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- Proposed New Witch Spell List:
- * Indicates Spell not found on Hedge Witch
- 0 - Alleviate, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Ghost Sound, Guidance, Know Direction, Light, Mending, Message, Moment of Darkness, Prestidigitation, Read Magic*, Stabilize
- 1 - Bane, Bless, Cause Fear, Charm Animal, Charm Person, Comprehend Languages, Cure Light Wounds, Deathwatch, Deceitful, Detect Alignment, Detect Disease, Detect Undead, Ear Piercing Scream*, Endure Elements, Expeditious Retreat, Faerie Fire, Fireshape, Heartache, Hex Vulnerability*, Hide from Animals, Hide from Undead, Hypnotism, Ice Slick, Infernal Healing*, Inflict Light Wounds, Magic Mouth, Obscure Object, Obscuring Mist, Pass Without Trace, Protection from Alignment, Remove Fear, Shield, Sleep, Speak with Animals, Spirit Guide, Summon Nature's Ally I, Unseen Servant
- 2 - Aggressive Thundercloud*, Alter Summoned Beast*, Analyze Ancestry, Animal Messenger, Augury, Blur, Burning Gaze*, Calm Emotions, Continual Flame, Cure Moderate Wounds, Darkness, Darkvison, Daze Monster, Delay Poison, Delayed Reaction, Detect Thoughts, Eldritch Conduit*, Enthrall, Find Traps*, Fire Trap, Fogcloud, Gust of Wind, Hold Person, Hold Animal, Hypnotic Pattern, Ierena's Coy Clothing, Ierena's Luscious Lips, Identify, Inflict Moderate Wounds, Knock, Levitate, Locate Object, Make Whole, Mantle of Love, Memory of Love, Misdirection, Phantom Trap, Premonition, Resistance/Improved, Restoration/Lesser, Scare, See Invisibility, Silence, Status, Steal Size*, Suggestion, Shield Other, Summon Natures Ally II, Summon Swarm, Tongues, Touch of Idiocy, Whispering Wind, Zone of Truth
- 3 - Accursed Glare*, Arcane Sight*, Barrow Haze* Beast Shape I, Bestow Curse, Charm Monster, Conception, Confusion, Contagion, Crushing Despair, Cure Serious Wounds, Daylight, Deep Slumber, Deeper Darkness, Detect Scrying, Diabolic Fiddler, Dispel Magic, Dominate Animal, Envy, Fear, Freezing Fog, Fly, Geas/Lesser, Good Hope, Helping Hand, Hex Glyph*, Heroism*, Inflict Serious Wounds, Invisibility Purge, Lifebond, Lightning Bolt, Magic Circle Against Alignment, Magic Fang/Greater, Magic Hat, Neutralize Poison, Phantom Ambush, Phobia, Poison, Protection from Energy, Pup Shape* Quench, Remove Curse, Remove Disease, Reveal Curse, Scrying, Sleepless Night, Slow, Speak with Dead, Speak with Plants, Spirit Guide/Greater, Stinking Cloud, Summon Nature's Ally III, Wind Wall
- 4 - Beast Shape II, Break Enchantment, Black Tentacles*, Charm Monster*, Cure Critical Wounds, Daze/Mass*, Dimension Door*, Discern Lies, Dismissal, Divination, Dominate Person, Freedom of Movement, Hallucinatory Terrain, Hold Monster, Illusory Wall, Inflict Critical Wounds, Legend Lore, Locate Creature, Minor Creation, Modify Memory, Repel Vermin, Resistance/Mass, Restoration, Sending, Spell Immunity, Spirit Snake, Succor, Summon Nature's Ally IV, Wall of Fire, Wall of Ice, Volcanic Storm*, Zone of Silence
- 5 - Ash Cloud, Baleful Polymorph, Beast Shape III, Cause Fear/Mass, Charm Animal/Mass, Contact Other Plane, Commune With Nature, Cure Light Wounds/Mass, Damnation Stride*, Dispel Alignment, Dispel Magic/Greater, Dream, Expel Spirits, Fabricate, False Vision, Feebleminded, Hex Glyph/Greater*, Inflict Light Wounds/Mass, Major Creation, Nightmare, Opportunity, Overland Flight, Polymorph, Raise Dead, Shadow Walk, Spell Resistance, Spirit Sight, Suggestion/Mass, Summon Nature's Ally V, Telepathic Bond, True Seeing, Wall of Thorns, Waves of Fatigue, Wreath of Blades*
- 6 - Analyze Dweomer*, Animate Objects, Banishment, Beast Shape IV, Body to Body, Charm Monster/Mass, Child of Ill Fortune, Cure Moderate Wounds/Mass, Eldritch Conduit/Greater*, Flesh to Stone, Geas, Heal, Heroism/Greater*, Hindsight, Inflict Moderate Wounds/Mass, Mirrored Wall, Projection, Repulsion, Resistance/Greater, Scrying/Greater, Stone Tell, Stone to Flesh, Summon Nature's Ally VI, Transfer Familar*, Undeath to Death
- 7 - Animate Plants, Chain Lightning*, Control Undead, Create Demiplane/Lesser*, Creeping Doom, Cure Serious Wounds/Mass, Fire Jump, Form of the Dragon I, Hold Person/Mass, Insanity, Mirror Walk, Night Terrors, Plane Shift*, Polymorph/Greater, Power Word: Blind, Restoration/Greater, Sequester, Sleepwalker, Slow Death, Spell Turning, Summon Nature's Ally VII, Sunbeam, Teleport/Greater*, True Form, Vision, Waves of Ecstasy*, Waves of Exhaustion*
- 8 - Binding, Bleeding Wound/Mass, Create Demiplane*, Cure Critical Wounds/Mass, Demand, Discern Location, Dreamwalker, Form of the Dragon II, Frightful Aspect*, Horrid Wilting, Inflict Critical Wounds/Mass, Irresistible Dance, Mindblank, Moment of Prescience*, Nine Lives*, Peace Aura, Polymorph Any Object, Power Word: Stun*, Protection from Spells, Spell Immunity/Greater, Summon Nature's Ally VIII, Sunburst, Temporal Stasis, Trap the Soul
- 9 - Astral Projection*, Create Demiplane/Greater*, Dominate Monster, Energy Drain, Elemental Swarm*, Foresight, Form of the Dragon III, Freedom, Gate, Heal/Mass, Hold Monster/Mass, Imprisonment, Power Word: Kill*, Soul Bind, Storm of Vengence*, Summon Nature's Ally IX, True Resurrection
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