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  1. Welcome to VBCT
  2. Session Date: Saturday, December 08, 2012, 11:26:50 PM
  3. VBCT Version: 1.0t
  4.  
  5. Engine detected from registry: EP2/OB
  6. Selected MOD = counter-strike: source
  7. Game name read from GameInfo.txt file: Counter-Strike Source
  8. appid read from GameInfo.txt file: 240
  9.  
  10. Available EP1 Source Engine 2006 Games:
  11. Error: GameConfig.txt was not found!
  12. expected path: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\ep1\bin\GameConfig.txt
  13.  
  14. No EP1 Source Engine 2006 Games found!:
  15.  
  16. Available EP2 Source Engine 2007 Games:
  17. Error: GameConfig.txt was not found!
  18. expected path: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\source2007\bin\GameConfig.txt
  19.  
  20. No EP2 Source Engine 2007 Games found!:
  21.  
  22. Available EP2/Orangebox Source Engine MP Games:
  23. Team Fortress 2
  24. Counter-Strike: Source
  25.  
  26. Available EP2 Source Engine 2009 Games:
  27. Error: GameConfig.txt was not found!
  28. expected path: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\source2009\bin\GameConfig.txt
  29.  
  30. No EP2 Source Engine 2009 Games found!:
  31.  
  32.  
  33. Warning: ... Your VMF File is located in the "...\sourcesdk_content\<mod>\mapsrc Folder!
  34. Steam will likely prevent it from compiling there.
  35. Move your VMF to somewhere else like C:\mapsrc
  36.  
  37. Invalid Map location: C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.vmf
  38.  
  39. Map File Selected: C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.vmf
  40.  
  41. Warning: ... Your VMF File is located in the "...\sourcesdk_content\<mod>\mapsrc Folder!
  42. Steam will likely prevent it from compiling there.
  43. Move your VMF to somewhere else like C:\mapsrc
  44.  
  45. Invalid Map location: C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.vmf
  46.  
  47. Fast Compile Selected!
  48. Compile Start Time: Saturday, December 08, 2012, 11:27:31 PM
  49.  
  50. -------------- Start Compile BSP ----------------
  51. VBSP Started, Please Wait!
  52.  
  53. VBSP: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\orangebox\bin\vbsp.exe -game "c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn"
  54.  
  55. Valve Software - vbsp.exe (Oct 31 2012)
  56. 2 threads
  57. materialPath: c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike\materials
  58. Loading C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.vmf
  59. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  60. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike\gameinfo.txt
  61. Patching WVT material: maps/surf_efficacy_respawn/dev/dev_blendmeasure_wvt_patch
  62. fixing up env_cubemap materials on brush sides...
  63. ProcessBlock_Thread: 0...1...2...3...4...5
  64. Advanced Compile Options Panel selected!
  65. ...6...7...8...9...10 (3)
  66.  
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13441.1 13312.0 6989.8)
  68. Leaf 0 contents: CONTENTS_SOLID
  69. Leaf 1 contents:
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  73. Candidate brush IDs: Brush 59497:
  74.  
  75.  
  76. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13444.1 13732.4 6991.9)
  77. Leaf 0 contents:
  78. Leaf 1 contents: CONTENTS_SOLID
  79. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  80. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  81. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  82. Candidate brush IDs: Brush 59497:
  83.  
  84.  
  85. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13312.0 13768.2 7046.6)
  86. Leaf 0 contents:
  87. Leaf 1 contents: CONTENTS_SOLID
  88. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  89. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  90. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  91. Candidate brush IDs: Brush 59497:
  92.  
  93. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  94.  
  95. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3861.9 13700.0 -3280.0)
  96. Leaf 0 contents: CONTENTS_SOLID
  97. Leaf 1 contents:
  98. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  99. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  100. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  101. Candidate brush IDs: Brush 69447:
  102.  
  103.  
  104. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3816.2 13700.0 -3267.7)
  105. Leaf 0 contents: CONTENTS_SOLID
  106. Leaf 1 contents:
  107. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  108. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  109. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  110. Candidate brush IDs: Brush 69447:
  111.  
  112.  
  113. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13345.6 13312.0 8622.4)
  114. Leaf 0 contents: CONTENTS_SOLID
  115. Leaf 1 contents:
  116. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  117. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  118. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  119. Candidate brush IDs: Brush 4931:
  120.  
  121.  
  122. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-13335.9 13808.0 8569.2)
  123. Leaf 0 contents:
  124. Leaf 1 contents: CONTENTS_SOLID
  125. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  126. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  127. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  128. Candidate brush IDs: Brush 4931:
  129.  
  130. Processing areas...done (0)
  131. Building Faces...done (0)
  132. Chop Details...done (0)
  133. Find Visible Detail Sides...
  134. Merged 294 detail faces...done (0)
  135. Merging details...done (0)
  136. FixTjuncs...
  137. PruneNodes...
  138. WriteBSP...
  139. done (1)
  140. writing C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.prt...Building visibility clusters...
  141. done (0)
  142. Creating default LDR cubemaps for env_cubemap using skybox materials:
  143. skybox/sky_day01_08*.vmt
  144. ! Run buildcubemaps in the engine to get the correct cube maps.
  145. Creating default HDR cubemaps for env_cubemap using skybox materials:
  146. skybox/sky_day01_08*.vmt
  147. ! Run buildcubemaps in the engine to get the correct cube maps.
  148. Finding displacement neighbors...
  149. Finding lightmap sample positions...
  150. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  151. Building Physics collision data...
  152. VBSP Advanced:
  153. VVIS Advanced:
  154. VRAD Advanced:
  155. done (4) (806635 bytes)
  156. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  157. Water found with no water_lod_control entity, creating a default one.
  158. Compacting texture/material tables...
  159. Reduced 2994 texinfos to 1821
  160. Reduced 66 texdatas to 49 (2059 bytes to 1216)
  161. Writing C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.bsp
  162. 11 seconds elapsed
  163.  
  164. Compile Complete for this module.
  165. VBSP Completed: Saturday, December 08, 2012, 11:27:44 PM
  166. VBSP: Compile time: 11 seconds elapsed
  167.  
  168. -------------- Start Compile VVIS ----------------
  169. VVIS Started, Please Wait!
  170.  
  171. VVIS: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\orangebox\bin\vvis.exe -fast -game "c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn"
  172.  
  173. Valve Software - vvis.exe (Oct 31 2012)
  174. fastvis = true
  175. 2 threads
  176. reading c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.bsp
  177. reading c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.prt
  178. 5589 portalclusters
  179. 17400 numportals
  180. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (29)
  181. Optimized: 378360 visible clusters (11.21%)
  182. Total clusters visible: 3374150
  183. Average clusters visible: 603
  184. Building PAS...
  185. Average clusters audible: 1187
  186. visdatasize:1943635 compressed from 7869312
  187. writing c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.bsp
  188. 31 seconds elapsed
  189.  
  190. Compile Complete for this module.
  191. VVIS Completed: Saturday, December 08, 2012, 11:28:16 PM
  192. VVIS: Compile time: 31 seconds elapsed
  193.  
  194. -------------- Start Compile VRAD ----------------
  195. VRAD Started, Please Wait!
  196.  
  197. VRAD: c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk\bin\orangebox\bin\vrad.exe -game "c:\program files (x86)\steam\steamapps\sskdarken\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn"
  198.  
  199. Valve Software - vrad.exe SSE (Oct 31 2012)
  200.  
  201. Valve Radiosity Simulator
  202. 2 threads
  203. [Reading texlights from 'lights.rad']
  204. [1 texlights parsed from 'lights.rad']
  205.  
  206. Loading c:\program files (x86)\steam\steamapps\sskdarken\sourcesdk_content\cstrike\mapsrc\surf_efficacy_respawn.bsp
  207. Setting up ray-trace acceleration structure... Done (2.23 seconds)
  208. 23338 faces
  209. 93 degenerate faces
  210. 8059170 square feet [1160520576.00 square inches]
  211. 0 Displacements
  212. 0 Square Feet [0.00 Square Inches]
  213. 23245 patches before subdivision
  214. zero area child patch
  215. zero area child patch
  216. zero area child patch
  217. zero area child patch
  218. zero area child patch
  219. zero area child patch
  220. zero area child patch
  221. zero area child patch
  222. zero area child patch
  223. zero area child patch
  224. zero area child patch
  225. zero area child patch
  226. zero area child patch
  227. 641251 patches after subdivision
  228. 363 direct lights
  229. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (80)
  230. BuildVisLeafs: 0...1...2...3...4...5...6...7...8.
  231. Compile Complete for this module.
  232. VRAD Completed: Saturday, December 08, 2012, 11:34:06 PM
  233.  
  234. One Line Summary: 12/8/2012 11:34:08 PM, surf_efficacy_respawn.vmf, Counter-Strike Source, normal , fast, crashed?, 00:00:12, 00:00:32, 00:05:50, 00:06:34
  235. History.csv was updated.
  236.  
  237. Compile Summary - job mode: FAST
  238. Map Name: surf_efficacy_respawn.vmf
  239. VBSP - mode:normal , 11 seconds, 00:00:12 elapsed
  240. VVIS - mode:fast, 31 seconds, 00:00:32 elapsed
  241. VRAD - mode:crashed?, n/a(LDR), n/a(HDR), 00:05:50 elapsed
  242. Total Compile time: 00:06:34
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