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Sep 26th, 2017
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  1. init()
  2. {
  3. level.FirstMikeForNextRound = undefined;
  4.  
  5. level.callbackPlayerKilled_old = level.callbackPlayerKilled;
  6. level.callbackPlayerKilled = ::MikeCodeCallback_PlayerKilled;
  7.  
  8. level.onRoundSwitch_old = level.onRoundSwitch;
  9. level.onRoundSwitch = ::MikeOnRoundSwitch;
  10. }
  11.  
  12. isMikeCheck(attacker)
  13. {
  14. if(!isDefined(level.aMikes))
  15. return false;
  16.  
  17. for(i = 0; i < level.aMikes.size; i++)
  18. {
  19. if(isDefined(level.aMikes[i]) && level.aMikes[i] == attacker)
  20. return true;
  21. }
  22.  
  23. return false;
  24. }
  25.  
  26. MikeCodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
  27. {
  28. [[level.callbackPlayerKilled_old]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
  29.  
  30. if(!isDefined(level.FirstMikeForNextRound))
  31. level.FirstMikeForNextRound = eAttacker;
  32.  
  33. if(isMikeCheck(eAttacker))
  34. self [[level.axis]]();
  35. }
  36.  
  37. MikeOnRoundSwitch()
  38. {
  39. for(i = 0; i < level.players.size; i++)
  40. {
  41. level.players[i] [[level.allies]]();
  42. }
  43.  
  44. [[level.onRoundSwitch_old]]();
  45. }
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