TTHelvianTT

Plans for Project Moon

Sep 1st, 2023 (edited)
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  1. 1B
  2.  
  3. The players will eventually arrive at the Bloom Office. Here, Flower will introduce everyone to Tai. (Who will be otherwise absent if she hears about Party Everlasting showing up in the bird's nest.) There, they will eventually go into detail of why the Bloom office was greated.
  4.  
  5. "...We created the Bloom Office a long time ago because we were hoping to one day find our friend. See, when we worked together in Lobotomy Corporation, we had many good friends. Finn went on to join the Tres association and became a workshop fixer, while Tai and I opened Bloom Office together to find one of the greatest agents we've ever seen."
  6.  
  7. "Catte was always top of everything...They never liked talking much to anyone, but we got them out of their shell. Catte became our friend. They exceeded every statistic test; they were the greatest fighter.
  8.  
  9. They were surprisingly intelligent and knew their way around dangerous situations, making them very insightful.
  10.  
  11. They were beyond fast and repressing things -- an important part of Lobotomy Corporation -- was something that they practically did on the daily
  12.  
  13. And they even knew how to bond juuust enough with the abnormalities to excel at temperance work.
  14.  
  15. Unfortunately...
  16.  
  17. When the Dark Days arrived, and Lobotomy Corporation collapsed, they distorted.
  18.  
  19. We still aren't sure why they left us, but that's why we've made Bloom Office. We've made a promise to each other, and to Catte, wherever they are, that we'd find them and bring them back to their normal selves.
  20.  
  21. That's what Party Everlasting is, and unfortunately, they seem bent on...gathering as many abnormalities as they can, for whatever reason. They already have one of the magical girls with them, to name the most notorious of the bunch...!"
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  23.  
  24. SCENE 2B
  25.  
  26. THEATER OF MIND WOOO
  27.  
  28. "You all begin to walk up the concrete steps, which leads towards a long parking space cluttered by garbage and abandoned cars. The parking space continues towards a long road that's surrounded on both sides by encroaching buildings both straight and slumped; mismatched like crooked teeth."
  29.  
  30. "As you all continue through the streets, the bright glow of neon causes you to see your own reflections within stagnant puddles of water from last night's rainfalls. You eventually come across a parking lot to a large bar; the bar has a neon sign displaying a electric guitar that flickers over its flat ceiling.
  31.  
  32. Recently, a group of Motorheads received a Prescript saying:
  33.  
  34. "Extort the first bar you see ran by a Splice."
  35.  
  36. Outside of a bar, a group of motorcycles are set up. The party notices an alleyway nearby the bar; roll a perception check. (DC 10 to notice the yelling)
  37.  
  38. The Motorheads are arguing whether or not to bother listening to a prescript since they're currently about to be on their way to District V anyway.
  39.  
  40. The party may choose to move on, but if they do, they'll hear an explosion, followed by screaming.
  41.  
  42. If left alone, the Motorheads will kill the bar's inhabitants and set up shop here, only for the Thumb to dispatch a few soldatos to root out the Motorheads. During this, the Index will take advantage of the situation and crucify the Thumb on stakes.
  43.  
  44.  
  45. SCENE 3B
  46.  
  47. "As you all continue through the Streets, you all eventually come across a rather short figure. He's relatively skinny, with stark white hair streaked by black locks. He is wielding a massive greatsword that carries a visible lock at its center. He gestures towards you, mentioning your name."
  48.  
  49. The first person will be interrupted by Yan.
  50.  
  51. Yan will give a prescript to the first person in the party.
  52.  
  53. He is surrounded by four index proselytes.
  54.  
  55. X,
  56. "Tomorrow, buy a drink from Rufus' bar."
  57.  
  58. SCENE 4B
  59.  
  60. "With Xin leading, you're all fortunate to have a reliable enough guide. The alleyway becomes cramped and dismal; and before long, the flickering lights of neon fade off to leave you all consumed by darkness. The occasional splash can be heard from footsteps meeting puddles of murky water, and soon enough, the old, broken electronic doors await, stagnant and vacant."
  61.  
  62. Upon stepping in; the party will be attacked by six red dawns.
  63.  
  64. After three rounds, Party Everlasting will begin to arrive.
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