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Jun 20th, 2018
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  1. [SystemSettings]
  2. GameSettingsVersion=-1
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=0.400000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=1
  16. DepthOfField=True
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=True
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. AllowDoubleRenderFrames=False
  33. ModulatedShadowStartFadeDistance=0.000000
  34. ModulatedShadowFullyFadeDistance=0.000000
  35. VsyncPresentInterval=0
  36. bUseTripleBuffering=False
  37. UpscaleScreenPercentage=True
  38. Fullscreen=False
  39. FullscreenWindowed=True
  40. MeshScreenPixelAreaThreshold=256.000000
  41. AllowOpenGL=False
  42. AllowRadialBlur=False
  43. UseD3D11Beta=False
  44. bAllowTexturePack=True
  45. AllowSubsurfaceScattering=False
  46. AllowImageReflections=False
  47. AllowImageReflectionShadowing=True
  48. bAllowSeparateTranslucency=False
  49. bAllowPostprocessMLAA=False
  50. bAllowHighQualityMaterials=False
  51. MaxFilterBlurSampleCount=16
  52. SkeletalMeshLODBias=1
  53. ParticleLODBias=10
  54. DetailMode=0
  55. MaxDrawDistanceScale=0.800000
  56. ShadowFilterQualityBias=-1
  57. MaxAnisotropy=0
  58. MaxMultisamples=1
  59. bAllowD3D9MSAA=False
  60. bAllowTemporalAA=False
  61. TemporalAA_MinDepth=500.000000
  62. TemporalAA_StartDepthVelocityScale=100.000000
  63. MinShadowResolution=32
  64. MinPreShadowResolution=8
  65. MaxShadowResolution=256
  66. MobileShadowTextureResolution=1120
  67. MaxWholeSceneDominantShadowResolution=256
  68. ShadowFadeResolution=128
  69. PreShadowFadeResolution=16
  70. ShadowFadeExponent=0.250000
  71. ResX=1920
  72. ResY=1080
  73. ScreenPercentage=30.000000
  74. SceneCaptureStreamingMultiplier=1.000000
  75. ShadowTexelsPerPixel=2.000000
  76. PreShadowResolutionFactor=0.500000
  77. bEnableBranchingPCFShadows=False
  78. bAllowHardwareShadowFiltering=False
  79. TessellationAdaptivePixelsPerTriangle=48.000000
  80. bEnableForegroundShadowsOnWorld=False
  81. bEnableForegroundSelfShadowing=False
  82. bAllowWholeSceneDominantShadows=False
  83. bUseConservativeShadowBounds=True
  84. ShadowFilterRadius=2.000000
  85. ShadowDepthBias=0.012000
  86. PerObjectShadowTransition=60.000000
  87. PerSceneShadowTransition=600.000000
  88. CSMSplitPenumbraScale=0.500000
  89. CSMSplitSoftTransitionDistanceScale=4.000000
  90. CSMSplitDepthBiasScale=0.500000
  91. CSMMinimumFOV=40.000000
  92. CSMFOVRoundFactor=4.000000
  93. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  94. UnbuiltNumWholeSceneDynamicShadowCascades=3
  95. WholeSceneShadowUnbuiltInteractionThreshold=50
  96. bAllowFracturedDamage=True
  97. NumFracturedPartsScale=1.000000
  98. FractureDirectSpawnChanceScale=1.000000
  99. FractureRadialSpawnChanceScale=1.000000
  100. FractureCullDistanceScale=1.000000
  101. bForceCPUAccessToGPUSkinVerts=false
  102. bDisableSkeletalInstanceWeights=false
  103. HighPrecisionGBuffers=False
  104. AllowSecondaryDisplays=False
  105. SecondaryDisplayMaximumWidth=1280
  106. SecondaryDisplayMaximumHeight=720
  107. AllowLogitechLedSdk=True
  108. AllowPerFrameSleep=True
  109. AllowPerFrameYield=True
  110. MobileFeatureLevel=0
  111. MobileFog=True
  112. MobileHeightFog=False
  113. MobileSpecular=True
  114. MobileBumpOffset=True
  115. MobileNormalMapping=True
  116. MobileEnvMapping=True
  117. MobileRimLighting=True
  118. MobileColorBlending=True
  119. MobileColorGrading=False
  120. MobileVertexMovement=True
  121. MobileOcclusionQueries=False
  122. MobileGlobalGammaCorrection=False
  123. MobileAllowGammaCorrectionWorldOverride=True
  124. MobileAllowDepthPrePass=False
  125. MobileGfxGammaCorrection=False
  126. MobileLODBias=-0.5
  127. MobileBoneCount=75
  128. MobileBoneWeightCount=2
  129. MobileUsePreprocessedShaders=True
  130. MobileFlashRedForUncachedShaders=False
  131. MobileWarmUpPreprocessedShaders=True
  132. MobileCachePreprocessedShaders=False
  133. MobileProfilePreprocessedShaders=False
  134. MobileUseCPreprocessorOnShaders=True
  135. MobileLoadCPreprocessedShaders=True
  136. MobileSharePixelShaders=True
  137. MobileShareVertexShaders=True
  138. MobileShareShaderPrograms=True
  139. MobileEnableMSAA=False
  140. MobileContentScaleFactor=1.0
  141. MobileVertexScratchBufferSize=150
  142. MobileIndexScratchBufferSize=10
  143. MobileLightShaftScale=2.0
  144. MobileLightShaftFirstPass=0.5
  145. MobileLightShaftSecondPass=1.0
  146. MobileModShadows=True
  147. MobileTiltShift=False
  148. MobileMaxMemory=300
  149. MobilePostProcessBlurAmount=32.0
  150. bMobileUsingHighResolutionTiming=True
  151. MobileTiltShiftPosition=0.5
  152. MobileTiltShiftFocusWidth=0.3
  153. MobileTiltShiftTransitionWidth=0.5
  154. MobileMaxShadowRange=500.0
  155. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  156. MobileClearDepthBetweenDPG=False
  157. MobileSceneDepthResolveForShadows=TRUE
  158. MobileLandscapeLodBias=0
  159. MobileUseShaderGroupForStartupObjects=FALSE
  160. MobileMinimizeFogShaders=FALSE
  161. MobileFXAAQuality=0
  162. ApexLODResourceBudget=1000000000000000000000.0
  163. ApexDestructionMaxChunkIslandCount=2500
  164. ApexDestructionMaxShapeCount=0
  165. ApexDestructionMaxChunkSeparationLOD=1.0
  166. ApexDestructionMaxActorCreatesPerFrame=-1
  167. ApexDestructionMaxFracturesProcessedPerFrame=-1
  168. ApexDestructionSortByBenefit=True
  169. ApexGRBEnable=false
  170. ApexGRBGPUMemSceneSize=128
  171. ApexGRBGPUMemTempDataSize=128
  172. ApexGRBMeshCellSize=7.5
  173. ApexGRBNonPenSolverPosIterCount=9;
  174. ApexGRBFrictionSolverPosIterCount=3;
  175. ApexGRBFrictionSolverVelIterCount=3;
  176. ApexGRBSkinWidth=0.025
  177. ApexGRBMaxLinearAcceleration=1000000.0
  178. bEnableParallelAPEXClothingFetch=True
  179. bApexClothingAsyncFetchResults=False
  180. ApexClothingAvgSimFrequencyWindow=60
  181. ApexClothingAllowAsyncCooking=True
  182. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  183. TargetFrameRate=60
  184. TEXTUREGROUP_World=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_WorldNormalMap=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_WorldSpecular=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_Character=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_CharacterSpecular=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_Weapon=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_WeaponSpecular=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_Vehicle=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_VehicleSpecular=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Cinematic=(MinLODSize=3,MaxLODSize=256,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Effects=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Skybox=(MinLODSize=3,MaxLODSize=23,MaxLODSizeTexturePack=3,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,MaxLODSizeTexturePack=3,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=13,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  208. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  209. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  210. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  211. MaxActiveDecals=10
  212. bAllowRagdolling=true
  213. bAllowParticleSystemPerfBias=True
  214. bAllowPerfThrottling=false
  215. PerfScalingFramerateStart=30.000000
  216. PerfScalingFramerateRange=20.000000
  217. PerfScalingMaxReduction=0.600000
  218. PerfScalingBias=0.200000
  219. Borderless=False
  220. StaticMeshLODBias=1
  221. bAllowDropShadows=False
  222. SpeedTreeLODBias=2
  223. bUseLowQualMaterials=True
  224. bUseSpectatorTextureSettings=False
  225. TexturePoolSize=150
  226. AllowD3D11=False
  227. PreferD3D11=False
  228. FXAAQuality=0
  229. AllowScreenDoorFade=False
  230. AllowScreenDoorLODFading=False
  231. bAllowFog=False
  232. MaterialQualityLevel=1
  233. SettingsVersion=9
  234. SpeedTreeWind=False
  235. TEXTUREGROUP_NPC=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_NPCNormalMap=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237. TEXTUREGROUP_NPCSpecular=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238. TEXTUREGROUP_WorldDetail=(MinLODSize=3,MaxLODSize=3,MaxLODSizeTexturePack=3,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  239. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=3,MaxLODSizeTexturePack=1,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
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