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- Mon Oct 21 15:30:48 2019
- Linux-4.15.0-65-generic-i686-with-debian-buster-sid
- Ren'Py 7.3.2.320
- Bootstrap to the start of init.init took 0.50s
- Early init took 0.02s
- Loader init took 1.71s
- Loading error handling took 1.51s
- Loading script took 23.49s
- Loading save slot metadata. took 0.08s
- Loading persistent took 0.00s
- Importing _renpysteam: ImportError('No module named _renpysteam',)
- Set script version to: (7, 3, 2)
- Running init code took 46.93s
- Loading analysis data took 2.68s
- Analyze and compile ATL took 0.67s
- Index archives took 0.00s
- Dump and make backups. took 0.00s
- Cleaning cache took 0.00s
- Making clean stores took 0.00s
- Initial gc. took 1.45s
- DPI scale factor: 1.000000
- Creating interface object took 0.35s
- Cleaning stores took 0.00s
- Init translation took 0.68s
- Build styles took 0.07s
- Load screen analysis took 0.91s
- Analyze screens took 0.03s
- Save screen analysis took 0.00s
- Prepare screens took 3.90s
- Save pyanalysis. took 0.00s
- Save bytecode. took 0.00s
- Running _start took 0.10s
- Performance test:
- Interface start took 1.65s
- primary display bounds: (0, 0, 1600, 900)
- swap interval: 1 frames
- Windowed mode.
- Screen sizes: virtual=(1024, 768) physical=(1024, 768) drawable=(1024, 768)
- Vendor: 'Intel Open Source Technology Center'
- Renderer: 'Mesa DRI Intel(R) 865G x86/MMX/SSE2'
- Version: '1.3 Mesa 19.0.8'
- Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 0, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 900, 'current_w': 1600, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
- Extensions:
- GL_3DFX_texture_compression_FXT1
- GL_AMD_shader_trinary_minmax
- GL_ANGLE_texture_compression_dxt3
- GL_ANGLE_texture_compression_dxt5
- GL_APPLE_object_purgeable
- GL_APPLE_packed_pixels
- GL_ARB_clear_buffer_object
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_copy_buffer
- GL_ARB_debug_output
- GL_ARB_draw_buffers
- GL_ARB_draw_elements_base_vertex
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_framebuffer_object
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_half_float_pixel
- GL_ARB_internalformat_query
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_robustness
- GL_ARB_sampler_objects
- GL_ARB_separate_shader_objects
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_sync
- GL_ARB_texture_border_clamp
- GL_ARB_texture_compression
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_rectangle
- GL_ARB_texture_storage
- GL_ARB_transpose_matrix
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_window_pos
- GL_ATI_blend_equation_separate
- GL_ATI_draw_buffers
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_copy_texture
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_object
- GL_EXT_gpu_program_parameters
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_stencil_wrap
- GL_EXT_subtexture
- GL_EXT_texture
- GL_EXT_texture3D
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_lod_bias
- GL_EXT_texture_object
- GL_EXT_texture_rectangle
- GL_EXT_vertex_array
- GL_IBM_multimode_draw_arrays
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_INGR_blend_func_separate
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_MESA_pack_invert
- GL_MESA_window_pos
- GL_MESA_ycbcr_texture
- GL_NV_blend_square
- GL_NV_light_max_exponent
- GL_NV_packed_depth_stencil
- GL_NV_texgen_reflection
- GL_NV_texture_rectangle
- GL_OES_EGL_image
- GL_OES_read_format
- GL_S3_s3tc
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_border_clamp
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_SUN_multi_draw_arrays
- Number of texture units: 4
- Using fixed-function environment (clause 1).
- Using FBO RTT.
- FBO Maximum Texture Size: 2048
- Root FBO is: 0
- Using gl renderer.
- Texture testing:
- - Hardware max texture size: 2048
- - 64px textures work.
- - 128px textures work.
- - 256px textures work.
- - 512px textures work.
- - 1024px textures work.
- - 2048px textures work.
- FBO Maximum Texture Size: 2048
- Root FBO is: 0
- Total time until interface ready: 88.4604098797s
- - Target is 5 frames in 0.333333333333 seconds.
- - Frame drawn at 0.000000 seconds.
- - Frame drawn at 0.011149 seconds.
- - Frame drawn at 0.038518 seconds.
- - Frame drawn at 0.053018 seconds.
- - Frame drawn at 0.062219 seconds.
- - 0.062219 seconds to render 5 frames.
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