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- //Sector C
- [
- "AIBase1", //This is the marker name to be used as the patrol and spawning area.
- 6, //This trigger will spawn a group of 4 AI units.
- 2, //AI spawned by this trigger will have Weapon Grade level 3 (see below for explanation of Weapon Grade)
- false //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
- ] call DZAI_spawn;
- [
- "AIBase2", //This is the marker name to be used as the patrol and spawning area.
- 6, //This trigger will spawn a group of 4 AI units.
- 2, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
- true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
- ] call DZAI_spawn;
- [
- "AIBase3", //This is the marker name to be used as the patrol and spawning area.
- 4, //This trigger will spawn a group of 4 AI units.
- 3, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
- true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
- ] call DZAI_spawn;
- [
- "AIBase4", //This is the marker name to be used as the patrol and spawning area.
- 4, //This trigger will spawn a group of 4 AI units.
- 3, //AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
- true //(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here: http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
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