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- if (inflamed cursorTarget and _canDo) then {
- if (isNil "BanditOil") then { BanditOil = 0;};
- if (BanditOil > 0) then {
- s_player_fuelauto = player addAction ["<t color='#ff0000'>Bandits have control of oil supply!</t>", "",[], 0, false, true, "",""];
- } else {
- if (s_player_dance < 0) then {
- s_player_dance = player addAction ["Dance","custom\dance.sqf",cursorTarget, 0, false, true, "",""];
- };
- };
- } else {
- player removeAction s_player_dance;
- s_player_dance = -1;
- };
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