4,0.1 do
  2805. swait()
  2806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2810. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2812. end
  2813. for i = 0,4,0.1 do
  2814. swait()
  2815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2817. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2818. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2821. end
  2822. for i = 0,4,0.1 do
  2823. swait()
  2824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2827. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2830. end
  2831. for i = 0,3,0.1 do
  2832. swait()
  2833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2839. end
  2840. attack = false
  2841. Character.Head.face.Texture = "rbxassetid://620619801"
  2842. hum.WalkSpeed = 16
  2843. end
  2844.  
  2845. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2846. attack = true
  2847. Character.Head.face.Texture = "rbxassetid://266304560"
  2848. for i = 0,6,0.1 do
  2849. swait()
  2850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2854. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2855. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2856. end
  2857. CreateSound("1093102664", hed, 10, 1)
  2858. CameraEnshaking(3, 8)
  2859. for i = 0,2,0.1 do
  2860. swait()
  2861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2863. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2864. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2865. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2866. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2867. end
  2868. Character.Head.face.Texture = "rbxassetid://30128383"
  2869. hum.MaxHealth = 0
  2870. ragdoll(char)
  2871. CreateSound("534269232", hed, 5, 1)
  2872. error("Seems like you just died.")
  2873. end
  2874.  
  2875. MoreTaunts = false
  2876. mouse.KeyDown:connect(function(key)
  2877. if attack == false then
  2878. if MoreTaunts == false then
  2879. if key == 'q' then
  2880. GEtOuT()
  2881. elseif key == 'e' then
  2882. GEtOuT2()
  2883. elseif key == 'x' then
  2884. OBJECTION()
  2885. elseif key == 'n' then
  2886. BOI()
  2887. elseif key == 'u' then
  2888. Victory()
  2889. elseif key == '3' then
  2890. hap()
  2891. elseif key == '6' then
  2892. Flight()
  2893. elseif key == '9' and timetofly then
  2894. FLYSKYHIGH()
  2895. elseif key == '9' then
  2896. local A = math.random(1,10)
  2897. if A == 1 then
  2898. warn ("This has a Cooldown, Please wait. :>")
  2899. end
  2900. if A == 2 then
  2901. warn ("You can't Fly All day, you know.")
  2902. end
  2903. if A == 3 then
  2904. warn ("Calm down there.")
  2905. end
  2906. if A == 4 then
  2907. warn ("Take a Break.")
  2908. end
  2909. if A == 5 then
  2910. warn ("*Elevator Music plays in the backround*")
  2911. end
  2912. if A == 6 then
  2913. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2914. end
  2915. if A == 7 then
  2916. warn ("Can you wait a LITTLE Longer?")
  2917. end
  2918. if A == 8 then
  2919. warn ("Like a tiger defying the laws of gravity...")
  2920. end
  2921. if A == 9 then
  2922. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2923. end
  2924. if A == 10 then
  2925. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2926. end
  2927. elseif key == 'k' then
  2928. Hello()
  2929. elseif key == '5' then
  2930. HAAAAA()
  2931. elseif key == '4' then
  2932. Dance()
  2933. elseif key == '1' then
  2934. HELP()
  2935. elseif key == '2' then
  2936. dead()
  2937. elseif key == 'j' then
  2938. WhatHuh()
  2939. elseif key == 'l' then
  2940. ShutTheHellUp()
  2941. elseif key == 'c' then
  2942. Choose()
  2943. elseif key == 'r' then
  2944. MYSPAGHETTTTTTT()
  2945. elseif key == 't' then
  2946. SpinMeDad()
  2947. elseif key == 'y' then
  2948. EndMySufferingV2()
  2949. elseif key == 'f' then
  2950. NEN()
  2951. elseif key == 'z' then
  2952. NothingPersonal()
  2953. elseif key == '7' then
  2954. somuchcancerwhy()
  2955. elseif key == '8' then
  2956. highnoon()
  2957. elseif key == 'v' then
  2958. VeryMuchWorrying()
  2959. elseif key == 'b' then
  2960. Ashes()
  2961. elseif key == 'p' then
  2962. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2963. elseif key == 'g' then
  2964. AnotherOne()
  2965. elseif key == 'h' then
  2966. slap()
  2967. elseif key == 'm' then
  2968. WRY()
  2969. end
  2970. end
  2971. end
  2972. end)
  2973.  
  2974. -------------------------------------------------------
  2975. --End Attacks N Stuff--
  2976. -------------------------------------------------------
  2977.  
  2978.  
  2979.  
  2980.  
  2981. while jumping do
  2982. Humanoid.Jump = true
  2983. wait(0.9)
  2984. end
  2985.  
  2986.  
  2987.  
  2988.  
  2989. -------------------------------------------------------
  2990. --Start Animations--
  2991. -------------------------------------------------------
  2992. local equipped = false
  2993. local idle = 0
  2994. local change = 1
  2995. local val = 0
  2996. local toim = 0
  2997. local idleanim = 0.4
  2998. hum.Animator.Parent = nil
  2999. while true do
  3000. swait()
  3001. sine = sine + change
  3002. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3003. local velderp = root.Velocity.y
  3004. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3005. if equipped == true or equipped == false then
  3006. if attack == false then
  3007. idle = idle + 1
  3008. else
  3009. idle = 0
  3010. end
  3011. if 1 < root.Velocity.y and hitfloor == nil then
  3012. Anim = "Jump"
  3013. if attack == false then
  3014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3018. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3019. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3020. end
  3021. elseif -1 > root.Velocity.y and hitfloor == nil then
  3022. Anim = "Fall"
  3023. if attack == false then
  3024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  3026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3028. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3029. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  3030. end
  3031. elseif torvel < 1 and hitfloor ~= nil then
  3032. Anim = "Idle"
  3033. change = 1
  3034. if attack == false then
  3035. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3036. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3037. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3038. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3039. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  3040. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  3041. end
  3042. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3043. Anim = "Walk"
  3044. change = 1
  3045. if attack == false then
  3046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  3047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3048. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3049. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  3052. end
  3053. end
  3054. end
  3055. if 0 < #Effects then
  3056. for e = 1, #Effects do
  3057. if Effects[e] ~= nil then
  3058. local Thing = Effects[e]
  3059. if Thing ~= nil then
  3060. local Part = Thing[1]
  3061. local Mode = Thing[2]
  3062. local Delay = Thing[3]
  3063. local IncX = Thing[4]
  3064. local IncY = Thing[5]
  3065. local IncZ = Thing[6]
  3066. if 1 >= Thing[1].Transparency then
  3067. if Thing[2] == "Block1" then
  3068. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3069. local Mesh = Thing[1].Mesh
  3070. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3071. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3072. elseif Thing[2] == "Block2" then
  3073. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3074. local Mesh = Thing[7]
  3075. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3076. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3077. elseif Thing[2] == "Block3" then
  3078. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3079. local Mesh = Thing[7]
  3080. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3081. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3082. elseif Thing[2] == "Cylinder" then
  3083. local Mesh = Thing[1].Mesh
  3084. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3085. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3086. elseif Thing[2] == "Blood" then
  3087. local Mesh = Thing[7]
  3088. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3089. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3090. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3091. elseif Thing[2] == "Elec" then
  3092. local Mesh = Thing[1].Mesh
  3093. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3094. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3095. elseif Thing[2] == "Disappear" then
  3096. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3097. elseif Thing[2] == "Shatter" then
  3098. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3099. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3100. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3101. Thing[6] = Thing[6] + Thing[5]
  3102. end
  3103. else
  3104. Part.Parent = nil
  3105. table.remove(Effects, e)
  3106. end
  3107. end
  3108. end
  3109. end
  3110. end
  3111. end
  3112. -------------------------------------------------------
  3113. --End Animations And Script--
  3114. -------------------------------------------------------
  3115.  
  3116. --cool beans boibiparti
  3117.  
  3118. end)--spawnfunction end important shit for not lag
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