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Mar 19th, 2019
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  1. // Bindings
  2.  
  3. bind_US_standard "1" "weaponSelectPrimary0" 0
  4. bind_US_standard "2" "weaponSelectPrimary1" 0
  5. bind_US_standard "3" "weaponSelectPrimary2; exec cmd" 0
  6. bind "F1" "exec autoexec"
  7. bind "F10" "disconnect"
  8.  
  9.  
  10. // Mouse settings
  11.  
  12. m_rawinput "1"
  13. m_filter "0"
  14. m_acceleration "0"
  15.  
  16. // GFX
  17.  
  18. fps_max "0"
  19. stream_enable "1"
  20. mat_antialias_mode "0"
  21. mat_diffuse "1"
  22. mat_disable_bloom "1"
  23. mat_disable_lightmap_ambient "1"
  24. mat_disable_lightmaps "1"
  25. mat_disable_model_ambient "1"
  26. mat_drawflat "1"
  27. mat_enable_ssr "0"
  28. mat_fastnobump "1"
  29. mat_fastspecular "1"
  30. mat_global_lighting "0"
  31. mat_hdr_enabled "0"
  32. mat_hdr_level "0"
  33. mat_norendering "1"
  34. mat_postprocess_enable "0"
  35. mat_reducefillrate "1"
  36. mat_screen_blur_enabled "0"
  37. mat_dynamic_tonemapping "0"
  38. mat_fxaa_enable "0"
  39. mat_use_compressed_hdr_textures "1"
  40. mat_disable_bloom "1"
  41. mat_specular "0"
  42. mat_bumpmap "0"
  43. mat_phong "0"
  44. mat_fullbright "0"
  45. mat_override_sky_colors "1"
  46. mat_sky_scale "1"
  47. mat_sun_scale "1"
  48. mat_colorcorrection "1"
  49. mat_colorcorrection_editor "1"
  50. mat_sky_color 1 1 1
  51. mat_sun_color 1 1 1
  52. mat_compressedtextures "1"
  53. mat_queue_mode "-2"
  54. mat_screen_blur_enabled "0"
  55. mat_depthfeather_enable "0"
  56. mat_debug_tonemapping_disable "0"
  57. mat_fxaa_enable "0"
  58. mat_mip_linear "0"
  59. stream_memory "0"
  60. mat_filtertextures "0"
  61. mat_filterlightmaps "0"
  62. mat_envmap_scale "0"
  63. fog_enable "0"
  64. fog_enable_water_fog "0"
  65. fog_enableskybox "0"
  66. r_dynamic "0"
  67. r_fastzreject "0"
  68. r_forcecheapwater "1"
  69. r_modeldecal_maxtotal "1"
  70. r_particle_lighting_enable "0"
  71. r_particle_low_res_enable "1"
  72. r_updaterefracttexture "0"
  73. r_updaterefracttexture_allowmultiple "0"
  74. r_WaterDrawReflection "0"
  75. r_WaterDrawRefraction "0"
  76. r_PhysPropStaticLighting "0"
  77. r_ambientfraction "0.2"
  78. r_jiggle_bones "0"
  79. r_decals "0"
  80. r_rimlight "0"
  81. shadow_capable "0"
  82. shadow_enable "0"
  83. shadow_maxdynamic "0"
  84. static_shadow_res "1"
  85. cl_disable_ragdolls "1"
  86. cl_particle_limiter_max_particle_count "10"
  87. cl_particle_limiter_max_system_count "10"
  88. cl_use_simd_bones "1"
  89. cl_simdbones_slerp "1"
  90. cl_bob_lower_amt "0"
  91. cl_bobamt_lat "0"
  92. cl_bobamt_vert "0"
  93. cl_bobcycle "0"
  94. cl_predict "1"
  95. cl_ragdoll_collide "0"
  96. cl_particle_fallback_base "0"
  97. cl_particle_fallback_multiplier "0"
  98. cl_ragdoll_maxcount "0"
  99. cl_ragdoll_self_collision "0"
  100. cl_gib_allow "0"
  101. cl_forcepreload "1"
  102. cl_ragdoll_force_fade_time "0"
  103. cl_ragdoll_force_fade_time_local_view_player "0"
  104. cl_ragdoll_force_fade_time_on_moving_geo "0"
  105. lightmap_realtimelight "0"
  106. lightmap_realtimeshadows "0"
  107. lightmap_ambient "0"
  108. csm_enabled "0"
  109. csm_world_shadows "0"
  110. sssss_enable "0"
  111. sao_enabled "0"
  112. bob_yaw "0"
  113. bob_pitch "0"
  114. func_break_max_pieces "0"
  115. particle_cpu_level "0"
  116. modeldecals_forceAllowed "-1"
  117. r_shadows "0"
  118. r_particle_timescale "3"
  119. cl_disable_ragdolls "1"
  120. shadow_enable "0"
  121. cl_drawshadowtexture "0"
  122. cl_ragdoll_collide "0"
  123. r_drawparticles "0"
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