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- There is log
- 2018-02-15 09:29:55.202> Log Started
- 2018-02-15 09:29:55.211> Timezone (local - UTC): 3h
- 2018-02-15 09:29:55.211> App Version: 0.6.2.DC0286
- 2018-02-15 09:29:55.211> Steam build: Always true
- 2018-02-15 09:29:55.211> Is official: True [NO][IS][NAMP]
- 2018-02-15 09:29:55.211> Environment.ProcessorCount: 8
- 2018-02-15 09:29:55.211> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-02-15 09:29:55.211> Environment.CommandLine: D:\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-02-15 09:29:55.212> Environment.Version: 4.6.1 or later (394271)
- 2018-02-15 09:29:55.212> Environment.CurrentDirectory: D:\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-02-15 09:29:55.212> Default Culture: ru-RU
- 2018-02-15 09:29:55.212> Default UI Culture: ru-RU
- 2018-02-15 09:29:55.212> IsAdmin: True
- 2018-02-15 09:29:55.222|Main thread> MyConfig.Load() - START
- 2018-02-15 09:29:55.226|Main thread> Path: C:\Users\Rich\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-02-15 09:29:55.273|Main thread> RotationHints: False
- 2018-02-15 09:29:55.273|Main thread> GraphicsRenderer:
- 2018-02-15 09:29:55.273|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-02-15 09:29:55.273|Main thread> Language: 4
- 2018-02-15 09:29:55.273|Main thread> ControlsJoystickName: Disabled
- 2018-02-15 09:29:55.273|Main thread> GameVersion: 0.6.2.14418566
- 2018-02-15 09:29:55.273|Main thread> FirstTimeRun: False
- 2018-02-15 09:29:55.273|Main thread> VideoAdapter: 0
- 2018-02-15 09:29:55.273|Main thread> ScreenWidth: 1440
- 2018-02-15 09:29:55.273|Main thread> ScreenHeight: 900
- 2018-02-15 09:29:55.273|Main thread> RefreshRate: 59887
- 2018-02-15 09:29:55.273|Main thread> WindowMode: 1
- 2018-02-15 09:29:55.273|Main thread> VerticalSync: False
- 2018-02-15 09:29:55.273|Main thread> FieldOfView: 70
- 2018-02-15 09:29:55.273|Main thread> VegetationViewDistance: 80
- 2018-02-15 09:29:55.273|Main thread> GrassDensity: 0.5
- 2018-02-15 09:29:55.273|Main thread> GrassDistance: 150
- 2018-02-15 09:29:55.273|Main thread> ShadowMapResolution: 1
- 2018-02-15 09:29:55.273|Main thread> AmbientOcclusion: 1
- 2018-02-15 09:29:55.273|Main thread> TerrainLodQuality: 1
- 2018-02-15 09:29:55.273|Main thread> ShadingQuality: 1
- 2018-02-15 09:29:55.273|Main thread> ModelQuality: 1
- 2018-02-15 09:29:55.273|Main thread> LowMemSwitchToLow: 0
- 2018-02-15 09:29:55.273|Main thread> CubeBuilderBuildingMode: 1
- 2018-02-15 09:29:55.273|Main thread> AnimatedRotation: True
- 2018-02-15 09:29:55.273|Main thread> ShowCrosshair: True
- 2018-02-15 09:29:55.273|Main thread> InteractionHint: 2
- 2018-02-15 09:29:55.273|Main thread> Tutorial: 2
- 2018-02-15 09:29:55.273|Main thread> CompressSaveGames: False
- 2018-02-15 09:29:55.273|Main thread> ShowPlayerNamesOnHud: True
- 2018-02-15 09:29:55.273|Main thread> ReleasingAltResetsCamera: False
- 2018-02-15 09:29:55.273|Main thread> WorkerThreads: 6
- 2018-02-15 09:29:55.273|Main thread> ControlsMouseInvertX: False
- 2018-02-15 09:29:55.273|Main thread> ControlsMouseInvertY: False
- 2018-02-15 09:29:55.273|Main thread> ControlsMouseSensitivity: 1.655
- 2018-02-15 09:29:55.273|Main thread> ControlsJoystickSensitivity: 0.2
- 2018-02-15 09:29:55.274|Main thread> MyConfig.Load() - END
- 2018-02-15 09:29:55.867|Main thread> AdapterInfo = {
- 2018-02-15 09:29:55.868|Main thread> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1
- 2018-02-15 09:29:55.868|Main thread> Description = dev id: 7171, mem: 6329925632, shared mem: 8312123392, Luid: 36731, rev: 161, subsys id: -2051665853, vendor id: 4318
- 2018-02-15 09:29:55.868|Main thread> Driver version = 23.21.13.9077
- 2018-02-15 09:29:55.868|Main thread> Driver date = 20180123000000.000000-000
- 2018-02-15 09:29:55.868|Main thread> DriverUpdateNecessary = False
- 2018-02-15 09:29:55.868|Main thread> Adapter id = 0
- 2018-02-15 09:29:55.868|Main thread> Supported = True
- 2018-02-15 09:29:55.868|Main thread> RAM = 6329925632
- 2018-02-15 09:29:55.868|Main thread> Priority = 2
- 2018-02-15 09:29:55.868|Main thread> Multithreaded rendering supported = True
- 2018-02-15 09:29:55.868|Main thread> Output is attached = True
- 2018-02-15 09:29:55.868|Main thread> DesktopBounds = {X:0 Y:0 Width:1440 Height:900}
- 2018-02-15 09:29:55.868|Main thread> Display modes = {
- 2018-02-15 09:29:55.868|Main thread> DXGIOutput id = 0
- 2018-02-15 09:29:55.868|Main thread> 640x480@60Hz
- 2018-02-15 09:29:55.868|Main thread> 640x480@75Hz
- 2018-02-15 09:29:55.868|Main thread> 640x480@72Hz
- 2018-02-15 09:29:55.868|Main thread> 720x480@60Hz
- 2018-02-15 09:29:55.868|Main thread> 720x480@59.94Hz
- 2018-02-15 09:29:55.868|Main thread> 720x576@75Hz
- 2018-02-15 09:29:55.868|Main thread> 720x576@75Hz
- 2018-02-15 09:29:55.868|Main thread> 720x576@56.25Hz
- 2018-02-15 09:29:55.868|Main thread> 720x576@56.25Hz
- 2018-02-15 09:29:55.868|Main thread> 720x576@60.317Hz
- 2018-02-15 09:29:55.868|Main thread> 720x576@60.317Hz
- 2018-02-15 09:29:55.868|Main thread> 720x576@72.188Hz
- 2018-02-15 09:29:55.868|Main thread> 720x576@72.188Hz
- 2018-02-15 09:29:55.868|Main thread> 800x600@75Hz
- 2018-02-15 09:29:55.868|Main thread> 800x600@56.25Hz
- 2018-02-15 09:29:55.868|Main thread> 800x600@60.317Hz
- 2018-02-15 09:29:55.868|Main thread> 800x600@72.188Hz
- 2018-02-15 09:29:55.868|Main thread> 1024x768@60.004Hz
- 2018-02-15 09:29:55.868|Main thread> 1024x768@70.069Hz
- 2018-02-15 09:29:55.868|Main thread> 1024x768@75.029Hz
- 2018-02-15 09:29:55.868|Main thread> 1152x864@75Hz
- 2018-02-15 09:29:55.868|Main thread> 1176x664@60Hz
- 2018-02-15 09:29:55.868|Main thread> 1176x664@60Hz
- 2018-02-15 09:29:55.868|Main thread> 1176x664@59.94Hz
- 2018-02-15 09:29:55.868|Main thread> 1176x664@59.94Hz
- 2018-02-15 09:29:55.868|Main thread> 1280x720@60Hz
- 2018-02-15 09:29:55.868|Main thread> 1280x720@59.94Hz
- 2018-02-15 09:29:55.868|Main thread> 1280x768@59.81Hz
- 2018-02-15 09:29:55.869|Main thread> 1280x768@59.81Hz
- 2018-02-15 09:29:55.869|Main thread> 1280x768@74.934Hz
- 2018-02-15 09:29:55.869|Main thread> 1280x768@74.934Hz
- 2018-02-15 09:29:55.869|Main thread> 1280x800@59.81Hz
- 2018-02-15 09:29:55.869|Main thread> 1280x800@74.934Hz
- 2018-02-15 09:29:55.869|Main thread> 1280x960@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1280x1024@60.02Hz
- 2018-02-15 09:29:55.869|Main thread> 1280x1024@75.025Hz
- 2018-02-15 09:29:55.869|Main thread> 1360x768@59.887Hz
- 2018-02-15 09:29:55.869|Main thread> 1360x768@59.887Hz
- 2018-02-15 09:29:55.869|Main thread> 1360x768@74.984Hz
- 2018-02-15 09:29:55.869|Main thread> 1360x768@74.984Hz
- 2018-02-15 09:29:55.869|Main thread> 1366x768@59.887Hz
- 2018-02-15 09:29:55.869|Main thread> 1366x768@59.887Hz
- 2018-02-15 09:29:55.869|Main thread> 1366x768@74.984Hz
- 2018-02-15 09:29:55.869|Main thread> 1366x768@74.984Hz
- 2018-02-15 09:29:55.869|Main thread> 1440x900@59.887Hz
- 2018-02-15 09:29:55.869|Main thread> 1440x900@74.984Hz
- 2018-02-15 09:29:55.869|Main thread> 1600x900@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1600x900@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1600x900@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> 1600x900@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> 1600x1024@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1600x1024@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1600x1024@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> 1600x1024@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> 1680x1050@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1680x1050@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1680x1050@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> 1680x1050@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> 1768x992@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1768x992@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1768x992@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> 1768x992@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> 1920x1080@60Hz
- 2018-02-15 09:29:55.869|Main thread> 1920x1080@59.94Hz
- 2018-02-15 09:29:55.869|Main thread> }
- 2018-02-15 09:29:55.869|Main thread> }
- 2018-02-15 09:29:55.924|Main thread> Steam.IsActive: True
- 2018-02-15 09:29:55.925|Main thread> Steam.IsOnline: True
- 2018-02-15 09:29:55.925|Main thread> Steam.OwnsGame: False
- 2018-02-15 09:29:55.925|Main thread> Steam.UserId: 76561198119520542
- 2018-02-15 09:29:55.925|Main thread> Steam.UserName: Mr. Rich
- 2018-02-15 09:29:55.926|Main thread> Steam.Branch: default
- 2018-02-15 09:29:55.926|Main thread> Build date: 2018-02-13 01:22
- 2018-02-15 09:29:55.926|Main thread> Build version: 0.1.6618.24078
- 2018-02-15 09:29:56.003|Main thread> MySandboxGame.Constructor() - START
- 2018-02-15 09:29:57.011|Main thread> Game dir: D:\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-02-15 09:29:57.011|Main thread> Content dir: D:\Steam\steamapps\common\MedievalEngineers\Content
- 2018-02-15 09:29:57.012|Main thread> Found processor count: 8
- 2018-02-15 09:29:57.012|Main thread> Using processor count: 8
- 2018-02-15 09:30:02.852|Main thread> Info: Type metadata loaded in 5.7020691s.
- 2018-02-15 09:30:02.853|Main thread> Preallocate - START
- 2018-02-15 09:30:02.854|Main thread> MyEntities - START
- 2018-02-15 09:30:02.860|Main thread> MyEntities - END
- 2018-02-15 09:30:02.860|Main thread> MyObjectBuilder_Base - START
- 2018-02-15 09:30:02.860|Main thread> MyObjectBuilder_Base - END
- 2018-02-15 09:30:02.860|Main thread> MyTransparentGeometry - START
- 2018-02-15 09:30:02.930|Main thread> MyTransparentGeometry - END
- 2018-02-15 09:30:02.930|Main thread> MyCubeGridDeformationTables - START
- 2018-02-15 09:30:02.939|Main thread> MyCubeGridDeformationTables - END
- 2018-02-15 09:30:02.939|Main thread> MyMath - START
- 2018-02-15 09:30:02.942|Main thread> MyMath - END
- 2018-02-15 09:30:02.942|Main thread> MySimpleObjectDraw - START
- 2018-02-15 09:30:02.943|Main thread> MySimpleObjectDraw - END
- 2018-02-15 09:30:02.943|Main thread> Preallocate - END
- 2018-02-15 09:30:03.030|Main thread> Info: Worker Configuration {
- Total: 6,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 4 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-02-15 09:30:03.061|Main thread> MySandboxGame.Constructor() - END
- 2018-02-15 09:30:03.269|Main thread> Performing start-up memory test...
- 2018-02-15 09:30:03.272|Main thread> Physical memory is 17,161,117,696 bytes.
- 2018-02-15 09:30:03.272|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-02-15 09:30:03.272|Main thread> System meets minimum memory requirements.
- 2018-02-15 09:30:03.278|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-02-15 09:30:03.278|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6618.24078, Culture=neutral, PublicKeyToken=null
- 2018-02-15 09:30:03.278|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6618.24078, Culture=neutral, PublicKeyToken=null
- 2018-02-15 09:30:03.278|Main thread> Assembly.Location: D:\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-02-15 09:30:03.278|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-02-15 09:30:03.278|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-02-15 09:30:03.282|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-02-15 09:30:03.293|Main thread> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2018-02-15 09:30:03.293|Main thread> Win32_ComputerSystem.Model: System Product Name
- 2018-02-15 09:30:03.294|Main thread> Virtualized: False
- 2018-02-15 09:30:03.297|Main thread> Environment.ProcessorName: AMD FX(tm)-8300 Eight-Core Processor
- 2018-02-15 09:30:03.297|Main thread> ComputerInfo.TotalPhysicalMemory: 17,161,117,696 bytes
- 2018-02-15 09:30:03.297|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-02-15 09:30:03.297|Main thread> ComputerInfo.AvailablePhysicalMemory: 13,211,545,600 bytes
- 2018-02-15 09:30:03.297|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,125,010,432 bytes
- 2018-02-15 09:30:03.301|Main thread> Drive C: | Capacity: 209,609,289,728 bytes | Free space: 17,847,771,136 bytes
- 2018-02-15 09:30:03.301|Main thread> Drive D: | Capacity: 790,487,887,872 bytes | Free space: 120,089,038,848 bytes
- 2018-02-15 09:30:03.302|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-02-15 09:30:03.304|Main thread> MySandboxGame.Initialize() - START
- 2018-02-15 09:30:03.570|Main thread> Havok: Physics.Init
- 2018-02-15 09:30:03.571|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-02-15 09:30:03.578|Main thread> HkGameName: MedievalEngineers Release
- 2018-02-15 09:30:03.608|Main thread> MySandboxGame.LoadData() - START
- 2018-02-15 09:30:03.615|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-02-15 09:30:03.617|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-02-15 09:30:05.653|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-02-15 09:30:09.610|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-02-15 09:30:09.695|Main thread> Loading scenarios
- 2018-02-15 09:30:09.699|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-02-15 09:30:09.699|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-02-15 09:30:09.707|Main thread> MyAudio.LoadData - START
- 2018-02-15 09:30:09.760|Main thread> MyAudio.CreateX3DAudio - Device: Динамики (Realtek High Definition Audio) - Channel #: 2
- 2018-02-15 09:30:09.811|Main thread> MyAudio.LoadData - END
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'None'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-02-15 09:30:09.822|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-02-15 09:30:09.823|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-02-15 09:30:09.826|Main thread> MyGuiManager()
- 2018-02-15 09:30:09.913|Main thread> MyScreenManager()
- 2018-02-15 09:30:10.038|Main thread> MyGuiManager.LoadContent() - START
- 2018-02-15 09:30:10.044|Main thread> MyGuiManager.LoadContent() - START
- 2018-02-15 09:30:10.044|Main thread> MyGuiManager.LoadContent() - END
- 2018-02-15 09:30:10.044|Main thread> MyGuiManager.LoadContent() - END
- 2018-02-15 09:30:10.189|Main thread> MySandboxGame.LoadData() - END
- 2018-02-15 09:30:11.285|Main thread> Analytics helper process start reported
- 2018-02-15 09:30:11.289|Main thread> MySandboxGame.Initialize() - END
- 2018-02-15 09:30:11.291|Main thread> Timer Frequency: 3237275
- 2018-02-15 09:30:11.291|Main thread> Ticks per frame: 54180
- 2018-02-15 09:30:11.356|Worker Logic 0> Loading available saves - START
- 2018-02-15 09:30:11.358|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rich\AppData\Roaming\MedievalEngineers\Saves\76561198119520542'
- 2018-02-15 09:30:11.380|Worker Logic 0> Loading available saves - END
- 2018-02-15 09:30:11.445|Worker Logic 0> Loading available saves - START
- 2018-02-15 09:30:11.446|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rich\AppData\Roaming\MedievalEngineers\Saves\76561198119520542'
- 2018-02-15 09:30:11.447|Worker Logic 0> Loading available saves - END
- 2018-02-15 09:30:48.114|Main thread> StartNewSandbox - Start
- 2018-02-15 09:30:48.130|Main thread> StartNewSandbox - End
- 2018-02-15 09:30:48.439|Main thread> Starting world Wild Start 2018-02-15 21:30
- 2018-02-15 09:30:48.613|Main thread> Process information Session Start:
- 2018-02-15 09:30:48.613|Main thread> Managed Memory: 304,331,568 B
- 2018-02-15 09:30:48.615|Main thread> Private Memory: 1,226,203,136 B
- 2018-02-15 09:30:48.615|Main thread> Nr of Threads: 48
- 2018-02-15 09:30:48.616|Main thread> Simulation Speed: 0.01
- 2018-02-15 09:30:48.616|Main thread> Current:
- 2018-02-15 09:30:48.616|Main thread> Paged Memory: 1,226,203,136 B
- 2018-02-15 09:30:48.616|Main thread> Working Set: 785,580,032 B
- 2018-02-15 09:30:48.616|Main thread> Virtual Memory: 2,018,648,064 B
- 2018-02-15 09:30:48.616|Main thread> Peak:
- 2018-02-15 09:30:48.617|Main thread> Paged Memory: 1,303,605,248 B
- 2018-02-15 09:30:48.617|Main thread> Working Set: 853,585,920 B
- 2018-02-15 09:30:48.617|Main thread> Virtual Memory: 2,253,848,576 B
- 2018-02-15 09:30:49.005|Main thread> Finished loading stage Initializing session, elapsed time: 0.384022 seconds
- 2018-02-15 09:30:49.011|Main thread> MyModManager.LoadData() - START
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.017|Thread[19]> Error: Definition type VRage.Definitions.Render.MyFontDefinition is not registered, this means the type is either not a definition or missing the definition type attribute.
- 2018-02-15 09:30:49.028|Main thread> Finished loading mods.
- 2018-02-15 09:30:49.028|Main thread> MyModManager.LoadData() - END
- 2018-02-15 09:30:49.032|Main thread> MyDefinitionManager.LoadData() - START
- 2018-02-15 09:30:49.043|Main thread> List of used mods (0) - START
- 2018-02-15 09:30:49.043|Main thread> List of used mods - END
- 2018-02-15 09:30:50.411|Main thread> Warning: Cannot find sound cue named
- 2018-02-15 09:30:50.411|Main thread> Warning: Cannot find sound cue named
- 2018-02-15 09:30:50.411|Main thread> Warning: Cannot find sound cue named
- 2018-02-15 09:30:50.411|Main thread> Warning: Cannot find sound cue named
- 2018-02-15 09:30:50.411|Main thread> Warning: Cannot find sound cue named
- 2018-02-15 09:30:50.412|Main thread> Warning: Cannot find sound cue named
- 2018-02-15 09:30:50.413|Main thread> Warning: Cannot find sound cue named
- 2018-02-15 09:30:50.712|Main thread> MyAudio.UnloadData - START
- 2018-02-15 09:30:50.729|Main thread> MyAudio.UnloadData - END
- 2018-02-15 09:30:50.729|Main thread> MyAudio.LoadData - START
- 2018-02-15 09:30:50.760|Main thread> MyAudio.CreateX3DAudio - Device: Динамики (Realtek High Definition Audio) - Channel #: 2
- 2018-02-15 09:30:50.937|Main thread> MyAudio.LoadData - END
- 2018-02-15 09:30:50.937|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-02-15 09:30:50.972|Main thread> Loading scenarios
- 2018-02-15 09:30:50.972|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-02-15 09:30:50.972|Main thread> MyDefinitionManager.LoadData() - END
- 2018-02-15 09:30:50.973|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-02-15 09:30:50.976|Main thread> Finished loading stage Loading definitions, elapsed time: 1.9481115 seconds
- 2018-02-15 09:30:50.977|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-02-15 09:30:51.157|Main thread> MyTransparentGeometry.LoadData - START
- 2018-02-15 09:30:51.190|External Debugging Listener> External debugger: listening...
- 2018-02-15 09:30:52.608|Main thread> MyLights.LoadData() - START
- 2018-02-15 09:30:52.611|Main thread> MyLights.LoadData() - END
- 2018-02-15 09:30:52.712|Main thread> Finished loading stage Loading session components, elapsed time: 1.7360993 seconds
- 2018-02-15 09:30:55.390|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-02-15 09:31:00.455|Main thread> Finished loading stage Loading models, elapsed time: 7.7404428 seconds
- 2018-02-15 09:31:00.456|Main thread> Finished loading stage Loading data, elapsed time: 11.4506549 seconds
- 2018-02-15 09:31:00.458|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-02-15 09:31:00.939|Main thread> Loading voxel storage from file 'D:\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\RandomStart\EarthSecond-1251102759r5000.vx2'
- 2018-02-15 09:31:04.750|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-02-15 09:31:05.314|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-02-15 09:31:05.965|Main thread> Finished loading stage Loading 14 objects, elapsed time: 5.0302878 seconds
- 2018-02-15 09:31:05.970|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-02-15 09:31:05.970|Main thread> Finished loading stage Loading planet, elapsed time: 5.5133154 seconds
- 2018-02-15 09:31:06.252|Main thread> MySession.Static.LogSettings - START
- 2018-02-15 09:31:06.253|Main thread> Name = Wild Start 2018-02-15 21:30
- 2018-02-15 09:31:06.253|Main thread> Description =
- 2018-02-15 09:31:06.253|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-02-15 09:31:06.253|Main thread> Scenario = Wild Start
- 2018-02-15 09:31:06.253|Main thread> Password =
- 2018-02-15 09:31:06.253|Main thread> CurrentPath = C:\Users\Rich\AppData\Roaming\MedievalEngineers\Saves\76561198119520542\Wild Start 2018-02-15 2130
- 2018-02-15 09:31:06.253|Main thread> WorkshopId =
- 2018-02-15 09:31:06.253|Main thread> CameraController =
- 2018-02-15 09:31:06.253|Main thread> ThumbPath = C:\Users\Rich\AppData\Roaming\MedievalEngineers\Saves\76561198119520542\Wild Start 2018-02-15 2130\thumb.jpg
- 2018-02-15 09:31:06.255|Main thread> Settings:
- 2018-02-15 09:31:06.255|Main thread> Auto-Save Time (Minutes) = 5
- 2018-02-15 09:31:06.255|Main thread> Cut, Copy and Paste = True
- 2018-02-15 09:31:06.255|Main thread> Days per season = 4
- 2018-02-15 09:31:06.255|Main thread> Game Mode = Survival
- 2018-02-15 09:31:06.255|Main thread> Inventory size multiplier = 1
- 2018-02-15 09:31:06.255|Main thread> Maximum Backup Saves = 5
- 2018-02-15 09:31:06.255|Main thread> Maximum Floating Objects = 64
- 2018-02-15 09:31:06.255|Main thread> Maximum Fracture Pieces = 50
- 2018-02-15 09:31:06.255|Main thread> Maximum Players = 4
- 2018-02-15 09:31:06.255|Main thread> Maximum Solar Altitude = 0.41
- 2018-02-15 09:31:06.255|Main thread> Online Mode = FRIENDS
- 2018-02-15 09:31:06.255|Main thread> Show player names on HUD = True
- 2018-02-15 09:31:06.255|Main thread> Spectator = False
- 2018-02-15 09:31:06.255|Main thread> Structural Integrity = True
- 2018-02-15 09:31:06.255|Main thread> Sun rotation interval = 120
- 2018-02-15 09:31:06.255|Main thread> View distance = 2600
- 2018-02-15 09:31:06.255|Main thread> MySession.Static.LogSettings - END
- 2018-02-15 09:31:06.255|Main thread> Finished loading stage Loading character data, elapsed time: 0.2850163 seconds
- 2018-02-15 09:31:06.265|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-02-15 09:31:06.266|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-02-15 09:31:06.266|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-02-15 09:31:06.266|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-02-15 09:31:06.266|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-02-15 09:31:06.266|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-02-15 09:31:06.266|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-02-15 09:31:06.266|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-02-15 09:31:06.266|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-02-15 09:31:06.269|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-02-15 09:31:06.269|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-02-15 09:31:06.269|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-02-15 09:31:06.269|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-02-15 09:31:06.284|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-02-15 09:31:06.284|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-02-15 09:31:06.284|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-02-15 09:31:06.284|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-02-15 09:31:06.284|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-02-15 09:31:06.284|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-02-15 09:31:06.284|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-02-15 09:31:06.286|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyLights to NoUpdate
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyPhysics to Simulation
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-02-15 09:31:06.287|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-02-15 09:31:06.288|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-02-15 09:31:06.288|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-02-15 09:31:06.288|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-02-15 09:31:06.288|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-02-15 09:31:06.288|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-02-15 09:31:06.290|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-02-15 09:31:06.290|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-02-15 09:31:06.290|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-02-15 09:31:06.291|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-02-15 09:31:06.291|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-02-15 09:31:06.291|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-02-15 09:31:06.341|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-02-15 09:31:06.342|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-02-15 09:31:06.342|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-02-15 09:31:06.346|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-02-15 09:31:06.346|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-02-15 09:31:06.346|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-02-15 09:31:06.346|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-02-15 09:31:06.346|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-02-15 09:31:06.346|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-02-15 09:31:06.346|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-02-15 09:31:06.346|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-02-15 09:31:06.351|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-02-15 09:31:06.351|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-02-15 09:31:06.351|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-02-15 09:31:06.351|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-02-15 09:31:06.351|Main thread> Finished loading stage Starting Components, elapsed time: 0.0870049 seconds
- 2018-02-15 09:31:07.137|Main thread> Saving world - START
- 2018-02-15 09:31:07.138|Main thread> Making world state snapshot.
- 2018-02-15 09:31:07.138|Main thread> Process information Before snapshot.:
- 2018-02-15 09:31:07.139|Main thread> Managed Memory: 1,864,061,816 B
- 2018-02-15 09:31:07.140|Main thread> Private Memory: 2,769,231,872 B
- 2018-02-15 09:31:07.140|Main thread> Nr of Threads: 55
- 2018-02-15 09:31:07.140|Main thread> Simulation Speed: 0.01
- 2018-02-15 09:31:07.140|Main thread> Current:
- 2018-02-15 09:31:07.140|Main thread> Paged Memory: 2,769,231,872 B
- 2018-02-15 09:31:07.140|Main thread> Working Set: 2,245,545,984 B
- 2018-02-15 09:31:07.140|Main thread> Virtual Memory: 3,600,326,656 B
- 2018-02-15 09:31:07.140|Main thread> Peak:
- 2018-02-15 09:31:07.141|Main thread> Paged Memory: 2,769,752,064 B
- 2018-02-15 09:31:07.141|Main thread> Working Set: 2,245,992,448 B
- 2018-02-15 09:31:07.141|Main thread> Virtual Memory: 3,605,364,736 B
- 2018-02-15 09:31:07.941|Main thread> Process information After snapshot.:
- 2018-02-15 09:31:07.942|Main thread> Managed Memory: 1,875,466,952 B
- 2018-02-15 09:31:07.943|Main thread> Private Memory: 2,780,975,104 B
- 2018-02-15 09:31:07.943|Main thread> Nr of Threads: 55
- 2018-02-15 09:31:07.943|Main thread> Simulation Speed: 0.01
- 2018-02-15 09:31:07.943|Main thread> Current:
- 2018-02-15 09:31:07.944|Main thread> Paged Memory: 2,780,975,104 B
- 2018-02-15 09:31:07.944|Main thread> Working Set: 2,255,708,160 B
- 2018-02-15 09:31:07.944|Main thread> Virtual Memory: 3,600,523,264 B
- 2018-02-15 09:31:07.944|Main thread> Peak:
- 2018-02-15 09:31:07.944|Main thread> Paged Memory: 2,780,979,200 B
- 2018-02-15 09:31:07.944|Main thread> Working Set: 2,255,745,024 B
- 2018-02-15 09:31:07.944|Main thread> Virtual Memory: 3,605,364,736 B
- 2018-02-15 09:31:07.945|Main thread> Process information Directory cleanup:
- 2018-02-15 09:31:07.945|Main thread> Managed Memory: 1,875,737,288 B
- 2018-02-15 09:31:07.946|Main thread> Private Memory: 2,781,237,248 B
- 2018-02-15 09:31:07.946|Main thread> Nr of Threads: 55
- 2018-02-15 09:31:07.946|Main thread> Simulation Speed: 0.01
- 2018-02-15 09:31:07.946|Main thread> Current:
- 2018-02-15 09:31:07.947|Main thread> Paged Memory: 2,781,237,248 B
- 2018-02-15 09:31:07.947|Main thread> Working Set: 2,255,978,496 B
- 2018-02-15 09:31:07.947|Main thread> Virtual Memory: 3,600,523,264 B
- 2018-02-15 09:31:07.947|Main thread> Peak:
- 2018-02-15 09:31:07.947|Main thread> Paged Memory: 2,781,302,784 B
- 2018-02-15 09:31:07.947|Main thread> Working Set: 2,256,015,360 B
- 2018-02-15 09:31:07.947|Main thread> Virtual Memory: 3,605,364,736 B
- 2018-02-15 09:31:07.947|Main thread> Saving world - END
- 2018-02-15 09:31:07.952|Main thread> Session snapshot save - START
- 2018-02-15 09:31:07.953|Main thread> Checking file access for files in target dir.
- 2018-02-15 09:31:07.954|Main thread> Cleaning up old save.
- 2018-02-15 09:31:07.954|Main thread> Saving snapshot files to drive.
- 2018-02-15 09:31:08.168|Main thread> Core Data success: True
- 2018-02-15 09:31:08.226|Main thread> Voxel success: True
- 2018-02-15 09:31:08.226|Main thread> SaveLastSessionInfo success: True
- 2018-02-15 09:31:08.226|Main thread> Saving success: True
- 2018-02-15 09:31:08.226|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-02-15 09:31:08.229|Main thread> Making backup.
- 2018-02-15 09:31:08.237|Main thread> Session snapshot save - END
- 2018-02-15 09:31:08.238|Main thread> Finished loading stage Loading final details, elapsed time: 1.9831134 seconds
- 2018-02-15 09:31:08.238|Main thread> Finished loading stage Finished loading, elapsed time: 19.6201222 seconds
- 2018-02-15 09:31:08.344|Main thread> Process information Periodic Check:
- 2018-02-15 09:31:08.345|Main thread> Managed Memory: 1,924,063,720 B
- 2018-02-15 09:31:08.346|Main thread> Private Memory: 2,834,096,128 B
- 2018-02-15 09:31:08.346|Main thread> Nr of Threads: 55
- 2018-02-15 09:31:08.346|Main thread> Simulation Speed: 0.01
- 2018-02-15 09:31:08.346|Main thread> Current:
- 2018-02-15 09:31:08.347|Main thread> Paged Memory: 2,834,096,128 B
- 2018-02-15 09:31:08.347|Main thread> Working Set: 2,306,600,960 B
- 2018-02-15 09:31:08.347|Main thread> Virtual Memory: 3,869,089,792 B
- 2018-02-15 09:31:08.347|Main thread> Peak:
- 2018-02-15 09:31:08.347|Main thread> Paged Memory: 2,836,664,320 B
- 2018-02-15 09:31:08.347|Main thread> Working Set: 2,309,046,272 B
- 2018-02-15 09:31:08.347|Main thread> Virtual Memory: 3,871,158,272 B
- 2018-02-15 09:31:08.349|Main thread> Number of Worlds: 1
- 2018-02-15 09:31:08.349|Main thread> 0) RigidBodies: 5, ActiveRigidBodies: 0, CharacterRigidBodies: 1
- 2018-02-15 09:31:08.351|Main thread> 0) Constraints: 0
- 2018-02-15 09:31:09.324|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-15 09:31:09.325|Main thread> MySessionLoading status:
- 2018-02-15 09:31:09.326|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-15 09:31:10.378|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-02-15 09:31:10.378|Main thread> MySessionLoading status:
- 2018-02-15 09:31:10.379|Main thread> 0: TerrainWaitStep: 0/1
- 2018-02-15 09:31:10.396|Main thread> All voxels loaded, cleaning up hooks.
- 2018-02-15 09:31:10.800|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True
- 2018-02-15 09:31:10.925|Main thread> Loading completed, starting session.
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