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- for i,v in pairs(owner.Character:GetDescendants()) do
- if v:IsA("Motor6D") then
- local weld = Instance.new("Weld", v.Parent)
- weld.Part1 = v.Part1
- weld.Part0 = v.Part0
- weld.C0 = v.C0
- weld.C1 = v.C1
- weld.Name = v.Name
- v:Destroy()
- end
- end
- --Anim Defaults
- AnimDefaults = {
- Head = owner.Character.Torso.Neck.C0,
- Torso = owner.Character.HumanoidRootPart.RootJoint.C0,
- Larm = owner.Character.Torso["Left Shoulder"].C0,
- Rarm = owner.Character.Torso["Right Shoulder"].C0,
- Lleg = owner.Character.Torso["Left Hip"].C0,
- Rleg = owner.Character.Torso["Right Hip"].C0
- }
- --Setting Joints
- Head = owner.Character.Torso.Neck
- Torso = owner.Character.HumanoidRootPart.RootJoint
- Larm = owner.Character.Torso["Left Shoulder"]
- Rarm = owner.Character.Torso["Right Shoulder"]
- Lleg = owner.Character.Torso["Left Hip"]
- Rleg = owner.Character.Torso["Right Hip"]
- Larm.C0 = AnimDefaults.Larm * CFrame.Angles(0,0,math.rad(-90))
- Rarm.C0 = AnimDefaults.Rarm * CFrame.Angles(0,0,math.rad(90))
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