reset234567890

gfdtrsedfh

May 12th, 2019
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  1. -- This script has convert to FE by who i don't know?
  2.  
  3. -----------------------------------------------------
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros | Showcase by Bacon Hair!")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148.  
  149. -----------------------
  150. --[[ Name : WAOV2 ]]--
  151. -------------------------------------------------------
  152. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  153.  
  154. --Discord Creterisk#2958 <- makhail07's discord
  155.  
  156. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  157. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  158. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  159. --YOU FUCKING SKIDS,
  160. --For Those who log/decompile this, If you sell or trade this,
  161. --and I find out who you are, i will take massive action.
  162. --:b:
  163. -------------------------------------------------------
  164.  
  165. local FavIDs = {
  166. 340106355, --Nefl Crystals
  167. 927529620, --Dimension
  168. 876981900, --Fantasy
  169. 398987889, --Ordinary Days
  170. 1117396305, --Oh wait, it's you.
  171. 885996042, --Action Winter Journey
  172. 919231299, --Sprawling Idiot Effigy
  173. 743466274, --Good Day Sunshine
  174. 727411183, --Knife Fight
  175. 1402748531, --The Earth Is Counting On You!
  176. 595230126 --Robot Language
  177. }
  178.  
  179.  
  180.  
  181. --The reality of my life isn't real but a Universe -Creterisk
  182. --All people can be nice, Even if you don't think so. -2003boobear
  183. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  184. wait()
  185. local plr = game:service'Players'.LocalPlayer
  186. local char = plr.Character
  187. local hum = char.Humanoid
  188. local hed = char.Head
  189. local root = char.HumanoidRootPart
  190. local rootj = root.RootJoint
  191. local tors = char.Torso
  192. local ra = char["Right Arm"]
  193. local la = char["Left Arm"]
  194. local rl = char["Right Leg"]
  195. local ll = char["Left Leg"]
  196. local neck = tors["Neck"]
  197. local mouse = plr:GetMouse()
  198. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  199. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  200. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  201. local maincolor = BrickColor.new("Dark green")
  202. exploitable = true
  203. -------------------------------------------------------
  204. --Start Whitelist and Invincibility--
  205. -------------------------------------------------------
  206. ff = Instance.new("ForceField",char)
  207. ff.Visible = false
  208. hum.Name = "Base"
  209. hum.MaxHealth = 1.0E298
  210. hum.Health = 1.0E298
  211. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  212. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  213. hum.MaxHealth = 1.0E298
  214. hum.Health = 1.0E298
  215. end
  216. end)
  217. -------------------------------------------------------
  218. --End Whitelist and Invincibility--
  219. -------------------------------------------------------
  220.  
  221. warn("WhAT ANOTHER ONE V2 IS FINALLY HERE!")
  222.  
  223. warn("I hope you enjoy.")
  224.  
  225. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  226.  
  227. -------------------------------------------------------
  228. --Start Good Stuff--
  229. -------------------------------------------------------
  230. cam = game.Workspace.CurrentCamera
  231. CF = CFrame.new
  232. VT = Vector3.new
  233. angles = CFrame.Angles
  234. attack = false
  235. Euler = CFrame.fromEulerAnglesXYZ
  236. Rad = math.rad
  237. IT = Instance.new
  238. BrickC = BrickColor.new
  239. Cos = math.cos
  240. Acos = math.acos
  241. Sin = math.sin
  242. Asin = math.asin
  243. Abs = math.abs
  244. Mrandom = math.random
  245. Floor = math.floor
  246. -------------------------------------------------------
  247. --End Good Stuff--
  248. -------------------------------------------------------
  249. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  250. RSH, LSH = nil, nil
  251. RW = Instance.new("Weld")
  252. LW = Instance.new("Weld")
  253. RH = tors["Right Hip"]
  254. LH = tors["Left Hip"]
  255. RSH = tors["Right Shoulder"]
  256. LSH = tors["Left Shoulder"]
  257. RSH.Parent = nil
  258. LSH.Parent = nil
  259. RW.Name = "RW"
  260. RW.Part0 = tors
  261. RW.C0 = CF(1.5, 0.5, 0)
  262. RW.C1 = CF(0, 0.5, 0)
  263. RW.Part1 = ra
  264. RW.Parent = tors
  265. LW.Name = "LW"
  266. LW.Part0 = tors
  267. LW.C0 = CF(-1.5, 0.5, 0)
  268. LW.C1 = CF(0, 0.5, 0)
  269. LW.Part1 = la
  270. LW.Parent = tors
  271. Effects = {}
  272. -------------------------------------------------------
  273. --Start HeartBeat--
  274. -------------------------------------------------------
  275. ArtificialHB = Instance.new("BindableEvent", script)
  276. ArtificialHB.Name = "Heartbeat"
  277. script:WaitForChild("Heartbeat")
  278.  
  279. frame = 1 / 60
  280. tf = 0
  281. allowframeloss = false
  282. tossremainder = false
  283.  
  284.  
  285. lastframe = tick()
  286. script.Heartbeat:Fire()
  287.  
  288.  
  289. game:GetService("RunService").Heartbeat:connect(function(s, p)
  290. tf = tf + s
  291. if tf >= frame then
  292. if allowframeloss then
  293. script.Heartbeat:Fire()
  294. lastframe = tick()
  295. else
  296. for i = 1, math.floor(tf / frame) do
  297. script.Heartbeat:Fire()
  298. end
  299. lastframe = tick()
  300. end
  301. if tossremainder then
  302. tf = 0
  303. else
  304. tf = tf - frame * math.floor(tf / frame)
  305. end
  306. end
  307. end)
  308. -------------------------------------------------------
  309. --End HeartBeat--
  310. -------------------------------------------------------
  311.  
  312. TAUNT = Instance.new("Sound", tors)
  313. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  314. TAUNT.Volume = 10
  315. TAUNT.Pitch = 1
  316. TAUNT.Looped = false
  317. TAUNT.TimePosition = 0.12
  318.  
  319. BTAUNT = Instance.new("Sound", tors)
  320. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  321. BTAUNT.Volume = 10
  322. BTAUNT.Pitch = 1
  323. BTAUNT.Looped = false
  324. BTAUNT.TimePosition = 0.2
  325.  
  326. ITAUNT = Instance.new("Sound", tors)
  327. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  328. ITAUNT.Volume = 10
  329. ITAUNT.Pitch = 1
  330. ITAUNT.Looped = false
  331. ITAUNT.TimePosition = 0
  332.  
  333. BATAUNT = Instance.new("Sound", tors)
  334. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  335. BATAUNT.Volume = 10
  336. BATAUNT.Pitch = 1
  337. BATAUNT.Looped = false
  338. BATAUNT.TimePosition = 0
  339.  
  340. STAUNT = Instance.new("Sound", tors)
  341. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  342. STAUNT.Volume = 10
  343. STAUNT.Pitch = 1
  344. STAUNT.Looped = false
  345. STAUNT.TimePosition = 0.05
  346.  
  347. DTAUNT = Instance.new("Sound", tors)
  348. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=907333294"
  349. DTAUNT.Volume = 10
  350. DTAUNT.Pitch = 1
  351. DTAUNT.Looped = false
  352. DTAUNT.TimePosition = 0
  353.  
  354. LAZOR = Instance.new("Sound", ra)
  355. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  356. LAZOR.Volume = 10
  357. LAZOR.Pitch = 0.7
  358. LAZOR.Looped = false
  359. LAZOR.TimePosition = 0
  360.  
  361. -------------------------------------------------------
  362. --Start Important Functions--
  363. -------------------------------------------------------
  364. function swait(num)
  365. if num == 0 or num == nil then
  366. game:service("RunService").Stepped:wait(0)
  367. else
  368. for i = 0, num do
  369. game:service("RunService").Stepped:wait(0)
  370. end
  371. end
  372. end
  373. function thread(f)
  374. coroutine.resume(coroutine.create(f))
  375. end
  376. function clerp(a, b, t)
  377. local qa = {
  378. QuaternionFromCFrame(a)
  379. }
  380. local qb = {
  381. QuaternionFromCFrame(b)
  382. }
  383. local ax, ay, az = a.x, a.y, a.z
  384. local bx, by, bz = b.x, b.y, b.z
  385. local _t = 1 - t
  386. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  387. end
  388. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  389. coroutine.resume(coroutine.create(function()
  390. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  391. wave.Anchored = true
  392. wave.CFrame = Part.CFrame * cframe1
  393. local Msh = Create("SpecialMesh"){
  394. Parent = wave,
  395. MeshType = "Sphere"
  396. }
  397. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  398. for i = 0, 1, 0.2 do
  399. wait()
  400. local dir = wave.CFrame.lookVector * -1
  401. local pos = rayCast(wave.Position, dir, 5, Character)
  402. wave.CFrame = wave.CFrame * cframe2
  403. table.insert(Effects, {
  404. wave,
  405. "Sphere",
  406. 0.01,
  407. .03,
  408. .03,
  409. .03,
  410. })
  411. end
  412. end))
  413. end
  414.  
  415. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  416. local type = type
  417. local rng = Instance.new("Part", char)
  418. rng.Anchored = true
  419. rng.BrickColor = color
  420. rng.CanCollide = false
  421. rng.FormFactor = 3
  422. rng.Name = "Ring"
  423. rng.Material = "Neon"
  424. rng.Size = Vector3.new(1, 1, 1)
  425. rng.Transparency = 0
  426. rng.TopSurface = 0
  427. rng.BottomSurface = 0
  428. rng.CFrame = pos
  429. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  430. local rngm = Instance.new("SpecialMesh", rng)
  431. rngm.MeshType = "Brick"
  432. rngm.Scale = VT(x1,y1,z1)
  433. if rainbowmode == true then
  434. rng.Color = Color3.new(r/255,g/255,b/255)
  435. end
  436. local scaler2 = 1
  437. local speeder = FastSpeed/10
  438. if type == "Add" then
  439. scaler2 = 1*value
  440. elseif type == "Divide" then
  441. scaler2 = 1/value
  442. end
  443. coroutine.resume(coroutine.create(function()
  444. for i = 0,10/bonuspeed,0.1 do
  445. swait()
  446. if type == "Add" then
  447. scaler2 = scaler2 - 0.01*value/bonuspeed
  448. elseif type == "Divide" then
  449. scaler2 = scaler2 - 0.01/value*bonuspeed
  450. end
  451. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  452. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  453. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  454. end
  455. rng:Destroy()
  456. end))
  457. end
  458. New = function(Object, Parent, Name, Data)
  459. local Object = Instance.new(Object)
  460. for Index, Value in pairs(Data or {}) do
  461. Object[Index] = Value
  462. end
  463. Object.Parent = Parent
  464. Object.Name = Name
  465. return Object
  466. end
  467. function QuaternionFromCFrame(cf)
  468. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  469. local trace = m00 + m11 + m22
  470. if trace > 0 then
  471. local s = math.sqrt(1 + trace)
  472. local recip = 0.5 / s
  473. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  474. else
  475. local i = 0
  476. if m00 < m11 then
  477. i = 1
  478. end
  479. if m22 > (i == 0 and m00 or m11) then
  480. i = 2
  481. end
  482. if i == 0 then
  483. local s = math.sqrt(m00 - m11 - m22 + 1)
  484. local recip = 0.5 / s
  485. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  486. elseif i == 1 then
  487. local s = math.sqrt(m11 - m22 - m00 + 1)
  488. local recip = 0.5 / s
  489. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  490. elseif i == 2 then
  491. local s = math.sqrt(m22 - m00 - m11 + 1)
  492. local recip = 0.5 / s
  493. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  494. end
  495. end
  496. end
  497. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  498. local xs, ys, zs = x + x, y + y, z + z
  499. local wx, wy, wz = w * xs, w * ys, w * zs
  500. local xx = x * xs
  501. local xy = x * ys
  502. local xz = x * zs
  503. local yy = y * ys
  504. local yz = y * zs
  505. local zz = z * zs
  506. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  507. end
  508. function QuaternionSlerp(a, b, t)
  509. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  510. local startInterp, finishInterp
  511. if cosTheta >= 1.0E-4 then
  512. if 1 - cosTheta > 1.0E-4 then
  513. local theta = math.acos(cosTheta)
  514. local invSinTheta = 1 / Sin(theta)
  515. startInterp = Sin((1 - t) * theta) * invSinTheta
  516. finishInterp = Sin(t * theta) * invSinTheta
  517. else
  518. startInterp = 1 - t
  519. finishInterp = t
  520. end
  521. elseif 1 + cosTheta > 1.0E-4 then
  522. local theta = math.acos(-cosTheta)
  523. local invSinTheta = 1 / Sin(theta)
  524. startInterp = Sin((t - 1) * theta) * invSinTheta
  525. finishInterp = Sin(t * theta) * invSinTheta
  526. else
  527. startInterp = t - 1
  528. finishInterp = t
  529. end
  530. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  531. end
  532. function rayCast(Position, Direction, Range, Ignore)
  533. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  534. end
  535. local RbxUtility = LoadLibrary("RbxUtility")
  536. local Create = RbxUtility.Create
  537.  
  538. -------------------------------------------------------
  539. --Start Damage Function--
  540. -------------------------------------------------------
  541. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  542. if hit.Parent == nil then
  543. return
  544. end
  545. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  546. for _, v in pairs(hit.Parent:children()) do
  547. if v:IsA("Humanoid") then
  548. h = v
  549. end
  550. end
  551. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  552.  
  553. hit.Parent:FindFirstChild("Head"):BreakJoints()
  554. end
  555.  
  556. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  557. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  558. if hit.Parent.DebounceHit.Value == true then
  559. return
  560. end
  561. end
  562. if insta == true then
  563. hit.Parent:FindFirstChild("Head"):BreakJoints()
  564. end
  565. local c = Create("ObjectValue"){
  566. Name = "creator",
  567. Value = game:service("Players").LocalPlayer,
  568. Parent = h,
  569. }
  570. game:GetService("Debris"):AddItem(c, .5)
  571. if HitSound ~= nil and HitPitch ~= nil then
  572. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  573. end
  574. local Damage = math.random(minim, maxim)
  575. local blocked = false
  576. local block = hit.Parent:findFirstChild("Block")
  577. if block ~= nil then
  578. if block.className == "IntValue" then
  579. if block.Value > 0 then
  580. blocked = true
  581. block.Value = block.Value - 1
  582. print(block.Value)
  583. end
  584. end
  585. end
  586. if blocked == false then
  587. h.Health = h.Health - Damage
  588. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  589. else
  590. h.Health = h.Health - (Damage / 2)
  591. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  592. end
  593. if Type == "Knockdown" then
  594. local hum = hit.Parent.Humanoid
  595. hum.PlatformStand = true
  596. coroutine.resume(coroutine.create(function(HHumanoid)
  597. swait(1)
  598. HHumanoid.PlatformStand = false
  599. end), hum)
  600. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  601. local bodvol = Create("BodyVelocity"){
  602. velocity = angle * knockback,
  603. P = 5000,
  604. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  605. Parent = hit,
  606. }
  607. local rl = Create("BodyAngularVelocity"){
  608. P = 3000,
  609. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  610. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  611. Parent = hit,
  612. }
  613. game:GetService("Debris"):AddItem(bodvol, .5)
  614. game:GetService("Debris"):AddItem(rl, .5)
  615. elseif Type == "Normal" then
  616. local vp = Create("BodyVelocity"){
  617. P = 500,
  618. maxForce = Vector3.new(math.huge, 0, math.huge),
  619. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  620. }
  621. if knockback > 0 then
  622. vp.Parent = hit.Parent.Torso
  623. end
  624. game:GetService("Debris"):AddItem(vp, .5)
  625. elseif Type == "Up" then
  626. local bodyVelocity = Create("BodyVelocity"){
  627. velocity = Vector3.new(0, 20, 0),
  628. P = 5000,
  629. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  630. Parent = hit,
  631. }
  632. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  633. elseif Type == "DarkUp" then
  634. coroutine.resume(coroutine.create(function()
  635. for i = 0, 1, 0.1 do
  636. swait()
  637. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  638. end
  639. end))
  640. local bodyVelocity = Create("BodyVelocity"){
  641. velocity = Vector3.new(0, 20, 0),
  642. P = 5000,
  643. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  644. Parent = hit,
  645. }
  646. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  647. elseif Type == "Snare" then
  648. local bp = Create("BodyPosition"){
  649. P = 2000,
  650. D = 100,
  651. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  652. position = hit.Parent.Torso.Position,
  653. Parent = hit.Parent.Torso,
  654. }
  655. game:GetService("Debris"):AddItem(bp, 1)
  656. elseif Type == "Freeze" then
  657. local BodPos = Create("BodyPosition"){
  658. P = 50000,
  659. D = 1000,
  660. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  661. position = hit.Parent.Torso.Position,
  662. Parent = hit.Parent.Torso,
  663. }
  664. local BodGy = Create("BodyGyro") {
  665. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  666. P = 20e+003,
  667. Parent = hit.Parent.Torso,
  668. cframe = hit.Parent.Torso.CFrame,
  669. }
  670. hit.Parent.Torso.Anchored = true
  671. coroutine.resume(coroutine.create(function(Part)
  672. swait(1.5)
  673. Part.Anchored = false
  674. end), hit.Parent.Torso)
  675. game:GetService("Debris"):AddItem(BodPos, 3)
  676. game:GetService("Debris"):AddItem(BodGy, 3)
  677. end
  678. local debounce = Create("BoolValue"){
  679. Name = "DebounceHit",
  680. Parent = hit.Parent,
  681. Value = true,
  682. }
  683. game:GetService("Debris"):AddItem(debounce, Delay)
  684. c = Create("ObjectValue"){
  685. Name = "creator",
  686. Value = Player,
  687. Parent = h,
  688. }
  689. game:GetService("Debris"):AddItem(c, .5)
  690. end
  691. end
  692. -------------------------------------------------------
  693. --End Damage Function--
  694. -------------------------------------------------------
  695.  
  696. -------------------------------------------------------
  697. --Start Damage Function Customization--
  698. -------------------------------------------------------
  699. function ShowDamage(Pos, Text, Time, Color)
  700. local Rate = (1 / 30)
  701. local Pos = (Pos or Vector3.new(0, 0, 0))
  702. local Text = (Text or "")
  703. local Time = (Time or 2)
  704. local Color = (Color or Color3.new(1, 0, 1))
  705. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  706. EffectPart.Anchored = true
  707. local BillboardGui = Create("BillboardGui"){
  708. Size = UDim2.new(3, 0, 3, 0),
  709. Adornee = EffectPart,
  710. Parent = EffectPart,
  711. }
  712. local TextLabel = Create("TextLabel"){
  713. BackgroundTransparency = 1,
  714. Size = UDim2.new(1, 0, 1, 0),
  715. Text = Text,
  716. Font = "Bodoni",
  717. TextColor3 = Color,
  718. TextScaled = true,
  719. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  720. Parent = BillboardGui,
  721. }
  722. game.Debris:AddItem(EffectPart, (Time))
  723. EffectPart.Parent = game:GetService("Workspace")
  724. delay(0, function()
  725. local Frames = (Time / Rate)
  726. for Frame = 1, Frames do
  727. wait(Rate)
  728. local Percent = (Frame / Frames)
  729. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  730. TextLabel.TextTransparency = Percent
  731. end
  732. if EffectPart and EffectPart.Parent then
  733. EffectPart:Destroy()
  734. end
  735. end)
  736. end
  737. -------------------------------------------------------
  738. --End Damage Function Customization--
  739. -------------------------------------------------------
  740.  
  741. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  742. for _, c in pairs(workspace:children()) do
  743. local hum = c:findFirstChild("Humanoid")
  744. if hum ~= nil then
  745. local head = c:findFirstChild("Head")
  746. if head ~= nil then
  747. local targ = head.Position - Part.Position
  748. local mag = targ.magnitude
  749. if magni >= mag and c.Name ~= plr.Name then
  750. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  751. end
  752. end
  753. end
  754. end
  755. end
  756.  
  757.  
  758. CFuncs = {
  759. Part = {
  760. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  761. local Part = Create("Part")({
  762. Parent = Parent,
  763. Reflectance = Reflectance,
  764. Transparency = Transparency,
  765. CanCollide = false,
  766. Locked = true,
  767. BrickColor = BrickColor.new(tostring(BColor)),
  768. Name = Name,
  769. Size = Size,
  770. Material = Material
  771. })
  772. RemoveOutlines(Part)
  773. return Part
  774. end
  775. },
  776. Mesh = {
  777. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  778. local Msh = Create(Mesh)({
  779. Parent = Part,
  780. Offset = OffSet,
  781. Scale = Scale
  782. })
  783. if Mesh == "SpecialMesh" then
  784. Msh.MeshType = MeshType
  785. Msh.MeshId = MeshId
  786. end
  787. return Msh
  788. end
  789. },
  790. Mesh = {
  791. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  792. local Msh = Create(Mesh)({
  793. Parent = Part,
  794. Offset = OffSet,
  795. Scale = Scale
  796. })
  797. if Mesh == "SpecialMesh" then
  798. Msh.MeshType = MeshType
  799. Msh.MeshId = MeshId
  800. end
  801. return Msh
  802. end
  803. },
  804. Weld = {
  805. Create = function(Parent, Part0, Part1, C0, C1)
  806. local Weld = Create("Weld")({
  807. Parent = Parent,
  808. Part0 = Part0,
  809. Part1 = Part1,
  810. C0 = C0,
  811. C1 = C1
  812. })
  813. return Weld
  814. end
  815. },
  816. Sound = {
  817. Create = function(id, par, vol, pit)
  818. coroutine.resume(coroutine.create(function()
  819. local S = Create("Sound")({
  820. Volume = vol,
  821. Pitch = pit or 1,
  822. SoundId = id,
  823. Parent = par or workspace
  824. })
  825. wait()
  826. S:play()
  827. game:GetService("Debris"):AddItem(S, 6)
  828. end))
  829. end
  830. },
  831. ParticleEmitter = {
  832. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  833. local fp = Create("ParticleEmitter")({
  834. Parent = Parent,
  835. Color = ColorSequence.new(Color1, Color2),
  836. LightEmission = LightEmission,
  837. Size = Size,
  838. Texture = Texture,
  839. Transparency = Transparency,
  840. ZOffset = ZOffset,
  841. Acceleration = Accel,
  842. Drag = Drag,
  843. LockedToPart = LockedToPart,
  844. VelocityInheritance = VelocityInheritance,
  845. EmissionDirection = EmissionDirection,
  846. Enabled = Enabled,
  847. Lifetime = LifeTime,
  848. Rate = Rate,
  849. Rotation = Rotation,
  850. RotSpeed = RotSpeed,
  851. Speed = Speed,
  852. VelocitySpread = VelocitySpread
  853. })
  854. return fp
  855. end
  856. }
  857. }
  858. function RemoveOutlines(part)
  859. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  860. end
  861. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  862. local Part = Create("Part")({
  863. formFactor = FormFactor,
  864. Parent = Parent,
  865. Reflectance = Reflectance,
  866. Transparency = Transparency,
  867. CanCollide = false,
  868. Locked = true,
  869. BrickColor = BrickColor.new(tostring(BColor)),
  870. Name = Name,
  871. Size = Size,
  872. Material = Material
  873. })
  874. RemoveOutlines(Part)
  875. return Part
  876. end
  877. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  878. local Msh = Create(Mesh)({
  879. Parent = Part,
  880. Offset = OffSet,
  881. Scale = Scale
  882. })
  883. if Mesh == "SpecialMesh" then
  884. Msh.MeshType = MeshType
  885. Msh.MeshId = MeshId
  886. end
  887. return Msh
  888. end
  889. function CreateWeld(Parent, Part0, Part1, C0, C1)
  890. local Weld = Create("Weld")({
  891. Parent = Parent,
  892. Part0 = Part0,
  893. Part1 = Part1,
  894. C0 = C0,
  895. C1 = C1
  896. })
  897. return Weld
  898. end
  899.  
  900.  
  901. -------------------------------------------------------
  902. --Start Effect Function--
  903. -------------------------------------------------------
  904. EffectModel = Instance.new("Model", char)
  905. Effects = {
  906. Block = {
  907. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  908. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  909. prt.Anchored = true
  910. prt.CFrame = cframe
  911. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  912. game:GetService("Debris"):AddItem(prt, 10)
  913. if Type == 1 or Type == nil then
  914. table.insert(Effects, {
  915. prt,
  916. "Block1",
  917. delay,
  918. x3,
  919. y3,
  920. z3,
  921. msh
  922. })
  923. elseif Type == 2 then
  924. table.insert(Effects, {
  925. prt,
  926. "Block2",
  927. delay,
  928. x3,
  929. y3,
  930. z3,
  931. msh
  932. })
  933. else
  934. table.insert(Effects, {
  935. prt,
  936. "Block3",
  937. delay,
  938. x3,
  939. y3,
  940. z3,
  941. msh
  942. })
  943. end
  944. end
  945. },
  946. Sphere = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Cylinder = {
  965. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  966. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  967. prt.Anchored = true
  968. prt.CFrame = cframe
  969. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. table.insert(Effects, {
  972. prt,
  973. "Cylinder",
  974. delay,
  975. x3,
  976. y3,
  977. z3,
  978. msh
  979. })
  980. end
  981. },
  982. Wave = {
  983. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  984. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  985. prt.Anchored = true
  986. prt.CFrame = cframe
  987. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  988. game:GetService("Debris"):AddItem(prt, 10)
  989. table.insert(Effects, {
  990. prt,
  991. "Cylinder",
  992. delay,
  993. x3 / 60,
  994. y3 / 60,
  995. z3 / 60,
  996. msh
  997. })
  998. end
  999. },
  1000. Ring = {
  1001. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1002. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1003. prt.Anchored = true
  1004. prt.CFrame = cframe
  1005. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. table.insert(Effects, {
  1008. prt,
  1009. "Cylinder",
  1010. delay,
  1011. x3,
  1012. y3,
  1013. z3,
  1014. msh
  1015. })
  1016. end
  1017. },
  1018. Break = {
  1019. Create = function(brickcolor, cframe, x1, y1, z1)
  1020. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1021. prt.Anchored = true
  1022. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1023. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1024. local num = math.random(10, 50) / 1000
  1025. game:GetService("Debris"):AddItem(prt, 10)
  1026. table.insert(Effects, {
  1027. prt,
  1028. "Shatter",
  1029. num,
  1030. prt.CFrame,
  1031. math.random() - math.random(),
  1032. 0,
  1033. math.random(50, 100) / 100
  1034. })
  1035. end
  1036. },
  1037. Spiral = {
  1038. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1039. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1040. prt.Anchored = true
  1041. prt.CFrame = cframe
  1042. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1043. game:GetService("Debris"):AddItem(prt, 10)
  1044. table.insert(Effects, {
  1045. prt,
  1046. "Cylinder",
  1047. delay,
  1048. x3,
  1049. y3,
  1050. z3,
  1051. msh
  1052. })
  1053. end
  1054. },
  1055. Push = {
  1056. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1057. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1058. prt.Anchored = true
  1059. prt.CFrame = cframe
  1060. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1061. game:GetService("Debris"):AddItem(prt, 10)
  1062. table.insert(Effects, {
  1063. prt,
  1064. "Cylinder",
  1065. delay,
  1066. x3,
  1067. y3,
  1068. z3,
  1069. msh
  1070. })
  1071. end
  1072. }
  1073. }
  1074. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1075. local fp = IT("Part")
  1076. fp.formFactor = formfactor
  1077. fp.Parent = parent
  1078. fp.Reflectance = reflectance
  1079. fp.Transparency = transparency
  1080. fp.CanCollide = false
  1081. fp.Locked = true
  1082. fp.BrickColor = brickcolor
  1083. fp.Name = name
  1084. fp.Size = size
  1085. fp.Position = tors.Position
  1086. RemoveOutlines(fp)
  1087. fp.Material = "SmoothPlastic"
  1088. fp:BreakJoints()
  1089. return fp
  1090. end
  1091.  
  1092. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1093. local mesh = IT(Mesh)
  1094. mesh.Parent = part
  1095. if Mesh == "SpecialMesh" then
  1096. mesh.MeshType = meshtype
  1097. if meshid ~= "nil" then
  1098. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1099. end
  1100. end
  1101. mesh.Offset = offset
  1102. mesh.Scale = scale
  1103. return mesh
  1104. end
  1105.  
  1106. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1107. local type = type
  1108. local rng = Instance.new("Part", char)
  1109. rng.Anchored = true
  1110. rng.BrickColor = color
  1111. rng.CanCollide = false
  1112. rng.FormFactor = 3
  1113. rng.Name = "Ring"
  1114. rng.Material = "Neon"
  1115. rng.Size = Vector3.new(1, 1, 1)
  1116. rng.Transparency = 1
  1117. rng.TopSurface = 0
  1118. rng.BottomSurface = 0
  1119. rng.CFrame = pos
  1120. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1121. local rngm = Instance.new("SpecialMesh", rng)
  1122. rngm.MeshType = MType
  1123. rngm.Scale = Vector3.new(x1, y1, z1)
  1124. local scaler2 = 1
  1125. local speeder = FastSpeed
  1126. if type == "Add" then
  1127. scaler2 = 1 * value
  1128. elseif type == "Divide" then
  1129. scaler2 = 1 / value
  1130. end
  1131. coroutine.resume(coroutine.create(function()
  1132. for i = 0, 10 / bonuspeed, 0.1 do
  1133. swait()
  1134. if type == "Add" then
  1135. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1136. elseif type == "Divide" then
  1137. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1138. end
  1139. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1140. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1141. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  1142. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1143. end
  1144. rng:Destroy()
  1145. end))
  1146. end
  1147.  
  1148. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1149. local type = type
  1150. local rng = Instance.new("Part", char)
  1151. rng.Anchored = true
  1152. rng.BrickColor = color
  1153. rng.CanCollide = false
  1154. rng.FormFactor = 3
  1155. rng.Name = "Ring"
  1156. rng.Material = "Neon"
  1157. rng.Size = Vector3.new(1, 1, 1)
  1158. rng.Transparency = 0
  1159. rng.TopSurface = 0
  1160. rng.BottomSurface = 0
  1161. rng.CFrame = pos
  1162. local rngm = Instance.new("SpecialMesh", rng)
  1163. rngm.MeshType = MType
  1164. rngm.Scale = scale
  1165. local scaler2 = 1
  1166. if type == "Add" then
  1167. scaler2 = 1 * value
  1168. elseif type == "Divide" then
  1169. scaler2 = 1 / value
  1170. end
  1171. coroutine.resume(coroutine.create(function()
  1172. for i = 0, 10 / bonuspeed, 0.1 do
  1173. swait()
  1174. if type == "Add" then
  1175. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1176. elseif type == "Divide" then
  1177. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1178. end
  1179. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1180. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1181. end
  1182. rng:Destroy()
  1183. end))
  1184. end
  1185.  
  1186. function Eviscerate(dude)
  1187. if dude.Name ~= char then
  1188. local bgf = IT("BodyGyro", dude.Head)
  1189. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1190. local val = IT("BoolValue", dude)
  1191. val.Name = "IsHit"
  1192. local ds = coroutine.wrap(function()
  1193. dude:WaitForChild("Head"):BreakJoints()
  1194. wait(0.5)
  1195. target = nil
  1196. coroutine.resume(coroutine.create(function()
  1197. for i, v in pairs(dude:GetChildren()) do
  1198. if v:IsA("Accessory") then
  1199. v:Destroy()
  1200. end
  1201. if v:IsA("Humanoid") then
  1202. v:Destroy()
  1203. end
  1204. if v:IsA("CharacterMesh") then
  1205. v:Destroy()
  1206. end
  1207. if v:IsA("Model") then
  1208. v:Destroy()
  1209. end
  1210. if v:IsA("Part") or v:IsA("MeshPart") then
  1211. for x, o in pairs(v:GetChildren()) do
  1212. if o:IsA("Decal") then
  1213. o:Destroy()
  1214. end
  1215. end
  1216. coroutine.resume(coroutine.create(function()
  1217. v.Material = "Neon"
  1218. v.CanCollide = false
  1219. local PartEmmit1 = IT("ParticleEmitter", v)
  1220. PartEmmit1.LightEmission = 1
  1221. PartEmmit1.Texture = "rbxassetid://284205403"
  1222. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1223. PartEmmit1.Rate = 150
  1224. PartEmmit1.Lifetime = NumberRange.new(1)
  1225. PartEmmit1.Size = NumberSequence.new({
  1226. NumberSequenceKeypoint.new(0, 0.75, 0),
  1227. NumberSequenceKeypoint.new(1, 0, 0)
  1228. })
  1229. PartEmmit1.Transparency = NumberSequence.new({
  1230. NumberSequenceKeypoint.new(0, 0, 0),
  1231. NumberSequenceKeypoint.new(1, 1, 0)
  1232. })
  1233. PartEmmit1.Speed = NumberRange.new(0, 0)
  1234. PartEmmit1.VelocitySpread = 30000
  1235. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1236. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1237. local BodPoss = IT("BodyPosition", v)
  1238. BodPoss.P = 3000
  1239. BodPoss.D = 1000
  1240. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1241. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1242. v.Color = maincolor.Color
  1243. coroutine.resume(coroutine.create(function()
  1244. for i = 0, 49 do
  1245. swait(1)
  1246. v.Transparency = v.Transparency + 0.08
  1247. end
  1248. wait(0.5)
  1249. PartEmmit1.Enabled = false
  1250. wait(3)
  1251. v:Destroy()
  1252. dude:Destroy()
  1253. end))
  1254. end))
  1255. end
  1256. end
  1257. end))
  1258. end)
  1259. ds()
  1260. end
  1261. end
  1262.  
  1263. function FindNearestHead(Position, Distance, SinglePlayer)
  1264. if SinglePlayer then
  1265. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1266. end
  1267. local List = {}
  1268. for i, v in pairs(workspace:GetChildren()) do
  1269. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1270. table.insert(List, v)
  1271. end
  1272. end
  1273. return List
  1274. end
  1275.  
  1276. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1277. local type = type
  1278. local rng = Instance.new("Part", char)
  1279. rng.Anchored = true
  1280. rng.BrickColor = color
  1281. rng.CanCollide = false
  1282. rng.FormFactor = 3
  1283. rng.Name = "Ring"
  1284. rng.Material = "Neon"
  1285. rng.Size = Vector3.new(1, 1, 1)
  1286. rng.Transparency = 0
  1287. rng.TopSurface = 0
  1288. rng.BottomSurface = 0
  1289. rng.CFrame = pos
  1290. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1291. local rngm = Instance.new("SpecialMesh", rng)
  1292. rngm.MeshType = MType
  1293. rngm.Scale = Vector3.new(x1, y1, z1)
  1294. local scaler2 = 1
  1295. local speeder = FastSpeed
  1296. if type == "Add" then
  1297. scaler2 = 1 * value
  1298. elseif type == "Divide" then
  1299. scaler2 = 1 / value
  1300. end
  1301. coroutine.resume(coroutine.create(function()
  1302. for i = 0, 10 / bonuspeed, 0.1 do
  1303. swait()
  1304. if type == "Add" then
  1305. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1306. elseif type == "Divide" then
  1307. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1308. end
  1309. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1310. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1311. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1312. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1313. end
  1314. rng:Destroy()
  1315. end))
  1316. end
  1317.  
  1318. function SoulSteal(dude)
  1319. if dude.Name ~= char then
  1320. local bgf = IT("BodyGyro", dude.Head)
  1321. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1322. local val = IT("BoolValue", dude)
  1323. val.Name = "IsHit"
  1324. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1325. local soulst = coroutine.wrap(function()
  1326. local soul = Instance.new("Part",dude)
  1327. soul.Size = Vector3.new(1,1,1)
  1328. soul.CanCollide = false
  1329. soul.Anchored = false
  1330. soul.Position = torso.Position
  1331. soul.Transparency = 1
  1332. local PartEmmit1 = IT("ParticleEmitter", soul)
  1333. PartEmmit1.LightEmission = 1
  1334. PartEmmit1.Texture = "rbxassetid://569507414"
  1335. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1336. PartEmmit1.Rate = 250
  1337. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1338. PartEmmit1.Size = NumberSequence.new({
  1339. NumberSequenceKeypoint.new(0, 1, 0),
  1340. NumberSequenceKeypoint.new(1, 0, 0)
  1341. })
  1342. PartEmmit1.Transparency = NumberSequence.new({
  1343. NumberSequenceKeypoint.new(0, 0, 0),
  1344. NumberSequenceKeypoint.new(1, 1, 0)
  1345. })
  1346. PartEmmit1.Speed = NumberRange.new(0, 0)
  1347. PartEmmit1.VelocitySpread = 30000
  1348. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1349. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1350. local BodPoss = IT("BodyPosition", soul)
  1351. BodPoss.P = 3000
  1352. BodPoss.D = 1000
  1353. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1354. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1355. wait(1.6)
  1356. soul.Touched:connect(function(hit)
  1357. if hit.Parent == char then
  1358. soul:Destroy()
  1359. end
  1360. end)
  1361. wait(1.2)
  1362. while soul do
  1363. swait()
  1364. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1365. BodPoss.Position = tors.Position
  1366. end
  1367. end)
  1368. soulst()
  1369. end
  1370. end
  1371. function FaceMouse()
  1372. local Cam = workspace.CurrentCamera
  1373. return {
  1374. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1375. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1376. }
  1377. end
  1378. -------------------------------------------------------
  1379. --End Effect Function--
  1380. -------------------------------------------------------
  1381. function Cso(ID, PARENT, VOLUME, PITCH)
  1382. local NSound = nil
  1383. coroutine.resume(coroutine.create(function()
  1384. NSound = IT("Sound", PARENT)
  1385. NSound.Volume = VOLUME
  1386. NSound.Pitch = PITCH
  1387. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1388. swait()
  1389. NSound:play()
  1390. game:GetService("Debris"):AddItem(NSound, 10)
  1391. end))
  1392. return NSound
  1393. end
  1394. function CameraEnshaking(Length, Intensity)
  1395. coroutine.resume(coroutine.create(function()
  1396. local intensity = 1 * Intensity
  1397. local rotM = 0.01 * Intensity
  1398. for i = 0, Length, 0.1 do
  1399. swait()
  1400. intensity = intensity - 0.05 * Intensity / Length
  1401. rotM = rotM - 5.0E-4 * Intensity / Length
  1402. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1403. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1404. end
  1405. hum.CameraOffset = Vector3.new(0, 0, 0)
  1406. end))
  1407. end
  1408. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1409. local Hitboxpart = Instance.new("Part", EffectModel)
  1410. RemoveOutlines(Hitboxpart)
  1411. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1412. Hitboxpart.CanCollide = false
  1413. Hitboxpart.Transparency = 1
  1414. Hitboxpart.Anchored = true
  1415. Hitboxpart.CFrame = Pose
  1416. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1417. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1418. end
  1419. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1420. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1421. prt.Anchored = true
  1422. prt.CFrame = cframe
  1423. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1424. game:GetService("Debris"):AddItem(prt, 10)
  1425. if Type == 1 or Type == nil then
  1426. table.insert(Effects, {
  1427. prt,
  1428. "Block1",
  1429. delay,
  1430. x3,
  1431. y3,
  1432. z3,
  1433. msh
  1434. })
  1435. elseif Type == 2 then
  1436. table.insert(Effects, {
  1437. prt,
  1438. "Block2",
  1439. delay,
  1440. x3,
  1441. y3,
  1442. z3,
  1443. msh
  1444. })
  1445. elseif Type == 3 then
  1446. table.insert(Effects, {
  1447. prt,
  1448. "Block3",
  1449. delay,
  1450. x3,
  1451. y3,
  1452. z3,
  1453. msh
  1454. })
  1455. end
  1456. end
  1457.  
  1458. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1459. local Part = Create("Part"){
  1460. Parent = Parent,
  1461. Reflectance = Reflectance,
  1462. Transparency = Transparency,
  1463. CanCollide = false,
  1464. Locked = true,
  1465. BrickColor = BrickColor.new(tostring(BColor)),
  1466. Name = Name,
  1467. Size = Size,
  1468. Material = Material,
  1469. }
  1470. RemoveOutlines(Part)
  1471. return Part
  1472. end
  1473.  
  1474. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1475. local Msh = Create(Mesh){
  1476. Parent = Part,
  1477. Offset = OffSet,
  1478. Scale = Scale,
  1479. }
  1480. if Mesh == "SpecialMesh" then
  1481. Msh.MeshType = MeshType
  1482. Msh.MeshId = MeshId
  1483. end
  1484. return Msh
  1485. end
  1486.  
  1487. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1488. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1489. prt.Anchored = true
  1490. prt.CFrame = cframe
  1491. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1492. game:GetService("Debris"):AddItem(prt,2)
  1493. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1494. for i=0,1,delay do
  1495. swait()
  1496. Part.Transparency=i
  1497. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1498. end
  1499. Part.Parent=nil
  1500. end),prt,msh,(math.random(0,1)+math.random())/5)
  1501. end
  1502. -------------------------------------------------------
  1503. --End Important Functions--
  1504. -------------------------------------------------------
  1505.  
  1506.  
  1507.  
  1508. --[[
  1509. Thanks for using Build-To-Lua by jarredbcv.
  1510. ]]--
  1511.  
  1512. New = function(Object, Parent, Name, Data)
  1513. local Object = Instance.new(Object)
  1514. for Index, Value in pairs(Data or {}) do
  1515. Object[Index] = Value
  1516. end
  1517. Object.Parent = Parent
  1518. Object.Name = Name
  1519. return Object
  1520. end
  1521.  
  1522. Gunty = New("Model",char,"Gunty",{})
  1523. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1524. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1525. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1526. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1527. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1528. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1529. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1530. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1531. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1532. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1533. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1534. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1535. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1536. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1537. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1538. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1539. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1540. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1541. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1542. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1543. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1544. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1545. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1546. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1547. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1548. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1549. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1550. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1551. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1552. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1553. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1554. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1555. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1556. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1557. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1558. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1559. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1560. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1561. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1562. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1563. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1564. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1565. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1566. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1567. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1568. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1569. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1570. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1571. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1572. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1573. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1574. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1575. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1576. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1577. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1578. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1579. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1580. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1581. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1582. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1583. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1584. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1585. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1586. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1587. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1588. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1589. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1590. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1591. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1592. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1593. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1594. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1595. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1596. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1597. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1598. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1599. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1600. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1601. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1602. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1603. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1604. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1605. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1606. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1607. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1608. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1609. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1610. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1611. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1612. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1613. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1614. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1615. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1616. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1617. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1618. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1619. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1620. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1621. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1622. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1623. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1624. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1625. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1626. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1627. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1628. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1629. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1630. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1631. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1632. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1633. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1634. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1635. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1636. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1637. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1638. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1639. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1640. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1641. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1642. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1643. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1644. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1645. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1646. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1647. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1648. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1649. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1650. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1651.  
  1652.  
  1653. local NewInstance = function(instance,parent,properties)
  1654. local inst = Instance.new(instance,parent)
  1655. if(properties)then
  1656. for i,v in next, properties do
  1657. pcall(function() inst[i] = v end)
  1658. end
  1659. end
  1660. return inst;
  1661. end
  1662.  
  1663. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1664.  
  1665. ArmorColorParts = {}
  1666. ArmorColorParts2 = {}
  1667. NeonColorParts = {}
  1668. local all, last = {}, nil
  1669. function scan(p)
  1670. for _, v in pairs(p:GetChildren()) do
  1671. if v:IsA("BasePart") then
  1672. if v.BrickColor == BrickColor.new("Black") then
  1673. table.insert(ArmorColorParts, v)
  1674. end
  1675. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1676. table.insert(ArmorColorParts2, v)
  1677. end
  1678. if v.BrickColor == BrickColor.new("Dark green") then
  1679. table.insert(NeonColorParts, v)
  1680. end
  1681. if last then
  1682. local w = Instance.new("Weld")
  1683. w.Part0, w.Part1 = last, v
  1684. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1685. w.Parent = last
  1686. end
  1687. table.insert(all, v)
  1688. last = v
  1689. end
  1690. scan(v)
  1691. end
  1692. end
  1693. scan(Gunty)
  1694. for _, v in pairs(all) do
  1695. v.Anchored = false
  1696. v.CanCollide = false
  1697. end
  1698. -------------------------------------------------------
  1699. --Start Customization--
  1700. -------------------------------------------------------
  1701. local Player_Size = 1
  1702. if Player_Size ~= 1 then
  1703. root.Size = root.Size * Player_Size
  1704. tors.Size = tors.Size * Player_Size
  1705. hed.Size = hed.Size * Player_Size
  1706. ra.Size = ra.Size * Player_Size
  1707. la.Size = la.Size * Player_Size
  1708. rl.Size = rl.Size * Player_Size
  1709. ll.Size = ll.Size * Player_Size
  1710. ----------------------------------------------------------------------------------
  1711. rootj.Parent = root
  1712. neck.Parent = tors
  1713. RW.Parent = tors
  1714. LW.Parent = tors
  1715. RH.Parent = tors
  1716. LH.Parent = tors
  1717. ----------------------------------------------------------------------------------
  1718. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1719. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1720. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1721. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1722. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1723. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1724. ----------------------------------------------------------------------------------
  1725. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1726. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1727. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1728. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1729. --hat.Parent = Character
  1730. end
  1731. ----------------------------------------------------------------------------------
  1732. local SONG = 1547042045
  1733. local SONG2 = 0
  1734. local Music = Instance.new("Sound",tors)
  1735. Music.Volume = 2.5
  1736. Music.Looped = true
  1737. Music.Pitch = 1 --Pitcher
  1738. ----------------------------------------------------------------------------------
  1739. local equipped = false
  1740. local idle = 0
  1741. local change = 1
  1742. local val = 0
  1743. local toim = 0
  1744. local idleanim = 0.4
  1745. local sine = 0
  1746. local Mode = 1
  1747. ----------------------------------------------------------------------------------
  1748. hum.WalkSpeed = 8
  1749. hum.JumpPower = 57
  1750. hum.Animator.Parent = nil
  1751. local naeeym2 = IT("BillboardGui",char)
  1752. naeeym2.AlwaysOnTop = true
  1753. naeeym2.Size = UDim2.new(5,35,2,15)
  1754. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1755. naeeym2.MaxDistance = 75
  1756. naeeym2.Adornee = hed
  1757. naeeym2.Name = "Name"
  1758. --naeeym2.PlayerToHideFrom = Player
  1759. local tecks2 = IT("TextLabel",naeeym2)
  1760. tecks2.BackgroundTransparency = 1
  1761. tecks2.TextScaled = true
  1762. tecks2.BorderSizePixel = 0
  1763. tecks2.Text = "Normal"
  1764. tecks2.Font = "Fantasy"
  1765. tecks2.TextSize = 30
  1766. tecks2.TextStrokeTransparency = 0
  1767. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1768. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1769. tecks2.Size = UDim2.new(1,0,0.5,0)
  1770. tecks2.Parent = naeeym2
  1771. -------------------------------------------------------
  1772. --End Customization--
  1773. -------------------------------------------------------
  1774.  
  1775.  
  1776. -------------------------------------------------------
  1777. --Start Attacks N Stuff--
  1778. -------------------------------------------------------
  1779. function resetmode()
  1780. tecks2.Text = "Normal"
  1781. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1782. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1783. for i, v in pairs(ArmorColorParts) do
  1784. v.BrickColor = BrickColor.new("Black")
  1785. v.Material = "SmoothPlastic"
  1786. v.Transparency = 0
  1787. end
  1788. for i, v in pairs(ArmorColorParts2) do
  1789. v.BrickColor = BrickColor.new("Medium stone grey")
  1790. v.Material = "Metal"
  1791. v.Transparency = 0
  1792. end
  1793. for i, v in pairs(NeonColorParts) do
  1794. maincolor = BrickColor.new("Dark green")
  1795. v.BrickColor = maincolor
  1796. v.Material = "Neon"
  1797. v.Transparency = 0
  1798. end
  1799. Mode = 1
  1800. SONG = 1547042045
  1801. end
  1802. function Taunt()
  1803. attack = true
  1804. hum.WalkSpeed = 0
  1805. TAUNT:Play()
  1806. repeat
  1807. swait()
  1808. TAUNT.Parent = tors
  1809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1810. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1811. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1812. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1813. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1814. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1815. until TAUNT.Playing == false
  1816. attack = false
  1817. hum.WalkSpeed = 8
  1818. end
  1819. function attackone()
  1820. attack = true
  1821. hum.WalkSpeed = 3.01
  1822. for i = 0, 1.7, 0.1 do
  1823. swait()
  1824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1826. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1827. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1828. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1829. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1830. end
  1831. Cso("203426541", ra, 10, 1)
  1832. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1833. CameraEnshaking(2, 5)
  1834. for i = 0, 1.4, 0.1 do
  1835. swait()
  1836. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1839. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1840. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1841. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1842. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1843. end
  1844. hum.WalkSpeed = 8
  1845. attack = false
  1846. end
  1847. function attacktwo()
  1848. attack = true
  1849. hum.WalkSpeed = 3.01
  1850. for i = 0, 1.7, 0.1 do
  1851. swait()
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1854. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1855. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1856. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1857. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1858. end
  1859. Cso("203426541", rl, 10, 1)
  1860. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1861. CameraEnshaking(2, 3)
  1862. for i = 0, 1.4, 0.1 do
  1863. swait()
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1866. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1867. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1868. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1870. end
  1871. hum.WalkSpeed = 8
  1872. attack = false
  1873. end
  1874. function attackthree()
  1875. attack = true
  1876. hum.WalkSpeed = 3.01
  1877. for i = 0, 1.4, 0.1 do
  1878. swait()
  1879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1881. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1882. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1883. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1884. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1885. end
  1886. Cso("203426541", hed, 10, 1)
  1887. for i = 0, 1.7, 0.1 do
  1888. swait()
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1892. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1893. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1894. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1895. end
  1896. CameraEnshaking(2, 8)
  1897. Cso("260435136", hed, 10, .9)
  1898. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1899. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1900. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1901. for i = 0, 1.8, 0.1 do
  1902. swait()
  1903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1905. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1906. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1907. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1908. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1909. end
  1910. hum.WalkSpeed = 8
  1911. attack = false
  1912. end
  1913. function Power_Burst()
  1914. hum.WalkSpeed = 4
  1915. attack = true
  1916. Cso("163619849", Handle, 10, 1.35)
  1917. for i = 0,4.3,0.1 do
  1918. swait()
  1919. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1922. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1923. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1924. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1925. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1926. end
  1927. CameraEnshaking(2.5, 20)
  1928. Cso("539294959", Handle, 10, .9)
  1929. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1930. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1931. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1932. for i = 0,3,0.1 do
  1933. swait()
  1934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1936. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1937. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1938. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1940. end
  1941. hum.WalkSpeed = 8
  1942. attack = false
  1943. end
  1944. function Magic_Bombs()
  1945. attack = true
  1946. hum.WalkSpeed = 0
  1947. local GYRO = IT("BodyGyro",root)
  1948. GYRO.D = 100
  1949. GYRO.P = 2000
  1950. GYRO.MaxTorque = VT(0,4000000,0)
  1951. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1952. for i = 0,3.6,0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1960. end
  1961. CameraEnshaking(1, 6)
  1962. GYRO:Destroy()
  1963. Cso("588734356", Handle, 10, 1.05)
  1964. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1965. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1966. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1967. for i = 0,2,0.1 do
  1968. swait()
  1969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1971. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1972. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1973. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1974. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1975. end
  1976. local GYRO = IT("BodyGyro",root)
  1977. GYRO.D = 100
  1978. GYRO.P = 2000
  1979. GYRO.MaxTorque = VT(0,4000000,0)
  1980. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1981. for i = 0,2.4,0.1 do
  1982. swait()
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1984. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1985. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1986. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1987. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1988. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1989. end
  1990. GYRO:Destroy()
  1991. CameraEnshaking(1, 6)
  1992. Cso("588734356", Handle, 10, 1.05)
  1993. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1994. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1995. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1996. for i = 0,2,0.1 do
  1997. swait()
  1998. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1999. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2000. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2001. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2002. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2003. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2004. end
  2005. local GYRO = IT("BodyGyro",root)
  2006. GYRO.D = 100
  2007. GYRO.P = 2000
  2008. GYRO.MaxTorque = VT(0,4000000,0)
  2009. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2010. for i = 0,2.4,0.1 do
  2011. swait()
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2014. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2015. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2016. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2017. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2018. end
  2019. GYRO:Destroy()
  2020. CameraEnshaking(1, 6)
  2021. Cso("588734356", Handle, 10, 1.05)
  2022. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  2023. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  2024. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  2025. for i = 0,2,0.1 do
  2026. swait()
  2027. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2028. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2029. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2030. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2031. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  2032. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  2033. end
  2034. attack = false
  2035. hum.WalkSpeed = 8
  2036. end
  2037. function Dangerous_Field()
  2038. attack = true
  2039. hum.WalkSpeed = 0
  2040. for i = 0,10,0.1 do
  2041. swait()
  2042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  2043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  2045. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2046. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  2047. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  2048. CameraEnshaking(1, 7)
  2049. Cso("588734356", Handle, 10, 1.2)
  2050. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  2051. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  2052. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  2053. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  2054. end
  2055. attack = false
  2056. hum.WalkSpeed = 8
  2057. end
  2058. function Shockwave()
  2059. attack = true
  2060. hum.WalkSpeed = 0
  2061. for i = 0,4,0.1 do
  2062. swait()
  2063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2064. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2065. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2066. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2067. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2068. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2069. end
  2070. coroutine.resume(coroutine.create(function()
  2071. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2072. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2073. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2074. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2075. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2076. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  2077. CameraEnshaking(1, 7)
  2078. wait(0.05)
  2079. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2080. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2081. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2082. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  2083. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2084. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2085. CameraEnshaking(1, 7)
  2086. wait(0.05)
  2087. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2088. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2089. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2090. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2091. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2092. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2093. CameraEnshaking(1, 7)
  2094. wait(0.05)
  2095. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2096. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2097. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2098. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2099. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2100. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2101. CameraEnshaking(1, 7)
  2102. wait(0.05)
  2103. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2104. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2105. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2106. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2107. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2108. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2109. CameraEnshaking(1, 7)
  2110. wait(0.05)
  2111. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2112. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2113. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2114. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2115. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2116. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  2117. CameraEnshaking(1, 7)
  2118. end))
  2119. Cso("440145223", Handle, 10, 1.05)
  2120. for i = 1,7,0.1 do
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2123. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2124. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2125. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2126. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2127. end
  2128. wait(.6)
  2129. hum.WalkSpeed = 8
  2130. attack = false
  2131. end
  2132. function Pulse()
  2133. attack = true
  2134. hum.WalkSpeed = 0
  2135. local GYRO = IT("BodyGyro",root)
  2136. GYRO.D = 100
  2137. GYRO.P = 2000
  2138. GYRO.MaxTorque = VT(0,4000000,0)
  2139. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2140. for i = 0,4,0.1 do
  2141. swait()
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2148. end
  2149. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2150. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  2151. CameraEnshaking(1, 25)
  2152. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2153. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2154. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2155. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2156. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2157. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2158. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2159. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2160. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2161. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2162. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2163. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2164. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2165. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2166. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2167. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2168. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2169. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2170. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2171. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2172. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2173. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2174. Cso("440145223", Handle, 10, 1.05)
  2175. GYRO:Destroy()
  2176. for i = 1,2,0.1 do
  2177. swait()
  2178. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2185. end
  2186. hum.WalkSpeed = 8
  2187. attack = false
  2188. end
  2189. function LAZER()
  2190. attack = true
  2191. hum.WalkSpeed = 0.03
  2192. for i = 0,4,0.1 do
  2193. swait()
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2200. end
  2201. LAZOR:Play()
  2202. local GYRO = IT("BodyGyro",root)
  2203. GYRO.D = 100
  2204. GYRO.P = 2000
  2205. GYRO.MaxTorque = VT(0,4000000,0)
  2206. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2207. repeat
  2208. swait(2)
  2209. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2210. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2211. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2212. LAZOR.Parent = ra
  2213. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2214. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2215. CameraEnshaking(1, 7)
  2216. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2217. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2218. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2219. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2220. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2221. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2222. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2223. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2224. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2225. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2226. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2227. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2228. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2229. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2230. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2231. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2232. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2233. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2234. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2235. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2236. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2237. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2238. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2239. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2240. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2241. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2242. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2243. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2244. until LAZOR.Playing == false
  2245. GYRO:Destroy()
  2246. hum.WalkSpeed = 8
  2247. attack = false
  2248. end
  2249. function Spirit_Beam()
  2250. attack = true
  2251. hum.WalkSpeed = 0
  2252. local GYRO = IT("BodyGyro",root)
  2253. GYRO.D = 100
  2254. GYRO.P = 2000
  2255. GYRO.MaxTorque = VT(0,4000000,0)
  2256. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2257. for i = 0,5,0.1 do
  2258. swait()
  2259. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2266. end
  2267. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2268. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2269. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2270. local beam = Instance.new("Part", workspace)
  2271. beam.BrickColor = BrickColor.new("Fog")
  2272. beam.FormFactor = "Custom"
  2273. beam.Material = "Glass"
  2274. beam.Transparency = 0.5
  2275. beam.Anchored = true
  2276. beam.Locked = true
  2277. beam.CanCollide = false
  2278. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2279. beam.Size = Vector3.new(1.05, 1.05, distance)
  2280. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2281. game:GetService("Debris"):AddItem(beam, 0.14)
  2282. local sound = Instance.new('Sound',Handle)
  2283. sound.SoundId = 'rbxassetid://588697948'
  2284. sound.Volume = 7
  2285. sound.EmitterSize = 40
  2286. sound.MaxDistance = 450
  2287. sound:Play()
  2288. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2289. GYRO:Destroy()
  2290. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2291. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2292. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2293. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2294. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2295. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2296. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2297. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2298. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2299. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2300. wait(0.3)
  2301. attack = false
  2302. hum.WalkSpeed = 8
  2303. ref:Destroy()
  2304. end
  2305. function Distort()
  2306. attack = true
  2307. hum.WalkSpeed = 0
  2308. local pos = root.Position
  2309. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2310. Cso("261227592", tors, 10, 0.85)
  2311. for i = 1,2.5,0.1 do
  2312. swait()
  2313. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2314. end
  2315. attack = false
  2316. hum.WalkSpeed = 8
  2317. end
  2318. function Ancient_Rage()
  2319. attack = true
  2320. hum.WalkSpeed = 4
  2321. Cso("907329532", tors, 10, 1.05)
  2322. for i = 1,14,0.1 do
  2323. swait()
  2324. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2325. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2326. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2327. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2328. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2329. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2330. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2331. if v:FindFirstChild("Head") then
  2332. Eviscerate(v)
  2333. end
  2334. end
  2335. end
  2336. attack = false
  2337. hum.WalkSpeed = 8
  2338. end
  2339. function TTTTTTTTTTTaunt()
  2340. attack = true
  2341. hum.WalkSpeed = 0
  2342. DTAUNT:Play()
  2343. repeat
  2344. swait()
  2345. DTAUNT.Parent = tors
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2352. until DTAUNT.Playing == false
  2353. attack = false
  2354. hum.WalkSpeed = 8
  2355. end
  2356. function HAAH()
  2357. attack = true
  2358. hum.WalkSpeed = 0
  2359. Cso("300208779", hed, 10, 1)
  2360. for i = 0,9,0.1 do
  2361. swait()
  2362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2364. if Mrandom(1,15) == 1 then
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2366. end
  2367. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2371. end
  2372. attack = false
  2373. hum.WalkSpeed = 10
  2374. end
  2375. function again()
  2376. attack = true
  2377. hum.WalkSpeed = 0
  2378. ITAUNT:Play()
  2379. repeat
  2380. swait()
  2381. ITAUNT.Parent = tors
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2384. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2385. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2386. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2388. until ITAUNT.Playing == false
  2389. attack = false
  2390. hum.WalkSpeed = 8
  2391. end
  2392. function LunarSpin()
  2393. attack = true
  2394. hum.WalkSpeed = 0
  2395. for i = 0,17,0.05 do
  2396. CameraEnshaking(1, 5)
  2397. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2398. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2399. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2400. swait()
  2401. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2408. end
  2409. hum.WalkSpeed = 8
  2410. attack = false
  2411. end
  2412. function Decapitate()
  2413. local target = nil
  2414. local targettorso = nil
  2415. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2416. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2417. target = mouse.Target.Parent.Humanoid
  2418. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2419. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2420. end
  2421. end
  2422. if target ~= nil then
  2423. targettorso.Anchored = true
  2424. attack = true
  2425. hum.WalkSpeed = 0
  2426. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2427. for i = 0,4.2,0.1 do
  2428. swait()
  2429. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2430. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2431. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2432. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2433. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2434. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2435. end
  2436. local ModelHead01 = New("Model", char, "", {})
  2437. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2438. local Head01 = targethead:Clone()
  2439. targethead.Transparency = 1
  2440. Head01.Parent = ModelHead01
  2441. local weldHead01 = Instance.new("Weld")
  2442. weldHead01.Parent = Head01
  2443. weldHead01.Part0 = targethead
  2444. weldHead01.Part1 = Head01
  2445. weldHead01.C1 = CFrame.new(0, 0, 0)
  2446. targethead.face:Remove()
  2447. weldHead01.Part0 = ra
  2448. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2449. targettorso:BreakJoints()
  2450. CreateSound("314390675", targettorso, 5, .7)
  2451. for i = 0,3.2,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2459. end
  2460. for i = 0,4.2,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2468. end
  2469. CreateSound("541909763", targettorso, 5, .8)
  2470. weldHead01:Destroy()
  2471. Head01.CanCollide = true
  2472. local bodyVelocity2 = Create("BodyVelocity")({
  2473. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2474. P = 5000,
  2475. maxForce = Vector3.new(8000, 8000, 8000),
  2476. Parent = Head01
  2477. })
  2478. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2479. for i = 0,6.2,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2487. end
  2488. targettorso.Anchored = false
  2489. attack = false
  2490. hum.WalkSpeed = 8
  2491. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2492. end
  2493. end
  2494. function BalanceSpin()
  2495. attack = true
  2496. hum.WalkSpeed = 2
  2497. for i = 0,17,0.07 do
  2498. CameraEnshaking(1, 5)
  2499. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2500. swait()
  2501. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2502. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2503. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2510. end
  2511. hum.WalkSpeed = 8
  2512. attack = false
  2513. end
  2514.  
  2515. function BARK()
  2516. attack = true
  2517. hum.WalkSpeed = 0
  2518. BATAUNT:Play()
  2519. repeat
  2520. BATAUNT.Parent = tors
  2521. swait()
  2522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2524. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2525. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2526. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2527. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2528. until BATAUNT.Playing == false
  2529. attack = false
  2530. hum.WalkSpeed = 8
  2531. end
  2532. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2533. local NSound = nil
  2534. coroutine.resume(coroutine.create(function()
  2535. NSound = Instance.new("Sound", PARENT)
  2536. NSound.Volume = VOLUME
  2537. NSound.Pitch = PITCH
  2538. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2539. swait()
  2540. NSound:play()
  2541. game:GetService("Debris"):AddItem(NSound, 10)
  2542. end))
  2543. return NSound
  2544. end
  2545. function Bark_Splosion()
  2546. attack = true
  2547. for i = 0,2,0.05 do
  2548. swait()
  2549. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2550. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2557. end
  2558. CreateSound("331666100", tors, 10, 1)
  2559. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2560. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2561. CameraEnshaking(1.5, 10)
  2562. for i = 1,2,0.1 do
  2563. swait()
  2564. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2565. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2566. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2569. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2573. end
  2574. wait(.6)
  2575. attack = false
  2576. end
  2577. corrupted = false
  2578. function Pixel_Corrupt()
  2579. attack = true
  2580. corrupted = true
  2581. for i = 0,3,0.05 do
  2582. swait()
  2583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2585. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2586. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2587. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2591. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2593. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2594. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2595. end
  2596. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2597. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2598. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2599. CreateSound("331666100", refa, 10, 1)
  2600. CameraEnshaking(1.5, 10)
  2601. coroutine.resume(coroutine.create(function()
  2602. for i = 1,20,0.1 do
  2603. swait(5)
  2604. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2605. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2606. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2607. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2608. CreateSound("331666100", refa, 10, 1)
  2609. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2610. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2611. end
  2612. refa:Destroy()
  2613. corrupted = false
  2614. end))
  2615. for i = 1,2.5,0.1 do
  2616. swait()
  2617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2621. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2622. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2623. end
  2624. wait(.3)
  2625. attack = false
  2626. end
  2627. function un_fun()
  2628. attack = true
  2629. hum.WalkSpeed = 0
  2630. BTAUNT:Play()
  2631. repeat
  2632. swait()
  2633. BTAUNT.Parent = tors
  2634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2635. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2636. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2637. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2638. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2639. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2640. until BTAUNT.Playing == false
  2641. attack = false
  2642. hum.WalkSpeed = 8
  2643. end
  2644. function thisisit()
  2645. attack = true
  2646. hum.WalkSpeed = 0
  2647. STAUNT:Play()
  2648. repeat
  2649. swait()
  2650. STAUNT.Parent = tors
  2651. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2652. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2653. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2654. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2655. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2657. until STAUNT.Playing == false
  2658. attack = false
  2659. hum.WalkSpeed = 8
  2660. end
  2661. function Exploit()
  2662. exploitable = false
  2663. Cso("907332670", tors, 10, 1.05)
  2664. coroutine.resume(coroutine.create(function()
  2665. for i = 1,20,0.1 do
  2666. swait()
  2667. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2668. end
  2669. Cso("12222030", tors, 10, 1.05)
  2670. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2671. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2672. if v:FindFirstChild("Head") then
  2673. Eviscerate(v)
  2674. SoulSteal(v)
  2675. end
  2676. end
  2677. wait(15)
  2678. exploitable = true
  2679. end))
  2680. end
  2681. function ASCENTION()
  2682. attack = true
  2683. hum.WalkSpeed = 0
  2684. Cso("987502413", tors, 10, 1.05)
  2685. local vel2 = Instance.new("BodyVelocity",tors)
  2686. vel2.Velocity = Vector3.new(0,30,0)
  2687. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2688. for i = 0,20,0.1 do
  2689. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2690. swait()
  2691. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2692. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2693. CameraEnshaking(1, 4)
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2700. end
  2701. hum.WalkSpeed = 8
  2702. vel2:Destroy()
  2703. attack = false
  2704. end
  2705. -------------------------------------------------------
  2706. --End Attacks N Stuff--
  2707. -------------------------------------------------------
  2708. Sprinting = false
  2709. mouse.KeyDown:connect(function(key)
  2710. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2711. Swing = 2
  2712. hum.WalkSpeed = 38.82
  2713. Sprinting = true
  2714. end
  2715. end)
  2716. mouse.KeyUp:connect(function(key)
  2717. if string.byte(key) == 48 and attack == false then
  2718. Swing = 1
  2719. Sprinting = false
  2720. hum.WalkSpeed = 8
  2721. end
  2722. end)
  2723. mouse.KeyDown:connect(function(key)
  2724. if attack == false then
  2725. if key == 'q' and Mode == 1 then
  2726. Power_Burst()
  2727. elseif key == '1' and Mode ~= 2 then
  2728. Mode = 2
  2729. SONG = 409475133
  2730. tecks2.Text = "Machinery"
  2731. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2732. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2733. for i, v in pairs(ArmorColorParts) do
  2734. v.BrickColor = BrickColor.new("Bright red")
  2735. v.Material = "Metal"
  2736. v.Transparency = 0
  2737. end
  2738. for i, v in pairs(ArmorColorParts2) do
  2739. v.BrickColor = BrickColor.new("Persimmon")
  2740. v.Material = "Metal"
  2741. v.Transparency = 0
  2742. end
  2743. for i, v in pairs(NeonColorParts) do
  2744. maincolor = BrickColor.new("New Yeller")
  2745. v.BrickColor = maincolor
  2746. v.Material = "Neon"
  2747. v.Transparency = 0
  2748. end
  2749. elseif key == '1' and Mode == 2 then
  2750. resetmode()
  2751. elseif key == 't' and Mode == 1 then
  2752. Taunt()
  2753. elseif key == 'q' and Mode == 2 then
  2754. Magic_Bombs()
  2755. elseif key == 'e' and Mode == 2 then
  2756. Dangerous_Field()
  2757. elseif key == 't' and Mode == 2 then
  2758. HAAH()
  2759. end
  2760. ---------------------------------------------------------------------
  2761. if key == 'm' and Mode == 1 then
  2762. Mode = pIXELATED
  2763. SONG = 1244332148
  2764. tecks2.Text = "Pixels"
  2765. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2766. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  2767. for i, v in pairs(ArmorColorParts) do
  2768. v.BrickColor = BrickColor.new("Navy blue")
  2769. v.Material = "Glass"
  2770. v.Transparency = 0
  2771. end
  2772. for i, v in pairs(ArmorColorParts2) do
  2773. v.BrickColor = BrickColor.new("Dark blue")
  2774. v.Material = "Glass"
  2775. v.Transparency = 0
  2776. end
  2777. for i, v in pairs(NeonColorParts) do
  2778. maincolor = BrickColor.new("Lapis")
  2779. v.BrickColor = maincolor
  2780. v.Material = "Neon"
  2781. v.Transparency = 0
  2782. end
  2783. elseif key == 'm' and Mode == pIXELATED then
  2784. resetmode()
  2785. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2786. Pixel_Corrupt()
  2787. end
  2788. ---------------------------------------------------------------------
  2789. if key == '2' and Mode ~= 3 then
  2790. Mode = 3
  2791. SONG = 1634231515
  2792. tecks2.Text = "Below-Zero"
  2793. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2794. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2795. for i, v in pairs(ArmorColorParts) do
  2796. v.BrickColor = BrickColor.new("Bright blue")
  2797. v.Material = "Marble"
  2798. v.Transparency = 0
  2799. end
  2800. for i, v in pairs(ArmorColorParts2) do
  2801. v.BrickColor = BrickColor.new("Institutional white")
  2802. v.Material = "Metal"
  2803. v.Transparency = 0
  2804. end
  2805. for i, v in pairs(NeonColorParts) do
  2806. maincolor = BrickColor.new("Toothpaste")
  2807. v.BrickColor = maincolor
  2808. v.Material = "Neon"
  2809. v.Transparency = 0
  2810. end
  2811. elseif key == '2' and Mode == 3 then
  2812. resetmode()
  2813. elseif key == 't' and Mode == 3 then
  2814. un_fun()
  2815. elseif key == 'q' and Mode == 3 then
  2816. Shockwave()
  2817. end
  2818. ---------------------------------------------------------------------
  2819. if key == '3' and Mode ~= 4 then
  2820. Mode = 4
  2821. SONG = 539526132
  2822. tecks2.Text = "Infused"
  2823. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2824. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  2825. for i, v in pairs(ArmorColorParts) do
  2826. v.BrickColor = BrickColor.new("Black")
  2827. v.Material = "SmoothPlastic"
  2828. v.Transparency = 0
  2829. end
  2830. for i, v in pairs(ArmorColorParts2) do
  2831. v.BrickColor = BrickColor.new("Really black")
  2832. v.Material = "Metal"
  2833. v.Transparency = 0
  2834. end
  2835. for i, v in pairs(NeonColorParts) do
  2836. maincolor = BrickColor.new("Bright yellow")
  2837. v.BrickColor = maincolor
  2838. v.Material = "Neon"
  2839. v.Transparency = 0
  2840. end
  2841. elseif key == '3' and Mode == 4 then
  2842. resetmode()
  2843. elseif key == 't' and Mode == 4 then
  2844. again()
  2845. elseif key == 'q' and Mode == 4 then
  2846. Pulse()
  2847. end
  2848. ---------------------------------------------------------------------
  2849. if key == 'm' and Mode == 4 then
  2850. attack = true
  2851. SONG = 1764195391
  2852. hum.WalkSpeed = 0
  2853. for i = 1,20,0.1 do
  2854. swait()
  2855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2856. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2857. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2858. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2859. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2860. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2861. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2862. end
  2863. hum.WalkSpeed = 8
  2864. attack = false
  2865. Mode = 100
  2866. tecks2.Text = "Overclocked"
  2867. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2868. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  2869. Cso("743499393", tors, 10, 1.05)
  2870. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2871. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2872. for i, v in pairs(ArmorColorParts) do
  2873. v.BrickColor = BrickColor.new("Bright yellow")
  2874. v.Material = "DiamondPlate"
  2875. v.Transparency = 0.2
  2876. end
  2877. for i, v in pairs(ArmorColorParts2) do
  2878. v.BrickColor = BrickColor.new("Really black")
  2879. v.Material = "Neon"
  2880. v.Transparency = 0
  2881. end
  2882. for i, v in pairs(NeonColorParts) do
  2883. maincolor = BrickColor.new("New Yeller")
  2884. v.BrickColor = maincolor
  2885. v.Material = "Glass"
  2886. v.Transparency = 0.5
  2887. end
  2888. elseif key == 'm' and Mode == 100 then
  2889. resetmode()
  2890. elseif key == 'q' and Mode == 100 then
  2891. LAZER()
  2892. end
  2893. ---------------------------------------------------------------------
  2894. if key == '4' and Mode ~= 5 then
  2895. Mode = 5
  2896. SONG = 170282324
  2897. tecks2.Text = "Cyber"
  2898. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2899. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2900. for i, v in pairs(ArmorColorParts) do
  2901. v.BrickColor = BrickColor.new("Black")
  2902. v.Material = "SmoothPlastic"
  2903. v.Transparency = 0
  2904. end
  2905. for i, v in pairs(ArmorColorParts2) do
  2906. v.BrickColor = BrickColor.new("Really black")
  2907. v.Material = "Metal"
  2908. v.Transparency = 0
  2909. end
  2910. for i, v in pairs(NeonColorParts) do
  2911. maincolor = BrickColor.new("Toothpaste")
  2912. v.BrickColor = maincolor
  2913. v.Material = "Neon"
  2914. v.Transparency = 0
  2915. end
  2916. elseif key == '4' and Mode == 5 then
  2917. resetmode()
  2918. elseif key == 'q' and Mode == 5 and exploitable == true then
  2919. Exploit()
  2920. end
  2921. ---------------------------------------------------------------------
  2922. if key == '5' and Mode ~= 6 then
  2923. Mode = 6
  2924. SONG = 407749940
  2925. tecks2.Text = "ControlledBR"
  2926. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2927. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2928. for i, v in pairs(ArmorColorParts) do
  2929. v.BrickColor = BrickColor.new("Dark red")
  2930. v.Material = "SmoothPlastic"
  2931. v.Transparency = 0
  2932. end
  2933. for i, v in pairs(ArmorColorParts2) do
  2934. v.BrickColor = BrickColor.new("Really black")
  2935. v.Material = "Metal"
  2936. v.Transparency = 0
  2937. end
  2938. for i, v in pairs(NeonColorParts) do
  2939. maincolor = BrickColor.new("Really red")
  2940. v.BrickColor = maincolor
  2941. v.Material = "Neon"
  2942. v.Transparency = 0
  2943. end
  2944. elseif key == '5' and Mode == 6 then
  2945. resetmode()
  2946. elseif key == 'q' and Mode == 6 then
  2947. Distort()
  2948. elseif key == 'e' and Mode == 6 then
  2949. Ancient_Rage()
  2950. elseif key == 't' and Mode == 6 then
  2951. TTTTTTTTTTTaunt()
  2952. end
  2953. ---------------------------------------------------------------------
  2954. if key == '6' and Mode ~= 7 then
  2955. Mode = 7
  2956. SONG = 150794704
  2957. tecks2.Text = "Such Wow"
  2958. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  2959. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  2960. for i, v in pairs(ArmorColorParts) do
  2961. v.BrickColor = BrickColor.new("Cool yellow")
  2962. v.Material = "SmoothPlastic"
  2963. v.Transparency = 0
  2964. end
  2965. for i, v in pairs(ArmorColorParts2) do
  2966. v.BrickColor = BrickColor.new("Medium stone grey")
  2967. v.Material = "Metal"
  2968. v.Transparency = 0
  2969. end
  2970. for i, v in pairs(NeonColorParts) do
  2971. maincolor = BrickColor.new("New Yeller")
  2972. v.BrickColor = maincolor
  2973. v.Material = "Neon"
  2974. v.Transparency = 0
  2975. end
  2976. elseif key == '6' and Mode == 7 then
  2977. resetmode()
  2978. elseif key == 't' and Mode == 7 then
  2979. BARK()
  2980. elseif key == 'q' and Mode == 7 then
  2981. Bark_Splosion()
  2982. end
  2983. if key == 'm' and Mode == 7 then
  2984. SONG = 257453119
  2985. attack = true
  2986. hum.WalkSpeed = 0
  2987. for i = 0,10,0.08 do
  2988. swait()
  2989. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2990. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2991. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2993. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2994. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2995. end
  2996. attack = false
  2997. hum.WalkSpeed = 8
  2998. Mode = 50
  2999. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3000. tecks2.Text = "ASCEND"
  3001. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  3002. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  3003. for i, v in pairs(ArmorColorParts) do
  3004. v.BrickColor = BrickColor.new("Magenta")
  3005. v.Material = "Foil"
  3006. v.Transparency = 0
  3007. end
  3008. for i, v in pairs(ArmorColorParts2) do
  3009. v.BrickColor = BrickColor.new("Dark indigo")
  3010. v.Material = "Glass"
  3011. v.Transparency = 0.1
  3012. end
  3013. for i, v in pairs(NeonColorParts) do
  3014. maincolor = BrickColor.new("White")
  3015. v.BrickColor = maincolor
  3016. v.Material = "Neon"
  3017. v.Transparency = 0
  3018. end
  3019. elseif key == 'm' and Mode == 50 then
  3020. resetmode()
  3021. elseif key == 'q' and Mode == 50 then
  3022. ASCENTION()
  3023. end
  3024. ---------------------------------------------------------------------
  3025. if key == 'm' and Mode == 8 then
  3026. Mode = 25
  3027. SONG = 1770978966
  3028. tecks2.Text = "Spirit"
  3029. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  3030. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  3031. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  3032. for i, v in pairs(ArmorColorParts) do
  3033. v.BrickColor = BrickColor.new("Ghost grey")
  3034. v.Material = "SmoothPlastic"
  3035. v.Transparency = 0.7
  3036. end
  3037. for i, v in pairs(ArmorColorParts2) do
  3038. v.BrickColor = BrickColor.new("Quill grey")
  3039. v.Material = "Glass"
  3040. v.Transparency = 0.5
  3041. end
  3042. for i, v in pairs(NeonColorParts) do
  3043. maincolor = BrickColor.new("Fog")
  3044. v.BrickColor = maincolor
  3045. v.Material = "Neon"
  3046. v.Transparency = 0.5
  3047. end
  3048. elseif key == 'm' and Mode == 25 then
  3049. resetmode()
  3050. elseif key == 't' and Mode == 25 then
  3051. thisisit()
  3052. elseif key == 'q' and Mode == 25 then
  3053. Spirit_Beam()
  3054. end
  3055. ---------------------------------------------------------------------
  3056. if key == '7' and Mode ~= 8 then
  3057. Mode = 8
  3058. SONG = 561833161
  3059. tecks2.Text = "Lunar"
  3060. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  3061. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  3062. for i, v in pairs(ArmorColorParts) do
  3063. v.BrickColor = BrickColor.new("Teal")
  3064. v.Material = "SmoothPlastic"
  3065. v.Transparency = 0
  3066. end
  3067. for i, v in pairs(ArmorColorParts2) do
  3068. v.BrickColor = BrickColor.new("Medium stone grey")
  3069. v.Material = "Metal"
  3070. v.Transparency = 0
  3071. end
  3072. for i, v in pairs(NeonColorParts) do
  3073. maincolor = BrickColor.new("Cyan")
  3074. v.BrickColor = maincolor
  3075. v.Material = "Neon"
  3076. v.Transparency = 0
  3077. end
  3078. elseif key == '7' and Mode == 8 then
  3079. resetmode()
  3080. elseif key == 'q' and Mode == 8 then
  3081. LunarSpin()
  3082. end
  3083. ---------------------------------------------------------------------
  3084. if key == '8' and Mode ~= 9 then
  3085. Mode = 9
  3086. SONG = 933385346
  3087. tecks2.Text = "Balance"
  3088. tecks2.TextColor3 = Color3.new(255, 255, 255)
  3089. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3090. for i, v in pairs(ArmorColorParts) do
  3091. v.BrickColor = BrickColor.new("Institutional white")
  3092. v.Material = "Glass"
  3093. v.Transparency = 0
  3094. end
  3095. for i, v in pairs(ArmorColorParts2) do
  3096. v.BrickColor = BrickColor.new("Really black")
  3097. v.Material = "Glass"
  3098. v.Transparency = 0.5
  3099. end
  3100. for i, v in pairs(NeonColorParts) do
  3101. maincolor = BrickColor.new("Institutional white")
  3102. v.BrickColor = maincolor
  3103. v.Material = "Neon"
  3104. v.Transparency = 0
  3105. end
  3106. elseif key == '8' and Mode == 9 then
  3107. resetmode()
  3108. elseif key == 't' and Mode == 9 then
  3109. heregoes()
  3110. elseif key == 'q' and Mode == 9 then
  3111. BalanceSpin()
  3112. end
  3113. ---------------------------------------------------------------------------
  3114. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  3115. Mode = 10
  3116. SONG = 919231299
  3117. local A = math.random(1,4)
  3118. if A == 1 then
  3119. SONG = 919231299
  3120. elseif A == 2 then
  3121. SONG = 460874877
  3122. elseif A == 3 then
  3123. SONG = 943961217
  3124. elseif A == 4 then
  3125. SONG = 623662713
  3126. end
  3127. tecks2.Text = "InSaNe"
  3128. tecks2.TextColor3 = Color3.new(0, 0, 0)
  3129. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  3130. for i, v in pairs(ArmorColorParts) do
  3131. v.BrickColor = BrickColor.random()
  3132. v.Material = "Glass"
  3133. v.Transparency = 0
  3134. end
  3135. for i, v in pairs(ArmorColorParts2) do
  3136. v.BrickColor = BrickColor.random()
  3137. v.Material = "Glass"
  3138. v.Transparency = 0
  3139. end
  3140. for i, v in pairs(NeonColorParts) do
  3141. maincolor = BrickColor.random()
  3142. v.BrickColor = maincolor
  3143. v.Material = "Neon"
  3144. v.Transparency = 0
  3145. end
  3146. elseif key == 'm' and Mode == 10 then
  3147. resetmode()
  3148. elseif key == 'q' and Mode == 10 then
  3149. Decapitate()
  3150. end
  3151. end
  3152. end)
  3153. local Combo = 1
  3154. mouse.Button1Down:connect(function(key)
  3155. if attack == false then
  3156. if Combo == 1 then
  3157. Combo = 2
  3158. attackone()
  3159. elseif Combo == 2 then
  3160. Combo = 3
  3161. attacktwo()
  3162. elseif Combo == 3 then
  3163. Combo = 1
  3164. attackthree()
  3165. end
  3166. end
  3167. end)
  3168.  
  3169.  
  3170.  
  3171.  
  3172.  
  3173.  
  3174.  
  3175. -------------------------------------------------------
  3176. --Start Animations--
  3177. -------------------------------------------------------
  3178. while true do
  3179. swait()
  3180. sine = sine + change
  3181. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3182. local velderp = root.Velocity.y
  3183. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3184. if equipped == true or equipped == false then
  3185. if attack == false then
  3186. idle = idle + 1
  3187. else
  3188. idle = 0
  3189. end
  3190. if Mode == 5 then
  3191. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3192. end
  3193. if Mode == 25 then
  3194. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3195. end
  3196. if Mode == 100 then
  3197. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3198. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3199. end
  3200. if Mode == 7 then
  3201. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3202. end
  3203. if Mode == 10 then
  3204. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3205. tecks2.TextColor3 = maincolor.Color
  3206. tecks2.TextStrokeColor3 = maincolor.Color
  3207. for i, v in pairs(ArmorColorParts) do
  3208. v.BrickColor = BrickColor.random()
  3209. v.Material = "Glass"
  3210. v.Transparency = 0
  3211. end
  3212. for i, v in pairs(ArmorColorParts2) do
  3213. v.BrickColor = BrickColor.random()
  3214. v.Material = "Glass"
  3215. v.Transparency = 0
  3216. end
  3217. for i, v in pairs(NeonColorParts) do
  3218. maincolor = BrickColor.random()
  3219. v.BrickColor = maincolor
  3220. v.Material = "Neon"
  3221. v.Transparency = 0
  3222. end
  3223. end
  3224. if Mode == 6 then
  3225. local A = math.random(1,15)
  3226. if A == 1 then
  3227. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3228. if A == 2 then
  3229. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3230. end
  3231. end
  3232. end
  3233. if 1 < root.Velocity.y and hitfloor == nil then
  3234. Anim = "Jump"
  3235. if attack == false then
  3236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3237. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3238. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3239. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3240. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3241. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3242. end
  3243. elseif -1 > root.Velocity.y and hitfloor == nil then
  3244. Anim = "Fall"
  3245. if attack == false then
  3246. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3247. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3248. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3249. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3250. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3251. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3252. end
  3253. elseif torvel < 1 and hitfloor ~= nil then
  3254. Anim = "Idle"
  3255. change = 1
  3256. if attack == false then
  3257. if Mode == 1 then --Normal
  3258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3259. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3260. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3261. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3262. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3263. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3264. elseif Mode == pIXELATED then --PIXELATED
  3265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3266. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3267. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3268. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3269. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3270. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3271. elseif Mode == 50 then --ASCENDED
  3272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3273. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3274. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3275. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3276. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3277. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3278. elseif Mode == 2 then --Machinery
  3279. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3280. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3281. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3282. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3283. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3284. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3285. elseif Mode == 3 then --ICE
  3286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3287. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3288. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3289. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3290. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3291. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3292. elseif Mode == 4 then --Infused
  3293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3294. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3295. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3296. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3297. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3298. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3299. elseif Mode == 5 then --Cybernetic
  3300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3301. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3302. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3303. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3304. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3305. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3306. elseif Mode == 25 then --Spiritual
  3307. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3308. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3309. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3310. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3311. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3312. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3313. elseif Mode == 6 then --Controlled Beyond Recognition
  3314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3315. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3316. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3317. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3318. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3319. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3320. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3322. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3323. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3324. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3325. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3326. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3327. elseif Mode == 100 then --Overclocked
  3328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3330. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3334. elseif Mode == 8 then --Lunarist
  3335. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3337. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3338. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3339. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3340. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3341. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3342. elseif Mode == 10 then --INSANITY
  3343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3349. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3350. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3351. end
  3352. end
  3353. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3354. Anim = "Walk"
  3355. change = 1.1
  3356. if attack == false then
  3357. if Mode == 6 then
  3358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3359. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3360. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3361. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3362. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3363. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3364. elseif Mode == 5 then
  3365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3366. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3367. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3368. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3369. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3370. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3371. elseif Mode == 25 then
  3372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3373. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3374. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3375. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3376. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3377. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3378. elseif Mode == 100 then
  3379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3381. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3385. elseif Mode == 10 then
  3386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3389. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3393. elseif Mode == 8 then
  3394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3395. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3396. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3397. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3398. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3399. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3400. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3402. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3403. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3404. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3405. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3406. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3407. end
  3408. end
  3409. elseif torvel >= 25 and hitfloor ~= nil then
  3410. Anim = "Sprint"
  3411. change = 1.35
  3412. if attack == false then
  3413. if Mode == 5 then
  3414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3415. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3416. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3417. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3418. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3419. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3420. elseif Mode == 25 or Mode == 10 then
  3421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3422. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3423. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3424. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3425. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3426. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3427. elseif Mode ~= 5 then
  3428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3429. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3430. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3431. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3432. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3433. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3434. end
  3435. end
  3436. end
  3437. end
  3438. Music.SoundId = "rbxassetid://"..SONG
  3439. Music.Looped = true
  3440. Music.Pitch = 1
  3441. Music.Volume = 2.5
  3442. Music.Parent = tors
  3443. Music:Resume()
  3444. if 0 < #Effects then
  3445. for e = 1, #Effects do
  3446. if Effects[e] ~= nil then
  3447. local Thing = Effects[e]
  3448. if Thing ~= nil then
  3449. local Part = Thing[1]
  3450. local Mode = Thing[2]
  3451. local Delay = Thing[3]
  3452. local IncX = Thing[4]
  3453. local IncY = Thing[5]
  3454. local IncZ = Thing[6]
  3455. if 1 >= Thing[1].Transparency then
  3456. if Thing[2] == "Block1" then
  3457. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3458. local Mesh = Thing[1].Mesh
  3459. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3460. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3461. elseif Thing[2] == "Block2" then
  3462. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3463. local Mesh = Thing[7]
  3464. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3465. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3466. elseif Thing[2] == "Block3" then
  3467. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3468. local Mesh = Thing[7]
  3469. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3470. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3471. elseif Thing[2] == "Cylinder" then
  3472. local Mesh = Thing[1].Mesh
  3473. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3474. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3475. elseif Thing[2] == "Blood" then
  3476. local Mesh = Thing[7]
  3477. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3478. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3479. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3480. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3481. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3482. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3483. elseif Thing[2] == "Disappear" then
  3484. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3485. elseif Thing[2] == "Shatter" then
  3486. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3487. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3488. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3489. Thing[6] = Thing[6] + Thing[5]
  3490. end
  3491. else
  3492. Part.Parent = nil
  3493. table.remove(Effects, e)
  3494. end
  3495. end
  3496. end
  3497. end
  3498. end
  3499. end
  3500. -------------------------------------------------------
  3501. --End Animations And Script--
  3502. -------------------------------------------------------
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