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- Jeri Zhonz
- Male ratfolk occultist 20
- N Small humanoid (ratfolk)
- Init +11
- ==Defense==
- AC 51, touch 28, flat-footed 39 (+11 armor, +5 deflection, +11 Dex, +1 dodge, +5 natural, +7 shield, +1 size)
- hp 400 (20d8+240)
- Fort +27, Ref +22, Will +26
- ==Offense==
- Speed: 20ft
- Melee: rapier +33/+33/+28/+23 (1d6+16/15-20)
- ==Statistics==
- Str 27, Dex 32, Con 30, Int 34, Wis 29, Cha 29
- BAB +15, CMB +22, CMD 43
- Feats: Extra Mental Focus, Deft Maneuvers, Weapon Focus (light blades), Efficient Focus Shift, Fencing Grace, Greater Disarm, Greater Steal, Toughness, Dodge, Pack Rat
- Skills: Appraise +35, Craft (alchemy) +37, Disable Device +34, Diplomacy +32, Fly +34, Knowledge (arcana, engineering, history, plane, religion) +35, Perception +34, Profession (merchant) +32, Sense Motive +32, Sleight of Hand +34, Spellcraft +35, Use Magic Device +44
- Languages: Aklo, Common, Orc, Undercommon
- SQ: swarming
- ==Equipment==
- —Head: implement hat
- —Eyes: implement goggles
- —Neck: implement brooch
- —Shoulders: cloak of the scuttling rat
- —Chest: implement vest
- —Body: implement robe
- —Hands: implement gloves
- —Ring 1: freedom of movement
- —Ring 2: invisibility
- —Armor: +5 mithral breastplate
- —Shield: +5 heavy living steel shield
- —Other: +5 keen impact speed living steel rapier
- ==Class Selections==
- Mental Focus: 34 points (6 generic)
- Implement schools: Divination (4), Abjuration (4), Illusion (4), Necromancy (4), Evocation (4), Transmutation (8), Conjuration (4)
- Implements: Compass, Goggles, Brooch, Hat, Robe, Gloves, Vest
- Focus Powers: Mind Steed (Conj), Mind Eye (Div), Side Step (Conj), Wall of Power (Evoc), Unseen (Illu), Necromantic Servant (Necr), Mind Over Gravity (Tran), Quickness (Tran), Telekinetic Mastery (Tran), Globe of Negation (Abj)
- ==Magic==
- Occultist Spells Known (CL 20th, concentration +32)
- —6th (7/day): Antimagic Field, Cold Ice Strike, Disintegrate, Greater Possession, Heal, Prediction of Failure, Project Image
- —5th (7/day): Call Lightning Storm, Greater Dispel Magic, Greater Object Possession, Overland Flight, Persistent Image, Teleport, True Seeing
- —4th (8/day): Arcane Eye, Death Ward, Greater Invisibility, Phantom Chariot, Rusting Grasp, Stoneskin, Wall of Fire
- —3rd (8/day): Arcane Sight, Bestow Curse, Fireball, Haste, Major Image, Protection from Energy
- —2nd (8/day): Arcane Lock, Glitterdust, Mirror Image, Pilfering Hand, Spectral Hand, Status, Warp Wood
- —1st (8/day): Decompose Corpse, Feather Fall, Heightened Awareness, Mount, Shield, Shocking Grasp, Silent Image
- —0 (at will): Create Water, Dancing Lights, Detect Magic, Ghost Sound, Grave Words, Mage Hand, Resistance
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