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Nov 20th, 2017
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  1. Update v1.0.7.4 Changelog:
  2. _____________________________________________
  3.  
  4. • Absent followers no longer appear in the follower selection menu.
  5. • Fixed an issue where armoursmithing resources would disappear when saving and loading at a camp after scheduling some crafting.
  6. • Fixed Cure ability trying to cure some positive status effects.
  7. • Fixed an issue where you would get the full Charge damage bonus even if Spot Traps stopped your Charge because a trap was spotted along the path.
  8. • Fixed an issue where healing tasks would not be properly loaded from a save file made during camping.
  9. • Fixed the issue where the To Do list's reminder about unassigned shifts would not account for the Heavy Sleeper skill.
  10. • Fixed a tier 5 helmet pickup in Jelling that had been accidentally set up as a hat instead, and gave the helmet a special property while we were at it.
  11. • Fixed the tooltip for Demoralised saying that Max Accuracy is halved instead of reduced by 50.
  12. • Fixed a line of description in the Asleifr romance that was being displayed as dialogue.
  13. • Fixed the conversation about Leofric's death/defeat playing a second time in York if you did Hadrian's Wall for the Vikings.
  14. • Fixed the FailedWarQuest conversation potentially not failing the right goals - now it just fails the entire quest instead.
  15. • Added loot to the thieves in York and the scouts in Yngilwood.
  16. • Removed an unused trigger script in Avalon that was throwing nullrefs.
  17. • Fixed a bug whereby the conversation with the dungeon guard in Chester would trigger without her present if you convinced the cult to leave and then tried to enter the dungeon.
  18. • Fixed a small typo in a random travel event.
  19. • Fixed an isolated walkable hex inside a cluster of trees in the Ruins fight in BritainSwamp.
  20. • Fixed the "Calling" animation not terminating correctly after finishing.
  21. • Made sure Morcant stops following you after the monastery raid if you let him go
  22. • Removed a handful of unclickable barrels in Hadrian's Wall.
  23. • Fixed an untranslated popup in Danish, French, and Russian.
  24. • Fixed an island hex in the Barghest fight.
  25. • Made it so Nefja can still suggest a stealthy approach to the Helsott quest even if you enter the area without her the first time around.
  26. • Fixed a line in SteinnSwearFealty using the player's pronoun instead of the pronoun for the selected follower.
  27. • Fixed the Cure ability not removing immobilisation correctly when used on characters who had Slipped.
  28. • The different level transitions in the Plains map in Britain are now outright disabled when you're not in their particular region, preventing you from using another transition to leave the map during Ketill's personal quest.
  29.  
  30.  
  31. Update v1.0.7.3 Changelog:
  32. _____________________________________________
  33.  
  34. Added a playthrough ID to the savegame system to prevent previous playthroughs from contaminating later ones if Windows doesn't let the game delete the temporary save files.
  35. • Changed the way characters are loaded to prevent crashes.
  36. • Fixed the sentries atop the mountain plateau still being active even if you bypass them the first time through and they fight you inside the cave.
  37. • Fixed the materials for the deco versions of the Roman helmet and armour.
  38. • Tweaked the default camera angle in the Coastal Town and the Mountain Cave so it doesn't get obstructed at low tilt.
  39. • Fixed an issue with wolves not playing their death animations when killing them using Gungnir.
  40. • Disabled a dialogue option in the Escaped Thralls random event which broke the conversation, aborting it prematurely.
  41. • Fixed issue when playing with 2x combat speed that could result in the game switching to exploration mode before the combat results had been processed.
  42.  
  43.  
  44. Update v1.0.7.2 Changelog:
  45. _____________________________________________
  46.  
  47. • Asset bundles are now left in memory since that seems to reduce the amount of crashes we get from that Unity loading bug that's haunted us since release.
  48. • Fixed issue with subtitles not loading correctly when changing game language.
  49. • Fixed null ref when scanning path system which could cause the save and load menus to show up empty.
  50. • Fixed a game logic bug whereby the main storyline could break in Scarborough if you sided with the bandits, fought Maucolyn and Morcant in front of the village, raided the convent with the bandits but without Morcant, and then betrayed the bandits outside the convent.
  51. • On a related note, fixed a very long load time caused by a timeout in Morcant's spawner if he'd snuffed it in Scarborough.
  52. • Fixed bug when curing a player that falls in a trip wire.
  53. • Fixed a couple of game logic bugs in the "Dungeon Crawl" quest in York that had been introduced due to a different fix in 1.0.7 - including the issue where a character's armour would be overriden on load.
  54. • Switched around two dialogue options in the Maucolyn post-combat conversation.
  55. • Fixed some typos in the hex line calculation code that was causing characters to be able to shoot through cover under very particular circumstances.
  56.  
  57. Update v1.0.7.1:
  58. • Updated the engine to Unity 5.6.3.
  59. • Improved the smoke particles with new trails and tweaked some water particles in certain scenes.
  60. • Enabled detail normals and static batching.
  61. • Added Iron Man mode.
  62. • Added Enemy Equipment difficulty option which makes the game way harder on Hard and Insane.
  63. • Added Combat Speed slider to the miscellaneous options.
  64. • Added camera tilt control and made the game save and load the camera angle/rotation.
  65. • Also made the exploration camera framerate independent, faster, and a bit smoother.
  66. • Updated the non-lethal toggle button to make it a lot more clear what mode you're in.
  67. • Changed the Highlight All button into a toggle.
  68. • Integrated Steam Workshop support.
  69. • Improved the lighting in some of the Viking longhouses so it changes with the time of day.
  70. • Added the weapon type to the item tooltips.
  71. • Changed the Unstoppable special property description to be more clear that allies will take damage too.
  72. • Optimized the tree setup in Skjern Forest.
  73. • Made the player go first in the wolf fight in Skjern Forest.
  74. • Made the palisades walkable during Hrodgærda's attack on Skjern.
  75. • Added allies to the gate fight in Jelling and tweaked the equipment on Skule's personal guards.
  76. • Made it so the kings' halls in York and Perth are emptied of characters after the betrayal or invasion, and made a few vikings show up there instead if you take the cities for yourself.
  77. • Removed SSAA option from the game due to compatibility issues with the latest version of the engine.
  78. • Changed Unbreakable items so they can now be dismantled like other items.
  79. • The Ranged Shot animation is now 1 second shorter.
  80.  
  81. Major fixes
  82. • Fixed some floating items if you looted the camp on the beach.
  83. • Tweaked the lighting in skerninge, making the hill a bit brighter. Fixed being able to walk on things you shouldn't be able to walk on in Skerninge.
  84. • Added missing names for the Wolves in the Danish forest campsite.
  85. • Added wetness to the earth in York.
  86. • Fixed some floating objects across various scenes.
  87. • Fixed the camera going down through the ground if you pressed it forward against the cliff face in the Mountain Cave Entrance scene.
  88. • Fixed missing materials on the male version of the Ancient Helmet and a bug that was resetting its model on load.
  89. • Fixed an issue that was breaking the nighttime penalty to ranged accuracy as well as the illumination to counter it.
  90. • Made the marsh campsite nearest to Skjern not show up until after the prologue so you can't wander off until you're meant to.
  91. • Fixed issue when changing weapon while an ability is selected.
  92. • Added character blockers around the walls of every interior scene in the game that contains an encounter, to fix an issue where ragdolls could fall through the world.
  93. • Made sure Torfinn gets removed as a follower if you lose any of the fights in Skjern Forest.
  94. • Fixed some save/load inconsistencies with the treasure on the little table in the abandoned camp in Yngilwood.
  95. • Fixed an issue where Area Map icons would be offset due to the UI Scaling setting.
  96. • Fixed the player character's death not triggering the game over if it happens during camping.
  97. • Fixed deteriorated injuries not showing the original severity correctly in the camping results screen.
  98. • Fixed an issue where scouting would create no loot spots even if scouting has been successful.
  99. • Fixed an errant one-liner for Magnus mac Certain and Wulfsige if you take the town for either of them without ever getting the quest to side with Aiblinn.
  100. • Fixed the conversation after you fight Osred in his hall checking whether Æthelred was dead instead of Osred.
  101. • Fixed issue with unique spear not deselecting Extend ability.
  102. • Fixed an issue where the Spotted status effect would sometimes not be applied.
  103. • Fixed some inconsistencies in the Cure ability that was letting you use it on characters who would not benefit, and the AI would sometimes do the same.
  104. • Fixed characters playing the Bow Idle act holding the bow in the wrong hand.
  105. • Reduced the problems with characters sinking into the ground in the mountain cave entrance fight.
  106. • Tweaked some hex grids (primarily in York and Hadrian's Wall) so the hexes are better aligned.
  107. • Fixed some skill tooltip error messages that weren't quite specific enough, and in some cases outright wrong.
  108. • Fixed the skill description for Throwing not being parsed correctly.
  109. • Fixed the wreckers in Scarborough showing up after killing everyone in the village, and disabled loot ownership in Maucolyn's house in the same event.
  110. • Fixed the fight at the sacrificial glade in Skerninge triggering after Skerninge turns hostile even if there's nobody there.
  111. • Fixed an autosave bug that was creating broken autosaves when attacking an occupied campsite.
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