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- Welcome to VBCT
- Session Date: Saturday, December 08, 2012, 11:26:50 PM
- VBCT Version: 1.0t
- Engine detected from registry: EP2/OB
- Selected MOD = counter-strike: source
- Game name read from GameInfo.txt file: Counter-Strike Source
- appid read from GameInfo.txt file: 240
- Available EP1 Source Engine 2006 Games:
- Error: GameConfig.txt was not found!
- expected path: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\ep1\bin\GameConfig.txt
- No EP1 Source Engine 2006 Games found!:
- Available EP2 Source Engine 2007 Games:
- Error: GameConfig.txt was not found!
- expected path: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\source2007\bin\GameConfig.txt
- No EP2 Source Engine 2007 Games found!:
- Available EP2/Orangebox Source Engine MP Games:
- Team Fortress 2
- Counter-Strike: Source
- Available EP2 Source Engine 2009 Games:
- Error: GameConfig.txt was not found!
- expected path: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\source2009\bin\GameConfig.txt
- No EP2 Source Engine 2009 Games found!:
- Warning: ... Your VMF File is located in the "...\sourcesdk_content\<mod>\mapsrc Folder!
- Steam will likely prevent it from compiling there.
- Move your VMF to somewhere else like C:\mapsrc
- Invalid Map location: C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.vmf
- Map File Selected: C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.vmf
- Warning: ... Your VMF File is located in the "...\sourcesdk_content\<mod>\mapsrc Folder!
- Steam will likely prevent it from compiling there.
- Move your VMF to somewhere else like C:\mapsrc
- Invalid Map location: C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.vmf
- Fast Compile Selected!
- Compile Start Time: Saturday, December 08, 2012, 11:27:31 PM
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn"
- Valve Software - vbsp.exe (Oct 31 2012)
- 2 threads
- materialPath: c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike\materials
- Loading C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/surf_efficacy_respawn/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5
- Advanced Compile Options Panel selected!
- ...6...7...8...9...10 (3)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13441.1 13312.0 6989.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 59497:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13444.1 13732.4 6991.9)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 59497:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13312.0 13768.2 7046.6)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 59497:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3861.9 13700.0 -3280.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 69447:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3816.2 13700.0 -3267.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 69447:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13345.6 13312.0 8622.4)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 4931:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13335.9 13808.0 8569.2)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 4931:
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 294 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_08*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- VBSP Advanced:
- VVIS Advanced:
- VRAD Advanced:
- done (4) (806635 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 2994 texinfos to 1821
- Reduced 66 texdatas to 49 (2059 bytes to 1216)
- Writing C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.bsp
- 11 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: Saturday, December 08, 2012, 11:27:44 PM
- VBSP: Compile time: 11 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn"
- Valve Software - vvis.exe (Oct 31 2012)
- fastvis = true
- 2 threads
- reading c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.bsp
- reading c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.prt
- 5589 portalclusters
- 17400 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (29)
- Optimized: 378360 visible clusters (11.21%)
- Total clusters visible: 3374150
- Average clusters visible: 603
- Building PAS...
- Average clusters audible: 1187
- visdatasize:1943635 compressed from 7869312
- writing c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.bsp
- 31 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: Saturday, December 08, 2012, 11:28:16 PM
- VVIS: Compile time: 31 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn"
- Valve Software - vrad.exe SSE (Oct 31 2012)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [1 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.bsp
- Setting up ray-trace acceleration structure... Done (2.23 seconds)
- 23338 faces
- 93 degenerate faces
- 8059170 square feet [1160520576.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 23245 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 641251 patches after subdivision
- 363 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (80)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8.
- Compile Complete for this module.
- VRAD Completed: Saturday, December 08, 2012, 11:34:06 PM
- One Line Summary: 12/8/2012 11:34:08 PM, surf_efficacy_respawn.vmf, Counter-Strike Source, normal , fast, crashed?, 00:00:12, 00:00:32, 00:05:50, 00:06:34
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: surf_efficacy_respawn.vmf
- VBSP - mode:normal , 11 seconds, 00:00:12 elapsed
- VVIS - mode:fast, 31 seconds, 00:00:32 elapsed
- VRAD - mode:crashed?, n/a(LDR), n/a(HDR), 00:05:50 elapsed
- Total Compile time: 00:06:34
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