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- == in release v0.10.4 ==
- * Random sector adjustments
- * Player homeworld picker will not take anything with hazard >175%
- * Ensure player homeworld system has comm relay
- * Player homeworld doesn't start with Heavy Industry except by picking the bonus item)
- * Put gamma cores on high commands, if the faction traits allow it
- * Starting officers on new game are all level 1 (instead of e.g. 3-2-1) and mentored
- * Sindrian Diktat can send colony expeditions sometimes
- * Remnant mission 3: (Try to) balance things in case where station is damaged
- * Adjust enemy fleet behavior, misc. things in Remnant mission 2
- * Set and display rules on when industry items can/can't be looted during ground battles
- * Adjust math for conquest mission from invasion fail streak
- * Flatten starting relations: explain in tooltip, don't randomize diplomacy traits
- * Procure ship action: destination can be set for queued actions; tweak button layout
- * Fix ground battle abilities not being blocked by active station
- * Fix station insta-construction in build station missions
- * Fix rep multiplier for returning freshly captured markets while commissioned
- * Ground battle tutorial dialog explains what it's a tutorial of
- * Minor text fixes
- == in beta v0.10.3y ==
- ### Gameplay ###
- * Hypershunt surprise encounter improvements
- * Can be bought off with a beta or alpha core (alpha gives 10 Remnant rep)
- * Tweak pursuit behavior
- * Entire thing can be disabled in settings.json
- * Set market "local interest" lockout if player joins ongoing ground battle as attacker
- * Ground battle attacker AI withdraws if nothing happens for 6 turns
- * Make mining harassment fleets more/less frequent depending on current system's markets
- * Alliance votes can modify disposition towards other factions
- * Lower max marine count to prefer target planet in Remnant mission 1
- * Random sector improvements
- * Try harder to concentrate factions in systems where they already have a presence
- * Seed more abandoned stations (at least 2; 3 if enough markets are present)
- * Rebellion suppression fleets can't spawn from markets already having their own rebellions
- * Set the "gave Daud the Yaribay contact" flag when skipping story
- ### Fixes ###
- * Player officers on new game no longer have random personalities
- * Safety for ground battle AI ability use
- * Fix Militia Power UNGP rule not applying to ships properly
- * Increment faction respawn count only on launching invasion, not on getting back in the game
- * Fix Stalwart/Weak-Willed faction traits being applied improperly
- * Maybe fix a minor memory leak involving player marine XP in ground battles
- * Don't spawn Return the Data Core mission in random sector
- * Safer calculation of random faction weights in random sector
- * Fix rep multiplier for returning freshly captured markets while commissioned
- ### Text ###
- * Ground battle help explains movement points
- ### Modding ###
- * Add "Forever War" diplomacy trait, removes war weariness gains
- * Used by Luddic Path
- * Merc companies can now have their own ship name prefix, and can have their upfront fee modified by fleet value
- * Add $nex_npc_no_invade memory key to prevent NPCs from targeting a market for invasions
- * Don't hard crash if random sector bonus items lack generators, just write a warning to log
- ### Related to new features in beta ###
- * Fix conquest missions from failed invasions persisting forever
- * Fix player special task groups potentially moving officers to ships they shouldn't be on, ensure it always has a flagship on creation
- * Fix ground battle AI failure when considering Ignis Pluvia use
- * Fix Prism's MagicBounties check for boss ships
- * Fix DiplomacyManager.haveRandomRelationships check
- * Fix possible bug involving relations with own faction when flattening relations
- * Starting contact is trade type if player picked trade starting fleet
- * Adjust enemy fleet behavior, misc. things in Fragments mission
- * Alliance permanent members are indicated as such in the intel
- * Scoreboard layout tweaks
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