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UnknownZealot

Edit of Zealot Mirai

Jun 28th, 2018
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  1. --TODO: add comments or something idk
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player = owner
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63.  
  64. local Char = Player.Character
  65. local Event = Char:WaitForChild("UserInput_Event")
  66.  
  67. local UIS = game:GetService("UserInputService")
  68.  
  69. local input = function(io,a)
  70. if a then return end
  71. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  72. Event:FireServer(io)
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local Changed = false
  77. local Mouse = Player:GetMouse()
  78. local h,t = Mouse.Hit,Mouse.Target
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  82. h,t=Mouse.Hit,Mouse.Target
  83. end
  84. end
  85. ]==],Player.Character)
  86. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  87. end
  88.  
  89. --/paste stuff
  90.  
  91. wait()
  92. Effects = { }
  93. local Player = game.Players.localPlayer
  94. local Character = Player.Character
  95. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  96. local Head = Character.Head
  97. local RootPart = Character.HumanoidRootPart
  98. local Torso = Character.Torso
  99. local LeftArm = Character["Left Arm"]
  100. local RightArm = Character["Right Arm"]
  101. local LeftLeg = Character["Left Leg"]
  102. local RightLeg = Character["Right Leg"]
  103. local Camera = game.Workspace.CurrentCamera
  104. local RootJoint = RootPart.RootJoint
  105. local Equipped = false
  106. local Attack = false
  107. local Anim = 'Idle'
  108. local Idle = 0
  109. local Combo = 1
  110. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  111. local Velocity = RootPart.Velocity.y
  112. local Sine = 0
  113. local Change = 1
  114. local Animie = .3
  115. local Randomize = 0
  116. local Victim = nil
  117. local Delay = false
  118. local Delay2 = false
  119. local Rampage = "Normal"
  120. local Deed = false
  121.  
  122.  
  123. Humanoid.WalkSpeed = 14
  124. Humanoid.JumpPower = 50
  125. Humanoid.Animator.Parent = nil
  126. Character.Animate.Parent = nil
  127.  
  128. local newMotor = function(part0, part1, c0, c1)
  129. local w = Instance.new('Motor', part0)
  130. w.Part0 = part0
  131. w.Part1 = part1
  132. w.C0 = c0
  133. w.C1 = c1
  134. return w
  135. end
  136.  
  137. function clerp(a, b, t)
  138. return a:lerp(b, t)
  139. end
  140.  
  141. ------Heavy---------
  142. CV="Maroon"
  143. Player = game.Players.LocalPlayer
  144. char = Player.Character
  145. local txt = Instance.new("BillboardGui", Character)
  146. txt.Adornee = Character .Head
  147. txt.Name = "_status"
  148. txt.Size = UDim2.new(2, 0, 1.2, 0)
  149. txt.StudsOffset = Vector3.new(-9, 8, 0)
  150. local text = Instance.new("TextLabel", txt)
  151. text.Size = UDim2.new(10, 0, 7, 0)
  152. text.FontSize = "Size24"
  153. text.TextScaled = true
  154. text.TextTransparency = 0
  155. text.BackgroundTransparency = 1
  156. text.TextTransparency = 0
  157. text.TextStrokeTransparency = 0
  158. text.Font = "Antique"
  159. text.TextStrokeColor3 = Color3.new(0,0,0)
  160.  
  161. v=Instance.new("Part")
  162. v.Name = "ColorBrick"
  163. v.Parent=Player.Character
  164. v.FormFactor="Symmetric"
  165. v.Anchored=true
  166. v.CanCollide=false
  167. v.BottomSurface="Smooth"
  168. v.TopSurface="Smooth"
  169. v.Size=Vector3.new(10,5,3)
  170. v.Transparency=1
  171. v.CFrame=Character.Torso.CFrame
  172. v.BrickColor=BrickColor.new(CV)
  173. v.Transparency=1
  174. text.TextColor3 = Color3.new(255,0,0)
  175. v.Shape="Block"
  176. text.Text = "Papi Zealot"
  177. --------------------
  178.  
  179. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  180. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  181.  
  182. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  183. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  184. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  185. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  186. RootJoint.C1 = CFrame.new(0, 0, 0)
  187. RootJoint.C0 = CFrame.new(0, 0, 0)
  188. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  189. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  190.  
  191. local rarmc1 = RW.C1
  192. local larmc1 = LW.C1
  193. local rlegc1 = RH.C1
  194. local llegc1 = LH.C1
  195.  
  196. local resetc1 = false
  197.  
  198. function PlayAnimationFromTable(table, speed, bool)
  199. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  200. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  201. RW.C0 = clerp(RW.C0, table[3], speed)
  202. LW.C0 = clerp(LW.C0, table[4], speed)
  203. RH.C0 = clerp(RH.C0, table[5], speed)
  204. LH.C0 = clerp(LH.C0, table[6], speed)
  205. if bool == true then
  206. if resetc1 == false then
  207. resetc1 = true
  208. RootJoint.C1 = RootJoint.C1
  209. Torso.Neck.C1 = Torso.Neck.C1
  210. RW.C1 = rarmc1
  211. LW.C1 = larmc1
  212. RH.C1 = rlegc1
  213. LH.C1 = llegc1
  214. end
  215. end
  216. end
  217.  
  218. ArtificialHB = Instance.new("BindableEvent", script)
  219. ArtificialHB.Name = "Heartbeat"
  220.  
  221. script:WaitForChild("Heartbeat")
  222.  
  223. frame = 1 / 30
  224. tf = 0
  225. allowframeloss = false
  226. tossremainder = false
  227. lastframe = tick()
  228. script.Heartbeat:Fire()
  229.  
  230. game:GetService("RunService").Heartbeat:connect(function(s, p)
  231. tf = tf + s
  232. if tf >= frame then
  233. if allowframeloss then
  234. script.Heartbeat:Fire()
  235. lastframe = tick()
  236. else
  237. for i = 1, math.floor(tf / frame) do
  238. script.Heartbeat:Fire()
  239. end
  240. lastframe = tick()
  241. end
  242. if tossremainder then
  243. tf = 0
  244. else
  245. tf = tf - frame * math.floor(tf / frame)
  246. end
  247. end
  248. end)
  249.  
  250. function swait(num)
  251. if num == 0 or num == nil then
  252. ArtificialHB.Event:wait()
  253. else
  254. for i = 0, num do
  255. ArtificialHB.Event:wait()
  256. end
  257. end
  258. end
  259.  
  260. local RbxUtility = LoadLibrary("RbxUtility")
  261. local Create = RbxUtility.Create
  262.  
  263. local m = Create("Model"){
  264. Parent = Character,
  265. Name = "WeaponModel"
  266. }
  267.  
  268. spook = Create("Sound"){
  269. Parent = Character,
  270. SoundId = "rbxassetid://220929227",
  271. Volume = 1,
  272. PlaybackSpeed = 1,
  273. Looped = true
  274. }
  275. spook2 = Create("PitchShiftSoundEffect"){
  276. Parent = spook,
  277. Octave = 1
  278. }
  279. spook:Play()
  280.  
  281. Billb = Create("BillboardGui"){
  282. Name = "Targetted",
  283. Parent = RootPart,
  284. Adornee = nil,
  285. LightInfluence = 0,
  286. AlwaysOnTop = true,
  287. Size = UDim2.new(5, 0, 5, 0)
  288. }
  289. D1 = Create("ImageLabel"){
  290. Parent = Billb,
  291. BackgroundTransparency = 1,
  292. Position = UDim2.new(.5, 0, .5, 0),
  293. Size = UDim2.new(1, 0, 1, 0),
  294. AnchorPoint = Vector2.new(.5, .5),
  295. Image = "rbxassetid://133820006",
  296. ImageColor3 = Color3.new(165 / 255, 0, 0),
  297. ImageTransparency = 1,
  298. ScaleType = "Tile"
  299. }
  300. D2 = D1:Clone()
  301. D2.Parent = Billb
  302. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  303. D3 = D1:Clone()
  304. D3.Parent = Billb
  305. D3.Size = UDim2.new(.05, 0, .05, 0)
  306. D3.Image = "rbxassetid://1215682739"
  307. D3.Rotation = 45
  308.  
  309. function RemoveOutlines(part)
  310. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  311. end
  312.  
  313. CFuncs = {
  314. Part = {
  315. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  316. local Part = Create("Part"){
  317. Parent = Parent,
  318. Reflectance = Reflectance,
  319. Transparency = Transparency,
  320. CanCollide = false,
  321. Locked = true,
  322. BrickColor = BrickColor.new(tostring(BColor)),
  323. Name = Name,
  324. Size = Size,
  325. Material = Material,
  326. }
  327. RemoveOutlines(Part)
  328. if Size == Vector3.new(.2,.2,.2) then
  329. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  330. else
  331. Part.Size = Size
  332. end
  333. return Part
  334. end;
  335. };
  336.  
  337. Mesh = {
  338. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  339. local Msh = Create(Mesh){
  340. Parent = Part,
  341. Offset = OffSet,
  342. Scale = Scale,
  343. }
  344. if Mesh == "SpecialMesh" then
  345. Msh.MeshType = MeshType
  346. if MeshId ~= "" then
  347. Msh.MeshId = "rbxassetid://" .. MeshId
  348. end
  349. end
  350. return Msh
  351. end;
  352. };
  353.  
  354. Weld = {
  355. Create = function(Parent, Part0, Part1, C0, C1)
  356. local Weld = Create("Weld"){
  357. Parent = Parent,
  358. Part0 = Part0,
  359. Part1 = Part1,
  360. C0 = C0,
  361. C1 = C1,
  362. }
  363. return Weld
  364. end;
  365. };
  366.  
  367. Sound = {
  368. Create = function(id, par, vol, pit)
  369. coroutine.resume(coroutine.create(function()
  370. local S = Create("Sound"){
  371. Volume = vol,
  372. Pitch = pit or 1,
  373. Parent = par or workspace,
  374. }
  375. if id ~= "" then
  376. S.SoundId = "rbxassetid://" .. id
  377. end
  378. swait()
  379. S:play()
  380. game:GetService("Debris"):AddItem(S, 10)
  381. end))
  382. end;
  383. };
  384.  
  385. ParticleEmitter = {
  386. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  387. local Particle = Create("ParticleEmitter"){
  388. Parent = Parent,
  389. Color = ColorSequence.new(Color1, Color2),
  390. LightEmission = LightEmission,
  391. Size = Size,
  392. Texture = Texture,
  393. Transparency = Transparency,
  394. ZOffset = ZOffset,
  395. Acceleration = Accel,
  396. Drag = Drag,
  397. LockedToPart = LockedToPart,
  398. VelocityInheritance = VelocityInheritance,
  399. EmissionDirection = EmissionDirection,
  400. Enabled = Enabled,
  401. Lifetime = LifeTime,
  402. Rate = Rate,
  403. Rotation = Rotation,
  404. RotSpeed = RotSpeed,
  405. Speed = Speed,
  406. VelocitySpread = VelocitySpread,
  407. }
  408. return Particle
  409. end;
  410. };
  411.  
  412. CreateTemplate = {
  413.  
  414. };
  415. }
  416. FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Light orange","Head",Vector3.new(1, 1, 1))
  417. FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  418. CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  419. FHead.CanCollide = false
  420. Head.Transparency = 1
  421.  
  422. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  423. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  424. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  425. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  426. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  427. FT.MeshId = "rbxasset://fonts/torso.mesh"
  428. RA.MeshId = "rbxasset://fonts/rightarm.mesh"
  429. LA.MeshId = "rbxasset://fonts/leftarm.mesh"
  430. RL.MeshId = "rbxasset://fonts/rightleg.mesh"
  431. LL.MeshId = "rbxasset://fonts/leftleg.mesh"
  432. FT.Parent = nil
  433. RA.Parent = nil
  434. LA.Parent = nil
  435. RL.Parent = nil
  436. LL.Parent = nil
  437.  
  438.  
  439. Handle=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  440. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  441. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  442. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  443. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  444. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  445. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  446. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  447. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  448. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  449. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  450. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  451. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  452. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  453. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  454. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  455. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  456. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  457. Clip=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  458. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  459. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  460. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  461. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  462. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  463. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  464. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  465. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  466. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  467. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  468. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  469. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  470. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  471. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  472. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  473. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  474. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  475. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  476. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  477. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  478. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  479. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  480. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  481. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  482. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  483. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  484. Hole=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  485. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  486. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  487. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  488. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  489. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  490. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  491. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  492. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  493. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  494. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  495. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  496. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  497. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  498. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  499. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  500. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  501. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  502. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  503. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  504. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  505. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  506. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  507. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  508. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  509. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  510. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  511. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  512. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  513. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  514. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  515. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  516. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  517. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  518. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  519. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  520. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  521. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  522. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  523. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  524. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  525. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  526. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  527. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  528. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  529. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  530. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  531. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  532. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  533. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  534. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  535. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  536. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  537. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  538. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  539. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  540. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  541. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  542. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  543. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  544. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  545. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  546. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  547. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  548. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  549. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  550. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  551. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  552. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  553. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  554. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  555. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  556. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  557. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  558. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  559. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  560. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  561. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  562. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  563. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  564. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  565. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  566. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  567. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  568. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  569. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  570. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  571. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  572. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  573. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  574.  
  575. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  576. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  577. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  578. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  579. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  580. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  581. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  582. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  583. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  584. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  585. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  586. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  587. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  588. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  589. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  590. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  591. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  592. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  593. Clip=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  594. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  595. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  596. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  597. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  598. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  599. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  600. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  601. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  602. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  603. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  604. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  605. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  606. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  607. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  608. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  609. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  610. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  611. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  612. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  613. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  614. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  615. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  616. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  617. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  618. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  619. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  620. Hole2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  621. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  622. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  623. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  624. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  625. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  626. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  627. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  628. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  629. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  630. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  631. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  632. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  633. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  634. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  635. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  636. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  637. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  638. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  639. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  640. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  641. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  642. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  643. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  644. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  645. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  646. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  647. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  648. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  649. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  650. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  651. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  652. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  653. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  654. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  655. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  656. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  657. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  658. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  659. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  660. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  661. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  662. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  663. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  664. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  665. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  666. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  667. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  668. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  669. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  670. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  671. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  672. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  673. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  674. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  675. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  676. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  677. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Storm blue","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  678. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  679. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  680. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  681. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  682. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  683. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  684. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  685. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  686. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  687. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  688. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  689. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  690. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  691. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  692. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  693. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  694. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  695. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  696. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  697. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  698. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  699. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  700. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  701. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  702. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  703. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  704. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  705. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  706. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  707. Part=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really red","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  708. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  709. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  710.  
  711. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  712. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  713. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  714. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  715. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  716. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  717. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  718. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  719. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  720. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  721. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  722. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  723. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  724. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  725. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  726. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  727. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  728. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  729. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  730. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  731. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  732.  
  733. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  734. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  735. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  736. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  737. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  738. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  739. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  740. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  741. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  742. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  743. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  744. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  745. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  746. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  747. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  748. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  749. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  750. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  751. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  752. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  753. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  754. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  755. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  756. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  757. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  758. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  759. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  760. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  761. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  762. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  763.  
  764. function RayCast(Position, Direction, Range, Ignore)
  765. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  766. end
  767.  
  768. FindNearestTorso = function(pos)
  769. local list = (game.Workspace:children())
  770. local torso = nil
  771. local dist = 1000
  772. local temp, human, temp2 = nil, nil, nil
  773. for x = 1, #list do
  774. temp2 = list[x]
  775. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  776. temp = temp2:findFirstChild("Head")
  777. human = temp2:findFirstChildOfClass("Humanoid")
  778. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  779. local dohit = true
  780. if dohit == true then
  781. torso = temp
  782. dist = (temp.Position - pos).magnitude
  783. end
  784. end
  785. end
  786. end
  787. return torso, dist
  788. end
  789. function FindNearestTorso2(Position, Distance, SinglePlayer)
  790. if SinglePlayer then
  791. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  792. end
  793. local List = {}
  794. for i, v in pairs(workspace:GetChildren()) do
  795. if v:IsA("Model") then
  796. if v:findFirstChild("Head") then
  797. if v ~= Character then
  798. if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  799. table.insert(List, v)
  800. end
  801. end
  802. end
  803. end
  804. end
  805. return List
  806. end
  807. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  808. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  809. local Blood = Create("ParticleEmitter"){
  810. Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)),
  811. LightEmission = .1,
  812. Size = NumberSequence.new(0.2),
  813. Texture = "rbxassetid://771221224",
  814. Transparency = bbb,
  815. Size = aaa,
  816. ZOffset = .8,
  817. Acceleration = Vector3.new(0, -25, 0),
  818. LockedToPart = false,
  819. EmissionDirection = "Top",
  820. Lifetime = NumberRange.new(.4, .6),
  821. Rate = 1000,
  822. Rotation = NumberRange.new(-100, 100),
  823. RotSpeed = NumberRange.new(-100, 100),
  824. Speed = NumberRange.new(20),
  825. VelocitySpread = 1000,
  826. Enabled = false,
  827. Parent = Head
  828. }
  829.  
  830.  
  831. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  832. if hit.Parent == nil then
  833. return
  834. end
  835. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  836. for _, v in pairs(hit.Parent:children()) do
  837. if v:IsA("Humanoid") then
  838. h = v
  839. end
  840. end
  841. if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  842. hit = hit.Parent.Parent:FindFirstChild("Head")
  843. end
  844. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  845. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  846. if hit.Parent.DebounceHit.Value == true then
  847. return
  848. end
  849. end
  850. local c = Create("ObjectValue"){
  851. Name = "creator",
  852. Value = game:service("Players").LocalPlayer,
  853. Parent = h,
  854. }
  855. game:GetService("Debris"):AddItem(c, .5)
  856. if HitSound ~= nil and HitPitch ~= nil then
  857. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  858. end
  859. local Damage = math.random(minim, maxim)
  860. local blocked = false
  861. local block = hit.Parent:findFirstChild("Block")
  862. if block ~= nil then
  863. if block.className == "IntValue" then
  864. if block.Value > 0 then
  865. blocked = true
  866. block.Value = block.Value - 1
  867. print(block.Value)
  868. end
  869. end
  870. end
  871.  
  872. if Type ~= "Blood" then
  873. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  874. end
  875. local HitHealth = h.Health
  876. h.Health = h.Health - Damage
  877. if Type == "Knockdown" then
  878. local hum = hit.Parent.Humanoid
  879. hum.PlatformStand = true
  880. coroutine.resume(coroutine.create(function(HHumanoid)
  881. swait(1)
  882. HHumanoid.PlatformStand = false
  883. end), hum)
  884. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  885. local bodvol = Create("BodyVelocity"){
  886. velocity = angle * knockback,
  887. P = 5000,
  888. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  889. Parent = hit,
  890. }
  891. local rl = Create("BodyAngularVelocity"){
  892. P = 3000,
  893. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  894. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  895. Parent = hit,
  896. }
  897. game:GetService("Debris"):AddItem(bodvol, .5)
  898. game:GetService("Debris"):AddItem(rl, .5)
  899. elseif Type == "Normal" then
  900. local vp = Create("BodyVelocity"){
  901. P = 500,
  902. maxForce = Vector3.new(math.huge, 0, math.huge),
  903. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  904. }
  905. if knockback > 0 then
  906. vp.Parent = hit.Parent.Torso
  907. end
  908. game:GetService("Debris"):AddItem(vp, .5)
  909. elseif Type == "Up" then
  910. local bodyVelocity = Create("BodyVelocity"){
  911. velocity = Vector3.new(0, 20, 0),
  912. P = 5000,
  913. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  914. Parent = hit,
  915. }
  916. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  917. elseif Type == "DarkUp" then
  918. coroutine.resume(coroutine.create(function()
  919. for i = 0, 1, 0.1 do
  920. swait()
  921. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  922. end
  923. end))
  924. local bodyVelocity = Create("BodyVelocity"){
  925. velocity = Vector3.new(0, 20, 0),
  926. P = 5000,
  927. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  928. Parent = hit,
  929. }
  930. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  931. elseif Type == "Blood" then
  932. coroutine.resume(coroutine.create(function()
  933. if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
  934. CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
  935. Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  936. else
  937. local Blood2 = Blood:Clone()
  938. Blood2.Parent = hit
  939. Blood2.Enabled = true
  940. Blood2.EmissionDirection = Face
  941. local Hito = hit.Parent
  942. game:GetService("Debris"):AddItem(Blood2, 3)
  943. hit.Parent:BreakJoints()
  944. if hit.Parent:findFirstChild("AlreadyHit") == nil then
  945. local c = Create("BoolValue"){
  946. Name = "AlreadyHit",
  947. Value = true,
  948. Parent = Hito,
  949. }
  950. end
  951. swait(5)
  952. Blood2.Enabled = false
  953. swait(30)
  954. if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  955. local s = Create("BoolValue"){
  956. Name = "Glitching",
  957. Value = true,
  958. Parent = Hito,
  959. }
  960. local FT2 = FT:Clone()
  961. if Hito:findFirstChild("Torso") ~= nil then
  962. FT2.Parent = Hito.Torso
  963. --[[RA2.Parent = Hito["Right Arm"]
  964. LA2.Parent = Hito["Left Arm"]
  965. RL2.Parent = Hito["Right Leg"]
  966. LL2.Parent = Hito["Left Leg"]]
  967. for _, v in pairs(Hito:children()) do
  968. if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  969. local RA2 = RA:Clone()
  970. RA2.Name = "Shoos"
  971. RA2.Parent = v
  972. end
  973. end
  974. CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  975. else
  976. FT2.Parent = nil
  977. CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)
  978. end
  979. for i = 0, 1, math.random(1, 10)/30 do
  980. swait()
  981. for _, v in pairs(Hito:children()) do
  982. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  983. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  984. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  985. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  986. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  987. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  988. end
  989. end
  990. if Hito:findFirstChild("UpperTorso") ~= nil then
  991. for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  992. if v:IsA("NumberValue") then
  993. v.Value = math.random(1, 5) / 10
  994. end
  995. end
  996. end
  997. if Hito == nil then
  998. break
  999. end
  1000. end
  1001. if Hito ~= nil then
  1002. Hito:Destroy()
  1003. end
  1004. end
  1005. end
  1006. end))
  1007. elseif Type == "Snare" then
  1008. local bp = Create("BodyPosition"){
  1009. P = 2000,
  1010. D = 100,
  1011. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1012. position = hit.Parent.Torso.Position,
  1013. Parent = hit.Parent.Torso,
  1014. }
  1015. game:GetService("Debris"):AddItem(bp, 1)
  1016. elseif Type == "Freeze" then
  1017. local BodPos = Create("BodyPosition"){
  1018. P = 50000,
  1019. D = 1000,
  1020. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1021. position = hit.Parent.Torso.Position,
  1022. Parent = hit.Parent.Torso,
  1023. }
  1024. local BodGy = Create("BodyGyro") {
  1025. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1026. P = 20e+003,
  1027. Parent = hit.Parent.Torso,
  1028. cf = hit.Parent.Torso.CFrame,
  1029. }
  1030. hit.Parent.Torso.Anchored = true
  1031. coroutine.resume(coroutine.create(function(Part)
  1032. swait(1.5)
  1033. Part.Anchored = false
  1034. end), hit.Parent.Torso)
  1035. game:GetService("Debris"):AddItem(BodPos, 3)
  1036. game:GetService("Debris"):AddItem(BodGy, 3)
  1037. end
  1038. local debounce = Create("BoolValue"){
  1039. Name = "DebounceHit",
  1040. Parent = hit.Parent,
  1041. Value = true,
  1042. }
  1043. game:GetService("Debris"):AddItem(debounce, Delay)
  1044. c = Instance.new("ObjectValue")
  1045. c.Name = "creator"
  1046. c.Value = Player
  1047. c.Parent = h
  1048. game:GetService("Debris"):AddItem(c, .5)
  1049. end
  1050. end
  1051.  
  1052. function ShowDamage(Pos, Text, Time, Color)
  1053. local Rate = (1 / 30)
  1054. local Pos = (Pos or Vector3.new(0, 0, 0))
  1055. local Text = (Text or "")
  1056. local Time = (Time or 2)
  1057. local Color = (Color or Color3.new(1, 0, 1))
  1058. local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1059. EffectPart.Anchored = true
  1060. local BillboardGui = Create("BillboardGui"){
  1061. Size = UDim2.new(3, 0, 3, 0),
  1062. Adornee = EffectPart,
  1063. Parent = EffectPart,
  1064. }
  1065. local TextLabel = Create("TextLabel"){
  1066. BackgroundTransparency = 1,
  1067. Size = UDim2.new(1, 0, 1, 0),
  1068. Text = Text,
  1069. Font = "SciFi",
  1070. TextColor3 = Color,
  1071. TextScaled = true,
  1072. Parent = BillboardGui,
  1073. }
  1074. game.Debris:AddItem(EffectPart, (Time))
  1075. EffectPart.Parent = game:GetService("Workspace")
  1076. delay(0, function()
  1077. local Frames = (Time / Rate)
  1078. for Frame = 1, Frames do
  1079. wait(Rate)
  1080. local Percent = (Frame / Frames)
  1081. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1082. TextLabel.TextTransparency = Percent
  1083. end
  1084. if EffectPart and EffectPart.Parent then
  1085. EffectPart:Destroy()
  1086. end
  1087. end)
  1088. end
  1089.  
  1090. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  1091. for _, c in pairs(workspace:children()) do
  1092. local hum = c:findFirstChildOfClass("Humanoid")
  1093. if hum ~= nil then
  1094. if c:findFirstChild("Torso") ~= nil then
  1095. local head = c:findFirstChild("Torso")
  1096. if head ~= nil then
  1097. local targ = head.Position - Part.Position
  1098. local mag = targ.magnitude
  1099. if mag <= Magnitude and c.Name ~= Player.Name then
  1100. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1101. end
  1102. end
  1103. elseif c:findFirstChild("UpperTorso") ~= nil then
  1104. local head = c:findFirstChild("UpperTorso")
  1105. if head ~= nil then
  1106. local targ = head.Position - Part.Position
  1107. local mag = targ.magnitude
  1108. if mag <= Magnitude and c.Name ~= Player.Name then
  1109. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1110. end
  1111. end
  1112. end
  1113. end
  1114. end
  1115. end
  1116.  
  1117. EffectModel = Instance.new("Model", Character)
  1118. EffectModel.Name = "Effects"
  1119.  
  1120. Effects = {
  1121. Block = {
  1122. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1123. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1124. prt.Anchored = true
  1125. prt.CFrame = cframe
  1126. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1127. game:GetService("Debris"):AddItem(prt, 10)
  1128. if Type == 1 or Type == nil then
  1129. table.insert(Effects, {
  1130. prt,
  1131. "Block1",
  1132. delay,
  1133. x3,
  1134. y3,
  1135. z3,
  1136. msh
  1137. })
  1138. elseif Type == 2 then
  1139. table.insert(Effects, {
  1140. prt,
  1141. "Block2",
  1142. delay,
  1143. x3,
  1144. y3,
  1145. z3,
  1146. msh
  1147. })
  1148. elseif Type == 3 then
  1149. table.insert(Effects, {
  1150. prt,
  1151. "Block3",
  1152. delay,
  1153. x3,
  1154. y3,
  1155. z3,
  1156. msh,
  1157. Part
  1158. })
  1159. elseif Type == 4 then
  1160. table.insert(Effects, {
  1161. prt,
  1162. "Block2Fire",
  1163. delay,
  1164. x3,
  1165. y3,
  1166. z3,
  1167. msh
  1168. })
  1169. end
  1170. end
  1171. };
  1172.  
  1173. Sphere = {
  1174. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1175. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1176. prt.Anchored = true
  1177. prt.CFrame = cframe
  1178. if parent == nil then
  1179. prt.Parent = workspace
  1180. else
  1181. prt.Parent = parent
  1182. end
  1183. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1184. game:GetService("Debris"):AddItem(prt, 10)
  1185. table.insert(Effects, {
  1186. prt,
  1187. "Cylinder",
  1188. delay,
  1189. x3,
  1190. y3,
  1191. z3,
  1192. msh
  1193. })
  1194. end
  1195. };
  1196.  
  1197. Blood = {
  1198. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1199. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1200. prt.Anchored = true
  1201. prt.CFrame = cframe
  1202. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1203. game:GetService("Debris"):AddItem(prt, 10)
  1204. table.insert(Effects, {
  1205. prt,
  1206. "Blood",
  1207. delay,
  1208. x3,
  1209. y3,
  1210. z3,
  1211. msh
  1212. })
  1213. end
  1214. };
  1215.  
  1216. Blast = {
  1217. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1218. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1219. prt.Anchored = true
  1220. prt.CFrame = cframe
  1221. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1222. game:GetService("Debris"):AddItem(prt, 10)
  1223. table.insert(Effects, {
  1224. prt,
  1225. "Block4",
  1226. delay,
  1227. x3,
  1228. y3,
  1229. z3,
  1230. msh,
  1231. Part
  1232. })
  1233. end
  1234. };
  1235.  
  1236. Ring = {
  1237. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1238. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1239. prt.Anchored = true
  1240. prt.CFrame = cframe
  1241. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1242. game:GetService("Debris"):AddItem(prt, 10)
  1243. table.insert(Effects, {
  1244. prt,
  1245. "Cylinder",
  1246. delay,
  1247. x3,
  1248. y3,
  1249. z3,
  1250. msh
  1251. })
  1252. end
  1253. };
  1254.  
  1255. Cylinder = {
  1256. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1257. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1258. prt.Anchored = true
  1259. prt.CFrame = cframe
  1260. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1261. game:GetService("Debris"):AddItem(prt, 10)
  1262. table.insert(Effects, {
  1263. prt,
  1264. "Cylinder",
  1265. delay,
  1266. x3,
  1267. y3,
  1268. z3,
  1269. msh
  1270. })
  1271. end
  1272. };
  1273.  
  1274. Head = {
  1275. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1276. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1277. prt.Anchored = true
  1278. prt.CFrame = cframe
  1279. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1280. game:GetService("Debris"):AddItem(prt, 10)
  1281. table.insert(Effects, {
  1282. prt,
  1283. "Cylinder",
  1284. delay,
  1285. x3,
  1286. y3,
  1287. z3,
  1288. msh
  1289. })
  1290. end
  1291. };
  1292.  
  1293. Wave = {
  1294. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1295. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1296. prt.Anchored = true
  1297. prt.CFrame = cframe
  1298. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1299. game:GetService("Debris"):AddItem(prt, 10)
  1300. table.insert(Effects, {
  1301. prt,
  1302. "Cylinder",
  1303. delay,
  1304. x3,
  1305. y3,
  1306. z3,
  1307. msh
  1308. })
  1309. end
  1310. };
  1311.  
  1312. Break = {
  1313. Create = function(brickcolor, cframe, x1, y1, z1)
  1314. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1315. prt.Anchored = true
  1316. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1317. game:GetService("Debris"):AddItem(prt, 10)
  1318. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1319. local num = math.random(10, 50) / 1000
  1320. table.insert(Effects, {
  1321. prt,
  1322. "Shatter",
  1323. num,
  1324. prt.CFrame,
  1325. math.random() - math.random(),
  1326. 0,
  1327. math.random(50, 100) / 100
  1328. })
  1329. end
  1330. };
  1331.  
  1332. Elec = {
  1333. Create = function(brickcolor, cff, x, y, z)
  1334. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1335. prt.Anchored = true
  1336. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1337. prt.CFrame = CFrame.new(prt.Position)
  1338. game:GetService("Debris"):AddItem(prt, 10)
  1339. xval = math.random() / 9
  1340. yval = math.random() / 9
  1341. zval = math.random() / 9
  1342. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1343. eul1 = math.random(-50, 50)
  1344. eul2 = math.random(-50, 50)
  1345. eul3 = math.random(-50, 50)
  1346. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1347. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1348. table.insert(Effects, {
  1349. prt,
  1350. "Elec",
  1351. .05,
  1352. x,
  1353. y,
  1354. z,
  1355. xval,
  1356. yval,
  1357. zval,
  1358. msh,
  1359. euld,
  1360. euld2
  1361. })
  1362. end
  1363. };
  1364.  
  1365. Elec2 = {
  1366. Create = function(brickcolor, cff, x, y, z)
  1367. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1368. prt.Anchored = true
  1369. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1370. prt.CFrame = CFrame.new(prt.Position)
  1371. game:GetService("Debris"):AddItem(prt, 10)
  1372. xval = math.random() / 7
  1373. yval = math.random() / 7
  1374. zval = math.random() / 7
  1375. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1376. eul1 = math.random(-50, 50)
  1377. eul2 = math.random(-50, 50)
  1378. eul3 = math.random(-50, 50)
  1379. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1380. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1381. table.insert(Effects, {
  1382. prt,
  1383. "Elec",
  1384. .1,
  1385. x,
  1386. y,
  1387. z,
  1388. xval,
  1389. yval,
  1390. zval,
  1391. msh,
  1392. euld,
  1393. euld2
  1394. })
  1395. end
  1396. };
  1397.  
  1398. Clone = {
  1399. Create = function()
  1400. for _, v in pairs(Torso.Parent:children()) do
  1401. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1402. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1403. c.Anchored = true
  1404. c.CFrame = v.CFrame
  1405. game:GetService("Debris"):AddItem(c, 5)
  1406. local cmsh = nil
  1407. if v.Name == "Head" then
  1408. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1409. else
  1410. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1411. end
  1412. table.insert(Effects, {
  1413. c,
  1414. "Cylinder",
  1415. 0.05,
  1416. 0.1,
  1417. 0.1,
  1418. 0.1,
  1419. cmsh
  1420. })
  1421. end
  1422. end
  1423. end
  1424. };
  1425.  
  1426. EffectTemplate = {
  1427.  
  1428. };
  1429. }
  1430.  
  1431. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1432.  
  1433. Lag = {
  1434. "????: ",
  1435. "Kills: ",
  1436. "????: ",
  1437. "K l : ",
  1438. " il s: ",
  1439. " l : ",
  1440. "Ki s: ",
  1441. "????????????????????????????????????????????: ",
  1442. " ? : ",
  1443. " ??: ",
  1444. "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
  1445. " ? : ",
  1446. "? ?: ",
  1447. " ???: ",
  1448. "????????????????????????????????????????????: ",
  1449. "??????????????????????????????????????????????: ",
  1450. "?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\???????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\??????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????: ",
  1451. "K\i\l\l\s\: ",
  1452. "??\????\??????\????????\??????????\????????????\??????????????\????????????????\??????????????????\????????????????????\??????????????????????\????????????????????????: ",
  1453. " : ",
  1454. " : ",
  1455. "?: ",
  1456. "K??ls: ",
  1457. ": ",
  1458. "Psychopath x Genocider",
  1459. }
  1460. --[[
  1461. function chatfunc(text)
  1462. local chat = coroutine.wrap(function()
  1463. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1464. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1465. end
  1466. local Bill = Instance.new("BillboardGui",Character)
  1467. Bill.Size = UDim2.new(0,100,0,40)
  1468. Bill.StudsOffset = Vector3.new(0,3,0)
  1469. Bill.Adornee = Character.Head
  1470. Bill.Name = "TalkingBillBoard"
  1471. local Hehe = Instance.new("TextLabel",Bill)
  1472. Hehe.BackgroundTransparency = 1
  1473. Hehe.BorderSizePixel = 0
  1474. Hehe.Text = ""
  1475. Hehe.Font = "Bodoni"
  1476. Hehe.TextSize = 40
  1477. Hehe.TextStrokeTransparency = 0
  1478. Hehe.Size = UDim2.new(1,0,0.5,0)
  1479. coroutine.resume(coroutine.create(function()
  1480. while Hehe ~= nil do
  1481. swait()
  1482. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1483. Hehe.Rotation = math.random(-5,5)
  1484. Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1485. Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1486. end
  1487. end))
  1488. for i = 1,string.len(text),1 do
  1489. swait()
  1490. Hehe.Text = string.sub(text,1,i)
  1491. end
  1492. swait(90)--Re[math.random(1, 93)]
  1493. for i = 0, 1, .025 do
  1494. swait()
  1495. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1496. Hehe.TextStrokeTransparency = i
  1497. Hehe.TextTransparency = i
  1498. end
  1499. Bill:Destroy()
  1500. end)
  1501. chat()
  1502. end
  1503.  
  1504. function onChatted(msg)
  1505. chatfunc(msg)
  1506. end
  1507.  
  1508. Player.Chatted:connect(onChatted)
  1509. ]]
  1510. function Shoot(part, sp)
  1511. local Spread = sp
  1512. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1513. local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  1514. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1515. end
  1516. function Shoot2(part, sp, target)
  1517. local Spread = sp
  1518. local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1519. local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  1520. table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1521. end
  1522.  
  1523. function Attackone()
  1524. Attack = true
  1525. for i = 0, 1, 0.1 do
  1526. swait()
  1527. PlayAnimationFromTable({
  1528. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1529. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1530. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. }, .3, false)
  1535. end
  1536. Attack = false
  1537. end
  1538. local Hold = false
  1539. function Broken_wing_bird()
  1540. Attack = true
  1541. Hold = true
  1542. Humanoid.WalkSpeed = 5
  1543. Humanoid.AutoRotate = false
  1544. for i = 0, 1, 0.17 do
  1545. swait()
  1546. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1547. local direction = aim.lookVector
  1548. local headingA = math.atan2(direction.x, direction.z)
  1549. headingA = math.deg(headingA)
  1550. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1551. PlayAnimationFromTable({
  1552. CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1553. CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. }, .45, false)
  1559. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1560. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1561. end
  1562. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1563. ref.Anchored = true
  1564. while Hold == true do
  1565. Shoot(Hole, 1.5)
  1566. coroutine.resume(coroutine.create(function()
  1567. swait(1.5)
  1568. if Victim ~= nil then
  1569. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1570. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1571. Shoot2(ref, 1, Victim.Torso)
  1572. else
  1573. Victim = nil
  1574. end
  1575. end))
  1576. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1577. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1578. for i = 0, 1 do
  1579. swait()
  1580. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1581. local direction = aim.lookVector
  1582. local headingA = math.atan2(direction.x, direction.z)
  1583. headingA = math.deg(headingA)
  1584. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1585. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1586. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1587. end
  1588. Shoot(Hole2, 1.5)
  1589. coroutine.resume(coroutine.create(function()
  1590. swait(1.5)
  1591. if Victim ~= nil then
  1592. Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1593. ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1594. Shoot2(ref, 1, Victim.Torso)
  1595. else
  1596. Victim = nil
  1597. end
  1598. end))
  1599. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1600. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1601. for i = 0, 1 do
  1602. swait()
  1603. local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1604. local direction = aim.lookVector
  1605. local headingA = math.atan2(direction.x, direction.z)
  1606. headingA = math.deg(headingA)
  1607. RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1608. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  1609. RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1610. LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1611. end
  1612. end
  1613. game:GetService("Debris"):AddItem(ref, 1)
  1614. swait(10)
  1615. Humanoid.AutoRotate = true
  1616. Humanoid.WalkSpeed = 14
  1617. Attack = false
  1618. end
  1619.  
  1620. function Butterfly_on_the_ground()
  1621. Attack = true
  1622. Humanoid.WalkSpeed = 0
  1623. Humanoid.JumpPower = 0
  1624. for i = 0, 1, 0.11 do
  1625. swait()
  1626. PlayAnimationFromTable({
  1627. CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628. CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629. CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. }, .32, false)
  1634. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1635. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1636. end
  1637. for i = 0, 1, 0.2 do
  1638. swait()
  1639. PlayAnimationFromTable({
  1640. CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641. CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642. CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643. CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644. CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645. CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. }, .5, false)
  1647. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1648. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1649. end
  1650.  
  1651. local hit = nil
  1652. while hit == nil do
  1653. swait()
  1654. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1655. hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  1656. end
  1657. CFuncs.Sound.Create("663164690", Hole, .3, .8)
  1658. CFuncs.Sound.Create("663164690", Hole2, .3, .8)
  1659. swait(5)
  1660. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1661. ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  1662. ref.Anchored = true
  1663. game:GetService("Debris"):AddItem(ref, 6)
  1664. for i = 1, 20 do
  1665. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1666. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1667. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1668. refs.Anchored = true
  1669. refs.CFrame = CFrame.new(pos2)
  1670. game:GetService("Debris"):AddItem(refs, 1)
  1671. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1672. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1673. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1674. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1675. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1676. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1677. for i = 0, 1 do
  1678. swait()
  1679. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1680. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1681. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1682. end
  1683. local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1684. local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1685. local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1686. refs.Anchored = true
  1687. refs.CFrame = CFrame.new(pos2)
  1688. game:GetService("Debris"):AddItem(refs, 1)
  1689. Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1690. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1691. Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1692. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1693. CFuncs.Sound.Create("340508929", refs, .8, .7)
  1694. MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1695. for i = 0, 1 do
  1696. swait()
  1697. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1698. RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1699. LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1700. end
  1701. end
  1702. swait(10)
  1703. Humanoid.WalkSpeed = 14
  1704. Humanoid.JumpPower = 50
  1705. Attack = false
  1706. end
  1707.  
  1708. function Innocent_s_Tear()
  1709. Attack = true
  1710. for i = 0, 1, 0.17 do
  1711. swait()
  1712. PlayAnimationFromTable({
  1713. CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1714. CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. }, .4, false)
  1720. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1721. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1722. end
  1723. CFuncs.Sound.Create("200632211", Hole, .8, .6)
  1724. local gg = nil
  1725. for i = 0, 1, 0.18 do
  1726. swait()
  1727. for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  1728. if v:FindFirstChild('Head') then
  1729. if gg == nil then
  1730. CFuncs.Sound.Create("260430060", Hole, .8, .9)
  1731. end
  1732. gg = v
  1733. if v:findFirstChildOfClass("Humanoid") ~= nil then
  1734. v:findFirstChildOfClass("Humanoid").PlatformStand = true
  1735. end
  1736. v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1737. end
  1738. end
  1739. PlayAnimationFromTable({
  1740. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746. }, .45, false)
  1747. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1748. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1749. end
  1750. if gg ~= nil then
  1751. Humanoid.WalkSpeed = 0
  1752. Humanoid.JumpPower = 0
  1753. for i = 0, 1, 0.16 do
  1754. swait()
  1755. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1756. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1757. end
  1758. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1759. PlayAnimationFromTable({
  1760. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1762. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1763. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1764. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1765. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. }, .4, false)
  1767. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1768. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1769. if gg == nil then
  1770. break
  1771. end
  1772. end
  1773. if gg.Name == "Salvo_Starly" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then
  1774. for i = 0, 1, 0.04 do
  1775. swait()
  1776. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1777. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1778. end
  1779. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1780. PlayAnimationFromTable({
  1781. CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782. CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783. CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784. CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785. CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786. CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1787. }, .4, false)
  1788. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1789. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1790. if gg == nil then
  1791. break
  1792. end
  1793. end
  1794. for i = 0, 1, 0.035 do
  1795. swait()
  1796. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1797. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1798. end
  1799. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1800. PlayAnimationFromTable({
  1801. CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1803. CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1804. CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1805. CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1806. CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1807. }, .12, false)
  1808. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1809. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1810. end
  1811. else
  1812. for i = 0, 10 do
  1813. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1814. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1815. Damage(Hole, gg.Head, 0, 0, 0, "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  1816. if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1817. gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1818. end
  1819. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1820. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1821. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1822. swait()
  1823. gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1824. Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1825. RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1826. swait()
  1827. if gg == nil then
  1828. break
  1829. end
  1830. end
  1831. end
  1832. swait(10)
  1833. end
  1834. Attack = false
  1835. Humanoid.WalkSpeed = 14
  1836. Humanoid.JumpPower = 50
  1837. end
  1838.  
  1839.  
  1840. function Run()
  1841. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1842. coroutine.resume(coroutine.create(function()
  1843. if Victim ~= Mouse.Target.Parent then
  1844. Victim = Mouse.Target.Parent
  1845. Billb.Adornee = Victim.Torso
  1846. Billb.Enabled = true
  1847. CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  1848. for i = 1, 0, -.05 do
  1849. swait()
  1850. D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1851. D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1852. D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1853. D3.Rotation = math.random(-360, 360)
  1854. D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  1855. D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  1856. D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  1857. D1.ImageTransparency = i
  1858. D2.ImageTransparency = i
  1859. D3.ImageTransparency = i
  1860. end
  1861. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1862. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1863. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1864. D3.Rotation = 45
  1865. end
  1866. end))
  1867. end
  1868. end
  1869. function Hide_n_Seek()
  1870. Delay2 = true
  1871. for i = 0, 1, math.random(1, 2)/9 do
  1872. swait()
  1873. CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
  1874. FT.Parent = Torso
  1875. RA.Parent = RightArm
  1876. LA.Parent = LeftArm
  1877. RL.Parent = RightLeg
  1878. LL.Parent = LeftLeg
  1879. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1880. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1881. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1882. D3.Rotation = math.random(-360, 360)
  1883. for _, v in pairs(Character:children()) do
  1884. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1885. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1886. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1887. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1888. end
  1889. for _, v in pairs(m:children()) do
  1890. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1891. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1892. end
  1893. end
  1894. end
  1895. end
  1896. for _, v in pairs(Character:children()) do
  1897. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1898. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1899. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1900. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1901. end
  1902. for _, v in pairs(m:children()) do
  1903. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1904. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1905. end
  1906. end
  1907. end
  1908. if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  1909. RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  1910. else
  1911. Victim = nil
  1912. end
  1913. D1.TileSize = UDim2.new(1, 0, 1, 0)
  1914. D2.TileSize = UDim2.new(1, 0, 1, 0)
  1915. D3.TileSize = UDim2.new(1, 0, 1, 0)
  1916. D3.Rotation = 45
  1917. FT.Parent = nil
  1918. RA.Parent = nil
  1919. LA.Parent = nil
  1920. RL.Parent = nil
  1921. LL.Parent = nil
  1922. Delay2 = false
  1923. end
  1924.  
  1925. function Happy_Ending()
  1926. Attack = true
  1927. Humanoid.WalkSpeed = 0
  1928. Humanoid.JumpPower = 0
  1929. for i = 1, 0, -0.01 do
  1930. swait()
  1931. spook.Volume = i - .01
  1932. PlayAnimationFromTable({
  1933. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1934. CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936. CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1938. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939. }, .12, false)
  1940. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1941. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1942. end
  1943. Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1944. Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1945. CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1946. CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1947. CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
  1948.  
  1949. if Character.Name == "Salvo_Starly" or Character.Name == "Nebula_Zorua" or Character.Name == "CKbackup" then
  1950. CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  1951. Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  1952. swait(55)
  1953. for i = 0, 1, 0.01 do
  1954. swait()
  1955. spook.Volume = i + .01
  1956. PlayAnimationFromTable({
  1957. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1958. CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1959. CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1960. CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1961. CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1962. CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1963. }, .14, false)
  1964. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1965. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1966. end
  1967. Attack = false
  1968. Humanoid.WalkSpeed = 14
  1969. Humanoid.JumpPower = 50
  1970. else
  1971. Deed = true
  1972. Blood.Enabled = true
  1973. m.Parent = workspace
  1974. swait(1)
  1975. Character:BreakJoints()
  1976. swait(5)
  1977. for _, v in pairs(m:children()) do
  1978. if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  1979. v.CanCollide = true
  1980. end
  1981. end
  1982. game:GetService("Debris"):AddItem(m, 40)
  1983. Blood.Enabled = false
  1984. swait(30)
  1985. CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10)
  1986. FT.Parent = Torso
  1987. RA.Parent = RightArm
  1988. LA.Parent = LeftArm
  1989. RL.Parent = RightLeg
  1990. LL.Parent = LeftLeg
  1991. for i = 0, 1, math.random(1, 10)/60 do
  1992. swait()
  1993. for _, v in pairs(Character:children()) do
  1994. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1995. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1996. elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  1997. v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1998. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1999. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2000. end
  2001. end
  2002. end
  2003. Character:Destroy()
  2004. end
  2005. end
  2006.  
  2007. Mouse.Button1Down:connect(function()
  2008. if Attack == false and Hold == false then
  2009. Broken_wing_bird()
  2010. end
  2011. end)
  2012. Mouse.Button1Up:connect(function()
  2013. if Hold == true then
  2014. Hold = false
  2015. end
  2016. end)
  2017.  
  2018. Mouse.KeyDown:connect(function(Key)
  2019. Key = Key:lower()
  2020. if Attack == false and Key == 'q' then
  2021. Run()
  2022. elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  2023. Hide_n_Seek()
  2024. elseif Attack == false and Key == 'z' and Hold == false then
  2025. Innocent_s_Tear()
  2026. elseif Attack == false and Key == 'x' then
  2027. Butterfly_on_the_ground()
  2028. elseif Key == "p" then
  2029. Happy_Ending()
  2030. elseif Key == "g" then
  2031. end
  2032. end)
  2033.  
  2034. Mouse.KeyUp:connect(function(Key)
  2035. end)
  2036.  
  2037.  
  2038.  
  2039. coroutine.resume(coroutine.create(function()
  2040. while true do
  2041. swait()
  2042. if Delay == false then
  2043. Randomize = math.random(0, 120)
  2044. if Randomize == 1 then
  2045. FT.Parent = Torso
  2046. RA.Parent = RightArm
  2047. LA.Parent = LeftArm
  2048. RL.Parent = RightLeg
  2049. LL.Parent = LeftLeg
  2050. for i = 0, 1, math.random(1, 10)/20 do
  2051. swait()
  2052. spook2.Octave = math.random(1, 20) / 10
  2053. spook.PlaybackSpeed = math.random(1, 20) / 12
  2054. D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  2055. D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  2056. D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  2057. D3.Rotation = math.random(-360, 360)
  2058. for _, v in pairs(Character:children()) do
  2059. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  2060. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2061. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  2062. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2063. end
  2064. for _, v in pairs(m:children()) do
  2065. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  2066. v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  2067. end
  2068. end
  2069. end
  2070. end
  2071. spook2.Octave = 1
  2072. spook.PlaybackSpeed = 1
  2073. D1.TileSize = UDim2.new(1, 0, 1, 0)
  2074. D2.TileSize = UDim2.new(1, 0, 1, 0)
  2075. D3.TileSize = UDim2.new(1, 0, 1, 0)
  2076. D3.Rotation = 45
  2077. for _, v in pairs(Character:children()) do
  2078. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  2079. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2080. elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  2081. v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2082. end
  2083. for _, v in pairs(m:children()) do
  2084. if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  2085. v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  2086. end
  2087. end
  2088. end
  2089. FT.Parent = nil
  2090. RA.Parent = nil
  2091. LA.Parent = nil
  2092. RL.Parent = nil
  2093. LL.Parent = nil
  2094. end
  2095. end
  2096. end
  2097. end))
  2098.  
  2099. while true do
  2100. swait()
  2101. D1.Rotation = D1.Rotation - 2
  2102. D2.Rotation = D2.Rotation + 4
  2103. Animie = math.random(1, 5) / 10
  2104. if Deed == false then
  2105. Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  2106. end
  2107. if Head:findFirstChild("face") ~= nil then
  2108. Head:findFirstChild("face"):Destroy()
  2109. end
  2110. if spook.Parent == nil then
  2111. spook = Create("Sound"){
  2112. Parent = Character,
  2113. SoundId = "rbxassetid://220929227",
  2114. Volume = 1,
  2115. PlaybackSpeed = 1,
  2116. Looped = true
  2117. }
  2118. spook2 = Create("PitchShiftSoundEffect"){
  2119. Parent = spook,
  2120. Octave = 1
  2121. }
  2122. spook:Play()
  2123. end
  2124. for i, v in pairs(Character:GetChildren()) do
  2125. if v:IsA("Part") then
  2126. v.Material = "SmoothPlastic"
  2127. elseif v:IsA("Accessory") then
  2128. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2129. end
  2130. end
  2131. if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  2132. Victim = nil
  2133. Billb.Adornee = nil
  2134. Billb.Enabled = false
  2135. end
  2136. Humanoid.MaxHealth = 11111110896723058319876184696208490496
  2137. Humanoid.Health = 11111110896723058319876184696208490496
  2138. Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  2139. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2140. Velocity = RootPart.Velocity.y
  2141. Sine = Sine + Change
  2142. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2143. if RootPart.Velocity.y > 1 and hit == nil then
  2144. Anim = "Jump"
  2145. if Attack == false then
  2146. Change = 1
  2147. PlayAnimationFromTable({
  2148. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2149. CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2150. CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2151. CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2152. CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2153. CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2154. }, Animie, false)
  2155. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2156. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2157. end
  2158. elseif RootPart.Velocity.y < -1 and hit == nil then
  2159. Anim = "Fall"
  2160. if Attack == false then
  2161. Change = 1
  2162. PlayAnimationFromTable({
  2163. CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2164. CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2165. CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2166. CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2167. CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2168. CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2169. }, Animie, false)
  2170. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2171. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2172. end
  2173. elseif TorsoVelocity < 1 and hit ~= nil then
  2174. Anim = "Idle"
  2175. if Attack == false then
  2176. Change = 1
  2177. PlayAnimationFromTable({
  2178. CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2179. CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2180. CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2181. CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2182. CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2183. CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2184. }, Animie, false)
  2185. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2186. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2187. end
  2188. elseif TorsoVelocity > 2 and hit ~= nil then
  2189. Anim = "Walk"
  2190. if Attack == false then
  2191. Change = 3
  2192. PlayAnimationFromTable({
  2193. CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),
  2194. CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2195. CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2196. CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2197. CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2198. CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2199. }, Animie, false)
  2200. HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2201. Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2202. end
  2203. end
  2204. if #Effects > 0 then
  2205. for e = 1, #Effects do
  2206. if Effects[e] ~= nil then
  2207. local Thing = Effects[e]
  2208. if Thing ~= nil then
  2209. local Part = Thing[1]
  2210. local Mode = Thing[2]
  2211. local Delay = Thing[3]
  2212. local IncX = Thing[4]
  2213. local IncY = Thing[5]
  2214. if Thing[2] == "Shoot" then
  2215. Look = Thing[1]
  2216. local hit, pos = RayCast(Thing[4], Look, 20, Character)
  2217. local mag = (Thing[4] - pos).magnitude
  2218. Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  2219. Thing[4]=Thing[4] + (Look * 20)
  2220. Thing[3]=Thing[3] - 1
  2221. if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  2222. local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  2223. ref.Anchored = true
  2224. ref.CFrame = CFrame.new(pos)
  2225. CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1)
  2226. Damage(hit, hit, 0, 0, 0, "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4)
  2227. game:GetService("Debris"):AddItem(ref, 1)
  2228. elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  2229. Thing[3] = 0
  2230. end
  2231. --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  2232. end
  2233. if Thing[3] <= 0 then
  2234. table.remove(Effects, e)
  2235. end
  2236. end
  2237. if Thing[2] ~= "Shoot" then
  2238. if Thing[1].Transparency <= 1 then
  2239. if Thing[2] == "Block1" then
  2240. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2241. Mesh = Thing[7]
  2242. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2243. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2244. elseif Thing[2] == "Ice" then
  2245. if Thing[6] <= Thing[5] then
  2246. Thing[6] = Thing[6] + .05
  2247. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2248. else
  2249. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2250. end
  2251. elseif Thing[2] == "Shatter" then
  2252. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2253. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2254. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2255. Thing[6] = Thing[6] + Thing[5]
  2256. elseif Thing[2] == "Block2" then
  2257. Thing[1].CFrame = Thing[1].CFrame
  2258. Mesh = Thing[7]
  2259. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2260. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2261. elseif Thing[2] == "Block3" then
  2262. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2263. Mesh = Thing[7]
  2264. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2265. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2266. elseif Thing[2] == "Block4" then
  2267. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2268. Mesh = Thing[7]
  2269. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2270. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2271. elseif Thing[2] == "Block2Fire" then
  2272. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2273. Mesh = Thing[7]
  2274. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2275. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2276. if Thing[1].Transparency >= .3 then
  2277. Thing[1].BrickColor = BrickColor.new("Bright red")
  2278. else
  2279. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2280. end
  2281. elseif Thing[2] == "Cylinder" then
  2282. Mesh = Thing[7]
  2283. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2284. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2285. elseif Thing[2] == "Blood" then
  2286. Mesh = Thing[7]
  2287. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2288. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2289. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2290. elseif Thing[2] == "Elec" then
  2291. Mesh = Thing[10]
  2292. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2293. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2294. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2295. Thing[1].Rotation = Vector3.new(0, 0, 0)
  2296. elseif Thing[2] == "Disappear" then
  2297. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2298. end
  2299. else
  2300. Part.Parent = nil
  2301. table.remove(Effects, e)
  2302. end
  2303. end
  2304. end
  2305. end
  2306. end
  2307. end
  2308.  
  2309. --Edited By UnknownZealot
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