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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 0.2.1
- # AUTHOR: NeverSink
- #
- # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
- # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
- #
- # TWITTER: @NeverSinkDev
- # DISCORD: https://discord.gg/mye6xhF
- # TWITCH: https://www.twitch.tv/neversink
- # PATREON: https://www.patreon.com/Neversink
- #--------------------------
- # Overrides - Uniques, Valuables
- #--------------------------
- Show
- Rarity Unique
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 53 13 13 255
- PlayAlertSound 3 300
- PlayEffect Brown
- MinimapIcon 1 Brown Star
- SetFontSize 40
- ## Divine Orb Style
- Show
- Class "Currency"
- BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
- SetFontSize 45
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- BaseType == "Distilled Isolation" "Distilled Suffering"
- SetFontSize 45
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- PlayEffect Red
- MinimapIcon 0 Red Star
- #--------------------------
- # Gold
- #--------------------------
- Show
- AreaLevel >= 70
- StackSize >= 1000
- BaseType == "Gold"
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- Hide
- BaseType == "Gold"
- StackSize <= 1000
- #--------------------------
- # Uncut Gems
- #--------------------------
- # Always make Spirit gems pop
- Hide
- BaseType "Uncut Spirit Gem"
- # Make support gems pop during campaign
- Show
- AreaLevel < 68
- BaseType "Uncut Support Gem"
- SetTextColor 20 240 240
- SetBorderColor 20 240 240
- PlayAlertSound 2 300
- PlayEffect Cyan
- MinimapIcon 1 Cyan Triangle
- SetFontSize 40
- # Make skill gems pop during campaign
- Show
- AreaLevel < 65
- BaseType "Uncut Skill Gem"
- SetTextColor 20 240 240
- SetBorderColor 20 240 240
- PlayAlertSound 2 300
- PlayEffect Cyan
- MinimapIcon 1 Cyan Triangle
- SetFontSize 40
- # Gems up to level 18 in maps don't get a special highlight
- Hide
- ItemLevel <= 19
- AreaLevel > 68
- BaseType "Uncut Skill Gem"
- Hide
- ItemLevel <= 19
- AreaLevel > 68
- BaseType "Uncut Spirit Gem"
- Show
- BaseType "Uncut Support Gem"
- SetTextColor 20 240 240
- SetBorderColor 20 240 240
- SetFontSize 35
- # Level 19 gems and up in maps get a special highlight
- Show
- BaseType "Uncut Skill Gem"
- SetTextColor 20 240 240
- SetBorderColor 20 240 240
- PlayAlertSound 2 300
- PlayEffect Cyan
- MinimapIcon 1 Cyan Triangle
- SetFontSize 40
- #--------------------------
- # Socketables and Special Character Equipment
- #--------------------------
- # Special A Tier - League specific socketables and jewels
- Show
- BaseType "Soul Core" "Timeless"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 45
- MinimapIcon 0 Cyan Diamond
- PlayAlertSound 2 300
- PlayEffect Cyan
- # Special Highlight - Breach Rings
- Hide
- Rarity Rare
- BaseType == "Breach Ring"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayEffect Cyan
- PlayAlertSound 2 300
- Hide
- Rarity <= Magic
- BaseType == "Breach Ring"
- SetTextColor 0 240 190
- SetFontSize 35
- MinimapIcon 2 Cyan Diamond
- PlayEffect Cyan Temp
- # Special A Tier - Sanctum Relics
- Show
- BaseType == "Urn Relic" "Seal Relic"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayAlertSound 2 300
- PlayEffect Cyan
- Hide
- Class == "Relics"
- BaseType == "Amphora Relic" "Vase Relic" "Coffer Relic" "Tapestry Relic" "Incense Relic"
- Rarity <= Magic
- SetFontSize 18
- SetTextColor 0 0 0 0
- SetBorderColor 0 0 0 0
- SetBackgroundColor 0 0 0 0
- DisableDropSound True
- # Special A Tier - Rare Jewels
- Show
- Class "Jewel"
- Rarity <= Rare
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayEffect Cyan
- PlayAlertSound 2 300
- # Special B Tier - Any Runes and Charms
- Hide
- BaseType "Rune"
- SetTextColor 0 240 190
- PlayEffect Cyan Temp
- #--------------------------
- # Scroll of Wisdom High Level Hiding
- #--------------------------
- Hide
- BaseType "Scroll of Wisdom"
- AreaLevel >= 65
- Rarity <= Magic
- #--------------------------
- # Socketables and Special Character Equipment
- #--------------------------
- # Currency Tier A: Gemcutter, Annullment
- Show
- Class "Currency"
- BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 240 90 35
- PlayAlertSound 1 300
- PlayEffect White
- MinimapIcon 1 Yellow Circle
- SetFontSize 45
- # Currency Tier B: Exalt
- Show
- Class "Currency"
- BaseType "Exotic Coinage" "Exalted Orb"
- SetTextColor 255 207 92
- SetBorderColor 255 207 92
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- SetFontSize 45
- Show
- BaseType "Gold Key" "Silver Key" "Bronze Key"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- # Currency Tier B: Regal, Vaal ...
- Show
- Class "Currency"
- BaseType "Gemcutter's Prism" "Chaos Orb"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- Show
- Class "Currency"
- BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 100
- PlayEffect White Temp
- MinimapIcon 1 White Kite
- SetFontSize 35
- Show
- Class "Omen"
- BaseType "Omen of"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- Show
- Class "Currency"
- BaseType "Distilled" "Catalyst" "Essence of"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- # Currency Tier C: Vaal, Chaos, Exalt, Exotic
- Hide
- AreaLevel >= 70
- Class "Currency"
- BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
- SetTextColor 220 190 132
- SetFontSize 35
- # Currency Tier C: Vaal, Chaos, Exalt, Exotic
- Show
- Class "Currency"
- BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
- SetTextColor 220 190 132
- MinimapIcon 2 Grey Circle
- SetFontSize 35
- Hide
- Class "Currency"
- BaseType "Scroll of Wisdom" "Shard" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" "Vaal Orb"
- # Unknown currency
- Show
- Class "Currency"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect Pink
- MinimapIcon 1 White Circle
- Show
- Class "Pinnacle Keys"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 1 Yellow Square
- SetFontSize 40
- Show
- BaseType "Simulacrum" " Tablet" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 300
- PlayEffect Purple
- MinimapIcon 1 Purple Square
- SetFontSize 45
- Show
- BaseType "Barya" "Ultimatum"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 300
- PlayEffect Grey
- MinimapIcon 1 Grey Square
- SetFontSize 40
- #--------------------------
- # Waystones
- #--------------------------
- Show
- WaystoneTier > 13
- AreaLevel > 77
- BaseType "Waystone"
- Rarity <= Rare
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- SetFontSize 35
- Hide
- WaystoneTier < 5
- AreaLevel > 74
- BaseType "Waystone"
- Rarity <= Rare
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- SetFontSize 35
- Hide
- BaseType "Waystone"
- #--------------------------
- # Value Rares
- #--------------------------
- Hide
- Class "Rings" "Amulets" "Belts"
- Rarity Rare
- SetFontSize 40
- SetTextColor 233 206 75
- SetBorderColor 233 206 75
- PlayEffect Yellow
- MinimapIcon 1 Yellow Diamond
- #--------------------------
- # Rings, Amulets, Belts
- #--------------------------
- Hide
- Rarity Normal
- AreaLevel > 10
- Class "Rings" "Amulets" "Belts"
- SetFontSize 40
- Hide
- Class "Rings" "Amulets" "Belts"
- AreaLevel > 30
- Rarity Magic
- SetFontSize 40
- #--------------------------
- # Salvagable Items
- #--------------------------
- Hide
- Sockets > 0
- Rarity Normal
- SetBorderColor 200 200 200
- SetFontSize 35
- Hide
- Quality > 1
- Rarity Normal
- SetBorderColor 200 200 200
- SetFontSize 35
- Hide
- Sockets > 0
- Rarity Magic
- SetBorderColor 0 0 200
- SetFontSize 35
- Hide
- Quality > 1
- Rarity Magic
- SetBorderColor 0 0 200
- SetFontSize 35
- #--------------------------
- # Random Rares
- #--------------------------
- ## Uncomment this rule to hide low level rares in high level zones
- Hide
- # Rarity Rare
- # DropLevel < 50
- # AreaLevel > 72
- # SetFontSize 35
- Show
- Rarity Rare
- SetFontSize 35
- #--------------------------
- # Hide Rules (only high level), super light edition
- #--------------------------
- Hide
- Quality = 0
- AreaLevel > 70
- Rarity <= Magic
- Class "Flasks"
- Show
- AreaLevel >= 78
- Rarity <= Magic
- DropLevel < 70
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Foci" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Show
- AreaLevel > 75
- Rarity <= Magic
- DropLevel < 64
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Foci" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Hide
- AreaLevel > 73
- Rarity <= Magic
- DropLevel < 60
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Hide
- AreaLevel > 72
- Rarity <= Magic
- DropLevel < 55
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- # Quivers have some relevant bases at 50+ so we treat them different
- Hide
- AreaLevel > 74
- Rarity <= Magic
- DropLevel < 50
- Class "Quivers"
- Hide
- AreaLevel > 70
- Rarity <= Normal
- DropLevel < 50
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- #--------------------------
- # OPTIONAL RULES
- #--------------------------
- # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
- ### OPTIONAL RULE: Hide random bases
- # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
- Hide
- Rarity <= Magic
- Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre" "Focus" "Charms"
- AreaLevel >= 65
- Hide
- Rarity = Rare
- Class "Mace" "Shields"
- AreaLevel >= 65
- Hide
- Rarity = Magic
- Class "Charms"
- ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
- # Show
- # Rarity <= Magic
- # Class "Flask" "Body" "Helmet" "Boots" "Gloves" "Shields" "Quiver" "Mace" "Staff" "Quarter" "Bow" "Crossbow" "Wand" "Sceptre"
- # AreaLevel >= 65
- # DropLevel <= 50
- # SetBackgroundColor 0 0 0 125
- #--------------------------
- # Meta
- #--------------------------
- # If this thing crashes, time to update your filter!
- # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
- # Get a new filter from www.filterblade.xyz
- Show
- BaseType == "Expert Laced Boots"
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