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- commit 1d7ec9b35ca9235e7565149efae6620071dfbc34
- Author: Kitteh6660 <sylvainkittens@gmail.com>
- Date: Sun Aug 7 02:14:10 2016 -0400
- More code work
- Some slowdown in programming. I'll resume work at a point.
- commit 5725266aeb7344ed4f56d1c4fbe8aaa2c10f9c6d
- Merge: 0bf0e9a 75a8cac
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Aug 6 02:24:16 2016 -0400
- Merge pull request #315 from Stadler76/add-confirm-to-quickload-quicksave
- Add confirm dialog to quickload and quicksave
- commit 0bf0e9ad815cb2444df989038659f447860a3467
- Merge: 15ddf9e 4f063b3
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Aug 6 02:23:28 2016 -0400
- Merge pull request #314 from BelshazzarII/master
- Constrict tease affected by lust resistance
- commit 15ddf9e002f17823616a648de883f2f8c325fbc0
- Merge: ad188b1 fe62d81
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Aug 6 02:23:16 2016 -0400
- Merge pull request #312 from Stadler76/rename-Fire-Breath-attack
- Rename Fire Breath to Terra Fire
- commit 75a8cace38f99fbc04375967a16d7325b470813c
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Aug 5 16:01:42 2016 +0200
- Implemented settings to disable the confirmation dialogues
- ### Gameplay changes
- - The confirmation dialogues for Quicksave and Quickload can now be toggled on/off
- - Defaults to on (enabled) for both dialogues
- - This is stored in the permanent save-file, thus making this setting global
- Second and last commit to fix issue #313
- ### Internal changes
- - Added two new flags:
- ```as3
- public static const DISABLE_QUICKLOAD_CONFIRM:int = 1298; // Disable the confirmation-dialog on quickload
- public static const DISABLE_QUICKSAVE_CONFIRM:int = 1299; // Disable the confirmation-dialog on quicksave
- ```
- commit 4f063b3fd6f6825965dac75fdda8d877133fe37b
- Author: BelshazzarII <pedrosilvalol@gmail.com>
- Date: Thu Aug 4 22:43:52 2016 -0300
- Constrict tease affected by lust resistance
- commit 110b0e817705b052c9a565eda00654bef59cc812
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Aug 5 03:28:32 2016 +0200
- First step done. Added a confirm dialog to quicksave and quickload
- ### Gameplay changes
- If you hit the hotkey for quickload or quicksave, the game asks you to confirm this.
- First commit to fix issue #313
- ### Notes
- If you're not in a game session, quickload logically won't have a confirmation dialog.
- commit fe62d81367f6406500b11efd12e972715933ffdf
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Aug 3 11:26:39 2016 +0200
- Rename Fire Breath to Terra Fire
- Fixes issue #311
- commit ad188b1151bf42ccc31c6737f0612e6e1daffa0d
- Merge: 8fd399d 0c914b9
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Mon Aug 1 20:49:37 2016 -0400
- Merge pull request #310 from Stadler76/Basilisk-Eyes-Phase-1
- Basilisk Eyes Phase 1
- commit 8fd399d271ebc6eaab7770fe33f403f2e8de6524
- Merge: fb26529 d067ec5
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Mon Aug 1 20:49:10 2016 -0400
- Merge pull request #309 from Stadler76/reworked-updateOvipositionPerk()-and-added-ASDoc
- reworked updateOvipositionPerk() and added an ASDoc to it
- commit fb265292ba72c24e1c1dafe40e790ca52bb8a861
- Merge: adb0299 cbf84c6
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Mon Aug 1 20:49:05 2016 -0400
- Merge pull request #308 from misplaced-radish/master
- Rewrite of buttfucked by Behemoth
- commit 0c914b934d513abefbbdc6dd4e150babbae9e246
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Aug 1 19:25:19 2016 +0200
- EYES_BASILISK is not NYI anymore
- Removed the comment from `EYES_BASILISK` in `appearanceDefs.as`
- commit 2073c486390228d549e4f519176dd3ef0dc80161
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Aug 1 00:47:18 2016 +0200
- Finished first time gaining basilisk eyes
- Thanks again to MissBlackthorne for the great work to write this story part.
- btw: I've updated the basilisk eyes description again, since I missed modifying the first sentence the last time.
- commit 1e393a80133f8f561e26e4856434b3b5a9b79d4c
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 31 21:17:25 2016 +0200
- Implemented the texts for the player gaining the eyes consecutively
- ### Gameplay changes
- **Texts written and modified by MissBlackthorne**
- - Updated the basilisk eyes description in the player's appearance.
- - eyesGranted is now `flags[kFLAGS.BENOIT_BASIL_EYES_GRANTED] + 1` thus making it less confusing
- ### Notes
- - using `benoitMF(...)` so often in that code made it look too cluttered, so I've added a couple of helper variables.
- commit 4d4c387c84ee9cfef4f0dd251f28381ca8360bb1
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 30 23:41:01 2016 +0200
- No need to feminize/herminize Benoit to enable basilisk eyes talk
- commit 432f3570c5cc24f60812ae52d9dc27e972286371
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 30 22:02:12 2016 +0200
- replace basilisk eyes with lizard eyes upon ascension
- Upon ascension basilisk eyes will silently be replaced with lizard ones. Simple and stupid ;)
- commit de30c0b3fd09770a44cc1bf142b4aaefa4f0a59f
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 30 21:07:10 2016 +0200
- Added stubby summary texts as examples for gaining basil eyes
- - I guess, that only the first time needs a new text, while the second and later times aren't really stubs IMHO.
- - In other words: the first time should be a long and nice story, wihle gaining them again should just use a short text.
- - Fixed Utils:num2Text2(), since it returned 11st, 12nd, 13rd and so on.
- commit 8365a1fb79955e26207091e9f31e2eef49e945a2
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 30 18:55:38 2016 +0200
- Updated the basilisk eyes talk scene text
- Scene written by MissBlackthorne
- commit a196c23f5e8c6e6c2e4a336f0ee789aafe4ac26e
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 30 02:11:41 2016 +0200
- Small update for the basilisk eyes talk scene.
- commit 104f729a40d9ab90ceb7b74010af8d77f2276243
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Aug 1 15:50:50 2016 +0200
- Added first version of the Benoit(e) basilisk eyes talk scene
- - Added the text by copy&pasting and then modifying it
- - updated Mutations:reptilium() and MutationsHelper:updateOvipositionPerk() to take the new lizan subraces into account
- - minor coding style changes in Benoit.as
- commit 1c1c04274a946f1313b03571ad7977bf1706a772
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Aug 1 15:47:43 2016 +0200
- Renamed two methods of my basilisk eyes implementation
- - Renamed `benoitTotalEggs()` to `benoitOffspring()`
- - Renamed `benoitManyEggsProduced()` to `benoitBigFamily()`
- commit 5a09f7bc0e70222fc843ae2347e883b6b2ee288e
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Aug 1 15:39:51 2016 +0200
- Mechanics to gain and regain basilisk eyes from Benoit(e)
- ### Gameplay changes
- - The basic mechanics are working now.
- - Your race now shows up as basilisk/dracolisk/dragonewt(-taur) in the player appearance tab
- - PlayerAppearance.as has been updated to include the basilisk eyes description.
- - **Requirement:** At least 12 benoit eggs produced by fertilizing them and/or by breeding them.
- - If you lose them, you can gain them again from Benoit(e).
- - Whats missing are the texts for the talk scene and when Benoit(e) grants them to you.
- ### Behind the scenes
- - Added `PlayerHelper:hasLizardEyes()` to check, if the player has basilisk or lizard eyes, thus excluding dragon eyes.
- - Added 3 new methods in Benoit.as:
- - `public function benoitTotalEggs():int`
- - `public function benoitManyEggsProduced():Boolean`
- - `private function convertToBassyEyes():void`
- commit d067ec5d06ee905b8f76899e18af6e49316f511b
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 31 17:40:34 2016 +0200
- reworked updateOvipositionPerk() and added an ASDoc to it
- ### Changes behind the scenes only
- - updateOvipositionPerk() now returns -1, 0 and 1 instead of false, null and true
- - its now more informative (additional info seperated by '-') and it now always starts with the calling class or method-name
- - updated a couple mutations in Mutations.as accordingly
- commit cbf84c6b3d61761718fbd9fb3adc357f2ee4349b
- Merge: cb1255b adb0299
- Author: surskitty <surskitty@gmail.com>
- Date: Fri Jul 29 23:02:11 2016 -0400
- Merge branch 'master' of https://github.com/Kitteh6660/Corruption-of-Champions-Mod
- commit cb1255b5ad8324c6c498b2fbfb78e56d3cbb12b5
- Author: surskitty <surskitty@gmail.com>
- Date: Fri Jul 29 23:01:32 2016 -0400
- Rewrite of getting fucked in the ass by Behemoth.
- commit adb02996f3556e6cd74ef4b1ce3d67669398ab39
- Merge: c204117 f02d3d4
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 29 19:23:29 2016 -0400
- Merge pull request #307 from misplaced-radish/master
- Behemoth backstory rewrite.
- commit f02d3d45dd56f8dceeea0faf629d57b2d2702336
- Author: surskitty <surskitty@gmail.com>
- Date: Fri Jul 29 19:04:37 2016 -0400
- Behemoth backstory.
- commit c2041179b0210873bf1264e82bae1ab7bd68b6f2
- Merge: 48cd7b3 54dff31
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 29 16:39:51 2016 -0400
- Merge pull request #306 from Stadler76/fix-issue-#305--parse-error-in-BehemothScene.as
- Fixed a parse error in BehemothScene.as
- commit 54dff3183c1731d45d65353b0dd5ab32fb052ae0
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 29 21:50:05 2016 +0200
- Fixed a parse error in BehemothScene.as
- Fixes issue #305
- commit 48cd7b326b42fb065094fdf23eb155809d09a02d
- Merge: a140e3f 450495b
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 29 15:04:37 2016 -0400
- Merge pull request #304 from Stadler76/more-minor-tweaks-and-fixes
- More minor tweaks and fixes
- commit a140e3f0f2b5bf895ca1a7c8f8801c621d0dec4a
- Merge: babc722 4b949c7
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 29 15:04:24 2016 -0400
- Merge pull request #302 from misplaced-radish/master
- Rewrote Behemoth intro, battle description, one talk scene; tightened up Behemoth and Minerva pregnancy notifications
- commit 450495b1146cd72a1c668726d8694043f472b483
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 29 11:35:23 2016 +0200
- Replaced 3 newly introduced calls to cockTotal() with cocks.length
- Actual state:
- - 1684 calls to cockTotal()
- - 314 calls to totalCocks()
- - 840 times used cocks.length
- commit 10725e39ce2529f28cf5c35b90498babd94e32a2
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 29 11:12:05 2016 +0200
- replaced 4 calls to totalCocks and cockTotal with cocks.length
- - 2 calls to totalCocks(),
- - 2 calls to cockTotal() and
- - 3 times `cocks.length` sigh
- - 4 calls removed, 2001 remaining, sigh ...
- commit 9a9ca158dbfce07c917690f9f2a15c4c09b2c038
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 29 11:09:15 2016 +0200
- Reworked the metrics-methods in PlayerAppearance.as a little
- Kudos goes to @anonymph to add them. I've just modified them a little.
- commit 6ce6bf4e17a12fb8105a69986d71a578d2d3ce65
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 29 11:08:19 2016 +0200
- Fixed issue #303: Game won't compile again
- Fixes issue #303
- commit 4b949c7f447f5ee6534ac69aa4f4e3bc45cac7bc
- Merge: 2c5dbc6 babc722
- Author: surskitty <surskitty@gmail.com>
- Date: Fri Jul 29 03:48:42 2016 -0400
- Merge branch 'master' of https://github.com/Kitteh6660/Corruption-of-Champions-Mod
- commit 2c5dbc6871c1e3844011204d53e160b17b9c766f
- Author: surskitty <surskitty@gmail.com>
- Date: Fri Jul 29 03:41:44 2016 -0400
- Rewriting telling the Behemoth about yourself.
- commit bfc1fb2f9a6d9a81daee5786a999c12db2a45589
- Author: surskitty <surskitty@gmail.com>
- Date: Fri Jul 29 03:09:12 2016 -0400
- Rewriting Behemoth intro.
- commit babc722aa337958d2c448fb6060116af375e78af
- Merge: befda8a f0695c0
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 29 03:02:14 2016 -0400
- Merge pull request #301 from anonymph/fix-#291
- Reduced code dub in `ImpScene.as` and fixed #291
- commit befda8ab4f4056b9c5dc5e7f687108ffef7f5e45
- Merge: 323359e 7fedb92
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 29 03:02:00 2016 -0400
- Merge pull request #300 from anonymph/more-metric
- Expanded upon the metric support in `PlayerAppearance.as`
- commit 250c638071e71a2ea78cacbd15d6e0a7d65209a4
- Author: surskitty <surskitty@gmail.com>
- Date: Fri Jul 29 02:44:34 2016 -0400
- Improving the prose of the Behemoth fight.
- commit f0695c0a1c3d18f48a9ff4ca5c4164bb4adadbe5
- Author: anonymph <anonymph@8chan.co>
- Date: Fri Jul 29 02:49:33 2016 +0200
- Merges the (unused) imp overlord loss variations into the standard imp lord scenes.
- Also fixes #291.
- commit 7fedb92dcfab95f8e6e738a866728d71173dbc98
- Author: anonymph <anonymph@8chan.co>
- Date: Fri Jul 29 01:05:26 2016 +0200
- Found the already existing _ordinal to word_ method in `Utils.as`.
- commit 591c7051e630625a34b8124ee320c0495fe04313
- Author: anonymph <anonymph@8chan.co>
- Date: Fri Jul 29 00:53:21 2016 +0200
- More fun with with the metric scale.
- commit b7c9bbae6d96f62c6ecda0c0d3703cf5ca1fc8aa
- Author: anonymph <anonymph@8chan.co>
- Date: Fri Jul 29 00:28:54 2016 +0200
- Added some dumb logic to get a list of cocks, to display nicely.
- commit a5b14c9da38aaa9d77bd69e1daabab65bc3acd61
- Author: anonymph <anonymph@8chan.co>
- Date: Fri Jul 29 00:14:48 2016 +0200
- I need to learn actionscript.
- commit 991d6c16ebc77ccb6b6c5d940fbd2c63288dd31a
- Author: anonymph <anonymph@8chan.co>
- Date: Fri Jul 29 00:13:00 2016 +0200
- I'm a sucker for obvious restructuring. Cocks are now _the shit_ in `PlayerAppearance.as`.
- commit 651bc47644c308faaa4f09dd5643c838736e37f4
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 23:15:47 2016 +0200
- Continuing to expand the usage of the metric system in `PlayerAppearance.as`.
- Also "accidentally" (woops!) refactored some dumb code.
- commit e9ff64debcd31138166cc43963242023c5d772f8
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 22:32:43 2016 +0200
- More work on those methods (Naturally flowing text a shit.)
- commit 612ff290039972d875dffac0b750df371e87ab68
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 22:15:34 2016 +0200
- Fixed issues with the new functions.
- commit 44bce07c83709ffaad2ec5a1504444c501c7dbdb
- Merge: 1d161e6 333fcad
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 22:13:27 2016 +0200
- Merge branch 'master' into more-metric
- commit 333fcada0da4a6d8dd3ea187634ff799cb62f826
- Merge: d8c2810 323359e
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 22:09:54 2016 +0200
- Merge remote-tracking branch 'upstream/master'
- commit 1d161e6126162a84d203a23d5c46427ccc2cb7c5
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 22:06:06 2016 +0200
- Created methods in `PlayerAppearance` to automatically provide length in preferred measure.
- commit 323359eca4d0d436362165aae702ad041833d1e5
- Merge: 5824c2c fc6de40
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Thu Jul 28 15:50:55 2016 -0400
- Merge pull request #299 from Stadler76/Fix-issue-#298--Game-won't-compile-anymore
- Game won't compile anymore due to a leftover `monk` in KihaFollower.as
- commit d8c28106fb1479d3932e382840112654ed4f7283
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 21:47:16 2016 +0200
- Fixed missed instance of `monk`.
- commit fc6de4004b0b373e13dbe46eea135ae2077da05e
- Author: Stadler76 <stadli@gmx.de>
- Date: Thu Jul 28 21:33:11 2016 +0200
- Game won't compile anymore due to a leftover `monk` in KihaFollower.as
- Fixes issue #298
- @anonymph: Nice refactoring btw. :)
- commit 5824c2cbf8ff9d7f216198bba0325fe04c7be143
- Merge: 7328757 e5181dd
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Thu Jul 28 14:50:22 2016 -0400
- Merge pull request #297 from anonymph/master
- Removed plot variables from `CoC.as`
- commit e5181dd578120a19ae6c69b436640986f41f63db
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 19:34:19 2016 +0200
- Removed `CoC.monk` variable, and transitioned to using flag functionallity.
- Includes save/load logic.
- commit 614b68d23d549a2385d345a23a19d7b40a2df939
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 18:34:17 2016 +0200
- Removed the very last logic/comments relating to the unnecessary `beeProgress` variable.
- commit 14b8ee4f7c3b5b0983a04ce790804ec427ddf106
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 18:27:26 2016 +0200
- Removed `giacomo` variable from `CoC.as` and co. Now fully tracked by `GIACOMO_MET` flag.
- Includes save/load logic.
- commit 37eac9126215453468c8473e889457a2e244c01b
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 18:03:24 2016 +0200
- Replaced the `sand` "plot" variable in `CoC.as` with a flag.
- Currently the flag value is `SANDWITCH_SERVICED`/`02295`, but change it, if that's a bad value.
- Includes save/load logic for transitioning.
- commit 38927b8ad5fc90a66405e1d5c377dd245f3ceec6
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 17:36:18 2016 +0200
- Removed redundant `whitney` variable from `CoC.as`, `Saves.as` and `CharCreation.as`.
- commit 7191a1d4aaeb6ac48fa549d404797e258ed740cb
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 17:33:40 2016 +0200
- Removed the completely unused `explored` from `CoC.as`.
- commit 8a90ef68b64969e712c4de461ab7258a772ae85f
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 17:32:23 2016 +0200
- Removed `foundLake` from `CoC.as` and `Saves.as`.
- commit 61e44356fb3ba7628dd937bf0734d294092d2779
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 17:31:28 2016 +0200
- Removed `foundMountain` from `CoC.as` and `Saves.as`.
- commit 606df253ae3dee14ff2eebfa3cca683ed060acb1
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 17:30:15 2016 +0200
- Removed `foundDesert` from `CoC.as` and `Saves.as`.
- commit 9285103ca20bcce8ffb409e64fadae8ca5feb3e8
- Author: anonymph <anonymph@8chan.co>
- Date: Thu Jul 28 17:28:46 2016 +0200
- Removed `foundForest` from `CoC.as` and `Saves.as`.
- First commit in a series, removing redundant plot variables from `CoC.as`.
- commit 3d6de4e86e5a7465ce401705a045e5c1a9626288
- Author: surskitty <surskitty@gmail.com>
- Date: Thu Jul 28 03:40:08 2016 -0400
- Rewriting Minerva pregnancy messages.
- commit a39f8b16ccdc8ecd8c4120e383ee2a118b289651
- Author: surskitty <surskitty@gmail.com>
- Date: Thu Jul 28 02:40:55 2016 -0400
- Rewriting Behemoth pregnancy notifs to be less placeholder.
- commit 7328757fb649e4088e46d7d03a61949e5e9a58ed
- Merge: 5081c22 7a03649
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 27 17:37:19 2016 -0400
- Merge pull request #296 from Stadler76/tfSource-shouldnt-depend-on-a-raceScore
- tfSource shouldn't depend on a raceScore
- commit 5081c2251a225bea848e7d5073766160dbe24ad8
- Merge: 2eb34f2 6f074b6
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 27 17:37:10 2016 -0400
- Merge pull request #295 from Stadler76/Fixed-wrong-furcolor-shown-in-horse-TF
- Wrong furcolor shown when you became furry through equinum
- commit 2eb34f224688a74795bc1817197f7fb1eb718e91
- Merge: a7caed8 cfc4ae6
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 27 17:37:03 2016 -0400
- Merge pull request #294 from Stadler76/reworking-salamanderScore()
- Reworking salamanderScore()
- commit a7caed8d78104d55265a467a2aed2cc5b6f628aa
- Merge: 7d3deaa 7c88b74
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 27 17:36:56 2016 -0400
- Merge pull request #293 from Stadler76/remove-calls-to-cockTotal-and-totalCocks-in-Player.as
- Removed calls to totalCocks() and cockTotal() in Player.as
- commit 7d3deaa324428025c000478c3bb80712ea79d0cd
- Merge: b26ef96 def9ceb
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 27 17:36:31 2016 -0400
- Merge pull request #292 from Stadler76/Make-dogCocks()-in-Creature.as-less-nasty
- Make dogCocks() in Creature.as less nasty
- commit 7a03649834bdb915790d1279a4e2817b37ab3668
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 27 23:23:55 2016 +0200
- tfSource shouldn't depend on a raceScore
- Just realized that, when playing around with TFing manually (full dragon TFs --> whiskerFruit) towards a dragonne.
- commit 6f074b6dca7f3e35ee6b87e7dbddd7c73eff4082
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 27 04:12:52 2016 +0200
- Wrong furcolor shown when you became furry through equinum
- This required two little workarounds in Creature.as and Player.as to ignore the skinType in the affected methods.
- commit cfc4ae6042774b765d4a32dd6d35b85aeb30dff5
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 27 04:04:56 2016 +0200
- Reworking salamanderScore()
- Lizard cocks and especially human face and ears should only count towards your salamanderScore() if you have some other salamander-features.
- I replaced the numeric body part checks with the constants there, too.
- Except the checks for human body parts, since they always stand for human, normal or none and it is clear enough, that these are for human body parts.
- Please note, that the maximum salamanderScore has not changed at all. I just don't want humans to have a salamanderScore() > 0.
- commit 7c88b74f9cc46d9815100594505d80535f67ec72
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 27 04:01:53 2016 +0200
- Removed calls to totalCocks() and cockTotal() in Player.as
- 2 calls removed, 2005 calls remaining, sigh
- commit def9ceb1c03bebe88c6c9a488ff6757318bc297a
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 27 03:58:23 2016 +0200
- Make dogCocks() in Creature.as less nasty
- Copy&Paste from countCocksOfType was kinda stupid, so I changed it.
- commit b26ef9622166df01682c5a1f30bbb55e338cbc34
- Merge: 96f9529 3ca926b
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Tue Jul 26 04:11:55 2016 -0400
- Merge pull request #290 from Stadler76/minor-tweaks-and-fixes
- Minor tweaks and fixes
- commit 3ca926bea8694f86d568c9c7c0e09270125a2e49
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Jul 25 03:36:40 2016 +0200
- Added lizan-taur and renamed minotaur-taur to mino-centaur
- ### Gameplay changes
- - lizans with a tauric lower body now show up as a lizan-taur :)
- - If your a minotaur with hooves and a tauric lower body, you showed up as a centaur
- - Fixed that by moving the taur-part to the centaur-section and renamed them to be mino-centaurs, since minotaur-taur sounds a bit ... weird.
- ### Coding style change
- - whitespacwe-only fix in BlackCock.as. Yes, I am a bit pedantic :X
- commit a9719a140aa902cc274d17b2c6086217fdbfae60
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Jul 25 03:04:27 2016 +0200
- Grammar fixes for salamander arms
- I've corrected the grammar of the salamander arms in the TF and on the player appearance tab
- commit 2a7d43723719b582e1855eb27444215c36a99fb1
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Jul 25 02:44:54 2016 +0200
- Dragon scales are too tough to be smoothed
- I made dragon scales immune to body lotions. IMHO dragon scales should always be tough. Additionally I'm using the constants for the skin types now, cause I still don't like the numeric ones.
- commit 96f952919614865a8c63af24f93c6f6d99acf2ec
- Merge: 8a8d9ba 7da5e6a
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sun Jul 24 18:23:35 2016 -0400
- Merge pull request #289 from Stadler76/implementation-of-updateOvipositionPerk()
- Move Oviposition perk checks out of PlayerEvents.as
- commit 7da5e6a926418d31f8117d88cdc0f3c7a67cf4ed
- Merge: d506c6d 8a8d9ba
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 23:48:35 2016 +0200
- Merge remote-tracking branch 'refs/remotes/Kitteh6660/master' into implementation-of-updateOvipositionPerk()
- commit 8a8d9baeee6858c0a1161757d215865934d63a2f
- Merge: 9a70f07 29cbb9e
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sun Jul 24 16:30:57 2016 -0400
- Merge pull request #287 from Stadler76/predator-arms-clawTone-implementation
- Claw tones for certain claw types
- commit d506c6db71cbd001a5ac704364ff208126c037e8
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 21:31:18 2016 +0200
- Harpy TF won't remove Oviposition anymore after gaining an Harpy Womb
- Note, that this only affects Harpy TF (=> eating (magical) golden seed), while other TFs are unaffected.
- commit 0e11d488f4f1b060ed0c03b17824b94ee0662657
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 21:07:42 2016 +0200
- If your lizardScore() is still high don't remove Oviposition
- commit 7afcb8774ce5f6f2bc2b752f4897b253dbde64ec
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 19:14:57 2016 +0200
- removed some trailing whitespaces in BlackCock.as
- commit 2dec6d8218445af7c59531de74f1b5d9c1395ad5
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 18:58:33 2016 +0200
- removed a leftover from debugging in EmberScene.as
- - cherry-pick from PR #287
- - No biggie, was just a trace-call, thats not needed anymore.
- commit 6df7545fb14f5c005bcaf7f86ff7ea98971d4ab1
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 18:55:07 2016 +0200
- Always update your clawTone when your skinTone changes
- cherry-pick from PR #287
- commit 1e74b5767a61a7fb4aadea2438ee69fd1abee101
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 18:48:49 2016 +0200
- claw tones for certain claw types
- cherry-pick from PR #287
- commit e9cdeb467f87ccdb828bddd27540ca04e022620f
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 18:27:57 2016 +0200
- Mostly for completeness: different tfSource for mystic fox jewel
- commit 45626a811a362806061f39933511f6ff3bbdf4d3
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 18:26:02 2016 +0200
- kitsunes get their arms restored too
- Kitsunes with plain skin and claws don't make much sense to me. Additionally it reduces your lizardScore by 1 extra point
- commit 5d8e7fc88019546274cf9aefd524d023ab6c9364
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 18:10:30 2016 +0200
- Let players with Oviposition oviposit again
- oopsie. I've moved a little too much out of PlayerEvents.as
- commit da0ea30f75ed5433f39def5fe7320635fd9767bc
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 18:06:09 2016 +0200
- Move Oviposition perk checks out of PlayerEvents.as
- - I grew tired of juggling with raceScores() and then fixing the checks for Oviposition-removal in PlayerEvents.as, so I did the work to fix this.
- - Note, that lizans are the only race, that gain it. All others keep it or lose it
- commit 29cbb9e8f70122fe0ea1ce9ac302dfee1d9c4eb8
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 15:17:35 2016 +0200
- removed a leftover from debugging in EmberScene.as
- No biggie, was just a trace-called thats not needed anymore
- commit 55132f7e29339293be629a879787c911e6ea2494
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 15:02:27 2016 +0200
- Always update your clawTone when your skinTone changes
- commit 073d8e842bb705b87f01d34ccae7d8e7fa2cdf9b
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 14:27:48 2016 +0200
- claw tones for certain claw types
- - In Player:race(): Reverted the dragonscore requirement to be considered dragon morph to its old value.
- - Added updateClaws() to MutationsHelper which now updates your claws along with their clawTone.
- commit 9a70f071b5a85ab1d71f611ef07b287b634fcc41
- Merge: b7883e7 fa35f10
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sun Jul 24 01:56:10 2016 -0400
- Merge pull request #286 from Stadler76/dragon-and-lizardScore-finetuning
- dragonScore and lizardScore finetuning
- commit fa35f10561ceafaa97c3799aa0cc470ac71338e4
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 24 06:55:13 2016 +0200
- Raised the 'high lizardScore' in Player:race() to >= 9
- Should play nicely with Kitsunes now.
- commit b7883e7782490c784b13d5ab0613b8fae2b4d34b
- Merge: 286d82d 6689778
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Jul 23 22:02:39 2016 -0400
- Merge pull request #285 from Linulanielly/master
- # 233. Marae's second tier perks for herms. Should be fixed now.
- commit 286d82d3fbd33de58cb53b127fdea928d955e892
- Merge: 2b96bcf 239724d
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Jul 23 22:02:13 2016 -0400
- Merge pull request #283 from Stadler76/fix-foxfire-damage-display
- Fixed Foxfire displaying damage incorrectly
- commit 2b96bcf1903d0c1d9be23347908151da67c43a4b
- Merge: e90a6ee 6458aeb
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Jul 23 22:02:01 2016 -0400
- Merge pull request #282 from Stadler76/hummanus-fertility-finetuning
- Hummanus fertility and sensitivity tweaking
- commit e90a6ee366b96d7d55a9593bb19671d2e23b641f
- Merge: 6ee3e25 a87a3bd
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Jul 23 22:01:02 2016 -0400
- Merge pull request #281 from Stadler76/fix-issue-#280
- Fixed #280 Hummus removes Incorporeality even if its made permanent
- commit 0b17f3277867c15c6523c773a4c1d490decb3de6
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 23 15:11:18 2016 +0200
- replaced numeric body part values with their respective constants
- Reason? These numeric values suck! ;)
- commit c9fa4370812975ac34219c056aca95a1107e34c1
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 23 14:52:54 2016 +0200
- use dragonCocks() and lizardCocks() in their raceScore()-methods
- - I'll leave them in PlayerHelper.as for now. I guess I'll move them to Creature.as later.
- - added a TODO for dogCocks() ⇒ Less Spaghetti code in Creature.as ;)
- commit 4ff977ccf9845698020f197068a199d492910ef5
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 23 14:43:14 2016 +0200
- dragonScore and lizardScore finetuning
- - Gaining a snake tongue with reptilum is easier now, since it requires 'any' reptilic face type and not just a lizard one
- - for both dragons and lizards: one pair of dragon horns => 1 point, two pairs => 2 points
- - some more PlayerHelper-methods to make dragonScore() 'n stuff easier to read
- - any reptilic scales now grant a point to dragonneScore. Not just the lizard ones (Forgot to add that)
- - Benoit.as was lacking a hasScales()-check
- commit 6689778a59d594101eb12486f3b2adf35e4fd654
- Author: Linulanielly <linulanielly@gmail.com>
- Date: Fri Jul 22 19:27:55 2016 +0300
- it is now possible to get second level Marae's perks if player is herm and already has MaraesGiftFertility and MaraesGiftStud
- commit 239724dfd0a887012b6b2b2cd7f6945e363f8fd6
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 22 14:34:43 2016 +0200
- Fixed Foxfire displaying damage incorrectly
- Due to a mistake, when copy&pasting the damage part of Foxfire to doDamage the wrong damage is shown to the user. e. g. (0) or (-25).
- Fixed that by replacing `+ temp +` with `+ damage +` along with some minor tweaks to the output.
- commit 6458aebbd622fb9a97a40baff3ce365b5e77a62c
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 22 04:19:55 2016 +0200
- Hummanus fertility and sensitivity tweaking
- If hummanus didn't affect your fertility/sensitivity, it shoud neither be displayed to the player, nor add points to the transformation tracker (TIMES_TRANSFORMED)
- TL/DR: Nothing changed? Don't tell the player and no changes++
- commit a87a3bd441cb8ba7aaa1aa404a4ec59076fff370
- Author: Stadler76 <stadli@gmx.de>
- Date: Tue Jul 19 12:21:26 2016 +0200
- tiny revert
- Adding perkv4(...) == 0 to the conditional directly is nicer imho. Now we have double protection.
- commit 11c85f70ef3706af89f02298ef13fe9ecbfbf32a
- Author: Stadler76 <stadli@gmx.de>
- Date: Tue Jul 19 08:17:11 2016 +0200
- Fixed #280 Hummus removes Incorporeality even if its made permanent
- Fixes issue #280: Hummus removes Incorporeality even if its made permanent.
- Creature.as: removePerk() now returns false, if a perk to be removed is permanent.
- commit 6ee3e253d796c85ee4659fb6ce806b5115f423a9
- Merge: fb4293f 44c8d62
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Mon Jul 18 20:29:29 2016 -0400
- Merge pull request #279 from Stadler76/rename-restoreFeet-to-restoreLegs
- rename restoreFeet to restoreLegs
- commit 44c8d62be5fa8e9371a67fdd98676df2b0f274a0
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Jul 18 22:47:10 2016 +0200
- rename restoreFeet to restoreLegs
- Originally I actually intended to name it restoreLegs. Somehow I forgot that, when I started working on the PR. Well, better do this early, than when its (too) late.
- Fixed the options-constants, too.
- commit fb4293fb3eac6bf636f16461981aa081c69cca1e
- Merge: 5e7ca04 97ef2dc
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Mon Jul 18 01:35:28 2016 -0400
- Merge pull request #278 from Stadler76/Issue-#269-step-5-(New-eyes-for-reptilic-races)
- New reptilic eyes for dragons and lizans
- commit 97ef2dc9d2fc147777ebd3b1c24d86bc08c4d6a2
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Jul 18 00:58:51 2016 +0200
- New reptilic eyes for dragons and lizans
- **Step 5 of issue #269**
- - I prefer to use the body part constants rather than their hardcoded numeric values, so I replaced some of them in dragonScore() and lizardScore()
- - Tiny fix in emberTFs: "[...]You have as many horns as a <del>lizan</del><ins>dragon</ins> can grow."
- - new PlayerHelper-methods: hasDragonHorns() and hasReptileEyes()
- commit 5e7ca04c403f7ff96bf71d6eb844b5867de7fbfc
- Merge: f0f9718 cdc67af
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sun Jul 17 14:00:22 2016 -0400
- Merge pull request #277 from Stadler76/Renaming-Stadler-to-Stadler76-in-code-comments
- Replaced all occurrences of "Stadler" (Forum name) with "Stadler76" (GitHub) in code comments
- commit cdc67af53f672746a2f91c59e1a3240769044a08
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 17 19:44:51 2016 +0200
- Replaced all occurrences of "Stadler" (Forum name) with "Stadler76" (GitHub) in code comments
- Only comments fixed, so nothing to debug.
- I'll stick with using my GitHub name in the future.
- I guess, its obvious, that gameplay and game mechanics aren't affected :)
- commit f0f9718a8897008e5c55496f7b266b78e9f35002
- Author: Kitteh6660 <sylvainkittens@gmail.com>
- Date: Sun Jul 17 03:45:08 2016 -0400
- Anzu Phase 1
- Phase 1 of Anzu development done, sex, dinner, racing, and sleeping
- scenes to follow.
- Done a bit of code cleaning.
- commit 2670cbe05938a1f5460c0f2c63e0172be8040c0d
- Merge: c48181a fcef29a
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Jul 16 01:30:43 2016 -0400
- Merge pull request #275 from Stadler76/revamp-mutations-and-mutationshelper-and-drider-fixes
- Revamp Mutations and MutationsHelper and drider fixes
- commit fcef29a8d4720aa6d45743a556b0076d374e6fea
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 16 07:18:10 2016 +0200
- Drider and hummus fixes
- - New helper method to get rid of the copy&paste mess in Mutations.as: restoreFeet()
- - Hummus now properly reverts drider lower body
- - Drider lower body should now properly show up in the player appearance tab
- commit 7edb6394414d67be3d179f957be1b3cd8483573a
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 16 05:16:43 2016 +0200
- Revamp Mutations and MutationsHelper and drider fixes
- - **Invalid fix, ignore** ~~Fixed a typo in restoreArms, that caused TFs to always act, as if the TF came from the goo skin TF~~
- - changes and changeLimit are now properties. Makes life easier, when working with helper methods for TFs
- commit c48181ae2e421e59403c0f341927af8f342fd884
- Merge: d9c8fad 28e8fd3
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 15 20:11:05 2016 -0400
- Merge pull request #273 from Stadler76/issue269-step-4-new-dragon-skintype
- new dragon scales skinType implemented
- commit 28e8fd35aec686bab7b21e32f4c62f0eb195ba18
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 15 08:55:33 2016 +0200
- new dragon scales skinType implemented
- - Introducing the class PlayerHelper. For now I've just ported 2 methods to this PR. More will follow
- - I've waded though all the files 'again' to see where I have to replace `SKIN_TYPE_SCALES` checks with `hasScales()`
- - That was even more horrible, before the deprecation of `SKIN_TYPE_UNDEFINED`
- - Some checks for SKIN_TYPE_SCALES will stay this way for reasons.
- - If you think, I've missed any, just tell me and I look into it.
- - Reasons for this new skinType are:
- - I like to obtain lizan skin colors without needing to remove my scales first
- - Lizans with human skinColors are weird imho
- - I prefer my dragon to have a non-human aka lizan skin color for the scales. A disambiguation between dragon scales and (normal) lizan scales makes that step easier.
- - Dragon TF lets your skin color unaffected and I don't intend to change that, since its an unique Ember only coloration.
- - with more disambiguations between dragons and lizans it makes tweaking player.race() easier, although there should still be features dragons should share with lizans and probably other races
- - Dragon scales have a different description (with shield-shaped scales) and I see them somewhat tougher/more effective.
- - There may be more dragon subraces of dragon hybrids in the future.
- commit d9c8fada63c6febb23370d1c9cd971686fa127de
- Merge: 4144e01 79f2890
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Thu Jul 14 21:41:29 2016 -0400
- Merge pull request #271 from Stadler76/Issue-#269-step-3-(snake-like-tongue-for-lizans)
- Issue 269 step 3 (snake-like tongue for lizans)
- commit 79f28908d5831f0cccac32aab3111098cc311dc6
- Merge: 98d640e 4144e01
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 13 05:08:29 2016 +0200
- Merge remote-tracking branch 'refs/remotes/Kitteh6660/master' into Issue-#269-step-3-(snake-like-tongue-for-lizans)
- commit 98d640e07ed365abe2e6e68443b760db23a8bd6d
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 13 05:05:37 2016 +0200
- Applies to issue #269 step 3
- - lizans now get a snake-like tongue, too (Look closely at their pic)
- - dragonScore()-requirement to be considered dragon-morph reduced to >= 6 (See notes)
- - Added bold-tags to the text to make it more visible, when you gain a snake-like tongue.
- **Notes:**
- ----------
- - With PR #270 accepted: This should fix ascending with a high or maxed out dragonScore() (Will test this soon).
- - No need to update lizardScore() to take snake-tongues into account for now.
- - Since I start hating those overlong outputText-lines more and more I made them multiline in gainSnakeTongue only for now. Maybe occasionally I'll do this for other overlong outputText-lines, but I won't do them all at once. Would be horrible to debug ;)
- - Tested with Snake Oil and Reptilum and looks good :)
- commit 4144e01331a617c72ca4652d8e60997829cb8325
- Merge: f1c00ec b923f47
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Tue Jul 12 22:20:03 2016 -0400
- Merge pull request #270 from Stadler76/issue-269-step-2-armtype-points
- Steps 1 and 2 in issue #269 (armtype points)
- commit b923f47c684d6f319fee57ba6896828209c961eb
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 13 03:37:10 2016 +0200
- Steps 1 and 2 in issue #269 (armtype points)
- Applies to step 1 and 2 in issue #269
- - Merged the hornType checks in dragonScore() to make it clearer, that they add 2 points (should leave these 2 points for ascension as a dragon and to grant dragon stat-bonuses to lizans with dragon-features aka dragonfire and wings)
- - Two draconic horns have to be > 0 inches to appear in the player appearance tab. Two 0 inch horns don't make sense, although this case should be quite rare.
- - Two draconic horns have to be > 0 inches to grant points now. (Reason: horns not appearing in the appearance tab but granting points could be confusing).
- - Four horns now always grant points, since their length is fixed and hardcoded (See note).
- - Predator arms with their respective claws now grant dragonScore respectively lizardScore points.
- **Notes:**
- ----------
- Transformatives, that reduce player.horns to 0 should remove them, when they hit 0.
- I haven't looked at the code if there is any and reducto reduces them to 2.
- I debugged it and kept an eye on dragonScore() and lizanScore(). Should work without any flaws or regressions.
- commit f1c00ec8440b79fbeb52cdc6b2de3828f16b2adf
- Merge: 5d43712 7e83f6a
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sun Jul 10 20:09:44 2016 -0400
- Merge pull request #267 from Stadler76/fix-arms-after-goo-skin-tf
- Revert non-human arms and claws when your skin TFs to goo skin
- commit 7e83f6ae924c05c1b4547f3cf576c969df17d1b6
- Author: Stadler76 <stadli@gmx.de>
- Date: Sun Jul 10 21:58:05 2016 +0200
- Revert non-human arms and claws when your skin TFs to goo skin
- Implemented the new helper method newLizardSkinTone()
- Your arms now properly revert if your skin becomes gooey skin.
- Silently discard your claws, when your arms TF to those of a harpy.
- commit 5d43712233cb48b178fd6dba48fb4dac84af8f09
- Author: Kitteh6660 <sylvainkittens@gmail.com>
- Date: Sun Jul 10 04:47:28 2016 -0400
- Mod update 1.3.25
- Version bump
- commit ce7464ebd145a3e28c62bad7fcf7ac812f8991f3
- Merge: 5fff305 ae4712b
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Sat Jul 9 22:47:13 2016 -0400
- Merge pull request #265 from Stadler76/fix-predator-armtype-wording
- Small wording fix for predator arma
- commit ae4712b55fe36aa78b098f95f2704d6e9e125617
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 9 17:08:30 2016 +0200
- Small wording fix for predator arma
- Arms are fully covered with scales/fur/whatever, not just 'from the
- biceps down'
- commit 5fff3054843882f722c08bf366f92d6183d6106e
- Merge: 17e0206 73a7f3b
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 8 23:08:18 2016 -0400
- Merge pull request #264 from Stadler76/arm-type-predator-with-clawtype
- Implementation of ARM_TYPE_PREDATOR and the claw propertys
- commit 73a7f3bccc08a96790585dc833c19452cc483425
- Author: Stadler76 <stadli@gmx.de>
- Date: Sat Jul 9 04:57:11 2016 +0200
- Implementation of ARM_TYPE_PREDATOR and the claw propertys
- I've mainly implemented this by copying my files and reverting
- everything, thats not related to ARM_TYPE_PREDATOR and the new
- claw-property.
- It compiles without problems for me and after a few testing sessions,
- everything looks fine now.
- I've decided to leave clawAdj and clawDesc out since these props are
- perfectly replaced by clawType.
- I have modified my code, so tallness is being displayed in metres
- instead of centimetres with metrics on. I've decided not to edit is out.
- And a small tweak for Ember's appearance: Ember has 2 pairs of horns
- instead of just one, now.
- I left that in my PR, too because it doen't make sense to me, to gain 4
- horns from Ember's blood, when he/she only has 2 ...
- PS: I'll file a seperate PR to fix gooey skin TF leaving **all**
- armType's untouched.
- commit 17e0206cf1537e49665ee4cf8d8b7cc53cfd8d26
- Merge: 5a285a3 bac3091
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Fri Jul 8 14:12:41 2016 -0400
- Merge pull request #263 from Stadler76/remove-feather-hair
- Relocation of 'Remove feathery hair' to a method in MutationsHelper
- commit bac30918433a80bcacbaa9bf431af7b08429384d
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 8 20:01:33 2016 +0200
- Relocation of 'Remove feathery hair' to a method in MutationsHelper
- commit 5a285a3c5c2d8a8a57e820db9ffb321e363c8b5f
- Merge: 44c4a67 94892b5
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Thu Jul 7 22:47:53 2016 -0400
- Merge pull request #262 from Stadler76/restore-human-arms
- Relocate arms restoring copy&paste mess to a new method in the new class classes.items.MutationsHelper
- commit 94892b513dbf306a2864b7ab1edcc0ac4b3568f4
- Author: Stadler76 <stadli@gmx.de>
- Date: Fri Jul 8 04:41:43 2016 +0200
- Relocate arms restoring copy&paste mess to a new method in the new class classes.items.MutationsHelper
- I've found, that the code snippets for restoring arms only handles
- feather and chitin arms and ignores other arms. This is being used
- multiple times in Mutations.as and can be a pita to fix, when new
- armType are being added to the code (e. g. ARM_TYPE_PREDATOR, for which
- I plan to file a PR later).
- Even ARM_TYPE_SALAMANDER is missing in that part. I have included this
- into restoreArms(...), since I see that as a bug/being unintended. I
- assume that this goes without asking Savin. To be precise: I doubt that
- Savin wants, that several races would keep salamander arms, while other
- arms are being restored.
- If this is accepted I plan to file more PRs for other non-DRY-coding
- parts of Mutations.as (starting with feather hair removal)
- I have relocated this into a new class to keep Mutations.as mostly clean
- of these helper methods and because IMHO its easier to keep track of
- them instead of bloating Mutations.as with more and more of these
- functions.
- Testing has been done for hummanus, goblin ale and kanga fruit.
- The param keepArms plays nicely, too although I'm not using it atm
- TL;DR: slowly change Mutations.as towards more following the DRY(Don't
- Repeat Yourself)-coding-principle, so future mutations will be easier to
- implement.
- commit 44c4a674de74c9b13c8f938ea808ad5c722a71c8
- Merge: eb5c336 107a4ce
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 6 21:29:12 2016 -0400
- Merge pull request #260 from Stadler76/fix-hermoit-basil-womb-option
- Fix Basil. Womb option not being shown for Hermoit after it has been enabled
- commit eb5c3363b9d307273e9d0bdf338eebb7557bd6f9
- Merge: 90e5b7d afa6732
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 6 21:28:50 2016 -0400
- Merge pull request #259 from Stadler76/lizan-to-dragon-dragonscore-fix
- Lizan to dragon dragonscore fix
- commit 107a4ce7259002716a626e0faccca4fcd938f6c3
- Author: Stadler76 <stadli@gmx.de>
- Date: Thu Jul 7 01:31:47 2016 +0200
- Fix Basil. Womb option not being shown for Hermoit after it has been enabled
- After Herminizing Benoit you can still enable the Basilisk Womb option,
- but altough Benoit's Talk Option shows (**Basilisk Womb option enabled
- in Benoit's menu!**) the button doesn't appear.
- Reason: The check for the Basil. Womb option only take Male Benoit into
- account.
- The fix is easy-peasy.
- commit afa6732b3d85cf58cc47e74ffbd2ebe54d996519
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 6 21:13:14 2016 +0200
- dragonScore() has to be *above* 6 to be considered a dragon-morph
- Finally fixes issue #241
- With this fix you can go from all dragon to all lizan without the need
- to get rid of your dragon tongue or wings to be considerd being a lizan
- in player appearance tab.
- commit 586cac0d054593e8e149747711f7334c31aebeef
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 6 21:08:33 2016 +0200
- dragonScore() has to be **above** 6 to be considered a dragon-morph
- Finally fixes issue #241
- commit 90e5b7decd95591d1d11790e4b46305e4a3c48d6
- Merge: 405b52a d10a0be
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 6 13:06:18 2016 -0400
- Merge pull request #257 from Stadler76/fix-leftover-hasscales
- Fix for leftover player.hasScales() causing a compile error.
- commit 405b52a6c91082c6cf47e095af694633942dd6c9
- Merge: d4cdb1f f6045e1
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Wed Jul 6 13:06:11 2016 -0400
- Merge pull request #255 from Stadler76/playerappearance-unicorn-horns
- Fix HORNS_UNICORN not being handled in the appearance tab
- commit d10a0beafc05a44d2a38a0fa132f8931ffcdea0d
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 6 16:45:15 2016 +0200
- Fix for leftover player.hasScales() causing a compile error.
- In PR #256 I missed to replace one of my helper functions with the
- hardcoded skinType check.
- Im my patch it checks for SKIN_TYPE_SCALES and SKIN_TYPE_DRACONIC (added
- to my patch by me)
- Replaced with player.skinType == SKIN_TYPE_SCALES
- After a short debugging session this seems to work now.
- commit f6045e1e1441451854a5068a4807a5e7230bfed2
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 6 05:45:15 2016 +0200
- Fix HORNS_UNICORN not being handled in the appearance tab
- I've found, that HORNS_UNICORN didn't show up in the appearance tab. So
- I did some copy&paste from rhino TF to get this running.
- While I'm at it, I had the (great *cough*) idea to add some more
- horse-ish races to player.race():
- equitaur, pegasus, unicorn-taur, alicorn and alicorn-taur. Yay,
- if-cascades ...
- commit d4cdb1f8554f1f7320a550d17132cbdb5e9859f2
- Merge: 0722e42 bf8d28f
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Tue Jul 5 23:36:57 2016 -0400
- Merge pull request #254 from Stadler76/mander-skin-fix
- Fix for Salamander Firewater leaving skin and skincolor untouched
- commit 0722e42d1436f9b3adc048c77f7f8f33853dd378
- Merge: 5574e7d 3724e54
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Tue Jul 5 23:36:49 2016 -0400
- Merge pull request #253 from Stadler76/fix-bodylotion-liquiddesc
- Fix borked BodyLotion.liquidDesc()
- commit 5574e7d35a2ab7a847ad5a610ab5683684c60e67
- Merge: b7b3c3c ba2625e
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Tue Jul 5 23:36:37 2016 -0400
- Merge pull request #252 from Stadler76/skintypeundef-deprecation
- Deprecation of SKIN_TYPE_UNDEFINED
- commit bf8d28fc5e08e74306149fc5f0a0453922e57e28
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 6 02:48:06 2016 +0200
- Fix for Salamander Firewater leaving skin and skincolor untouched
- Salamander Firewater is missing a skin TF towards human skin.
- I've talked this over with Ormael and he told me, that Savin sees them
- as having a scaly salamander tail, arms and lower body with human skin.
- Ormael asked Savin about that and he gave his ok.
- commit 3724e546159f64e5ebb46661453d84fb9e838594
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 6 02:25:43 2016 +0200
- Fix borked BodyLotion.liquidDesc()
- liquidDesc() in class BodyLotion is borked. Instead of setting
- liquidDesc to the descrition text it output it and returns an empty
- string. The fix is easy.
- commit ba2625e686be14f9bbb48657d26e7999a296d3e4
- Author: Stadler76 <stadli@gmx.de>
- Date: Wed Jul 6 01:57:18 2016 +0200
- Deprecation of SKIN_TYPE_UNDEFINED
- * Your skin never becomes `SKIN_TYPE_UNDEFINED`
- * Probably a relic from older versions of the game
- * Now silently discarded, when loading a savegame
- * I've modified all inequations
- (skinType <= ..., skinType > ... and so on), to use equations
- * I'll leave it in Appearance.as and appearanceDefs.as for now.
- commit b7b3c3c560b675b9b21a72a5b61a1ea2806497ad
- Merge: 154621d 92bfdf8
- Author: Kitteh6660 <Kitteh6660@users.noreply.github.com>
- Date: Mon Jul 4 19:32:08 2016 -0400
- Merge pull request #249 from Stadler76/fix-issue-248
- Fixed Mander Tail Slap applied to all tails, that get a Tail Whip
- commit 92bfdf893dd425ad1fb77a3800725dc46d3c03d2
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Jul 4 21:10:34 2016 +0200
- Grammar fix in the *Tail Slap*-description.
- commit 570a5b5721da2974a7dc4d90f4ca6c232c187c51
- Author: Stadler76 <stadli@gmx.de>
- Date: Mon Jul 4 20:50:34 2016 +0200
- Fixed Mander Tail Slap applied to all tails, that get a Tail Whip
- I moved the `case TAIL_TYPE_SALAMANDER:`-part above the others so
- manders get both attacks now and other only get Tail Whip
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