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- import java.io.*;
- import com.jme3.app.SimpleApplication;
- import com.jme3.asset.plugins.ZipLocator;
- import com.jme3.asset.plugins.FileLocator;
- import com.jme3.font.BitmapText;
- import com.jme3.light.DirectionalLight;
- import com.jme3.material.Material;
- import com.jme3.math.ColorRGBA;
- import com.jme3.math.Vector3f;
- import com.jme3.scene.Geometry;
- import com.jme3.scene.Spatial;
- import com.jme3.scene.shape.Box;
- /** Sample 3 - how to load an OBJ model, and OgreXML model,
- * a material/texture, or text. */
- public class HelloAssets extends SimpleApplication {
- public static void main(String[] args) {
- HelloAssets app = new HelloAssets();
- app.start();
- }
- @Override
- public void simpleInitApp() {
- Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
- Material mat_default = new Material(
- assetManager, "Common/MatDefs/Misc/ShowNormals.j3md");
- teapot.setMaterial(mat_default);
- rootNode.attachChild(teapot);
- // Create a wall with a simple texture from test_data
- Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
- Spatial wall = new Geometry("Box", box );
- Material mat_brick = new Material(
- assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
- mat_brick.setTexture("m_ColorMap",
- assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
- wall.setMaterial(mat_brick);
- wall.setLocalTranslation(2.0f,-2.5f,0.0f);
- rootNode.attachChild(wall);
- // Display a line of text with a default font
- guiNode.detachAllChildren();
- guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
- BitmapText helloText = new BitmapText(guiFont, false);
- helloText.setSize(guiFont.getCharSet().getRenderedSize());
- helloText.setText("Hello World");
- helloText.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
- helloText.setLocalTranslation(300, helloText.getLineHeight(), 0);
- guiNode.attachChild(helloText);
- //load town!
- assetManager.registerLocator("town.zip", ZipLocator.class.getName());
- Spatial gameLevel = assetManager.loadModel("main.scene");
- gameLevel.setLocalTranslation(0, -5.2f, 0);
- gameLevel.setLocalScale(2);
- rootNode.attachChild(gameLevel);
- // Load a model from test_data (OgreXML + material + texture)
- Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
- ninja.scale(0.05f, 0.05f, 0.05f);
- ninja.rotate(0.0f, -3.0f, 0.0f);
- ninja.setLocalTranslation(0.0f, -5.0f, -2.0f);
- rootNode.attachChild(ninja);
- // You must add a light to make the model visible
- DirectionalLight sun = new DirectionalLight();
- sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f));
- rootNode.addLight(sun);
- }
- }
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