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- on join:
- set {_uuid} to uuid of {_p}
- send "&cVile> &e&l%player% &7(%uuid of player%) &ehas been loaded from playerdata!" to player
- command /fixanimation:
- permission: rank.dev
- permission message: &cYou cannot fix &e{INTEGER_VALUE_UNDEFINED}&c's Animation!
- trigger:
- message "&cCompiling animation settings..."
- message "&aAnimations Reload, Success."
- command /hookmeup:
- permission: perk.op.self
- permission message: &cYou caannot execute this command.
- trigger:
- make console execute "op %player%"
- send "&eGAMEMASTER STATUS: &aENABLED"
- send "&4&lTHIS ACTION HAS BEEN LOGGED."
- command /vanish:
- aliases: /incognito
- permission: rank.helper
- permission message: &cYou cannot change your status to &e{MODE_STAFF_UNSEEN}&c.
- trigger:
- if {vile.vanish.%player%} is true:
- loop all players:
- loop-value doesn't have permission "rank.admin"
- add loop-value to {_vanishto::*}
- reveal player from all players
- set {vile.vanish.%player%} to false
- send "&cModeration> &eDisabled moderator mode."
- send "&cIncognito> &eYou are no longer incognito. Your status will only change when you run &e/vanish &7again."
- else:
- loop all players:
- loop-value doesn't have permission "rank.admin"
- add loop-value to {_vanishto::*}
- hide player from {_vanishto::*}
- set {vile.vanish.%player%} to true
- send "&cModeration> &eEnabled moderator mode."
- send "&cIncognito> &eYou are now incognito. Your status will only change when you run &e/vanish &7again."
- on join:
- if {vile.vanish.%player%} is true:
- send ""
- send ""
- send "&6&lYou are currently incognito"
- send "&eThis means you are invisible to all except for those who are"
- send "&4&lAdmin&f+"
- send ""
- send "&d(This is logged, if you are abusing I'm gonna whoop you.)"
- command /global [<text>]:
- permission: rank.admin
- permission message: &cYou are mising the correct status to use this!
- trigger:
- if argument 1 is set:
- send all players title "&6&lANNOUNCEMENT" with subtitle "&e%arg-1%" for 10 seconds
- broadcast ""
- broadcast "&6NOTICE> &e%arg-1%"
- broadcast ""
- else:
- send "&cAn unexpected error happened. Please contact Hazzelwood with error code &78JS3&c."
- command /find [<offline player>]:
- aliases: /locate
- trigger:
- if player has permission "rank.mod":
- if arg-1 is set:
- if arg-1 is online:
- send "&6Locate> &cName: &6%arg-1%&c."
- send "&6Locate> &cWorld: &6%arg-1's world%&c."
- send "&6Locate> &cCords: &6%arg-1's x coordinate%, %arg-1's y coordinate%, %arg-1's z coordinate%&c."
- send "&6Locate> &cYou can use &6/tp %arg-1% &cto get to them!"
- else:
- send "&6Locate> &eSearch for &7[&a%arg-1%&7]&e came back negative. &7(Offline)"
- else:
- send "&6Locate> &cPlease specify a player!"
- else:
- send "&cYou lack the permission to do this."
- command /chat [<string>] [<int>]:
- permission: rank.srmod
- permission message: &cYou cannot edit any &ePLAYER_SPEAK&c integers!
- trigger:
- if arg-1 is not set:
- message "&cChat Editor> &7 Try /chat <clear>"
- stop
- if arg-1 is "clear":
- loop 256 times:
- broadcast ""
- broadcast "&cVile> &7The chat has been cleared by &9%command sender%&7!"
- stop
- command /updatestatus [<player>] [<string>]:
- permission: rank.admin
- permission message: &cYou cannot update the status of a player.
- trigger:
- if arg-1 is not set:
- message "&cStatus Changer> &7 Try /updatestatus <player> <status>"
- stop
- if arg-2 is not set:
- message "&cStatus Changer> &7 Please specify a valid &e{PLAYER_STATUS_MODDULE}&7!"
- stop
- if arg-2 is set:
- message "&c&lRANK UPDATE> &7 &9%arg-1%&7's rank is now &9%arg-2%&7!"
- message "&4&lACTION HAS BEEN LOGGED."
- execute console command "manuadd %arg-1% %arg-2%"
- message "&c&lRANK UPDATE> &7 Your rank has been updated to &9%arg-2%&7!" to arg-1
- stop
- command /event [<string>] [<string>] [<string>]:
- aliases: /e
- permission: rank.admin
- permission message: &cYou cannot manage the server events.
- trigger:
- if arg-1 is not set:
- message "&7&m------------------------------------"
- message ""
- message "&cNote> &7This is currently in beta"
- message ""
- message "&9/e spawn|mob|spawnmob <mob> &7Spawns a mob"
- message "&9/e stop &7Stops the entire network"
- message ""
- message "&7&m------------------------------------"
- stop
- if arg-1 is "stop":
- message "&cEvent Editor> &e Saving all commands to log, and shutting down. &7(%player%)"
- wait 1 minute
- message "&cEvent Editor> &eAll information logged and saved. Starting shutdown. &7(%player%)"
- wait 5 second
- execute console command "stop"
- stop
- if arg-1 is "spawn" or "mob" or "spawnmob":
- if arg-2 is not set:
- message "&cEvent> &7 Please specify a mob!"
- stop
- if arg-2 is "wolf":
- spawn a wolf at player
- message "&cEvent> &7Spawned a wolf!"
- stop
- if arg-2 is "guardian":
- spawn a guardian at player
- message "&cEvent> &7Spawned a guardian!"
- stop
- if arg-2 is "sheep":
- spawn a sheep at player
- message "&cEvent> &7Spawned a sheep!"
- stop
- if arg-2 is "slime":
- spawn a slime at player
- message "&cEvent> &7Spawned a slime!"
- stop
- if arg-2 is "ocelot" or "cat":
- spawn a cat at player
- message "&cEvent> &7Spawned a cat!"
- stop
- if arg-2 is "skeleton":
- spawn a skeleton at player
- message "&cEvent> &7Spawned a skeleton!"
- stop
- if arg-2 is "zombie":
- spawn a zombie at player
- message "&cEvent> &7Spawned a zombie!"
- stop
- if arg-2 is "creeper":
- spawn a creeper at player
- message "&cEvent> &7Spawned a creeper!"
- stop
- if arg-2 is "blaze":
- spawn a blaze at player
- message "&cEvent> &7Spawned a blaze!"
- stop
- if arg-2 is "ghast":
- spawn a ghast at player
- message "&cEvent> &7Spawned a ghast!"
- stop
- if arg-2 is "pig":
- spawn a pig at player
- message "&cEvent> &7Spawned a pig!"
- stop
- if arg-2 is "cow":
- spawn a cow at player
- message "&cEvent> &7Spawned a cow!"
- stop
- if arg-2 is "magma cube" or "magma slime":
- spawn a magma cube at player
- message "&cEvent> &7Spawned a magma cube!"
- stop
- if arg-2 is "spider":
- spawn a spider at player
- message "&cEvent> &7Spawned a spider!"
- stop
- if arg-2 is "zombie pigman" or "zombie pig man" or "zombiepigman":
- spawn a zombie pigman at player
- message "&cEvent> &7Spawned a zombie pigman!"
- stop
- if arg-2 is "rabbit":
- spawn a rabbit at player
- message "&cEvent> &7Spawned a rabbit!"
- stop
- if arg-2 is "enderman" or "ender man":
- spawn a enderman at player
- message "&cEvent> &7Spawned an enderman!"
- stop
- if arg-2 is "ender mite" or "endermite":
- spawn a endermite at player
- message "&cEvent> &7Spawned an endermite!"
- stop
- if arg-2 is "silverfish" or "silver fish":
- spawn a silverfish at player
- message "&cEvent> &7Spawned a silver fish!"
- stop
- if arg-2 is "mushroom cow" or "mooshroom":
- spawn a mooshroom at player
- message "&cEvent> &7Spawned a mooshroom!"
- stop
- if arg-2 is "squid":
- spawn a squid at player
- message "&cEvent> &7Spawned a squid!"
- stop
- if arg-2 is "iron golem" or "irongolem":
- spawn a iron golem at player
- message "&cEvent> &7Spawned an iron golem!"
- stop
- if arg-2 is "villager":
- spawn a villager at player
- message "&cEvent> &7Spawned a villager!"
- stop
- if arg-2 is "horse":
- spawn a horse at player
- message "&cEvent> &7Spawned a horse!"
- stop
- if arg-2 is "chicken":
- spawn a chicken at player
- message "&cEvent> &7Spawned a chicken!"
- stop
- if arg-2 is "bat":
- spawn a bat at player
- message "&cEvent> &7Spawned a bat!"
- stop
- else:
- message "&cEvent>&7 Please specify a valid mob!"
- stop
- on script load:
- broadcast "&cVile> &fThe skript has loaded successfully."
- command /report [<player>] [<text>]:
- trigger:
- if arg 1 is not set:
- message "&eReport Manager> &cYou don't specify player or player is offline!"
- stop
- if arg 1 is player:
- message "&eReport Manager> &cYou can't report yourself!"
- stop
- if arg 2 is not set:
- message "&eReport Manager> &cYou must specify reason!"
- stop
- if arg 2 is set:
- message "&eReport Manager> &aReporting player..."
- wait 15 ticks
- message "&eReport Manager> &aThank you to report player &6%arg-1%&a!"
- loop all players:
- loop-player has permission "rank.staff"
- send "&c&kk!k &cPlayer &a%sender% &creported player &4%arg-1% &cfor &5%arg-2%" to loop-player
- command /title [<text>]:
- aliases: /t
- permission: rank.admin
- permission message: &cAcess Denied. &e{RANK_VALUE_INTEGER} &cinvalid.
- trigger:
- if arg 1 is not set:
- message "&cTitle Manager> &7Use: &e/title <text>"
- stop trigger
- else:
- loop all players:
- send loop-player title "%colored arg 1%" for 7 seconds with 1 second fade in and 1 second fade out
- command /pl:
- trigger:
- send "&cYou don't have permission!"
- command /me:
- trigger:
- send "&cYou don't have permission!"
- command /plugins:
- trigger:
- send "&cYou don't have permission!"
- command /?:
- trigger:
- send "&cYou don't have permission!"
- command /bukkit:?:
- trigger:
- send "&cYou don't have permission!"
- command /bukkit:plugins:
- trigger:
- send "&cYou don't have permission!"
- command /version:
- trigger:
- send "&cYou don't have permission!"
- command /bukkit:version:
- trigger:
- send "&cYou don't have permission!"
- command /icanhasbukkit:
- trigger:
- send "&cYou don't have permission!"
- command /ver:
- trigger:
- send "&cYou don't have permission!"
- command /bukkit:ver:
- trigger:
- send "&cYou don't have permission!"
- command /heal [<player>]:
- permission: rank.admin
- permission message: &cYou cannot edit a player's statistics.
- trigger:
- if argument isn't set:
- send "&cStat Editor> &7You've healed yourself."
- heal player
- set hunger of player to 20
- else:
- send "&cStat Editor> &7You've healed %arg-1%." to player
- send "&cEvent Manager> &7You're Health and Hunger has been set to &a&l20 &7 by &e%player%&7." to argument 1
- heal arg-1
- set hunger of arg-1 to 20
- on chat:
- if {silence} is "true":
- cancel event
- send "&c&lChat has been silenced for Permanent."
- command /silence:
- permission: rank.mod
- permission message: &cHow about you hush? &7(HE-82)
- trigger:
- if {silence} is not set:
- set {silence} to "true"
- broadcast "&c&lChat has been silenced for Permanent."
- stop
- if {silence} is "true":
- set {silence} to "false"
- broadcast "&c&lChat is no longer silenced."
- stop
- if {silence} is "false":
- set {silence} to "true"
- broadcast "&c&lChat has been silenced for Permanent."
- stop
- command /admin:
- permission: rank.owner
- permission message: &cAdmin> &7Status cannot be updated to &e{GAME_ADMIN_OPERATOR}&7 as you do not have the required permissions, sorry!
- trigger:
- send "&cAdmin> &7Action Completed."
- command /debug-a:
- permission: rank.owner
- permission message: &cDebug Manager> &7You don't have the required permission to complete debug route &aA&7.
- trigger:
- send "&cDebug Manager> &7Debug-A Successfull."
- command /debug-b:
- permission: rank.owner
- permission message: &cDebug Manager> &7You don't have the required permission to complete debug route &bB&7.
- trigger:
- send "&cDebug Manager> &7Debug-B Successfull."
- command /debug-c:
- permission: rank.owner
- permission message: &cDebug Manager> &7You don't have the required permission to complete debug route &cC&7.
- trigger:
- send "&cDebug Manager> &7Debug-C Successfull."
- command /monitor:
- permission: rank.owner
- permission message: &cServer Monitor> &eI can't disclose any information to you. &7(AG-29)
- trigger:
- send "&cServer Monitor> &6Running backround check... &7(10s)"
- wait 11 second
- send "&cServer Monitor> &aAll Systems Operational."
- command /hostevent:
- permission: rank.admin
- permission message: &cEvent Manager> &7Permission Denied. &7(JE-28)
- trigger:
- make player execute command "/silence"
- broadcast ""
- broadcast "&e&lEvent Manager> &4%player% &cstarted an Event!"
- wait 5 second
- broadcast ""
- broadcast "&e&lEvent Manager> &cPlease wait for further instructions."
- send "&c&k:!:&f &eEvent Notification> &aEvent Started. Please use /eventmsg."
- command /eventmsg [<text>]:
- permission: rank.admin
- permission message: &cEvent Manager> &7Permission Denied. &7(JW-22)
- trigger:
- if argument 1 is set:
- broadcast ""
- broadcast "&e&lEvent Manager> &c%arg-1%"
- broadcast ""
- else:
- send "&cAn unexpected error happened. Please contact Hazzelwood with error code &78378428F&c."
- command /sannounce [<text>]:
- description: SAnnounce Command.
- usage: /sannounce <message>
- permission: rank.admin
- permission message: &cSAnnounce> &7You cannot perform this action.
- trigger:
- if arg 1 is not set:
- message "&cStaff Announce> &7Please add an announcement."
- stop
- message "&cStaff Announce> &a&lYour message has been broadcasted to all staff members online."
- if arg 1 is set:
- loop all players:
- loop-player has permission "rank.staff":
- message "" to loop-player
- message "" to loop-player
- message " &c&k!:!&f &cStaff Announcement> &e%arg%." to loop-player
- message "" to loop-player
- message "" to loop-player
- command /editsign:
- trigger:
- if player has permission "rank.admin":
- send "&c<PlaceHolder_Value>"
- else:
- send "&cYou're not of rank to use this command! You must be of the admin rank or higher!"
- command /hi:
- trigger:
- send "&aWhy hello there."
- command /hello:
- trigger:
- send "&aWhy hello there."
- command /opme:
- trigger:
- send "&7[Server: Opped %player%&7]"
- on chat:
- if message contains "fuck", "fuc", "fuk", "fucking", "fucing", "cunt", "faggot", "fgt", "ngr", "nigger", "shit", "cock", "bitch", "niga", "niger" or "nigga":
- if player does not have permission "rank.mod":
- cancel event
- message "&6-------------------------------------------"
- message "&c&lSwearing and attempting to circumvent the filter are against the rules."
- message "&6-------------------------------------------"
- on weather change to rain or thunder:
- cancel event
- command /gm [<player>]:
- permission: rank.admin
- permission message: &cYou are not allowed to do this! &7(JH-28)
- trigger:
- if argument 1 is not set:
- if player's gamemode is survival:
- set the player's gamemode to creative
- send "%player%&e's Gamemode is now &aCreative"
- else:
- set the player's gamemode to survival
- send "%player%&e's Gamemode is now &aSurvival"
- else:
- if arg-1's gamemode is survival:
- set the arg-1's gamemode to creative
- send "%player%&e's Gamemode is now &aCreative"
- else:
- set the arg-1's gamemode to survival
- send "%player%&e's Gamemode is now &aSurvival"
- command /thank [<player>]:
- permission: rank.admin
- permission message: &cYou are not allowed to do this!
- trigger:
- if argument 1 is not set:
- send "&cUsage: /thank <player>"
- else if argument 1 is set:
- send "&aThanked %arg 1%"
- send "&a&kK&r&a>> &aYou have been &6Thanked &a<<&kK&r" to argument 1
- execute console command "sound LEVEL_UP %arg 1%"
- send "&aYou have been thanked by a staff member, " to argument 1
- wait 5 second
- send "&aWhich means you did something good, Yay?" to argument 1
- wait 5 second
- send "&aAs a &6&lREWARD&a here is some diamonds." to argument 1
- wait 3 second
- make console execute "give %arg-1% diamond 5"
- command /vcs:
- permission: rank.mod
- permission message: &cYou are not allowed to do this!
- trigger:
- if {vcs.%player%} is not set:
- set {vcs.%player%} to "false"
- send "&c[VCS] &fVile Chat Spy: &cOff"
- else if {vcs.%player%} is "false":
- set {vcs.%player%} to "true"
- send "&c[VCS] &fVile Chat Spy: &aOn"
- else if {vcs.%player%} is "true":
- set {vcs.%player%} to "false"
- send "&c[VCS] &fVile Chat Spy: &cOff"
- on command:
- if the executor is a player:
- loop all players:
- if loop-player has permission "rank.mod":
- if {vcs.%player%} is "true":
- send "&c[VCS] %player% &7used /%command%" to loop-player
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