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Mar 15th, 2019
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  1. ---------------------------
  2. The UE4-ShooterGame Server has crashed and will close
  3. ---------------------------
  4. LowLevelFatalError [File:F:\build\Trunk\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3920]
  5. Bad name index 1497762104/106
  6.  
  7.  
  8.  
  9.  
  10. VERSION: 293.104
  11.  
  12. KERNELBASE.dll!UnknownFunction (0x00007fff69cea388) + 0 bytes [UnknownFile:0]
  13.  
  14. ShooterGameServer.exe!FError::LowLevelFatal() (0x00007ff7c33dd21a) + 0 bytes [f:\build\trunk\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
  15.  
  16. ShooterGameServer.exe!ULinkerLoad::operator<<() (0x00007ff7c345795e) + 34 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3920]
  17.  
  18. ShooterGameServer.exe!operator<<() (0x00007ff7c363c93d) + 0 bytes [f:\build\trunk\engine\source\runtime\shadercore\private\shader.cpp:209]
  19.  
  20. ShooterGameServer.exe!TShaderMap<FGlobalShaderType>::SerializeInline() (0x00007ff7c39fa692) + 0 bytes [f:\build\trunk\engine\source\runtime\shadercore\public\shader.h:1073]
  21.  
  22. ShooterGameServer.exe!FMaterialShaderMap::Serialize() (0x00007ff7c3d67fab) + 15 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\materialshader.cpp:1748]
  23.  
  24. ShooterGameServer.exe!FMaterial::SerializeInlineShaderMap() (0x00007ff7c3d6c0c5) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\materialshared.cpp:782]
  25.  
  26. ShooterGameServer.exe!SerializeInlineShaderMaps() (0x00007ff7c3d1de5a) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\material.cpp:450]
  27.  
  28. ShooterGameServer.exe!UMaterial::Serialize() (0x00007ff7c3d22497) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\materials\material.cpp:2071]
  29.  
  30. ShooterGameServer.exe!ULinkerLoad::Preload() (0x00007ff7c3455692) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2985]
  31.  
  32. ShooterGameServer.exe!FAsyncPackage::PreLoadObjects() (0x00007ff7c3436f7d) + 0 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1133]
  33.  
  34. ShooterGameServer.exe!FAsyncPackage::Tick() (0x00007ff7c34355e2) + 8 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:302]
  35.  
  36. ShooterGameServer.exe!ProcessAsyncLoading() (0x00007ff7c3437f5f) + 24 bytes [f:\build\trunk\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
  37.  
  38. ShooterGameServer.exe!UShooterEngine::LoadGameMods() (0x00007ff7c298df11) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterengine.cpp:933]
  39.  
  40. ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff7c3bca4a5) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\unrealengine.cpp:9663]
  41.  
  42. ShooterGameServer.exe!UEngine::Browse() (0x00007ff7c3bc6f7d) + 41 bytes [f:\build\trunk\engine\source\runtime\engine\private\unrealengine.cpp:8873]
  43.  
  44. ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff7c29989ca) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:276]
  45.  
  46. ShooterGameServer.exe!UGameEngine::Init() (0x00007ff7c39c73b8) + 0 bytes [f:\build\trunk\engine\source\runtime\engine\private\gameengine.cpp:735]
  47.  
  48. ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff7c298a6de) + 0 bytes [f:\build\trunk\projects\shootergame\source\shootergame\private\shooterengine.cpp:361]
  49.  
  50. ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff7c25cc0b9) + 0 bytes [f:\build\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2093]
  51.  
  52. ShooterGameServer.exe!GuardedMain() (0x00007ff7c25c8803) + 20 bytes [f:\build\trunk\engine\source\runtime\launch\private\launch.cpp:128]
  53.  
  54. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff7c25ce00a) + 5 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  55.  
  56. ShooterGameServer.exe!WinMain() (0x00007ff7c25ce140) + 8 bytes [f:\build\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  57.  
  58. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff7c49ec061) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  59.  
  60. KERNEL32.DLL!UnknownFunction (0x00007fff6d093dc4) + 0 bytes [UnknownFile:0]
  61.  
  62. ntdll.dll!UnknownFunction (0x00007fff6d843691) + 0 bytes [UnknownFile:0]
  63.  
  64. ntdll.dll!UnknownFunction (0x00007fff6d843691) + 0 bytes [UnknownFile:0]
  65.  
  66.  
  67. ---------------------------
  68. OK
  69. ---------------------------
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