Fishykarp

The Nalsa Lake Monster

Apr 6th, 2019
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  1. quests:
  2. quest1:
  3. name: The Nalsa Lake Monster
  4. description: '&fSomething has awoken under Nalsa Lake.'
  5. npc-id: 577
  6. stages:
  7. '1':
  8. npc-id: 577
  9. type: npc_dialogue
  10. dialogue:
  11. - '&7[1/3] &9Fisherman Dom&f: ''ay you! You''re one of them adventurers from Kingsview, yeah?'
  12. - '&7[2/3] &9Fisherman Dom&f: Well, I got m''self a little problem, and I''m gonna need some help from y''all.'
  13. - '&7[3/3] &9Fisherman Dom&f: If it ain''t too much've a hassle, how ''bout you go down to Kingsview ''n get one of their fancy guards to help.'
  14. '2':
  15. npc-id: 205
  16. type: npc_dialogue
  17. dialogue:
  18. - '&7[1/6] &9Kingsview Knight&f: Adventurer! How have you been?'
  19. - '&7[2/6] &9Kingsview Knight&f: What''s this? A fisherman needs help?'
  20. - '&7[3/6] &9Kingsview Knight&f: Look, I''d love to help, but we''re already spread out pretty thin.'
  21. - '&7[4/6] &9Kingsview Knight&f: Besides, you know that I''m not the best fighter.'
  22. - '&7[5/6] &9Kingsview Knight&f: I''ll try to put a force together, but it''ll take weeks of convincing for the commander to approve it.'
  23. - '&7[6/6] &9Kingsview Knight&f: You helped me much with the bandits, maybe you could help him?'
  24. '3':
  25. npc-id: 577
  26. type: npc_dialogue
  27. dialogue:
  28. - '&7[1/12] &9Fisherman Dom&f: You''re back! What''d they say?'
  29. - '&7[2/12] &9Fisherman Dom&f: Figures. Guess ''ol Fisherman Dominic''s gon hafta find a new lake now.'
  30. - '&7[3/12] &9Fisherman Dom&f: Actually, you''re an adventurer. Would you help?'
  31. - '&7[4/12] &9Fisherman Dom&f: Thanks! Guess I best be explainin'' the issue then.'
  32. - '&7[5/12] &9Fisherman Dom&f: m'' gramps was one of the first fishers to venture out here.'
  33. - '&7[6/12] &9Fisherman Dom&f: Used to be real popular with fisherman, ''course that''s changed now.'
  34. - '&7[7/12] &9Fisherman Dom&f: Just a few crazies and those who can fight. Y''know, zombies ''n all.'
  35. - '&7[8/12] &9Fisherman Dom&f: But our fam''s been here ages, we ain''t movin''.'
  36. - '&7[9/12] &9Fisherman Dom&f: Anywho, there''s a story that gramps always told my baby brother, Tom.'
  37. - '&7[10/12] &9Fisherman Dom&f: Some sorta legend, about an old monster. ''parently it plagued early fishermen.'
  38. - '&7[11/12] &9Fisherman Dom&f: Never really paid attention to the stories, ''till it came and swallowed grandad.'
  39. - '&7[12/12] &9Fisherman Dom&f: I... don''t know much about it, cept that they named some town after it. Maybe the &5Cleric &fin Roanoke knows more, he was great friends with gramps, tell him Earl''s grandkid send you.'
  40. '4':
  41. npc-id: 179
  42. type: npc_dialogue
  43. dialogue:
  44. - '&7[1/13] &5Cleric Julian&f: <player>? It is truly wonderful to see you again.'
  45. - '&7[2/13] &5Cleric Julian&f: Fisherman Earl''s boy? Oh, I see. A shame.'
  46. - '&7[3/13] &5Cleric Julian&f: I was wondering what happened to him, he stopped showing up at masses recently.'
  47. - '&7[4/13] &5Cleric Julian&f: At least this means he hasn''t become one of the undead.'
  48. - '&7[5/13] &5Cleric Julian&f: A monster? Surely you don''t mean...'
  49. - '&7[6/13] &5Cleric Julian&f: Sit down, I''ll explain everything.'
  50. - '&7[7/13] &5Cleric Julian&f: The beast is named &2Locnen The Old&f.'
  51. - '&7[8/13] &5Cleric Julian&f: It travelled up and down the river, preying on settlements.'
  52. - '&7[9/13] &5Cleric Julian&f: The Old King gathered some fishermen, Earl among them, and used their nets to capture it.'
  53. - '&7[10/13] &5Cleric Julian&f: Fordanor only barely beat it. We hid its corpse in Nalsa Lake.'
  54. - '&7[11/13] &5Cleric Julian&f: Somehow it''s come back to life, but it must be weakened after decades of slumber.'
  55. - '&7[12/13] &5Cleric Julian&f: Locnen always liked to operate during the rains, when the ripples hid its movement and the cloud shadows masked its approach.'
  56. - '&7[13/13] &5Cleric Julian&f: I''d suggest a Night Vision brew from the Whiteroof Tavern. May the lord protect you.'
  57. '5':
  58. type: kill_mobs
  59. mob-names:
  60. - LocnenTheOld;&5Locnen The Old
  61. mob-amounts:
  62. - 1
  63. '6':
  64. npc-id: 577
  65. type: npc_dialogue
  66. dialogue:
  67. - '&7[1/6] &9Fisherman Dom&f: Blimey. You actually pulled it off.'
  68. - '&7[2/6] &9Fisherman Dom&f: Can''t thank ''ya enough, mate.'
  69. - '&7[3/6] &9Fisherman Dom&f: My income relied on that lake, ''n more importantly you avenged grandad.'
  70. - '&7[4/6] &9Fisherman Dom&f: I don''t have much to give you. The fishing business has been a bit... dry lately.' ##haha get it because its a pun and its funny please validate me
  71. - '&7[5/6] &9Fisherman Dom&f: But it should pick up again now that I can use the lake.'
  72. - '&7[6/6] &9Fisherman Dom&f: So I''ll give ''ya everythin'' I can part with.'
  73. gui-display: '346:0'
  74. requirements:
  75. level: 17
  76. required-quests:
  77. - Cleric's Duty
  78. - Kingsview Defense
  79. rewards:
  80. - gold nuggys 32
  81. - 3 night vision potions
  82. - 16 cooked fish
  83. - mystery mastery book
  84. - healing pots
  85. - pranks' hentai collection
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