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Voyd211

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Jun 1st, 2016
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  1. Jeri Zhonz
  2. Male ratfolk occultist 20
  3. N Small humanoid (ratfolk)
  4. Init +11
  5.  
  6. ==Defense==
  7.  
  8. AC 51, touch 28, flat-footed 39 (+11 armor, +5 deflection, +11 Dex, +1 dodge, +5 natural, +7 shield, +1 size)
  9. hp 400 (20d8+240)
  10. Fort +27, Ref +22, Will +26
  11.  
  12. ==Offense==
  13.  
  14. Speed: 20ft
  15. Melee: rapier +33/+33/+28/+23 (1d6+16/15-20)
  16.  
  17. ==Statistics==
  18.  
  19. Str 27, Dex 32, Con 30, Int 34, Wis 29, Cha 29
  20. BAB +15, CMB +22, CMD 43
  21. Feats: Extra Mental Focus, Deft Maneuvers, Weapon Focus (light blades), Efficient Focus Shift, Fencing Grace, Greater Disarm, Greater Steal, Toughness, Dodge, Pack Rat
  22. Skills: Appraise +35, Craft (alchemy) +37, Disable Device +34, Diplomacy +32, Fly +34, Knowledge (arcana, engineering, history, plane, religion) +35, Perception +34, Profession (merchant) +32, Sense Motive +32, Sleight of Hand +34, Spellcraft +35, Use Magic Device +44
  23. Languages: Aklo, Common, Orc, Undercommon
  24. SQ: swarming
  25.  
  26. ==Equipment==
  27.  
  28. —Head: implement hat
  29. —Eyes: implement goggles
  30. —Neck: implement brooch
  31. —Shoulders: cloak of the scuttling rat
  32. —Chest: implement vest
  33. —Body: implement robe
  34. —Hands: implement gloves
  35. —Ring 1: freedom of movement
  36. —Ring 2: invisibility
  37. —Armor: +5 mithral breastplate
  38. —Shield: +5 heavy living steel shield
  39. —Other: +5 keen impact speed living steel rapier
  40.  
  41. ==Class Selections==
  42.  
  43. Mental Focus: 34 points (6 generic)
  44. Implement schools: Divination (4), Abjuration (4), Illusion (4), Necromancy (4), Evocation (4), Transmutation (8), Conjuration (4)
  45. Implements: Compass, Goggles, Brooch, Hat, Robe, Gloves, Vest
  46. Focus Powers: Mind Steed (Conj), Mind Eye (Div), Side Step (Conj), Wall of Power (Evoc), Unseen (Illu), Necromantic Servant (Necr), Mind Over Gravity (Tran), Quickness (Tran), Telekinetic Mastery (Tran), Globe of Negation (Abj)
  47.  
  48. ==Magic==
  49.  
  50. Occultist Spells Known (CL 20th, concentration +32)
  51.  
  52. —6th (7/day): Antimagic Field, Cold Ice Strike, Disintegrate, Greater Possession, Heal, Prediction of Failure, Project Image
  53.  
  54. —5th (7/day): Call Lightning Storm, Greater Dispel Magic, Greater Object Possession, Overland Flight, Persistent Image, Teleport, True Seeing
  55.  
  56. —4th (8/day): Arcane Eye, Death Ward, Greater Invisibility, Phantom Chariot, Rusting Grasp, Stoneskin, Wall of Fire
  57.  
  58. —3rd (8/day): Arcane Sight, Bestow Curse, Fireball, Haste, Major Image, Protection from Energy
  59.  
  60. —2nd (8/day): Arcane Lock, Glitterdust, Mirror Image, Pilfering Hand, Spectral Hand, Status, Warp Wood
  61.  
  62. —1st (8/day): Decompose Corpse, Feather Fall, Heightened Awareness, Mount, Shield, Shocking Grasp, Silent Image
  63.  
  64. —0 (at will): Create Water, Dancing Lights, Detect Magic, Ghost Sound, Grave Words, Mage Hand, Resistance
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