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Mar 30th, 2020
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  1. // Created by Crowbar 0.49.0.0
  2.  
  3. $modelname "kryptonite/shiki_kiri/shiki_kiri.mdl"
  4.  
  5. $bodygroup "K"
  6. {
  7. studio "shiki_kiri_reference.smd"
  8. }
  9.  
  10. $bodygroup "S"
  11. {
  12. studio "shiki_kiri_tete.smd"
  13. }
  14.  
  15. $surfaceprop "flesh"
  16.  
  17. $contents "solid"
  18.  
  19. $eyeposition 0 0 73
  20.  
  21. $maxeyedeflection 90
  22.  
  23. $cdmaterials "models/krypto/shiki_kiri"
  24.  
  25. $attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
  26. $attachment "grenade0" "ValveBiped.Bip01_Pelvis" 7.03 3.57 -5.04 rotate -46.54 -172.45 81.91
  27. $attachment "grenade1" "ValveBiped.Bip01_Pelvis" 3.54 3.74 -5.69 rotate -81.11 178.93 91.12
  28. $attachment "grenade2" "ValveBiped.Bip01_Pelvis" -3.1 3.28 -6.97 rotate -79.99 13.72 -101.78
  29. $attachment "grenade3" "ValveBiped.Bip01_Pelvis" -6.28 4.19 -5.32 rotate -59.27 3.3 -90.98
  30. $attachment "pistol" "ValveBiped.Bip01_R_Thigh" -1.61 3.62 -6.16 rotate -5.76 -9.41 80.11
  31. $attachment "primary" "ValveBiped.Bip01_Spine2" 11.39 -4.34 5.12 rotate -7.8 178.32 -179.54
  32. $attachment "eholster" "ValveBiped.Bip01_L_Thigh" 3.96 -0.87 5.52 rotate 11.2 -91.22 93.32
  33. $attachment "c4" "ValveBiped.Bip01_Spine2" 9.36 -8.28 -6.81 rotate -41.21 58.9 18.01
  34. $attachment "lfoot" "ValveBiped.Bip01_L_Foot" 0 5.35 0 rotate 0 0 0
  35. $attachment "rfoot" "ValveBiped.Bip01_R_Foot" 0 5.35 0 rotate 0 0 0
  36. $attachment "muzzle_flash" "ValveBiped.Bip01_L_Hand" 0 0 0 rotate 0 0 0
  37.  
  38. $cbox 0 0 0 0 0 0
  39.  
  40. $bbox -12.544 -40.519 -2.744 9.74 41.073 77.443
  41.  
  42.  
  43. $poseparameter "move_yaw" -180 180 0
  44. $poseparameter "body_pitch" -90 90 0
  45. $poseparameter "body_yaw" -90 90 0
  46.  
  47. $ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
  48. $ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
  49. $ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
  50. $ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0
  51. $ikchain "ikclip" "ValveBiped.weapon_bone_Clip" knee 0.707 -0.707 0
  52.  
  53. $sequence "ragdoll" {
  54. "shiki_kiri_anims\ragdoll.smd"
  55. activity "ACT_DIERAGDOLL" 1
  56. fadein 0.2
  57. fadeout 0.2
  58. fps 30
  59. }
  60.  
  61. $includemodel "m_anm.mdl"
  62.  
  63. $collisionjoints "shiki_kiri_physics.smd"
  64. {
  65. $mass 0
  66. $inertia 10
  67. $damping 0.01
  68. $rotdamping 1.5
  69. $rootbone " "
  70.  
  71.  
  72. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
  73. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
  74. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0
  75.  
  76. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit 0 0 0
  77. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit 0 0 0
  78. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit 0 0 0
  79.  
  80. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
  81. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
  82. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0
  83.  
  84. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
  85. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
  86. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0
  87.  
  88. $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit 0 0 0
  89. $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit 0 0 0
  90. $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 0 0
  91.  
  92. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
  93. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
  94. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0
  95.  
  96. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
  97. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
  98. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0
  99.  
  100. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
  101. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
  102. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0
  103.  
  104. $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit 0 0 0
  105. $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit 0 0 0
  106. $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 0 0
  107.  
  108. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
  109. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
  110. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0
  111.  
  112. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
  113. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
  114. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0
  115.  
  116. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit 0 0 0
  117. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
  118. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit 0 0 0
  119.  
  120. $jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
  121. $jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
  122. $jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0
  123.  
  124. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
  125. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
  126. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0
  127. }
  128.  
  129. $collisiontext
  130. {
  131. animatedfriction
  132. {
  133. "animfrictionmin" "1.000000"
  134. "animfrictionmax" "400.000000"
  135. "animfrictiontimein" "0.500000"
  136. "animfrictiontimeout" "0.300000"
  137. "animfrictiontimehold" "0.000000"
  138. }
  139. editparams
  140. {
  141. "rootname" "valvebiped.bip01_pelvis"
  142. "totalmass" "90.000000"
  143. "jointmerge" "ValveBiped.Bip01_Pelvis,ValveBiped.Bip01_Spine1"
  144. }
  145. }
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