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Sep 1st, 2017
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  1. /**
  2. * Adds Tile Entities into the game with no id conflict checkers
  3. * For actually getting your tile entity override working a forge block place event is necessary
  4. */
  5. public static void RegisterandReplaceTileEntity(Class newclass, Class oldClass, String p_145826_1_)
  6. {
  7. Map nameToClassMap = null;
  8. Map classToNameMap = null;
  9. try{
  10. nameToClassMap = (Map) ReflectionHelper.findField(TileEntity.class, "nameToClassMap").get(null);
  11. classToNameMap = (Map) ReflectionHelper.findField(TileEntity.class, "classToNameMap").get(null);
  12. }
  13. catch(Exception e){e.printStackTrace();}
  14.  
  15. nameToClassMap.remove(p_145826_1_);
  16. classToNameMap.remove(oldClass);
  17.  
  18. nameToClassMap.put(p_145826_1_, newclass);
  19. classToNameMap.put(newclass, p_145826_1_);
  20. }
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